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4 Release Date : 7.VII.00
5 Filename : nemesis.86p (size 6707B)
7 Email Address : shiar0@hotmail.com
9 Web Page : http://www.shiar.org
10 Description : cool arcade-shoot-em-up-game
11 Where to get this game : www.shiar.org | www.ticalc.org
12 Other games by author : Worm
15 >>>>>>> NOTE ON V.98 ---------------------------------------------------------
17 It's been nearly a year since the first version of Nemesis, and over one
18 half year since my last version. So I figured it's about time to complete
19 this game. I won't bother you with the endless list of improvements I made;
20 just go ahead and play the game!
23 >>>>>>> INTRO TO NEMESIS -----------------------------------------------------
25 Nemesis is an old arcade-game for many platforms, originally for arcades.
26 I first played Nemesis III for the MSX (1988), but Konami made at least
27 41 Nemesis-games (named Nemesis=Gradius, Salamander=LifeForce, Parodius)
28 for systems including the Game Boy, (S)NES and Play Station.
31 >>>>>>> THA GAME -------------------------------------------------------------
35 ALPHA : select powerup
37 GRAPH : teacher/boss! (press graph again to resume)
39 F1 : toggle B<>W in main menu, save game at level-screen
41 Collect the pickups enemies leave after they're destroyed to upgrade your
42 ship. The highlighted icon in the score bar (bottom) can be activated by
45 Upgrades: ARMOR | TAIL-BEAM | WEAPON-UPG | LASER | MULTIPLES
47 The upper bar on the left shows your hitpoints left (armor). The bar below
48 that shows the current power of your weapon.
51 >>>>>>> BETA STUFF -----------------------------------------------------------
53 There are just five levels for now, don't play beyond there. In future
54 versions I'll add more levels and enemies, maybe obstacles, and I'll release
55 the source code. I don't think I will add greyscale, sound or a multiplayer
58 Continue to send me any IDEAS and BUGS found!! Or send me you like this
59 program, or even send me something if you don't. Again: shiar@mailroom.com,
60 or ICQ #43840958! PLEASE!
62 Tested on TI86es and emulators with ROM 1.2, 1.4 and 1.6 using YAS,
63 Rascall and Asm(. Nemesis will NOT run correctly under RASCALL with the
64 memory LOCKED! Besides that there shouldn't be any bugs.
67 >>>>>>> CREDITS --------------------------------------------------------------
69 SHIAR (me) programming and everything else. SHIAR@MAILROOM.COM
70 DAVE official betatester (if you need a bug, ask Dave :)
71 BLACKBELT official betatester
72 MATTHEW DALE official betatester
73 JONAH COHEN for teaching me z80, giving advise, testing...
74 SCABBY gave me Wworm, Derek, and probably some other stuff
75 CULLEN SAULS exchanging beta MegaMan for beta Nemesis ;)
76 BRIAN KOROPOFF for solving the left+down bug!
77 PATRICK DAVIDSON Nemesis was originally based on his Galaxian
78 KONAMI for writing the original Nemesises and more great games
80 and EVERYBODY WHO SENT ME SOMETHING!! (too much to list here)
81 and everybody I forgot.
84 >>>>>>> RULEZ AND REGULATIONS ------------------------------------------------
86 * Damage to you, your calc, or anything else was not caused by Nemesis
87 and I am certainly not responsible
88 * Thou shalt NOT release an altered version of Nemesis
89 * Thou shalt include this documentation with distribution (except calc2calc)
90 * Thou shalt not ask money for this program
91 * Thou shalt eat plenty of vegetables every day
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