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+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0
+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR
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+
Title : Nemesis
- Version : 0.97.629 Beta
- Release Date : 29.VI.00
- Filename : nemesis.86p (size 6kb)
- Author(s) : Shiar
+ Version : 1.0.111 Beta
+ Release Date : 11.I.01
+ Filename : nemesis.86p (size 6785)
+ Author : Shiar
Email Address : shiar0@hotmail.com
- ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.shiar.org | www.ticalc.org
- Other games by author : Worm
-
+ Where to get this game : www.shiar.org | ticalc.org
+ Other games by author : Wormy
->>>>>>> NOTE ON V.97 ---------------------------------------------------------
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- Still under construction. Don't distribute.
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should never crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
+ (No comments on levels, storyline and difficulty plz, working on that)
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
-for systems including the Game Boy, (S)NES and Play Station.
-
-
->>>>>>> CONTROLS -------------------------------------------------------------
-
- The universal TI-86 keys:
-
-Arrow keys : move
-2nd : fire
-ALPHA : select powerup
-MORE : pause
-EXIT : exit
-GRAPH : teacher/boss! (press graph again to resume)
-
- In main menu you can press F1 to toggle b<>w.
- A game can be saved by pressing F1 at the level-screen.
-
-
->>>>>>> PICKUPS AND SO -------------------------------------------------------
-
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA.
-
- Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
-
- The upper bar on the left shows your hitpoints left (armor). The bar below
-that shows the current power of your weapon.
-
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
+
+>>>>>>> THA GAME -------------------------------------------------------------
+
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
+ In the game itself you just have to keep yourself from getting destroyed.
+The following keys might come in handy:
+
+ ARROWS : move your ship
+ 2nd : fire weapons
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
+
+ At the bottom you can see the current power of your weapon, your lives left,
+armor left, your upgrades and score.
+
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ Flying over a small pickup will increase your armor and activate the shield
+for a short time. The shield will reduce any damage, and completely absorb
+enemy bullets in normal mode.
+ After defeating a boss, a larger pickup will appear, which you can use to
+upgrade your ship. These upgrades are:
+
+ 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this
+icon will upgrade your weapon to a more powerful one. This can only be done
+nine times.
+ 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be
+upgraded upto nine times.
+ 3 - MULTIPLES: or "options". These will follow your ship and fire when you
+do, effectively doubling your damage. You can have as much as four of them.
+ 4 - SCORE: If you collect four pickups, your score will be increased by 250
+points. This is for the real hardcore shmuppers who don't need no skinkin'
+upgrades.
>>>>>>> BETA STUFF -----------------------------------------------------------
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
-
-* save options (like b<>w)
-* more LEVELS!! more enemies more upgrades more story
-* maybe obstacles?
-* source code release
-? grayscale, sounds, multiplayer-option: probably not
-
Continue to send me any IDEAS and BUGS found!! Or send me you like this
-program, or even send me something if you don't. Again: shiar@mailroom.com,
-or ICQ #43840958! PLEASE!
+program, or even send me something if you don't. Again: shiar0@hotmail.com,
+PLEASE!
- Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS,
-Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
-memory LOCKED!
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(,
+YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6.
+- Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+- There could be problems with ASE (ase crashing after running). I don't know
+ for sure yet, still working on it.
+- The TI-83 version will crash about every five seconds. Still in development.
+Besides that there shouldn't be any bugs.
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT (never) feature multiplayer or greyscale graphics.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR@MAILROOM.COM
- DAVE betatester (if you need a bug, ask Dave :)
- BLACKBELT betatester (the one and only..)
- JONAH COHEN for teaching me z80 and stuff, also kinda betatester
- FREE BIRD working on the storyline
- MATTHEW DALE betatester
- KONAMI for writing the original Nemesises and more great games
- PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
- BRIAN KOROPOFF for solving the left+down bug!
-
- and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ ALLEN -- DAISUKE NUNOME -- JASON TAN
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
-* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shallt NOT release an altered version of Nemesis
-* Thou shallt include this documentation with distribution (except calc2calc)
-* Thou shallt not ask money for this program
-* Thou shallt eat plenty of vegetables every day
-
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
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