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+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ v1.0
+ ███ ███ ████████ ███ ███ ███ ████████ ████████ ███ ████████ by SHIAR
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+
Title : Nemesis
- Version : 0.98.77 Beta
- Release Date : 7.VII.00
- Filename : nemesis.86p (size 6707B)
- Author(s) : Shiar
+ Version : 1.0.111 Beta
+ Release Date : 11.I.01
+ Filename : nemesis.86p (size 6785)
+ Author : Shiar
Email Address : shiar0@hotmail.com
- ICQ : #43840958
Web Page : http://www.shiar.org
Description : cool arcade-shoot-em-up-game
- Where to get this game : www.shiar.org | www.ticalc.org
- Other games by author : Worm
+ Where to get this game : www.shiar.org | ticalc.org
+ Other games by author : Wormy
+>>>>>>> NOTE ON V.99 ---------------------------------------------------------
->>>>>>> NOTE ON V.98 ---------------------------------------------------------
-
- It's been nearly a year since the first version of Nemesis, and over one
-half year since my last version. So I figured it's about time to complete
-this game. I won't bother you with the endless list of improvements I made;
-just go ahead and play the game!
+ Dear betatester, please do not give this game away to others. This beta has
+ten levels, and should never crash your calc. Report any bugs or imperfections
+to me. Thanks, and have fun!
+ (No comments on levels, storyline and difficulty plz, working on that)
>>>>>>> INTRO TO NEMESIS -----------------------------------------------------
Nemesis is an old arcade-game for many platforms, originally for arcades.
I first played Nemesis III for the MSX (1988), but Konami made at least
-41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius)
-for systems including the Game Boy, (S)NES and Play Station.
-
+41 Nemesis-games - named Nemesis=Gradius, LifeForce=Salamander, Parodius -
+for systems including the C64, Game Boy, (S)NES and PlayStation(2).
>>>>>>> THA GAME -------------------------------------------------------------
- Arrow keys : move
- 2nd : fire
- ALPHA : select powerup
- MORE : pause
- GRAPH : teacher/boss! (press graph again to resume)
- EXIT : exit
- F1 : toggle B<>W in main menu, save game at level-screen
-
- Collect the pickups enemies leave after they're destroyed to upgrade your
-ship. The highlighted icon in the score bar (bottom) can be activated by
-pressing ALPHA.
-
- Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES
-
- The upper bar on the left shows your hitpoints left (armor). The bar below
-that shows the current power of your weapon.
-
+ After selecting NEW GAME, you have to choose your ship to fly with. Note
+the last two are HARDCORE-ships, which have a lot less armor than the others.
+ Before a level starts, you can press [F1] to save the game. If you choose
+CONTINUE GAME later, you'll start at that level.
+ In the game itself you just have to keep yourself from getting destroyed.
+The following keys might come in handy:
+
+ ARROWS : move your ship
+ 2nd : fire weapons
+ ALPHA : select powerup
+ MORE : pause (change contrast, toggle B<>W)
+ GRAPH : teacher/boss! (press graph again to resume)
+ EXIT : whooo, what does _this_ button do?
+
+ At the bottom you can see the current power of your weapon, your lives left,
+armor left, your upgrades and score.
+
+>>>>>>> UPGRADES -------------------------------------------------------------
+
+ Flying over a small pickup will increase your armor and activate the shield
+for a short time. The shield will reduce any damage, and completely absorb
+enemy bullets in normal mode.
+ After defeating a boss, a larger pickup will appear, which you can use to
+upgrade your ship. These upgrades are:
+
+ 1 - BEAM: The standard weapon all vessels are equipped with. Selecting this
+icon will upgrade your weapon to a more powerful one. This can only be done
+nine times.
+ 2 - LASER: A direct weapon which replaces the beam-weapon. Can also be
+upgraded upto nine times.
+ 3 - MULTIPLES: or "options". These will follow your ship and fire when you
+do, effectively doubling your damage. You can have as much as four of them.
+ 4 - SCORE: If you collect four pickups, your score will be increased by 250
+points. This is for the real hardcore shmuppers who don't need no skinkin'
+upgrades.
>>>>>>> BETA STUFF -----------------------------------------------------------
- There are just five levels for now, don't play beyond there. In future
-versions I'll add more levels and enemies, maybe obstacles, and I'll release
-the source code. I don't think I will add greyscale, sound or a multiplayer
-option.
-
Continue to send me any IDEAS and BUGS found!! Or send me you like this
-program, or even send me something if you don't. Again: shiar@mailroom.com,
-or ICQ #43840958! PLEASE!
+program, or even send me something if you don't. Again: shiar0@hotmail.com,
+PLEASE!
- Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
-Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
-memory LOCKED! Besides that there shouldn't be any bugs.
+ Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using Asm(,
+YAS (recommended), Rascall, ASE and iShell. TI83 with ROM 1.10 and Ion 1.6.
+- Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
+- There could be problems with ASE (ase crashing after running). I don't know
+ for sure yet, still working on it.
+- The TI-83 version will crash about every five seconds. Still in development.
+Besides that there shouldn't be any bugs.
+ Version 1.0 will probably have 13 levels, NO bugs (depending on how good
+you betatest-guys do your job :P) and the source will be included. It will
+NOT (never) feature multiplayer or greyscale graphics.
>>>>>>> CREDITS --------------------------------------------------------------
- SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM
- DAVE official betatester (if you need a bug, ask Dave :)
- BLACKBELT official betatester
- MATTHEW DALE official betatester
- JONAH COHEN for teaching me z80, giving advise, testing...
- SCABBY gave me Wworm, Derek, and probably some other stuff
- CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;)
- BRIAN KOROPOFF for solving the left+down bug!
- PATRICK DAVIDSON Nemesis was originally based on his Galaxian
- KONAMI for writing the original Nemesises and more great games
-
-and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
-and everybody I forgot.
+ Programming/levels/gfx - SHIAR
+ Official betatesters - DAVE -- BLACKBELT -- MATTHEW DALE
+ ALLEN -- DAISUKE NUNOME -- JASON TAN
+ Support (advise/ideas/etc) - JONAH -- SCABBY -- BRIAN KOROPOFF
+ Original engine (Galaxian) - PATRICK DAVIDSON
+ Original Nemesises - KONAMI
+Also alot of thanks to EVERYBODY WHO SENT ME SOMETHING and everybody I forgot.
>>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
-* Damage to you, your calc, or anything else was not caused by Nemesis
- and I am certainly not responsible
-* Thou shalt NOT release an altered version of Nemesis
+* Thou shalt not hold me responsible for damage to your calc or anything else
+* Thou shalt NEVER release an altered version of Nemesis
* Thou shalt include this documentation with distribution (except calc2calc)
* Thou shalt not ask money for this program
* Thou shalt eat plenty of vegetables every day
-
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