- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.94.1004 BETA!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.94BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ http://come.to/shiar
- █████████████████████ Calc: TI-86 only, for now..
- Size: 3549 bytes on calc
- Description: Arcade-game based on an old MSX-game.
+------------------------------------------------------------------------------
+ Title : Nemesis
+ Version : 0.97.629 Beta
+ Release Date : 29.VI.00
+ Filename : nemesis.86p (size 6kb)
+ Author(s) : Shiar
+ Email Address : shiar0@hotmail.com
+ ICQ : #43840958
+ Web Page : http://www.shiar.org
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.shiar.org | www.ticalc.org
+ Other games by author : Worm
+>>>>>>> NOTE ON V.97 ---------------------------------------------------------
->>>>>>> NOTE ON V.94 ---------------------------------------------------------
-
- The 0.94 version took a bit longer because I'm a very busy at school.
-Anyways, here it is. You might've noticed the game's now in TWO versions:
-normal black on white, and a new *WHITE on BLACK* (like real space) version.
-
- PLEASE TELL ME WHAT YOU THINK: is this better or should I stick to B on W??
-I've included a short version history in this readme so you can see what's new
-and what's not (TI-News hadn't got a clue last update).
+ Still under construction. Don't distribute.
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made not only the three Nemesis games for the MSX
-(Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
-for the MSX (Salamander, Parodius, Space Manbow and Life Force) as well as
-versions for the: ZX Spectrum (2 versions); MSX (4x); Comodore 64 (2x);
-arcades (2x); PC Engine (4x); Game Boy (3x); NES (4x); SNES (4x); and
-Play Station (11x) (as far as I'm aware of).
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
+for systems including the Game Boy, (S)NES and Play Station.
>>>>>>> CONTROLS -------------------------------------------------------------
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys* are:
+ The universal TI-86 keys:
-Arrow keys: stupid question, self-destructs your ship of course
-2nd: fire your weapon(s) (disruptor as default, upgradable to laserbeam)
-ALPHA: enable the currently selected upgrade
-MORE: pause, press Enter to continue
-EXIT: resets your calc and clears your ROM memory (just keep playing :)
+Arrow keys : move
+2nd : fire
+ALPHA : select powerup
+MORE : pause
+EXIT : exit
+GRAPH : teacher/boss! (press graph again to resume)
- * tried to use the universal TI-86 key meanings
+ In main menu you can press F1 to toggle b<>w.
+ A game can be saved by pressing F1 at the level-screen.
>>>>>>> PICKUPS AND SO -------------------------------------------------------
Collect the pickups enemies leave after they're destroyed to upgrade your
ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA. The number in the first icon shows your shield-points left.
-This icon can be chosen more than once, to increase your shield-points.
-
- Other upgrades: _____________________________________________
- | ARMOR | TORPEDO | EMPTY | LASER | MULTIPLES |
- `~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~'
- All upgrades and pickups will be lost when your ship is destroyed!
-
-
->>>>>>> HISTORY --------------------------------------------------------------
-
-Some version changes (not all) from version 0.61.
-
- Version 0.7 Beta Size:2303 02.IX
-
-* contrast is increased at startup
-* invulerable when entering the game (your ship looks different too)
-* hitpoints/shield. some enemies leave pickups which increase your shield
-* fixed the fake bullets-bug
-
- Version 0.8 Beta Size:2433 03.IX
-
-* enemies move individually, not all at the same time
-* enemies fire once every x time instead of randomized
-* changed: enemies removed correctly, screen cleared at quit, enemies don't
- move off screen (above or below edge), levels rebuild
+pressing ALPHA.
- Version 0.9 Beta Size:2693 04.IX (first major release)
+ Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
-* multiple pickups can be collected, and activated by pressing F2
-* two pickups select torpedo, one selects shield increase
-* you have 4 lives. Dieing will decrease lives and restart in the same level
-* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
-
- Version 0.91Beta Size:2797 05.IX
-
-* fourth icon selects laser
-* fifth icon selects multiples (like the shadow multiples in Nemesis)
-* most data no longer stored in program, saving a lot of bytes
-
- Version 0.92Beta Size:2831 08.IX
-
-* Laserbeam lasts for five turns, making it more powerfull
-* Bullets and enemies are removed at the beginning of a level
-* Pickups don't appear random anymore, but after destroying x enemies
-* Bugs fixed: fifth icon select, firing bullets, invulerability
-
- Version 0.93Beta Size:3098 11.IX (second major release)
-
-* Pickups move slower
-* Keys changed to 2nd and Alpha
-* Counts score and saves highest score
-* Multiples move only when you move (like in MSX-Nemesis)
-* A lot of small fixes and changes (really a lot of them)
-
- Version 0.94Beta Size:4456 08.X (yet another release)
-
-* Two-layer starfield scrolling in the background
-* Some enemies aim their bullets towards you
-* Bugfixes etc. (like the fire-when-already-destroyed-bug)
-* Enemies can move at different speeds or move patterns
-* Ground scrolling at bottom and ceiling scrolling at top
-* Tunnel effect in some levels
-* Main menu (choose continue or start new game)
-* Levels changed, bugs fixed, enemy firing rate differs, and more
+ The upper bar on the left shows your hitpoints left (armor). The bar below
+that shows the current power of your weapon.
>>>>>>> BETA STUFF -----------------------------------------------------------
There are just seven levels for now, don't try to get to level eight.
Things to come:
-* more LEVELS!! more enemies more upgrades
+* save options (like b<>w)
+* more LEVELS!! more enemies more upgrades more story
* maybe obstacles?
-* storyline
-* save game
-* save names with hi-score
* source code release
-* bosses at the end of a level!
-* different enemies in one level
-- NO greyscale
+? grayscale, sounds, multiplayer-option: probably not
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or ICQ #43840958!
-PLEASE!
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar@mailroom.com,
+or ICQ #43840958! PLEASE!
- Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
-Asm(.
-
- BUG: When you go to the next level, and you are running under RASCALL with
-the memory LOCKED, you lose all upgrades and go to level 3. Thanks to TomTTBH!
+ Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS,
+Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
+memory LOCKED!
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
-> PATRICK DAVIDSON wrote GALAXIAN, nemesis uses the same gfx-engine
- KONAMI for writing the original Nemesises and more great games
- FRAGGIE beta tester #1 and being very positive about the game
- FREE BIRD beta tester #2, will help me writing the storyline
- ELEANOR GILES for sending me mail / reporting a bug / making my day!
- JAMES RUBINGH sent me an ICQ message, thank you
- TOMTTBH another ICQ message and a BUG report!
+ SHIAR programming and everything else. SHIAR@MAILROOM.COM
+ DAVE betatester (if you need a bug, ask Dave :)
+ BLACKBELT betatester (the one and only..)
+ JONAH COHEN for teaching me z80 and stuff, also kinda betatester
+ FREE BIRD working on the storyline
+ MATTHEW DALE betatester
+ KONAMI for writing the original Nemesises and more great games
+ PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ BRIAN KOROPOFF for solving the left+down bug!
+
+ and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
->>>>>>> DISCLAIMER AND END ---------------------------------------------------
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
- Take any program and read the disclaimer. The same thing applies here. Now
-go and play Nemesis and SEND ME SOMETHING!
+* Damage to you, your calc, or anything else was not caused by Nemesis
+ and I am certainly not responsible
+* Thou shallt NOT release an altered version of Nemesis
+* Thou shallt include this documentation with distribution (except calc2calc)
+* Thou shallt not ask money for this program
+* Thou shallt eat plenty of vegetables every day
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