1 ------------------------------------------------------------------------------
3 Version : 0.95.A22 Beta
5 Filename : nemesis.86p (size 5321)
7 Email Address : shiar0@hotmail.com (mind the 0)
9 Web Page : come.to/shiar
10 Description : cool arcade-shoot-em-up-game
11 Where to get this game : www.ticalc.org
12 Other games by author : N/Y
13 Additional credits to : See below
16 >>>>>>> NOTE ON V.95 ---------------------------------------------------------
18 YES! NEMESIS was on the NEWS in TICALC.ORG! With a nice screenshot so you
19 just couldn't ignore it!! And my, I received a lot of messages. Thanks to
20 everybody, I'm very happy!
22 More happiness: a new update featuring alot of bug fixes (Nemesis has now
23 got some good beta-testers!), bosses, weapon-upgrades, LEFT+DOWN-bug fixed
24 (THANKS2 BRIAN KOROPOFF!), teacher key, hiscore name, much more. Again thank
25 you all and keep sending me stuff! I really appreciate it!
28 >>>>>>> INTRO TO NEMESIS -----------------------------------------------------
30 Nemesis is an old arcade-game for the MSX. It was a really good game,
31 that's why Konami made not only the three Nemesis games for the MSX
32 (Nemesis I (1986), ][ (1987) and III ('88)) but also four more Nemesis-clones
33 for the MSX as well as 36 versions for other systems including the Game Boy,
34 (S)NES and Play Station (as far as I'm aware of).
37 >>>>>>> CONTROLS -------------------------------------------------------------
39 The universal TI-86 keys:
43 ALPHA : select powerup
46 GRAPH : teacher! (press graph again to resume)
48 In main menu you can press F1 to toggle b<>w (not saved yet).
51 >>>>>>> PICKUPS AND SO -------------------------------------------------------
53 Collect the pickups enemies leave after they're destroyed to upgrade your
54 ship. The highlighted icon in the score bar (bottom) can be activated by
55 pressing ALPHA. The number in the first icon shows your shield-points left.
56 This icon can be chosen more than once, to increase your shield-points.
58 Other upgrades: ARMOR/SHIELD | TORPEDO | WEAPON-UPG | LASER | MULTIPLES
61 >>>>>>> BETA STUFF -----------------------------------------------------------
63 There are just seven levels for now, don't try to get to level eight.
66 * different enemies in one level
67 * save options (like b<>w)
69 * more LEVELS!! more enemies more upgrades
73 ? grayscale, sounds, multiplayer-option: probably not
75 Continue to send me any IDEAS and BUGS found!! Or send me you like this
76 program, or even send me something if you don't. Again: shiar0@hotmail.com,
77 or ICQ #43840958! PLEASE!
79 Tested on TI86es (and emulators) with ROM 1.4 and 1.6 using YAS, Rascall and
80 Asm(. Nemesis will NOT run correctly under RASCALL with the memory LOCKED!
83 >>>>>>> CREDITS --------------------------------------------------------------
85 SHIAR programming and everything else. SHIAR0@HOTMAIL.COM
86 DAVE betatester (if you need a bug, ask Dave :)
87 BLACKBELT betatester (the one and only..)
88 JONAH COHEN for teaching me z80 and stuff, also kinda betatester
89 MATTHEW DALE betatester
90 KONAMI for writing the original Nemesises and more great games
91 PATRICK DAVIDSON wrote Galaxian; Nemesis uses his gfx-engine
92 BRIAN KOROPOFF for solving the left+down bug!
94 and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
97 >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
99 * Damage to you, your calc, or anything else was not caused by Nemesis
100 and I am certainly not responsible
101 * One shall NOT release an altered version of Nemesis
102 * This documentation must be included with distribution (except calc2calc)
103 * No money shall be asked for this program
104 * Eat plenty of vegetables every day
107 >>>>>>> HISTORY --------------------------------------------------------------
109 Most significant version changes since version 0.61.
111 Version 0.7 Beta Size:2303 02.IX
113 * contrast is increased at startup
114 * invulerable when entering the game (your ship looks different too)
115 * hitpoints/shield. some enemies leave pickups which increase your shield
116 * fixed the fake bullets-bug
118 Version 0.8 Beta Size:2433 03.IX
120 * enemies move individually, not all at the same time
121 * enemies fire once every x time instead of randomized
122 * changed: enemies removed correctly, screen cleared at quit, enemies don't
123 move off screen (above or below edge), levels rebuild
125 Version 0.9 Beta Size:2693 04.IX (first major release)
127 * multiple pickups can be collected, and activated by pressing F2
128 * two pickups select torpedo, one selects shield increase
129 * you have 4 lives. Dieing will decrease lives and restart in the same level
130 * fixes: pickups no longer fire bullets, randomizer fixed, game over quits
132 Version 0.91Beta Size:2797 05.IX
134 * fourth icon selects laser
135 * fifth icon selects multiples (like the shadow multiples in Nemesis)
136 * most data no longer stored in program, saving a lot of bytes
138 Version 0.92Beta Size:2831 08.IX
140 * Laserbeam lasts for five turns, making it more powerfull
141 * Bullets and enemies are removed at the beginning of a level
142 * Pickups don't appear random anymore, but after destroying x enemies
143 * Bugs fixed: fifth icon select, firing bullets, invulerability
145 Version 0.93Beta Size:3098 11.IX (second major release)
147 * Counts score and saves highest score
148 * Pickups move slower, keys changed to 2nd and Alpha
149 * Multiples move only when you move (like in MSX-Nemesis)
150 * A lot of small fixes and changes (really a lot of them)
152 Version 0.94Beta Size:4456 08.X (yet another release; ticalc news)
154 * Two-layer starfield scrolling in the background
155 * Enemies can move at different speeds or move patterns and can aim bullets
156 * Ground scrolling at bottom and ceiling scrolling @ top (also tunnel-effect)
157 * Main menu, levels changed, bugs fixed, enemy firing rate differs, and more
159 Version 0.95Beta Size:5285 21.X
161 * Boss at the end of a level
162 * Bullet-upgrades (speed/multiple bullets) and 3-bullet limit
163 * Graph cleared, unintended pixels removed, prog reload, major bugfixes
164 * When you got a hiscore, you can enter your name
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