{
static struct {
int playerflags;
- int maxplayers; //1
- int started; //2
- int continuous; //3
- long seed; //4
- int initspeed; //5
+ int maxplayers; //1
+ int started; //2
+ int continuous; //3
+ long seed; //4
+ int initspeed; //5
} data;
memcpy(&data, event.u.net.data, event.u.net.size);