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Title : Nemesis
- Version : 0.99.816 Beta
- Release Date : 16.VIII.00
+ Version : 0.99.829 Beta
+ Release Date : 29.VIII.00
Filename : nemesis.86p (size 7kB)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- [Under construction]
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should not crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-41 Nemesis-games - named Nemesis=Gradius, Salamander=LifeForce, Parodius -
-for systems including the Game Boy, (S)NES and Play Station.
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
>>>>>>> THA GAME -------------------------------------------------------------
- ARROWS : move
- 2nd : fire
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
+
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
+
+ In the game itself you just have to keep yourself from getting destroyed.
+
+ ARROWS : move your ship
+ 2nd : fire weapons
ALPHA : select powerup
MORE : pause (change contrast, toggle B<>W)
GRAPH : teacher/boss! (press graph again to resume)
After destroying several enemies, pickups will appear. Collect them to
upgrade your vessel. The highlighted icon in the score bar (bottom) can be
-activated by pressing ALPHA.
-
- Upgrades: ARMOR | TAIL-BEAM | BEAM/UPG | LASER/UPG | MULTIPLES
+activated by pressing ALPHA (see next section).
The upper bar on the left shows your hitpoints left (armor). The bar below
that shows the current power of your weapon.
->>>>>>> BETA STUFF -----------------------------------------------------------
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ ARMOR+SHIELD
+Will increase your armor and activate the shield for a short time. The shield
+will reduce any damage, and completely absorb enemy bullets in normal mode.
+
- Rightnow I'm finishing the other six (of 12) levels. I don't think I will
-add greyscale, sound or a multiplayer option.
+ TAILBEAM / UP DOUBLE
+Depending on the vessel you fly with, this activates either a tail beam (a
+bullet going backwards) or up double (bullet going up 45 degrees). This extra
+weapon can not be selected when you have lasers.
+
+ BEAM
+The standard weapon all vessels are equipped with. Selecting this icon will
+upgrade your weapon to a more powerful one. This can only be done nine times.
+
+ LASER
+A direct weapon which replaces the beam-weapon. Can also be upgraded upto
+nine times.
+
+ MULTIPLES
+Or "options". Can only be selected together with lasers. These will follow
+your ship and fire when you do, effectively doubling your damage. You can
+have four of them.
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
Continue to send me any IDEAS and BUGS found!! Or send me you like this
program, or even send me something if you don't. Again: shiar@mailroom.com,
Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
memory LOCKED! Besides that there shouldn't be any bugs.
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT feature multiplayer or greyscale graphics.
+
>>>>>>> CREDITS --------------------------------------------------------------