-; 0.94.A08 -- 08.X.99 -- size 4531 (4456)
-;
-; + starfield background scrolling left (2 layers (front and back))
-; * enemies aim their bullets towards you: 5 different directions!
-; # removed some unintended <add a,a> instructions
-; * gamefield is now white on black instead of normal black on white!
-; + enemies can also move slowly, fast, very fast, or 1st fast then slow
-; # you can't fire when you're exploding
-; + GROUND scrolling at bottom. You die if you hit the ground (!!!)
-; (unlike the ground in version 0.925test there are NO bugs)
-; + ceiling scrolling at top, just like the ground
-; * ground and ceiling profile are different each level
-; * ground and/or ceiling can be non-present (speeding up cause skipped)
-; # no more BIG crash if enemies fire too much bullets ( >10)
-; + frequency of enemies firing bullets differs per level
-; * stars scroll at alternate speeds, different than any ship/pick (3/4)
-; + special effect displaying titlescreen (stole from Spaze Invaders'83)
-; * enemies can fire either directly on entering the level, or not
-; + "tunnel" (playfield) can narrow/grow at random (depending on level)
-; * minimum size of "tunnel" can be different per level
-; + menu at startup. select "NEW GAME" and "LOAD GAME" with up/down
-; - nemesis doesn't use the SpazeInvaders effect anymore (took too long)
-; + choosing new game will display a demo first (text will be displayed
-; with special effect [SI] saying the storyline will come soon)
-; * levels altered to be more challenging and different (seven levels)
-; # the usual bugs that come with new features removed (i think?)
-; * you get 5 shield-points at start and after death
-;
-; 0.95.A13 -- 13.X.99 -- size 4656
-;
-; + BOSSES! at the end of a level a huge enemy will appear
-; * bosses will move towards you, slowly. level=done when boss destroyed
-; + normal enemies can also try to ram your ship (like bosses do)
-; * when colliding with an enemy, his armor will decrease (if any)
-;
-; 0.95.A17 -- 17.X.99 -- size 4965
-;
-; # fix: bullets at right side weren't removed on time (1pix too late)
-; * each level has it's own boss
-; + your bullets can have different speeds/directions
-; + third icon selects bullet-upgrade: single, faster, double, triple
-; * number of bullets varies per bullet-class (type 1 is max. 2 bullets)
-; * all temp. vars are stored in TEXT_MEM and TEXT_MEM2 (anti-crash:)
-;
-; 0.95.A18 -- 18.X.99 -- size 5052
-;
-; # vertical line next to score at game over screen removed (minor)
-; # some unintended pixels at icon bar now gone (joy, joy)
-; # number of bullets of a new weapon is loaded correctly
-; # cleans GRAPH_MEM (Graph-screen) and TEXT_MEM (calculate screen)!
-; # data not stored at TEXT_MEM2 but now at _asm_exec_ram+5100
-;