2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
19 * $Id: game.c,v 1.39 1999/05/16 06:56:27 mhw Exp $
28 #include <sys/types.h>
29 #include <netinet/in.h>
38 static struct option options[] = {
39 { "ascii", 2, 0, 'a' },
40 { "connect", 1, 0, 'c' },
41 { "port", 1, 0, 'p' },
42 { "level", 1, 0, 'l' },
43 { "nick", 1, 0, 'n' },
44 { "team", 1, 0, 't' },
45 { "dropmode", 2, 0, 'd' },
46 { "color", 2, 0, 'C' },
47 { "slowterm", 2, 0, 'S' },
48 { "keys", 1, 0, 'k' },
49 { "rules", 0, 0, 'R' },
50 { "info", 0, 0, 'H' },
51 { "help", 0, 0, 'h' },
55 enum { KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
56 KT_faster, KT_pause, KT_redraw, KT_quit, KT_numKeys };
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Quit", NULL };
62 _Sets Sets = {7, 0, 1, 1, 1}; //Sets
64 static char keyTable[KT_numKeys+1];
67 static int paused = 0;
71 void MapKeys(char *newKeys)
78 /* XXX assumptions about ASCII encoding here */
79 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
80 if (newKeys[i] == '^' && newKeys[i+1])
81 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
83 keyTable[k] = newKeys[i];
85 memset(used, 0, sizeof(used));
86 for (k = 0; k < KT_numKeys; k++) {
87 ch = (unsigned char) keyTable[k];
89 if (iscntrl(ch) && ch < ' ')
90 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
92 sprintf(scratch, "\"%c\"", ch);
94 sprintf(scratch, "0x%X", ch);
96 fprintf(stderr, "Duplicate key mappings:\n");
98 fprintf(stderr, " %s mapped to both %s and %s\n",
99 scratch, keyNames[used[ch]-1], keyNames[k]);
111 file_out = fopen(CONFIG_FILE, "w");
112 if (file_out == NULL)
113 die("Error writing config file");
115 fprintf(file_out, "### NETRIS %s Config file ###\n\n", version_string);
118 fprintf(stderr, "Wrote new game configuration to %s\n", CONFIG_FILE);
121 void HandleOption(char tag, char *value)
125 if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
129 game = GT_classicTwo;
135 case 'i': //speed (of level 1)
136 Game.initspeed = atof(value) * 1e6;
139 if ((Players[0].score.level = atof(value)) < 1)
140 Players[0].score.level = 1;
141 if (Players[0].score.level > 15)
142 Players[0].score.level = 15;
145 memcpy(Players[0].name, value, strlen(value) + 1);
148 Players[0].team = atoi(value);
151 Sets.dropmode = atoi(value);
154 if (value && !strcasecmp(value, "1")) Sets.color = 1;
158 if (value && !strcasecmp(value, "1")) Sets.standout = 1;
159 else Sets.standout = 0;
162 MapKeys(value); break;
175 void ReadConf(char *filename)
181 char tag[81], value[81];
183 file_in = fopen(filename, "r");
185 while (fgets(buf, 512, file_in) != NULL) {
186 if ((ch = strchr(buf, '#')))
187 *ch = '\0'; // truncate string from # char
188 for (i = strlen(buf)-1; i >= 0; i--)
189 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
193 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
194 for (i = 0; options[i].name; i++){
195 if (!strcasecmp(options[i].name, tag)) {
196 HandleOption(options[i].val, value);
204 fprintf(stderr, "Unable to open config file %s.\n", filename);
209 int StartNewPiece(int scr, char shape)
211 Players[scr].score.pieces++;
213 Players[scr].curShape = Players[scr].nextShape;
214 Players[scr].nextShape = shape;
216 Players[scr].curY = Players[scr].boardVisible + 4;
217 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
218 while (!ShapeVisible(Players[scr].curShape, scr,
219 Players[scr].curY, Players[scr].curX))
221 if (!ShapeFits(Players[scr].curShape, scr,
222 Players[scr].curY, Players[scr].curX))
224 PlotShape(Players[scr].curShape, scr,
225 Players[scr].curY, Players[scr].curX, scr == me);
229 void checkPaused(void)
230 { //check whether anyone paused the game
233 paused = Game.started < 1;
234 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
235 paused |= Players[i].flags & SCF_paused;
236 if (paused) paused = 1;
245 Game.speed = Game.initspeed;
246 for (i = 1; i < Players[me].score.level; i++)
247 Game.speed /= SPEEDINC;
248 if (Game.speed < SPEEDMINIMUM)
249 Game.speed = SPEEDMINIMUM;
250 ResetBaseTime(); //reset timer
251 SetITimer(Game.speed, Game.speed);
252 Players[me].nextShape = ChooseOption(stdOptions);
253 for (i = 1; i <= maxPlayer; i++) {
254 Players[i].score.score = Players[i].score.lines
255 = Players[i].score.adds = 0;
256 Players[i].score.pieces = -1;
258 } //reset all players
262 void CheckClears(int scr)
263 { //check for full lines
265 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
266 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
267 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
268 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
269 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
271 if ((linesCleared = ClearFullLines(scr)) > 0) {
272 if (game == GT_onePlayer)
273 if ((Players[scr].score.lines / 10) <
274 ((Players[scr].score.lines+linesCleared)/10)) {
275 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
276 Game.speed = SPEEDMINIMUM;
277 SetITimer(Game.speed, SetITimer(0, 0));
278 Players[scr].score.level++;
280 Players[scr].score.score += Game.gravity
281 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
282 Players[scr].score.lines += linesCleared;
283 Players[scr].score.adds += linesCleared - (linesCleared < 4);
285 if (game == GT_classicTwo) {
286 SendPacket(scr, NP_clear, 0, NULL);
287 if (linesCleared > 1) {
291 if (Game.gravity) junkLines = linesCleared - 1;
292 else junkLines = linesCleared - (linesCleared < 4);
294 SendPacket(me, NP_giveJunk, sizeof(data), data);
295 Message("\\%dYou send %d lines",
296 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
297 } //send junk to others
300 Message("\\%dYou cleared %d lines",
301 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
310 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
313 char chatText[MSG_WIDTH] = "\0";
315 void GameKey(char key)
320 if (!(chatMode = !chatMode)) {
322 Message("<\\%d%s\\7> %s",
323 Players[me].team > 7 ? 7 : Players[me].team,
324 Players[me].name, chatText);
325 if (game==GT_classicTwo)
326 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
327 memset(chatText, 0, sizeof(chatText));
329 else Messagetype(27, -1, NULL); //escape
332 } //enter pressed (start/stop chat mode)
334 if (key == 27) //escape
336 else if (key == 127 && chatText) //backspace
337 chatText[strlen(chatText) - 1] = 0;
338 else if (key != 13 && strlen(chatText) < MSG_WIDTH-1) //text
339 chatText[strlen(chatText)] = key;
340 Messagetype(key, strlen(chatText) - 1, chatText);
343 if (!(p = strchr(keyTable, tolower(key)))) return;
345 if (Players[me].alive <= 0 && key != KT_quit) return;
346 if (paused && key < KT_pause) return;
349 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
352 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
355 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
358 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
361 SetITimer(Game.speed, Game.speed);
362 if (MovePiece(me, -1, 0)) {
363 if (spied) SendPacket(me, NP_down, 0, NULL);
366 gameStatus = 1; //completely dropped
369 SetITimer(Game.speed, Game.speed);
371 if (spied) SendPacket(me, NP_drop, 0, NULL);
372 if (!Sets.dropmode) gameStatus = 1; //instadrop
374 else gameStatus = 1; //dropped
375 dropMode = Sets.dropmode>1;
378 if (game != GT_onePlayer) break;
379 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
380 Game.speed = SPEEDMINIMUM;
381 SetITimer(Game.speed, SetITimer(0, 0));
382 Players[me].score.level++;
383 ShowScore(me, Players[me].score);
387 Players[me].flags ^= SCF_paused;
388 if (Game.started > 1)
389 Message(Players[me].flags & SCF_paused
390 ? "You paused the game" : "You unpaused the game");
392 Message(Players[me].flags & SCF_paused
393 ? "You are not ready" : "You are ready");
395 if (game == GT_classicTwo)
396 SendPacket(me, NP_pause, 0, NULL);
403 // ScheduleFullRedraw();
412 if (dropMode && DropPiece(me) > 0) {
413 SetITimer(Game.speed, Game.speed);
414 if (spied) SendPacket(me, NP_drop, 0, NULL);
421 void GameNet(_netEvent net)
426 FreezePiece(net.uid);
427 memcpy(&Players[net.uid].nextShape, net.data,
428 sizeof(Players[0].nextShape));
429 StartNewPiece(net.uid, Players[net.uid].curShape);
433 MovePiece(net.uid, -1, 0);
436 MovePiece(net.uid, 0, -1);
439 MovePiece(net.uid, 0, 1);
442 RotatePiece(net.uid, -1);
445 RotatePiece(net.uid, 1);
451 CheckClears(net.uid);
457 memcpy(data, net.data, sizeof(data));
458 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
460 } //player added junklines
466 if (Players[me].alive<=0) break;
467 memcpy(data, net.data, sizeof(data[0]));
468 column = Random(0, Players[me].boardWidth);
469 Message("\\%d%s sends %d lines",
470 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
471 Players[net.uid].name, data[0]);
473 InsertJunk(me, Players[net.uid].team, data[0], column);
477 SendPacket(me, NP_insertJunk, sizeof(data), data);
478 } //show changes to others
480 } //receive junklines
483 Message("<\\%d%s\\7> %s",
484 Players[net.uid].team>7 ? 7 : Players[net.uid].team,
485 Players[net.uid].name, net.data, net.type);
494 Message("The game has started");
495 for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>0)
501 if (Game.started>1) {
506 Message("The game has ended");
507 timer = CurTimeval()/1e6;
509 for (i = MAX_SCREENS-1; i>0; i--) if (Players[i].alive>=0) {
510 Message("\\%d%10s%6.1fp%5.1fa",
511 Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
512 Players[i].score.pieces/timer*60,
513 Players[i].score.adds/timer*60);
514 if (Players[i].alive>0) winner = i;
515 } //show player stats
517 Message("%s won after %0.0f'%02d\"",
518 Players[winner].name, timer/60, (int)timer%60);
523 memcpy(&Game.seed, net.data, net.size);
527 for (i = 1; i<MAX_SCREENS; i++) if (Players[i].alive>=0) {
528 Players[i].alive = 1;
529 Players[i].flags |= SCF_paused;
532 StartGame(); //reset everything
533 ShowTime(); //redraw timer while unpaused
534 checkPaused(); //pause
535 oldPaused = 0; //reset pause
542 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
543 "Red", "Grey", "White", "*Orange" };
545 if (net.uid>maxPlayer) maxPlayer = net.uid;
546 memcpy(&Players[net.uid], net.data, net.size);
549 if (Players[net.uid].team>7)
550 Message("%s joined the game", Players[net.uid].name);
552 Message("%s joined %s team", Players[net.uid].name,
553 teams[Players[net.uid].team]);
554 if (Players[net.uid].flags&SCF_paused) {
556 } //player has paused
557 // DrawField(net.uid);
558 // ShowPause(net.uid);
566 Players[net.uid].flags ^= SCF_paused;
568 strcpy(s, Players[net.uid].flags&SCF_paused
569 ? "paused the game" : "unpaused the game");
571 strcpy(s, Players[net.uid].flags&SCF_paused
572 ? "is not ready" : "is ready");
573 Message("%s %s", Players[net.uid].name, s);
583 Players[net.uid].alive = -1;
584 Message("%s left", Players[net.uid].name);
593 memcpy(&i, net.data, sizeof(i));
594 Players[net.uid].alive = 0;
595 if (i == me) Message("\\%dYou fragged %s",
596 Players[me].team>7 ? 7 : Players[me].team, Players[net.uid].name);
598 Message("\\%d%s died",
599 Players[i].team>7 ? 7 : Players[i].team, Players[i].name);
601 Message("\\%d%s fragged %s",
602 Players[i].team>7 ? 7 : Players[i].team, Players[i].name,
603 Players[net.uid].name);
622 if (Players[me].alive > 0) {
623 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
625 Players[me].alive = 0;
626 if (lastadd == me) Message("\\%dYou died",
627 Players[me].team > 7 ? 7 : Players[me].team);
628 else Message("\\%d%s fragged you",
629 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
630 Players[lastadd].name);
631 if (game == GT_classicTwo)
632 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
637 ShowScore(me, Players[me].score);
639 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
643 while (gameStatus == 2) {
644 for (i = 1; i < MAX_SCREENS; i++)
645 if (Players[i].alive > 0 && PlayerDisp[i])
646 changed |= RefreshBoard(i);
648 if (!paused) ShowTime();
653 short playercount = 0;
654 for (i = 1; i < MAX_SCREENS; i++)
655 if (Players[i].alive >= 0) playercount++;
656 if (playercount < 1) gameStatus = 0;
658 switch (WaitMyEvent(&event, EM_any)) {
660 if (!paused && Players[me].alive > 0)
661 if (!MovePiece(me, -1, 0)) //move down
662 gameStatus = 1; //new piece
664 if (spied) SendPacket(me, NP_down, 0, NULL);
667 GameKey(event.u.key);
670 GameNet(event.u.net);
675 if (paused != oldPaused) {
678 pauseTimeLeft = SetITimer(0, 0);
681 SetITimer(Game.speed, pauseTimeLeft);
688 Players[me].score.score++;
695 int main(int argc, char **argv)
702 Game.initspeed = DEFAULT_INTERVAL;
704 MapKeys(DEFAULT_KEYS);
709 for (i = 0; i < MAX_SCREENS; i++) {
710 Players[i].alive = -1;
711 Players[i].score.level = 1;
712 Players[i].boardWidth = 10;
713 Players[i].boardHeight = MAX_BOARD_HEIGHT;
714 Players[i].boardVisible = 20;
715 strcpy(Players[i].name, "???");
718 if (!(userName = getenv("LOGNAME")) || !userName[0])
719 if (!(userName = getenv("USER")) || !userName[0])
720 userName = "Anonymous";
721 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
722 Players[0].name[16] = 0;
723 Players[0].alive = 1;
724 Players[0].dropmode = 0;
727 // if (getopt(argc, argv, "f:") == 'f')
730 ReadConf(CONFIG_FILE);
731 while ((ch = getopt_long(
732 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
734 HandleOption(ch, optarg);
741 InitScreens(); //setup screen
743 if (game == GT_classicTwo) {
745 InitiateConnection(hostStr, port);
755 memcpy(&Players[me], &Players[0], sizeof(_Player));
756 Players[me].team = 7;