------------------------------------------------------------------------------
Title : Nemesis
- Version : 0.97.629 Beta
- Release Date : 29.VI.00
- Filename : nemesis.86p (size 6kb)
+ Version : 0.99.829 Beta
+ Release Date : 29.VIII.00
+ Filename : nemesis.86p (size 7kB)
Author(s) : Shiar
Email Address : shiar0@hotmail.com
ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.shiar.org | www.ticalc.org
+ Where to get this game : www.shiar.org | ticalc.org
Other games by author : Worm
->>>>>>> NOTE ON V.97 ---------------------------------------------------------
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
- Still under construction. Don't distribute.
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should not crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-* 41 * Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
-for systems including the Game Boy, (S)NES and Play Station.
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
->>>>>>> CONTROLS -------------------------------------------------------------
+>>>>>>> THA GAME -------------------------------------------------------------
- The universal TI-86 keys:
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
-Arrow keys : move
-2nd : fire
-ALPHA : select powerup
-MORE : pause
-EXIT : exit
-GRAPH : teacher/boss! (press graph again to resume)
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
- In main menu you can press F1 to toggle b<>w.
- A game can be saved by pressing F1 at the level-screen.
+ In the game itself you just have to keep yourself from getting destroyed.
+ ARROWS : move your ship
+ 2nd : fire weapons
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
->>>>>>> PICKUPS AND SO -------------------------------------------------------
-
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA.
-
- Upgrades: ARMOR | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+ After destroying several enemies, pickups will appear. Collect them to
+upgrade your vessel. The highlighted icon in the score bar (bottom) can be
+activated by pressing ALPHA (see next section).
The upper bar on the left shows your hitpoints left (armor). The bar below
that shows the current power of your weapon.
->>>>>>> BETA STUFF -----------------------------------------------------------
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ ARMOR+SHIELD
+Will increase your armor and activate the shield for a short time. The shield
+will reduce any damage, and completely absorb enemy bullets in normal mode.
+
+
+ TAILBEAM / UP DOUBLE
+Depending on the vessel you fly with, this activates either a tail beam (a
+bullet going backwards) or up double (bullet going up 45 degrees). This extra
+weapon can not be selected when you have lasers.
- There are just seven levels for now, don't try to get to level eight.
-Things to come:
+ BEAM
+The standard weapon all vessels are equipped with. Selecting this icon will
+upgrade your weapon to a more powerful one. This can only be done nine times.
-* save options (like b<>w)
-* more LEVELS!! more enemies more upgrades more story
-* maybe obstacles?
-* source code release
-? grayscale, sounds, multiplayer-option: probably not
+ LASER
+A direct weapon which replaces the beam-weapon. Can also be upgraded upto
+nine times.
+
+ MULTIPLES
+Or "options". Can only be selected together with lasers. These will follow
+your ship and fire when you do, effectively doubling your damage. You can
+have four of them.
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
Continue to send me any IDEAS and BUGS found!! Or send me you like this
program, or even send me something if you don't. Again: shiar@mailroom.com,
or ICQ #43840958! PLEASE!
- Tested on TI86es (and emulators) with ROM 1.2, 1.4 and 1.6 using YAS,
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
-memory LOCKED!
+memory LOCKED! Besides that there shouldn't be any bugs.
+
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT feature multiplayer or greyscale graphics.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR programming and everything else. SHIAR@MAILROOM.COM
- DAVE betatester (if you need a bug, ask Dave :)
- BLACKBELT betatester (the one and only..)
- JONAH COHEN for teaching me z80 and stuff, also kinda betatester
- FREE BIRD working on the storyline
- MATTHEW DALE betatester
- KONAMI for writing the original Nemesises and more great games
- PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
- BRIAN KOROPOFF for solving the left+down bug!
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
- and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
-* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shallt NOT release an altered version of Nemesis
-* Thou shallt include this documentation with distribution (except calc2calc)
-* Thou shallt not ask money for this program
-* Thou shallt eat plenty of vegetables every day
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
+* Thou shalt include this documentation with distribution (except calc2calc)
+* Thou shalt not ask money for this program
+* Thou shalt eat plenty of vegetables every day
---------------------------------------------------------------------- <<<<<<<
\ No newline at end of file