2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
28 #include <sys/types.h>
29 #include <netinet/in.h>
38 static struct option options[] = {
39 { "ascii", 2, 0, 'a' },
40 { "connect", 1, 0, 'c' },
41 { "port", 1, 0, 'p' },
42 { "level", 1, 0, 'l' },
43 { "nick", 1, 0, 'n' },
44 { "team", 1, 0, 't' },
45 { "dropmode", 2, 0, 'd' },
46 { "color", 2, 0, 'C' },
47 { "slowterm", 2, 0, 'S' },
48 { "keys", 1, 0, 'k' },
49 { "rules", 0, 0, 'R' },
50 { "info", 0, 0, 'H' },
51 { "help", 0, 0, 'h' },
56 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
57 KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys
60 static char *keyNames[KT_numKeys+1] = {
61 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
62 "Faster", "Pause", "Redraw", "Quit", NULL
65 _Sets Sets = {7, 0, 1, 1, 1};
67 static char keyTable[KT_numKeys+1];
70 static int paused = 0;
74 void MapKeys(char *newKeys)
81 /* XXX assumptions about ASCII encoding here */
82 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
83 if (newKeys[i] == '^' && newKeys[i+1])
84 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
86 keyTable[k] = newKeys[i];
88 memset(used, 0, sizeof(used));
89 for (k = 0; k < KT_numKeys; k++) {
90 ch = (unsigned char) keyTable[k];
92 if (iscntrl(ch) && ch < ' ')
93 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
95 sprintf(scratch, "\"%c\"", ch);
97 sprintf(scratch, "0x%X", ch);
99 fprintf(stderr, "Duplicate key mappings:\n");
101 fprintf(stderr, " %s mapped to both %s and %s\n",
102 scratch, keyNames[used[ch]-1], keyNames[k]);
114 file_out = fopen(CONFIG_FILE, "w");
115 if (file_out == NULL)
116 die("Error writing config file");
118 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
121 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
124 void HandleOption(char tag, char *value)
128 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
132 game = GT_classicTwo;
138 case 'i': //speed (of level 1)
139 Game.initspeed = atof(value) * 1e6;
142 if ((Players[0].score.level = atof(value)) < 1)
143 Players[0].score.level = 1;
144 if (Players[0].score.level > 15)
145 Players[0].score.level = 15;
148 memcpy(Players[0].name, value, strlen(value) + 1);
151 Players[0].team = atoi(value);
154 Sets.dropmode = atoi(value);
157 if (value && !strcasecmp(value, "1")) Sets.color = 1;
161 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
162 else Sets.standout = 0;
183 void ReadConf(char *filename)
189 char tag[81], value[81];
191 file_in = fopen(filename, "r");
193 while (fgets(buf, 512, file_in) != NULL) {
194 if ((ch = strchr(buf, '#')))
195 *ch = '\0'; // truncate string from # char
196 for (i = strlen(buf) - 1; i >= 0; i--)
197 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
201 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
202 for (i = 0; options[i].name; i++){
203 if (!strcasecmp(options[i].name, tag)) {
204 HandleOption(options[i].val, value);
212 fprintf(stderr, "Unable to open config file %s.\n", filename);
217 int StartNewPiece(int scr, char shape)
219 Players[scr].score.pieces++;
221 Players[scr].curShape = Players[scr].nextShape;
222 Players[scr].nextShape = shape;
224 Players[scr].curY = Players[scr].boardVisible + 4;
225 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
226 while (!ShapeVisible(Players[scr].curShape, scr,
227 Players[scr].curY, Players[scr].curX))
229 if (!ShapeFits(Players[scr].curShape, scr,
230 Players[scr].curY, Players[scr].curX))
232 PlotShape(Players[scr].curShape, scr,
233 Players[scr].curY, Players[scr].curX, scr == me);
237 void checkPaused(void)
238 { //check whether anyone paused the game
241 paused = Game.started < 1;
242 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
243 paused |= Players[i].flags & SCF_paused;
244 if (paused) paused = 1;
253 Game.speed = Game.initspeed;
254 for (i = 1; i < Players[me].score.level; i++)
255 Game.speed /= SPEEDINC;
256 if (Game.speed < SPEEDMINIMUM)
257 Game.speed = SPEEDMINIMUM;
258 ResetBaseTime(); //reset timer
259 SetITimer(Game.speed, Game.speed);
260 Players[me].nextShape = ChooseOption(stdOptions);
261 for (i = 1; i <= maxPlayer; i++) {
262 Players[i].score.score = Players[i].score.lines
263 = Players[i].score.adds = 0;
264 Players[i].score.pieces = -1;
266 } //reset all players
270 void CheckClears(int scr)
271 { //check for full lines
273 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
274 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
275 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
276 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
277 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
279 if ((linesCleared = ClearFullLines(scr)) > 0) {
280 if (game == GT_onePlayer)
281 if ((Players[scr].score.lines / 10) <
282 ((Players[scr].score.lines+linesCleared)/10)) {
283 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
284 Game.speed = SPEEDMINIMUM;
285 SetITimer(Game.speed, SetITimer(0, 0));
286 Players[scr].score.level++;
288 Players[scr].score.score += Game.gravity
289 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
290 Players[scr].score.lines += linesCleared;
291 Players[scr].score.adds += linesCleared - (linesCleared < 4);
293 if (game == GT_classicTwo) {
294 SendPacket(scr, NP_clear, 0, NULL);
295 if (linesCleared > 1) {
299 if (Game.gravity) junkLines = linesCleared - 1;
300 else junkLines = linesCleared - (linesCleared < 4);
302 SendPacket(me, NP_giveJunk, sizeof(data), data);
303 Message("\\%dYou send %d lines",
304 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
305 } //send junk to others
308 Message("\\%dYou cleared %d lines",
309 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
318 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
321 char chatText[MSG_WIDTH] = "\0";
323 void GameKey(char key)
328 if (!(chatMode = !chatMode)) {
330 Message("<\\%d%s\\7> %s",
331 Players[me].team > 7 ? 7 : Players[me].team,
332 Players[me].name, chatText);
333 if (game==GT_classicTwo)
334 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
335 memset(chatText, 0, sizeof(chatText));
337 else Messagetype(27, -1, NULL); //escape
340 } //enter pressed (start/stop chat mode)
342 if (key == 27) //escape
344 else if (key == 127 && chatText) //backspace
345 chatText[strlen(chatText) - 1] = 0;
346 else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
347 chatText[strlen(chatText)] = key;
348 Messagetype(key, strlen(chatText) - 1, chatText);
351 if (!(p = strchr(keyTable, tolower(key)))) return;
353 if (Players[me].alive <= 0 && key != KT_quit) return;
354 if (paused && key < KT_pause) return;
357 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
360 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
363 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
366 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
369 SetITimer(Game.speed, Game.speed);
370 if (MovePiece(me, -1, 0)) {
371 if (spied) SendPacket(me, NP_down, 0, NULL);
374 gameStatus = 1; //completely dropped
377 SetITimer(Game.speed, Game.speed);
379 if (spied) SendPacket(me, NP_drop, 0, NULL);
380 if (!Sets.dropmode) gameStatus = 1; //instadrop
382 else gameStatus = 1; //dropped
383 dropMode = Sets.dropmode > 1;
386 if (game != GT_onePlayer) break;
387 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
388 Game.speed = SPEEDMINIMUM;
389 SetITimer(Game.speed, SetITimer(0, 0));
390 Players[me].score.level++;
391 ShowScore(me, Players[me].score);
395 Players[me].flags ^= SCF_paused;
396 if (Game.started > 1)
397 Message(Players[me].flags & SCF_paused
398 ? "You paused the game" : "You unpaused the game");
400 Message(Players[me].flags & SCF_paused
401 ? "You are not ready" : "You are ready");
403 if (game == GT_classicTwo)
404 SendPacket(me, NP_pause, 0, NULL);
411 // ScheduleFullRedraw();
420 if (dropMode && DropPiece(me) > 0) {
421 SetITimer(Game.speed, Game.speed);
422 if (spied) SendPacket(me, NP_drop, 0, NULL);
429 void GameNet(_netEvent net)
434 FreezePiece(net.uid);
435 memcpy(&Players[net.uid].nextShape, net.data,
436 sizeof(Players[0].nextShape));
437 StartNewPiece(net.uid, Players[net.uid].curShape);
441 MovePiece(net.uid, -1, 0);
444 MovePiece(net.uid, 0, -1);
447 MovePiece(net.uid, 0, 1);
450 RotatePiece(net.uid, -1);
453 RotatePiece(net.uid, 1);
459 CheckClears(net.uid);
465 memcpy(data, net.data, sizeof(data));
466 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
468 } //player added junklines
474 if (Players[me].alive <= 0) break;
475 memcpy(data, net.data, sizeof(data[0]));
476 column = Random(0, Players[me].boardWidth);
477 Message("\\%d%s sends %d lines",
478 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
479 Players[net.uid].name, data[0]);
481 InsertJunk(me, Players[net.uid].team, data[0], column);
485 SendPacket(me, NP_insertJunk, sizeof(data), data);
486 } //show changes to others
488 } //receive junklines
491 Message("<\\%d%s\\7> %s",
492 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
493 Players[net.uid].name, net.data, net.type);
502 Message("The game has started");
503 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
509 if (Game.started > 1) {
514 Message("The game has ended");
515 timer = CurTimeval() / 1e6;
517 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
518 Message("\\%d%10s%6.1fp%5.1fa",
519 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
520 Players[i].score.pieces / timer * 60,
521 Players[i].score.adds / timer * 60);
522 if (Players[i].alive > 0) winner = i;
523 } //show player stats
525 Message("%s won after %0.0f'%02d\"",
526 Players[winner].name, timer / 60, (int)timer % 60);
531 memcpy(&Game.seed, net.data, net.size);
535 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
536 Players[i].alive = 1;
537 Players[i].flags |= SCF_paused;
540 StartGame(); //reset everything
541 ShowTime(); //redraw timer while unpaused
542 checkPaused(); //pause
543 oldPaused = 0; //reset pause
550 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
551 "Red", "Grey", "White", "*Orange" };
553 if (net.uid>maxPlayer) maxPlayer = net.uid;
554 memcpy(&Players[net.uid], net.data, net.size);
557 if (Players[net.uid].team > 7)
558 Message("%s joined the game", Players[net.uid].name);
560 Message("%s joined %s team", Players[net.uid].name,
561 teams[Players[net.uid].team]);
562 if (Players[net.uid].flags & SCF_paused) {
564 } //player has paused
565 // DrawField(net.uid);
566 // ShowPause(net.uid);
574 Players[net.uid].flags ^= SCF_paused;
575 if (Game.started > 1)
576 strcpy(s, Players[net.uid].flags&SCF_paused
577 ? "paused the game" : "unpaused the game");
579 strcpy(s, Players[net.uid].flags&SCF_paused
580 ? "is not ready" : "is ready");
581 Message("%s %s", Players[net.uid].name, s);
591 Players[net.uid].alive = -1;
592 Message("%s left", Players[net.uid].name);
601 memcpy(&i, net.data, sizeof(i));
602 Players[net.uid].alive = 0;
603 if (i == me) Message("\\%dYou fragged %s",
604 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
606 Message("\\%d%s died",
607 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
609 Message("\\%d%s fragged %s",
610 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
611 Players[net.uid].name);
630 if (Players[me].alive > 0) {
631 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
633 Players[me].alive = 0;
634 if (lastadd == me) Message("\\%dYou died",
635 Players[me].team > 7 ? 7 : Players[me].team);
636 else Message("\\%d%s fragged you",
637 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
638 Players[lastadd].name);
639 if (game == GT_classicTwo)
640 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
645 ShowScore(me, Players[me].score);
647 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
651 while (gameStatus == 2) {
652 for (i = 1; i < MAX_SCREENS; i++)
653 if (Players[i].alive > 0 && PlayerDisp[i])
654 changed |= RefreshBoard(i);
656 if (!paused) ShowTime();
661 short playercount = 0;
662 for (i = 1; i < MAX_SCREENS; i++)
663 if (Players[i].alive >= 0) playercount++;
664 if (playercount < 1) gameStatus = 0;
666 switch (WaitMyEvent(&event, EM_any)) {
668 if (!paused && Players[me].alive > 0)
669 if (!MovePiece(me, -1, 0)) //move down
670 gameStatus = 1; //new piece
672 if (spied) SendPacket(me, NP_down, 0, NULL);
675 GameKey(event.u.key);
678 GameNet(event.u.net);
683 if (paused != oldPaused) {
686 pauseTimeLeft = SetITimer(0, 0);
689 SetITimer(Game.speed, pauseTimeLeft);
696 Players[me].score.score++;
703 int main(int argc, char **argv)
710 Game.initspeed = DEFAULT_INTERVAL;
712 MapKeys(DEFAULT_KEYS);
717 for (i = 0; i < MAX_SCREENS; i++) {
718 Players[i].alive = -1;
719 Players[i].score.level = 1;
720 Players[i].boardWidth = 10;
721 Players[i].boardHeight = MAX_BOARD_HEIGHT;
722 Players[i].boardVisible = 20;
723 strcpy(Players[i].name, "???");
726 if (!(userName = getenv("LOGNAME")) || !userName[0])
727 if (!(userName = getenv("USER")) || !userName[0])
728 userName = "Anonymous";
729 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
730 Players[0].name[16] = 0;
731 Players[0].alive = 1;
732 Players[0].dropmode = 0;
735 // if (getopt(argc, argv, "f:") == 'f')
738 ReadConf(CONFIG_FILE);
739 while ((ch = getopt_long(
740 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
742 HandleOption(ch, optarg);
749 InitScreens(); //setup screen
751 if (game == GT_classicTwo) {
753 InitiateConnection(hostStr, port);
763 memcpy(&Players[me], &Players[0], sizeof(_Player));
764 Players[me].team = 7;