2 * Netris -- A free networked version of T*tris
3 * Copyright (C) 1994,1995,1996 Mark H. Weaver <mhw@netris.org>
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License
7 * as published by the Free Software Foundation; either version 2
8 * of the License, or (at your option) any later version.
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 #include <sys/types.h>
27 #include <netinet/in.h>
36 static struct option options[] = {
37 { "ascii", 2, 0, 'a' },
38 { "connect", 1, 0, 'c' },
39 { "port", 1, 0, 'p' },
40 { "level", 1, 0, 'l' },
41 { "nick", 1, 0, 'n' },
42 { "team", 1, 0, 't' },
43 { "dropmode", 2, 0, 'd' },
44 { "color", 2, 0, 'C' },
45 { "slowterm", 2, 0, 'S' },
46 { "keys", 1, 0, 'k' },
47 { "rules", 0, 0, 'R' },
48 { "info", 0, 0, 'H' },
49 { "help", 0, 0, 'h' },
54 KT_left, KT_right, KT_rotright, KT_rotleft, KT_drop, KT_down,
55 KT_faster, KT_pause, KT_redraw, KT_say, KT_quit, KT_numKeys
58 static char *keyNames[KT_numKeys+1] = {
59 "Left", "Right", "RotRight", "RotLeft", "Drop", "Down",
60 "Faster", "Pause", "Redraw", "Say", "Quit", NULL
63 _Sets Sets = {7, 0, 1, 1, 1};
65 static char keyTable[KT_numKeys+1];
70 static char *cmds[] = {
74 static int paused = 0;
78 void MapKeys(char *newKeys)
85 /* XXX assumptions about ASCII encoding here */
86 for (i = k = 0; newKeys[i] && k < KT_numKeys; i++,k++) {
87 if (newKeys[i] == '^' && newKeys[i+1])
88 keyTable[k] = toupper(newKeys[++i]) - ('A' - 1);
90 keyTable[k] = newKeys[i];
92 memset(used, 0, sizeof(used));
93 for (k = 0; k < KT_numKeys; k++) {
94 ch = (unsigned char) keyTable[k];
96 if (iscntrl(ch) && ch < ' ')
97 sprintf(scratch, "Ctrl-%c", ch + ('A' - 1));
99 sprintf(scratch, "\"%c\"", ch);
101 sprintf(scratch, "0x%X", ch);
103 fprintf(stderr, "Duplicate key mappings:\n");
105 fprintf(stderr, " %s mapped to both %s and %s\n",
106 scratch, keyNames[used[ch]-1], keyNames[k]);
118 "Usage: netris <options>\n"
120 " -h, --help\t\tPrint this usage information\n"
121 " -H, --info\t\tShow distribution and warranty information\n"
122 " -R, --rules\t\tShow game rules\n"
124 " -S, --slowterm\tDisable inverse/bold/color for slow terminals\n"
125 " -a, --ascii\t\tUse ascii characters\n"
126 " -C, --color=0\t\tDisable color\n"
128 " -c, --connect <host>\tInitiate connection\n"
129 " -p, --port <port>\tSet port number (default is %d)\n"
131 " -t, --team <team>\tJoin a team (don't receive lines from your teammates)\n"
132 " -l, --level <lvl>\tBegin at a higher level (can be used as handicap)\n"
133 " -k, --keys <keys>\tRemap keys (default is \"%s\" for cursors)\n"
134 " -d, --dropmode\tDrops go into drop mode\n"
135 " -D, --instadrop\tInstant drop\n"
137 " -r, --robot <cmd>\tExecute program to control the game instead of keyboard\n"
138 " -F, --fair-robot\tUse fair robot interface\n"
140 DEFAULT_PORT, DEFAULT_KEYS
144 void HandleOption(char tag, char *value)
148 Sets.ascii = value && !strcasecmp(value, "0") ? 0 : 1;
149 Sets.drawstyle &= ~Sets.ascii;
152 game = GT_classicTwo;
158 case 'i': //speed (of level 1)
159 Game.initspeed = atof(value) * 1e6;
162 Players[0].score.level = MIN(MAX(atof(value), 1), 15);
165 memcpy(Players[0].name, value, strlen(value) + 1);
168 Players[0].team = atoi(value);
171 Sets.dropmode = value ? atoi(value) : 1;
174 Sets.color = value && strcasecmp(value, "0") ? 1 : 0;
177 Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
198 void ReadConf(char *filename)
204 char tag[81], value[81];
206 file_in = fopen(filename, "r");
208 while (fgets(buf, 512, file_in) != NULL) {
209 if ((ch = strchr(buf, '#')))
210 *ch = '\0'; // truncate string from # char
211 for (i = strlen(buf) - 1; i >= 0; i--)
212 if (buf[i] == ' ' || buf[i] == '\n' || buf[i] == '\t' || buf[i] == 13)
216 sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
217 for (i = 0; options[i].name; i++){
218 if (!strcasecmp(options[i].name, tag)) {
219 HandleOption(options[i].val, value);
227 fprintf(stderr, "Unable to open config file %s.\n", filename);
232 int StartNewPiece(int scr, char shape)
234 Players[scr].score.pieces++;
236 Players[scr].curShape = Players[scr].nextShape;
237 Players[scr].nextShape = shape;
239 Players[scr].curY = Players[scr].boardVisible + 4;
240 Players[scr].curX = Players[scr].boardWidth / 2 - 2;
241 while (!ShapeVisible(Players[scr].curShape, scr,
242 Players[scr].curY, Players[scr].curX))
244 if (!ShapeFits(Players[scr].curShape, scr,
245 Players[scr].curY, Players[scr].curX))
247 PlotShape(Players[scr].curShape, scr,
248 Players[scr].curY, Players[scr].curX, scr == me);
252 void checkPaused(void)
253 { //check whether anyone paused the game
256 paused = Game.started < 1;
257 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
258 paused |= Players[i].flags & SCF_paused;
259 if (paused) paused = 1;
268 Game.speed = Game.initspeed;
269 for (i = 1; i < Players[me].score.level; i++)
270 Game.speed /= SPEEDINC;
271 if (Game.speed < SPEEDMINIMUM)
272 Game.speed = SPEEDMINIMUM;
273 ResetBaseTime(); //reset timer
274 SetITimer(Game.speed, Game.speed);
275 Players[me].nextShape = ChooseOption(stdOptions);
276 for (i = 1; i <= maxPlayer; i++) {
277 Players[i].score.score = Players[i].score.lines
278 = Players[i].score.adds = 0;
279 Players[i].score.pieces = -1;
281 } //reset all players
285 void CheckClears(int scr)
286 { //check for full lines
288 int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
289 // int linevaluesq[] = { 25, 50, 100, 200, 500, 720, 980, 1280, 1620, 2000,
290 // 2420, 2880, 3380, 3920, 4500, 5120, 5780, 6480 };
291 int linevaluesq[] = { 20, 50, 100, 200, 500, 750, 1000, 1250, 1500, 2000,
292 2500, 3000, 3500, 4000, 4500, 5000, 6000, 7500 };
294 if ((linesCleared = ClearFullLines(scr)) > 0) {
295 if (game == GT_onePlayer)
296 if ((Players[scr].score.lines / 10) <
297 ((Players[scr].score.lines+linesCleared)/10)) {
298 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
299 Game.speed = SPEEDMINIMUM;
300 SetITimer(Game.speed, SetITimer(0, 0));
301 Players[scr].score.level++;
303 Players[scr].score.score += Game.gravity
304 ? linevaluesq[linesCleared - 1] : linevalues[linesCleared - 1];
305 Players[scr].score.lines += linesCleared;
306 Players[scr].score.adds += linesCleared - (linesCleared < 4); //XXX match handicap
308 if (game == GT_classicTwo) {
309 SendPacket(scr, NP_clear, 0, NULL);
310 if (linesCleared > 1) {
314 junkLines = linesCleared - (Game.gravity ? 1 : linesCleared < 4);
316 SendPacket(me, NP_giveJunk, sizeof(data), data);
317 Message("\\%dYou send %d lines",
318 Players[me].team > 7 ? 7 : Players[me].team, junkLines);
319 } //send junk to others
322 Message("\\%dYou cleared %d lines",
323 Players[me].team > 7 ? 7 : Players[me].team, linesCleared);
332 short gameStatus = 2; //2=loop; 1=new piece; 0=quit
335 char chatText[MSG_WIDTH] = "\0";
337 void handle_cmd(char cmd, char *arg)
343 void handle_cmdstr(char *cmd)
345 char tag[17], value[81];
349 if ((cmdend = strchr(cmd, ' '))) {
352 cmdend = cmd + strlen(cmd); // whole string
354 for (i = 0; i < CT_MAX; i++){
355 if (!strcasecmp(cmds[i], cmd)) {
356 return handle_cmd(i, cmdend + 1);
359 Message("Unknown command /%s", cmd);
362 void handle_str(char *str)
364 if (chatText[0] == '/') {
365 handle_cmdstr(chatText + 1);
369 Message("<\\%d%s\\7> %s",
370 Players[me].team > 7 ? 7 : Players[me].team,
371 Players[me].name, chatText);
372 if (game == GT_classicTwo)
373 SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
376 void GameKey(char key)
385 handle_str(chatText);
386 memset(chatText, 0, sizeof(chatText));
388 else Messagetype(27, -1, NULL); //escape
391 else if (key == 27) //escape
393 else if (key == 127 && chatText) //backspace
394 chatText[strlen(chatText) - 1] = 0;
395 else if (strlen(chatText) < MSG_WIDTH-1) //text
396 chatText[strlen(chatText)] = key;
397 Messagetype(key, strlen(chatText) - 1, chatText);
401 if (!(p = strchr(keyTable, tolower(key)))) return;
404 // global actions (always possible, even if not playing)
409 // ScheduleFullRedraw();
414 Messagetype(key, strlen(chatText) - 1, chatText);
423 if (Players[me].alive <= 0) return;
424 // actions available while in game
427 Players[me].flags ^= SCF_paused;
428 if (Game.started > 1)
429 Message(Players[me].flags & SCF_paused
430 ? "You paused the game" : "You unpaused the game");
432 Message(Players[me].flags & SCF_paused
433 ? "You are not ready" : "You are ready");
435 if (game == GT_classicTwo)
436 SendPacket(me, NP_pause, 0, NULL);
443 // actions only available while actually playing
446 if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
449 if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
452 if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
455 if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
458 SetITimer(Game.speed, Game.speed);
459 if (MovePiece(me, -1, 0)) {
460 if (spied) SendPacket(me, NP_down, 0, NULL);
463 gameStatus = 1; //completely dropped
466 SetITimer(Game.speed, Game.speed);
468 if (spied) SendPacket(me, NP_drop, 0, NULL);
469 if (!Sets.dropmode) gameStatus = 1; //instadrop
471 else gameStatus = 1; //dropped
472 dropMode = Sets.dropmode > 1;
475 if (game != GT_onePlayer) break;
476 if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
477 Game.speed = SPEEDMINIMUM;
478 SetITimer(Game.speed, SetITimer(0, 0));
479 Players[me].score.level++;
480 ShowScore(me, Players[me].score);
485 if (dropMode && DropPiece(me) > 0) {
486 SetITimer(Game.speed, Game.speed);
487 if (spied) SendPacket(me, NP_drop, 0, NULL);
494 void GameNet(_netEvent net)
499 memcpy(&Players[net.uid].nextShape, net.data,
500 sizeof(Players[0].nextShape));
501 StartNewPiece(net.uid, Players[net.uid].curShape);
505 MovePiece(net.uid, -1, 0);
508 MovePiece(net.uid, 0, -1);
511 MovePiece(net.uid, 0, 1);
514 RotatePiece(net.uid, -1);
517 RotatePiece(net.uid, 1);
523 CheckClears(net.uid);
529 memcpy(data, net.data, sizeof(data));
530 InsertJunk(net.uid, Players[data[2]].team, data[0], data[1]);
532 } //player added junklines
538 if (Players[me].alive <= 0) break;
539 memcpy(data, net.data, sizeof(data[0]));
540 column = Random(0, Players[me].boardWidth);
541 Message("\\%d%s sends %d lines",
542 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
543 Players[net.uid].name, data[0]);
545 InsertJunk(me, Players[net.uid].team, data[0], column);
549 SendPacket(me, NP_insertJunk, sizeof(data), data);
550 } //show changes to others
552 } //receive junklines
555 Message("<\\%d%s\\7> %s",
556 Players[net.uid].team > 7 ? 7 : Players[net.uid].team,
557 Players[net.uid].name, net.data, net.type);
566 Message("The game has started");
567 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive > 0)
573 if (Game.started > 1) {
578 Message("The game has ended");
579 timer = CurTimeval() / 1e6;
581 for (i = MAX_SCREENS-1; i > 0; i--) if (Players[i].alive >= 0) {
582 Message("\\%d%10s%6.1fp%5.1fa",
583 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
584 Players[i].score.pieces / timer * 60,
585 Players[i].score.adds / timer * 60);
586 if (Players[i].alive > 0) winner = i;
587 } //show player stats
589 Message("%s won after %0.0f'%02d\"",
590 Players[winner].name, timer / 60, (int)timer % 60);
595 memcpy(&Game.seed, net.data, net.size);
599 for (i = 1; i < MAX_SCREENS; i++) if (Players[i].alive >= 0) {
600 Players[i].alive = 1;
601 Players[i].flags |= SCF_paused;
604 StartGame(); //reset everything
605 ShowTime(); //redraw timer while unpaused
606 checkPaused(); //pause
607 oldPaused = 0; //reset pause
614 char teams[10][7] = { "", "Green", "Cyan", "Blue", "Purple",
615 "Red", "Grey", "White", "*Orange" };
617 if (net.uid>maxPlayer) maxPlayer = net.uid;
618 memcpy(&Players[net.uid], net.data, net.size);
621 if (Players[net.uid].team > 7)
622 Message("%s joined the game", Players[net.uid].name);
624 Message("%s joined %s team", Players[net.uid].name,
625 teams[Players[net.uid].team]);
626 if (Players[net.uid].flags & SCF_paused) {
628 } //player has paused
629 // DrawField(net.uid);
630 // ShowPause(net.uid);
638 Players[net.uid].flags ^= SCF_paused;
639 if (Game.started > 1)
640 strcpy(s, Players[net.uid].flags&SCF_paused
641 ? "paused the game" : "unpaused the game");
643 strcpy(s, Players[net.uid].flags&SCF_paused
644 ? "is not ready" : "is ready");
645 Message("%s %s", Players[net.uid].name, s);
655 Players[net.uid].alive = -1;
656 Message("%s left", Players[net.uid].name);
664 memcpy(&i, net.data, sizeof(i));
665 Players[net.uid].alive = 0;
667 Message("\\%dYou fragged %s",
668 Players[me].team > 7 ? 7 : Players[me].team, Players[net.uid].name);
669 else if (i == net.uid)
670 Message("\\%d%s died",
671 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name);
673 Message("\\%d%s fragged %s",
674 Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
675 Players[net.uid].name);
694 if (Players[me].alive > 0) {
695 if (!StartNewPiece(me, ChooseOption(stdOptions))) {
697 Players[me].alive = 0;
698 if (lastadd == me) Message("\\%dYou died",
699 Players[me].team > 7 ? 7 : Players[me].team);
700 else Message("\\%d%s fragged you",
701 Players[lastadd].team > 7 ? 7 : Players[lastadd].team,
702 Players[lastadd].name);
703 if (game == GT_classicTwo)
704 SendPacket(me, NP_argghhh, sizeof(lastadd), &lastadd);
709 ShowScore(me, Players[me].score);
711 SendPacket(me, NP_newPiece, sizeof(Players[me].curShape), &Players[me].curShape);
715 while (gameStatus == 2) {
716 for (i = 1; i < MAX_SCREENS; i++)
717 if (Players[i].alive > 0 && PlayerDisp[i])
718 changed |= RefreshBoard(i);
720 if (!paused) ShowTime();
725 short playercount = 0;
726 for (i = 1; i < MAX_SCREENS; i++)
727 if (Players[i].alive >= 0) playercount++;
728 if (playercount < 1) gameStatus = 0;
730 switch (WaitMyEvent(&event, EM_any)) {
732 if (!paused && Players[me].alive > 0)
733 if (!MovePiece(me, -1, 0)) //move down
734 gameStatus = 1; //new piece
736 if (spied) SendPacket(me, NP_down, 0, NULL);
739 GameKey(event.u.key);
742 GameNet(event.u.net);
747 if (paused != oldPaused) {
750 pauseTimeLeft = SetITimer(0, 0);
753 SetITimer(Game.speed, pauseTimeLeft);
760 Players[me].score.score++;
767 int main(int argc, char **argv)
774 Game.initspeed = DEFAULT_INTERVAL;
776 MapKeys(DEFAULT_KEYS);
781 for (i = 0; i < MAX_SCREENS; i++) {
782 Players[i].alive = -1;
783 Players[i].score.level = 1;
784 Players[i].boardWidth = 10;
785 Players[i].boardHeight = MAX_BOARD_HEIGHT;
786 Players[i].boardVisible = 20;
787 strcpy(Players[i].name, "???");
790 if (!(userName = getenv("LOGNAME")) || !userName[0])
791 if (!(userName = getenv("USER")) || !userName[0])
792 userName = "Anonymous";
793 strncpy(Players[0].name, userName, 16); //sizeof(Player.name)
794 Players[0].name[16] = 0;
795 Players[0].alive = 1;
796 Players[0].dropmode = 0;
799 // if (getopt(argc, argv, "f:") == 'f')
802 ReadConf(CONFIG_FILE);
803 while ((ch = getopt_long(
804 argc, argv, "hHRk:c:n:odDSCap:i:l:t:", options, NULL
806 HandleOption(ch, optarg);
813 InitScreens(); //setup screen
815 if (game == GT_classicTwo) {
817 InitiateConnection(hostStr, port);
827 memcpy(&Players[me], &Players[0], sizeof(_Player));
828 Players[me].team = 7;