only use ascii drawstyles in ascii mode
[netris.git] / game.c
diff --git a/game.c b/game.c
index 6ad7e8b53a77c4e8291c3d16b71571c7732d5b27..fcc2379a68ac35e810a70df5651e919faea8278d 100644 (file)
--- a/game.c
+++ b/game.c
@@ -15,8 +15,6 @@
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
  */
 
 #define NOEXT
@@ -52,14 +50,17 @@ static struct option options[] = {
        { 0,                    0, 0,  0 }
 };
 
-enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
-               KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
+enum {
+       KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
+       KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
+};
 
 static char *keyNames[KT_numKeys+1] = {
        "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
-       "Faster", "Pause", "Redraw", "Quit", NULL };
+       "Faster", "Pause", "Redraw", "Quit", NULL
+};
 
-_Sets Sets = {7, 0, 1, 1, 1}; //Sets
+_Sets Sets = {7, 0, 1, 1, 1};
 
 static char keyTable[KT_numKeys+1];
 
@@ -96,13 +97,13 @@ void MapKeys(char *newKeys)
                                fprintf(stderr, "Duplicate key mappings:\n");
                        errs++;
                        fprintf(stderr, "  %s mapped to both %s and %s\n",
-                                       scratch, keyNames[used[ch]-1], keyNames[k]);
+                               scratch, keyNames[used[ch]-1], keyNames[k]);
                }
                used[ch] = k + 1;
        }
        if (errs)
                exit(1);
-} //MapKeys
+}
 
 void WriteConf(void)
 {
@@ -116,60 +117,67 @@ void WriteConf(void)
 
        fclose(file_out);
        fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
-} //WriteConf
+}
 
 void HandleOption(char tag, char *value)
 {
        switch (tag) {
-               case 'a':       //ascii
-                       if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
-                       else Sets.ascii = 1;
-                       break;
-               case 'c':       //connect
-                       game = GT_classicTwo;
-                       hostStr = value;
-                       break;
-               case 'p':       //port
-                       port = atoi(value);
-                       break;
-               case 'i':       //speed (of level 1)
-                       Game.initspeed = atof(value) * 1e6;
-                       break;
-               case 'l':       //level
-                       if ((Players[0].score.level = atof(value)) < 1)
-                               Players[0].score.level = 1;
-                       if (Players[0].score.level > 15)
-                               Players[0].score.level = 15;
-                       break;
-               case 'n':       //nick
-                       memcpy(Players[0].name, value, strlen(value) + 1);
-                       break;
-               case 't':       //team
-                       Players[0].team = atoi(value);
-                       break;
-               case 'd':       //dropmode
-                       Sets.dropmode = atoi(value);
-                       break;
-               case 'C':       //color
-                       if (value && !strcasecmp(value, "1")) Sets.color = 1;
-                       else Sets.color = 0;
-                       break;
-               case 'S':       //slowterm
-                       if (value && !strcasecmp(value, "1")) Sets.standout = 1;
-                       else Sets.standout = 0;
-                       break;
-               case 'k':       //keys
-                       MapKeys(value); break;
-               case 'H':       //info
-                       DistInfo(); exit(0);
-               case 'R':       //rules
-                       Rules(); exit(0);
-               case 'h':       //help
-                       Usage(); exit(0);
-               default:
-                       Usage(); exit(1);
+       case 'a':       //ascii
+               if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
+               else Sets.ascii = 1;
+               Sets.drawstyle &= ~Sets.ascii;
+               break;
+       case 'c':       //connect
+               game = GT_classicTwo;
+               hostStr = value;
+               break;
+       case 'p':       //port
+               port = atoi(value);
+               break;
+       case 'i':       //speed (of level 1)
+               Game.initspeed = atof(value) * 1e6;
+               break;
+       case 'l':       //level
+               if ((Players[0].score.level = atof(value)) < 1)
+                       Players[0].score.level = 1;
+               if (Players[0].score.level > 15)
+                       Players[0].score.level = 15;
+               break;
+       case 'n':       //nick
+               memcpy(Players[0].name, value, strlen(value) + 1);
+               break;
+       case 't':       //team
+               Players[0].team = atoi(value);
+               break;
+       case 'd':       //dropmode
+               Sets.dropmode = atoi(value);
+               break;
+       case 'C':       //color
+               if (value && !strcasecmp(value, "1")) Sets.color = 1;
+               else Sets.color = 0;
+               break;
+       case 'S':       //slowterm
+               if (value && !strcasecmp(value, "1")) Sets.standout = 1;
+               else Sets.standout = 0;
+               break;
+       case 'k':       //keys
+               MapKeys(value);
+               break;
+       case 'H':       //info
+               Header();
+               DistInfo();
+               exit(0);
+       case 'R':       //rules
+               Rules();
+               exit(0);
+       case 'h':       //help
+               Usage();
+               exit(0);
+       default:
+               Usage();
+               exit(1);
        }
-} //HandleParam
+}
 
 void ReadConf(char *filename)
 {
@@ -184,7 +192,7 @@ void ReadConf(char *filename)
                while (fgets(buf, 512, file_in) != NULL) {
                        if ((ch = strchr(buf, '#')))
                                *ch = '\0'; // truncate string from # char
-                       for (i = strlen(buf)-1; i >= 0; i--)
+                       for (i = strlen(buf) - 1; i >= 0; i--)
                                if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
                                        buf[i] = '\0';
                                else break;
@@ -203,7 +211,7 @@ void ReadConf(char *filename)
                fprintf(stderr, "Unable to open config file %s.\n", filename);
        } //defaults
 
-} //ReadConf
+}
 
 int StartNewPiece(int scr, char shape)
 {
@@ -215,7 +223,7 @@ int StartNewPiece(int scr, char shape)
        Players[scr].curY = Players[scr].boardVisible + 4;
        Players[scr].curX = Players[scr].boardWidth / 2 - 2;
        while (!ShapeVisible(Players[scr].curShape, scr,
-                       Players[scr].curY, Players[scr].curX))
+                            Players[scr].curY, Players[scr].curX))
                Players[scr].curY--;
        if (!ShapeFits(Players[scr].curShape, scr,
                        Players[scr].curY, Players[scr].curX))
@@ -233,7 +241,7 @@ void checkPaused(void)
        for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
                paused |= Players[i].flags & SCF_paused;
        if (paused) paused = 1;
-} //checkPaused
+}
 
 void StartGame(void)
 { //init new game
@@ -246,7 +254,7 @@ void StartGame(void)
                Game.speed /= SPEEDINC;
        if (Game.speed < SPEEDMINIMUM)
                Game.speed = SPEEDMINIMUM;
-       ResetBaseTime();                        //reset timer
+       ResetBaseTime();  //reset timer
        SetITimer(Game.speed, Game.speed);
        Players[me].nextShape = ChooseOption(stdOptions);
        for (i = 1; i <= maxPlayer; i++) {
@@ -256,7 +264,7 @@ void StartGame(void)
                ClearField(i);
        } //reset all players
        InitFields();
-} //StartGame
+}
 
 void CheckClears(int scr)
 { //check for full lines
@@ -265,7 +273,7 @@ void CheckClears(int scr)
 //     int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
 //                           2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
        int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
-                                               2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
+                             2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
 
        if ((linesCleared = ClearFullLines(scr)) > 0) {
                if (game == GT_onePlayer)
@@ -301,7 +309,7 @@ void CheckClears(int scr)
                        } //singleplayer
                } //IT'S YOU
        } //lines cleared
-} //CheckClears
+}
 
 void OneGame(void)
 {
@@ -344,69 +352,69 @@ void OneGame(void)
                if (Players[me].alive <= 0 && key != KT_quit) return;
                if (paused && key < KT_pause) return;
                switch (key) {
-                       case KT_left:
-                               if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
-                               break;
-                       case KT_right:
-                               if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
-                               break;
-                       case KT_rotleft:
-                               if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
-                               break;
-                       case KT_rotright:
-                               if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
-                               break;
-                       case KT_down:
-                               SetITimer(Game.speed, Game.speed);
-                               if (MovePiece(me, -1, 0)) {
-                                       if (spied) SendPacket(me, NP_down, 0, NULL);
-                               } //move one down
-                               else
-                                       gameStatus = 1; //completely dropped
-                               break;
-                       case KT_drop:
-                               SetITimer(Game.speed, Game.speed);
-                               if (DropPiece(me)) {
-                                       if (spied) SendPacket(me, NP_drop, 0, NULL);
-                                       if (!Sets.dropmode) gameStatus = 1; //instadrop
-                               }
-                               else gameStatus = 1; //dropped
-                               dropMode = Sets.dropmode>1;
-                               break;
-                       case KT_faster:
-                               if (game != GT_onePlayer) break;
-                               if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
-                                       Game.speed = SPEEDMINIMUM;
-                               SetITimer(Game.speed, SetITimer(0, 0));
-                               Players[me].score.level++;
-                               ShowScore(me, Players[me].score);
-                               changed = 1;
-                               break;
-                       case KT_pause:
-                               Players[me].flags ^= SCF_paused;
-                               if (Game.started > 1)
-                                       Message(Players[me].flags & SCF_paused
-                                               ? "You paused the game" : "You unpaused the game");
-                               else
-                                       Message(Players[me].flags & SCF_paused
-                                               ? "You are not ready" : "You are ready");
-                               checkPaused();
-                               if (game == GT_classicTwo)
-                                       SendPacket(me, NP_pause, 0, NULL);
-                               ShowPause(me);
-                               changed = 1;
-                               break;
-                       case KT_redraw:
-                               clear();
-                               InitFields();
-//                             ScheduleFullRedraw();
-                               refresh();
-                               break;
-                       case KT_quit:
-                               ShowPause(me);
-                               refresh();
-                               gameStatus = 0;
-                               break;
+               case KT_left:
+                       if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+                       break;
+               case KT_right:
+                       if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+                       break;
+               case KT_rotleft:
+                       if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+                       break;
+               case KT_rotright:
+                       if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+                       break;
+               case KT_down:
+                       SetITimer(Game.speed, Game.speed);
+                       if (MovePiece(me, -1, 0)) {
+                               if (spied) SendPacket(me, NP_down, 0, NULL);
+                       } //move one down
+                       else
+                               gameStatus = 1; //completely dropped
+                       break;
+               case KT_drop:
+                       SetITimer(Game.speed, Game.speed);
+                       if (DropPiece(me)) {
+                               if (spied) SendPacket(me, NP_drop, 0, NULL);
+                               if (!Sets.dropmode) gameStatus = 1; //instadrop
+                       }
+                       else gameStatus = 1; //dropped
+                       dropMode = Sets.dropmode > 1;
+                       break;
+               case KT_faster:
+                       if (game != GT_onePlayer) break;
+                       if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+                               Game.speed = SPEEDMINIMUM;
+                       SetITimer(Game.speed, SetITimer(0, 0));
+                       Players[me].score.level++;
+                       ShowScore(me, Players[me].score);
+                       changed = 1;
+                       break;
+               case KT_pause:
+                       Players[me].flags ^= SCF_paused;
+                       if (Game.started > 1)
+                               Message(Players[me].flags & SCF_paused
+                                       ? "You paused the game" : "You unpaused the game");
+                       else
+                               Message(Players[me].flags & SCF_paused
+                                       ? "You are not ready" : "You are ready");
+                       checkPaused();
+                       if (game == GT_classicTwo)
+                               SendPacket(me, NP_pause, 0, NULL);
+                       ShowPause(me);
+                       changed = 1;
+                       break;
+               case KT_redraw:
+                       clear();
+                       InitFields();
+//                     ScheduleFullRedraw();
+                       refresh();
+                       break;
+               case KT_quit:
+                       ShowPause(me);
+                       refresh();
+                       gameStatus = 0;
+                       break;
                } //E_key
                if (dropMode && DropPiece(me) > 0) {
                        SetITimer(Game.speed, Game.speed);
@@ -462,11 +470,11 @@ void OneGame(void)
                        netint4 data[3];
                        short column;
 
-                       if (Players[me].alive<=0) break;
+                       if (Players[me].alive <= 0) break;
                        memcpy(data, net.data, sizeof(data[0]));
                        column = Random(0, Players[me].boardWidth);
                        Message("\\%d%s sends %d lines",
-                               Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, data[0]);
                        lastadd = net.uid;
                        InsertJunk(me, Players[net.uid].team, data[0], column);
@@ -480,7 +488,7 @@ void OneGame(void)
                case NP_msg:
                {
                        Message("<\\%d%s\\7> %s",
-                               Players[net.uid].team>7 ? 7 : Players[net.uid].team,
+                               Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
                                Players[net.uid].name, net.data, net.type);
                        break;
                } //chat
@@ -491,30 +499,30 @@ void OneGame(void)
                        Game.started = 2;
                        paused = 0;
                        Message("The game has started");
-                       for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
+                       for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
                                ShowPause(i);
                        break;
                } //start game
                case NP_stop:
                {
-                       if (Game.started>1) {
+                       if (Game.started > 1) {
                                int winner;
                                float timer;
                                int i;
 
                                Message("The game has ended");
-                               timer = CurTimeval()/1e6;
-                               if (timer>5) {
-                                       for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
+                               timer = CurTimeval() / 1e6;
+                               if (timer > 5) {
+                                       for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
                                                Message("\\%d%10s%6.1fp%5.1fa",
-                                                       Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
-                                                       Players[i].score.pieces/timer*60,
-                                                       Players[i].score.adds/timer*60);
-                                               if (Players[i].alive>0) winner = i;
+                                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
+                                                       Players[i].score.pieces / timer * 60,
+                                                       Players[i].score.adds / timer * 60);
+                                               if (Players[i].alive > 0) winner = i;
                                        } //show player stats
                                if (winner)
                                        Message("%s won after %0.0f'%02d\"",
-                                               Players[winner].name, timer/60, (int)timer%60);
+                                               Players[winner].name, timer / 60, (int)timer % 60);
                                } //show game stats
                                Message(NULL);
                        } //game was playing
@@ -523,7 +531,7 @@ void OneGame(void)
                        {
                                int i;
 
-                               for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
+                               for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
                                        Players[i].alive = 1;
                                        Players[i].flags |= SCF_paused;
                                } //reset players
@@ -545,12 +553,12 @@ void OneGame(void)
                        memcpy(&Players[net.uid], net.data, net.size);
                        ClearField(net.uid);
                        InitFields();
-                       if (Players[net.uid].team>7)
+                       if (Players[net.uid].team > 7)
                                Message("%s joined the game", Players[net.uid].name);
                        else
                                Message("%s joined %s team", Players[net.uid].name,
                                        teams[Players[net.uid].team]);
-                       if (Players[net.uid].flags&SCF_paused) {
+                       if (Players[net.uid].flags & SCF_paused) {
                                checkPaused();
                        } //player has paused
 //                     DrawField(net.uid);
@@ -563,7 +571,7 @@ void OneGame(void)
                        char s[20];
 
                        Players[net.uid].flags ^= SCF_paused;
-                       if (Game.started>1)
+                       if (Game.started > 1)
                                strcpy(s, Players[net.uid].flags&SCF_paused
                                        ? "paused the game" : "unpaused the game");
                        else
@@ -592,13 +600,13 @@ void OneGame(void)
                        memcpy(&i, net.data, sizeof(i));
                        Players[net.uid].alive = 0;
                        if (i == me) Message("\\%dYou fragged %s",
-                                       Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
+                                       Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
                        else if (i==net.uid)
                                Message("\\%d%s died",
-                                       Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
+                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
                        else
                                Message("\\%d%s fragged %s",
-                                       Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
+                                       Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
                                        Players[net.uid].name);
                        checkPaused();
                        ShowPause(net.uid);
@@ -655,21 +663,21 @@ GameLoop:
                        if (playercount < 1) gameStatus = 0;
                        }
                        switch (WaitMyEvent(&event, EM_any)) {
-                               case E_alarm:
-                                       if (!paused && Players[me].alive > 0)
-                                               if (!MovePiece(me, -1, 0)) //move down
-                                                       gameStatus = 1; //new piece
-                                               else
-                                                       if (spied) SendPacket(me, NP_down, 0, NULL);
-                                       break;
-                               case E_key:
-                                       GameKey(event.u.key);
-                                       break;
-                               case E_net:
-                                       GameNet(event.u.net);
-                                       break;
-                               case E_lostConn:
-                                       goto gameOver;
+                       case E_alarm:
+                               if (!paused && Players[me].alive > 0)
+                                       if (!MovePiece(me, -1, 0)) //move down
+                                               gameStatus = 1; //new piece
+                                       else
+                                               if (spied) SendPacket(me, NP_down, 0, NULL);
+                               break;
+                       case E_key:
+                               GameKey(event.u.key);
+                               break;
+                       case E_net:
+                               GameNet(event.u.net);
+                               break;
+                       case E_lostConn:
+                               goto gameOver;
                        } //handle event
                        if (paused != oldPaused) {
                                if (paused) {
@@ -727,8 +735,9 @@ int main(int argc, char **argv)
 //             ReadConf(optarg);
 //     else
        ReadConf(CONFIG_FILE);
-       while ((ch = getopt_long(argc, argv,
-                       "hHRk:c:n:odDSCap:i:l:t:", options, NULL)) != -1)
+       while ((ch = getopt_long(
+               argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
+       )) != -1)
                HandleOption(ch, optarg);
        if (optind < argc) {
                Usage();
@@ -736,7 +745,8 @@ int main(int argc, char **argv)
        }
 //     WriteConf();
 
-       InitScreens();                          //setup screen
+       InitScreens();  //setup screen
+
        if (game == GT_classicTwo) {
                spied = 1;
                InitiateConnection(hostStr, port);
@@ -756,7 +766,3 @@ int main(int argc, char **argv)
        return 0;
 }
 
-/*
- * vi: ts=4 ai
- * vim: noai si
- */