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don't hardcode string and array length
[netris.git]
/
netris.h
diff --git
a/netris.h
b/netris.h
index 1af1db61bea6e27f9561af78d70dfa174993fd0a..6ed388cf58400d37936ff5c3343ea90aa5fd09d4 100644
(file)
--- a/
netris.h
+++ b/
netris.h
@@
-63,9
+63,9
@@
typedef long netint4;
#define CONFIG_FILE "netris.conf"
#define CONFIG_FILE "netris.conf"
-//#define DEFAULT_KEYS "hlkj m
fp^l
q"
-//#define DEFAULT_KEYS "4685
2fp^l
q"
-#define DEFAULT_KEYS "dcaf
b^fp^l
q"
+//#define DEFAULT_KEYS "hlkj m
nfp^lt
q"
+//#define DEFAULT_KEYS "4685
02fp^l^m
q"
+#define DEFAULT_KEYS "dcaf
xb^fp^l^m
q"
#define MAX_BOARD_WIDTH 32
#define MAX_BOARD_HEIGHT 64
#define MAX_BOARD_WIDTH 32
#define MAX_BOARD_HEIGHT 64
@@
-78,10
+78,9
@@
typedef long netint4;
#define EM_connect 000020
#define EM_any 000777
#define EM_connect 000020
#define EM_any 000777
-typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef enum _BlockTypeA {
BT_shadow, BT_none,
typedef enum _BlockTypeA {
BT_shadow, BT_none,
- BT_
green, BT_cyan, BT_blue, BT_magenta, BT_red, BT_yellow, BT_white
,
+ BT_
S, BT_L, BT_I, BT_O, BT_Z, BT_J, BT_T
,
BT_wall, BT_len
} BlockTypeA;
typedef enum _FDType { FT_read, FT_write, FT_except, FT_len } FDType;
BT_wall, BT_len
} BlockTypeA;
typedef enum _FDType { FT_read, FT_write, FT_except, FT_len } FDType;
@@
-161,7
+160,6
@@
typedef struct {
char name[16];
int flags;
int team;
char name[16];
int flags;
int team;
- int dropmode;
int boardHeight, boardWidth, boardVisible;
int curX, curY;
char curShape, nextShape;
int boardHeight, boardWidth, boardVisible;
int curX, curY;
char curShape, nextShape;
@@
-181,7
+179,9
@@
EXT int spied; //in player.flags
#define SPEEDINC 1.2
#define SPEEDMINIMUM 40000
#define SPEEDINC 1.2
#define SPEEDMINIMUM 40000
+typedef enum _GameType { GT_onePlayer, GT_classicTwo, GT_len } GameType;
typedef struct {
typedef struct {
+ GameType type;
int gravity; //1
int started; //2
int continuous; //3
int gravity; //1
int started; //2
int continuous; //3
@@
-193,9
+193,12
@@
EXT _Game Game;
#define MSG_WIDTH 128
#define MSG_WIDTH 128
-EXT
GameType game; // => Game.type
+EXT
short port; // => just in client.c, parameter to inet connect
-EXT short port; // => just in game.c, parameter to inet connect
+static const char *teamname[] = {
+ "", "Green", "Cyan", "Blue", "Purple",
+ "Red", "Grey", "White", "*Orange"
+};
#endif //__NETRIS_H
#endif //__NETRIS_H