- ╔═══════════════════╗
- ║ N E M E S I S ║██ Game: Nemesis version 0.9.94 BETA!!
- ║───────────────────║██ By: SHIAR shiar0@hotmail.com
- ║ 0.9 BETA by SHIAR ║██ ICQ #43840958
- ╚═══════════════════╝██ Size: 2693 on calc
- █████████████████████ Calc: TI-86 only, for now..
+------------------------------------------------------------------------------
+ Title : Nemesis
+ Version : 0.96.A31 Beta
+ Release Date : 31.X.99
+ Filename : nemesis.86p (size 4842)
+ Author(s) : Shiar
+ Email Address : shiar@mailroom.com
+ ICQ : #43840958
+ Web Page : http://come.to/shiar
+ Description : cool arcade-shoot-em-up-game
+ Where to get this game : www.ticalc.org
+ Other games by author : N/Y
+ Additional credits to : See bottom
->>>>>>> INTRO TO NEMESIS ------------------------------------------------------
+>>>>>>> NOTE ON V.96 ---------------------------------------------------------
- Nemesis is an old arcade-game for the MSX. It was a really good game,
-that's why Konami made three Nemesis games, named Nemesis, Nemesis ][ and
-Nemesis III. This game has got some things in common with each game:
+ YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you
+just couldn't ignore it!! And my, I received a lot of messages. Thanks to
+everybody, I'm very happy!
-* Nemesis' bad graphics, and worse. But what do you expect of a simple TI86.
-* Nemesis ][ variety of ship-upgrades and cheats (not yet finished: beta v)
-* The BAD storyline of Nemesis 3 (not yet finished: beta version)
+ More happiness: a new update featuring alot of bug fixes (Nemesis has now
+got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed
+(THANKS2 BRIAN KOROPOFF!), teacher key, armor-bar, hiscorenames, external
+levels, and much more. Again thank you all and keep sending me stuff!
+I really appreciate it!
->>>>>>> CONTROLS --------------------------------------------------------------
- You control a hi-tech upgradable vessel (storyline coming soon) and you have
-blast 'n evade your way through a lot of enemies. Some enemies leave pickups
-which you can collect in order to power-up your ship. Keys are:
+>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
-Arrow keys: stupid question, but ok: self-destruct your ship (no, really)
-F1: fire your weapon (bullets are blastalot-class and infinate)
-F2: enable the currently selected upgrade
-EXIT: resets your calc and clears your ROM memory
+ Nemesis is an old arcade-game for many platforms, originally for arcades.
+I first played Nemesis III for the MSX (1988), but Konami made at least
+> 41 < Nemesis-games (mostly named Nemesis, Gradius, Salamander, Parodius)
+for systems including the Game Boy, (S)NES and Play Station.
- No pause key yet. But the game does halt when you press the Down and Left-
-keys simoultaniously. No it's not a bug, I did that on purpose. Just kidding,
-can anybody help me? I also noticed the same problem in Galaxian for the 86.
->>>>>>> SCORE-BAR -------------------------------------------------------------
+>>>>>>> CONTROLS -------------------------------------------------------------
- The first icon shows your shield-points left (press F2 when you picked one
-pickup to increase shield-points) and the second icon shows whether you have
-torpedoes on your ship (needs two pickups to activate).
+ The universal TI-86 keys:
- I'll make more options later, but as you may or may not know: this is still a
-beta version.
+Arrow keys : move
+2nd : fire
+ALPHA : select powerup
+MORE : pause
+EXIT : exit
+GRAPH : teacher! (press graph again to resume)
->>>>>>> BETA STUFF ------------------------------------------------------------
+ In main menu you can press F1 to toggle b<>w (will not be saved... yet).
+ A game can be saved by pressing F1 at the level-screen.
+
+
+>>>>>>> PICKUPS AND SO -------------------------------------------------------
+
+ Collect the pickups enemies leave after they're destroyed to upgrade your
+ship. The highlighted icon in the score bar (bottom) can be activated by
+pressing ALPHA. The number in the first icon shows your shield-points left.
+This icon can be chosen more than once, to increase your shield-points.
+
+ Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
+
+
+>>>>>>> BETA STUFF -----------------------------------------------------------
There are just seven levels for now, don't try to get to level eight.
Things to come:
-* more levels more enemies more pickups
+* compressed level-files
+* different enemies in one level
+* save options (like b<>w)
+* boss key (saves game and quits)
+* more LEVELS!! more enemies more upgrades more story
* maybe obstacles?
-* storyline
-* pause- and teacher-key
+* source code release
+? grayscale, sounds, multiplayer-option: probably not
+
+ Continue to send me any IDEAS and BUGS found!! Or send me you like this
+program, or even send me something if you don't. Again: shiar@mailroom.com,
+or ICQ #43840958! PLEASE!
+
+ Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
+Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+
+
+>>>>>>> CREDITS --------------------------------------------------------------
+
+ SHIAR programming and everything else. SHIAR@MAILROOM.COM
+ DAVE betatester (if you need a bug, ask Dave :)
+ BLACKBELT betatester (the one and only..)
+ JONAH COHEN for teaching me z80 and stuff, also kinda betatester
+ FREE BIRD working on the storyline
+ MATTHEW DALE betatester
+ KONAMI for writing the original Nemesises and more great games
+ PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
+ BRIAN KOROPOFF for solving the left+down bug!
+
+ and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
+
+
+>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
+
+* Damage to you, your calc, or anything else was not caused by Nemesis
+ and I am certainly not responsible
+* One shall NOT release an altered version of Nemesis
+* This documentation must be included with distribution (except calc2calc)
+* No money shall be asked for this program
+* Eat plenty of vegetables every day
+
+
+>>>>>>> HISTORY --------------------------------------------------------------
+
+Most significant version changes since version 0.61.
+
+ Version 0.7 Beta Size:2303 02.IX
+
+* contrast is increased at startup
+* invulerable when entering the game (your ship looks different too)
+* hitpoints/shield. some enemies leave pickups which increase your shield
+* fixed the fake bullets-bug
+
+ Version 0.8 Beta Size:2433 03.IX
+
+* enemies move individually, not all at the same time
+* enemies fire once every x time instead of randomized
+* changed: enemies removed correctly, screen cleared at quit, enemies don't
+ move off screen (above or below edge), levels rebuild
+
+ Version 0.9 Beta Size:2693 04.IX (first major release)
+
+* multiple pickups can be collected, and activated by pressing F2
+* two pickups select torpedo, one selects shield increase
+* you have 4 lives. Dieing will decrease lives and restart in the same level
+* fixes: pickups no longer fire bullets, randomizer fixed, game over quits
+
+ Version 0.91Beta Size:2797 05.IX
+
+* fourth icon selects laser
+* fifth icon selects multiples (like the shadow multiples in Nemesis)
+* most data no longer stored in program, saving a lot of bytes
+
+ Version 0.92Beta Size:2831 08.IX
+
+* Laserbeam lasts for five turns, making it more powerfull
+* Bullets and enemies are removed at the beginning of a level
+* Pickups don't appear random anymore, but after destroying x enemies
+* Bugs fixed: fifth icon select, firing bullets, invulerability
+
+ Version 0.93Beta Size:3098 11.IX (second major release)
+
+* Counts score and saves highest score
+* Pickups move slower, keys changed to 2nd and Alpha
+* Multiples move only when you move (like in MSX-Nemesis)
+* A lot of small fixes and changes (really a lot of them)
+
+ Version 0.94Beta Size:4456 08.X (yet another release; ticalc news)
+
+* Two-layer starfield scrolling in the background
+* Enemies can move at different speeds or move patterns and can aim bullets
+* Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect)
+* Main menu, levels changed, bugs fixed, enemy firing rate differs, and more
+
+ Version 0.95Beta Size:5285 21.X
+
+* Boss at the end of a level
+* Bullet-upgrades (speed/multiple bullets) and 3-bullet limit
+* Graph cleared, unintended pixels removed, prog reload, major bugfixes
+* When you got a hiscore, you can enter your name
- Send me any IDEAS and BUGS found!! Or send me you like this program, or even
-send me something if you don't. Again: shiar0@hotmail.com, or, even better:
-ICQ #43840958! PLEASE!
+ Version 0.96Beta Size:4842 31.X
->>>>>>> DISCLAIMER AND END ---------------------------------------------------
+* Armor-bar and enemy-bullets doing 1/4 damage (can vary per level)
+* External levels (in nemesis0.86p) storing level/enemy-data and story
+* You move faster, ground at boss, more bugs fixed, code optimized
+* Game can be saved at start of a level (continue game does work now)
- Take any program and read the disclaimer. The same thing applies here. Now go
-and play Nemesis and SEND ME SOMETHING!
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