else {
#ifdef HAVE_NCURSES
if (Sets.standout) {
- if (haveColor) attrset(COLOR_PAIR(type & 15));
- else attrset(A_REVERSE);
+ attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
}
#endif
switch (Sets.drawstyle) {
} //horizontal stickiness
break; //ascii horizontally grouped
case 3:
- switch (type & 240) {
- case 48:
- addstr("||"); break; //middle
- case 64: case 80: case 96:
- addstr("[="); break; //left end
- case 112:
- addstr("|="); break;
- case 128: case 144: case 160:
- addstr("=]"); break; //right end
- case 176:
- addstr("=|"); break;
- case 192: case 208: case 224:
- addstr("=="); break;
- default:
- addstr("[]"); break; //top/bottom/mid
- } //neighbours
- break; //ascii semi-grouped
- case 7:
switch (type & 240) {
case 16: addch(ACS_ULCORNER); addch(ACS_URCORNER); break;//top end
case 32: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break;//bottom end
if (type == BT_none) addch(' ');
else if (type == BT_shadow) addch(':');
else {
- if (Sets.standout) {
#ifdef HAVE_NCURSES
- if (haveColor)
- attrset(COLOR_PAIR(type & 15));
- else attrset(A_REVERSE);
-#endif
+ if (Sets.standout) {
+ attrset(haveColor ? COLOR_PAIR(type & 15) : A_REVERSE);
}
+#endif
if ((type & 192) == 64)
addch('[');
else if ((type & 192) == 128)
{ //put a message over player's field
if (!window[player].shown) return;
if (message) {
- char s[MAX_BOARD_WIDTH+1];
- memset(s, ' ', MAX_BOARD_WIDTH);
- memcpy(&s[(window[player].size * Players[player].boardWidth / 2) - (strlen(message) / 2)],
- message, strlen(message));
- s[window[player].size * Players[player].boardWidth] = 0;
+ const int fieldsize = Players[player].boardWidth * window[player].size;
+ const int centered = (fieldsize - strlen(message)) / 2;
+ char s[fieldsize + 1];
+
+ memset(s, ' ', fieldsize);
+ memcpy(&s[centered], message, strlen(message));
+ s[fieldsize] = 0;
#ifdef HAVE_NCURSES
attrset(A_REVERSE);
#else
if (Players[player].alive > 0)
if (Players[player].flags & SCF_paused)
if (Game.started > 1)
- window_msg_wide(player, "PAUSED");
+ window_msg_wide(player, MSG_PLAYER_PAUSE);
else
- window_msg_wide(player, "NOT READY");
+ window_msg_wide(player, MSG_PLAYER_JOIN);
else
if (Game.started > 1)
window_msg(player, NULL);
else
- window_msg_wide(player, "READY");
+ window_msg_wide(player, MSG_PLAYER_START);
else if (!Players[player].alive)
- window_msg_wide(player, "GAME OVER");
+ window_msg_wide(player, MSG_PLAYER_STOP);
else
- window_msg_wide(player, "EMPTY");
+ window_msg_wide(player, MSG_PLAYER_PART);
}
void status_tick(void)
{ //display timer
- mvprintw(statusYPos, statusXPos, "timer %7.0f ", CurTimeval() / 1e6);
+ mvprintw(statusYPos, statusXPos, MSG_TIME, CurTimeval() / 1e6);
}
void ScheduleFullRedraw(void)