3 * check out quadra gravity: single block over multiplayer junkhole
9 * only global pause (handled by server in mp)
10 every client still has readiness flag
11 * piece seperation when middle cleared away? (check quadra -> piece split)
12 * correct cursorposition at quit
14 * transmit player fields of game in progress to new player
15 * server has to maintain copy of player fields
16 * server also handles endgame stats
17 * completely fix redraw
18 * server should deny duplicate nicks
19 * display total frags for players (by server?)
20 * spacebar toggles readiness as well
21 * wrong time after first match at second player
27 * write options to file
28 * all messages in single include file
31 * multiple players using a single (larger) field
32 * wrap multiline messages at word end
34 * observers (join as g/o player)
35 * bot as seperate client
36 * time-based singleplayer leveling?
37 * fix -f (both client+server)
38 * more server options (field size..)
43 * different key procedure? (allowing for multiple keys simoultaniously?)
44 * vertical shrinking of enemy fields (merging two lines into one!)
45 * server can add lines after specified time
47 * graphics.... (or at least x version for keys)
48 * extra alarm event for effects
49 * line clear animations (flash)
50 * multiple next pieces
57 abcd.fgHi..LmnoPqrsTUvWx..
60 * b: remove specials on field
61 * c: clear (bottom) line
62 * g: gravity (move all blocks down)
64 * o: block bomb (blocks around any bombs on field are moved)
65 * q: quake (shift lines left or right)
66 * r: remove 10 blocks at random
69 * d (w): donate (next inv block given to other player)
70 * f (u): flip (symetric vertical inversion)
71 * h: hide (replaces inventory blocks by ?)
72 (one block restored per line added?)
73 * l: lower (all specials from field going down (g))
74 * p: purge (half remove special blocks from inventory)
75 * t: take (take 2 specials from target player field)
76 * ?: mystery (block only revealed in inventory)
78 * d: darkness (temporarily blackens your field except
80 * f: confusion (temporarily rearranges controls)
81 * i: attack immunity (invincible to attacks)
82 * m: mutated pieces (gives several difficult pieces)
83 * v: clear column (erases vertical line)
85 * x: seperate blocks (cut all shared pieces in quadra)
87 * tetrinet compatible? (prolly not)
90 * replay ability? (tspec replay and/or quadra rec compatible?)