<thead><tr>
<th></th>
<th><:= coltoggle('name', '') :></th>
- <th class="val min"><img src="/minerals.png" alt="min"></th>
- <th class="val gas"><img src="/gas.png" alt="gas"></th>
+ <th class="val min" title=minerals>cost</th>
+ <th class="val gas">gas</th>
<th class="val time"><:= coltoggle(qw'build cost') :></th>
- <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="2">attr</th>
<th class="val unit-hp">HP</th>
<th class="val unit-shield">shield</th>
<th class="val unit-armor" title="armor">⛨</th>
my ($min, $max) = @_;
return '' if not defined $min;
$_ &&= int($_ + .5) for $min, $max; # round halves up
- return $min if not defined $max or $min == $max;
+ return $min || '-' if !$max or $min == $max;
return "$min-$max";
}
+ sub showcost {
+ my ($row, $unit) = @_;
+ my $minmult = 100 / $unit->{energy}; # cost multiplier
+ my $maxmult = $unit->{upgraded}->{energy} &&
+ 100 / $unit->{upgraded}->{energy};
+
+ return join(' ',
+ sprintf('cost %s%%',
+ showrange($row->{cost} * $minmult, $row->{cost} * $maxmult),
+ ),
+ !defined $row->{maint} ? () : sprintf('+%.1f%s%%/s',
+ $row->{maint} * $minmult,
+ !!$maxmult && sprintf('-%.1f', $row->{maint} * $maxmult),
+ ),
+ );
+ }
+
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
$maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
my $out = '<td class="val hurt">';
+ $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
+ if $attack->{cost};
$out .= sprintf('<small>%s× </small>',
showrange($attack->{count}, $upattack->{count}),
) if $attack->{count} > 1;
(map { $_ && " ($_)" } join ', ',
#TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%%s',
- 100 * $_->{cost} / $row->{energy},
- defined $_->{maint} && sprintf('+%.1f%%/s',
- 100 * $_->{maint} / $row->{energy},
- ),
- ) :
+ $_->{cost} ? showcost($_, $row) :
$_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
),
),
my ($row) = @_;
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
- my $suitchar = '';
- if ($_->{attr}->{structure}) {
- $suitchar = 'b';
- }
- elsif ($_->{suit}) {
- $suitchar = [qw/? s m l/]->[$_->{suit}];
- }
- elsif ($_->{cargo} > 0) {
- $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
- }
- elsif ($_->{size}) {
- $suitchar = [qw/s m l h h h/]->[$_->{size}];
- }
- elsif ($_->{attr} and $_->{attr}->{light}) {
- $suitchar = 's';
- }
- elsif ($_->{attr} and $_->{attr}->{armored}) {
- $suitchar = 'l';
- }
return (
'<td class="val min">' . ($_->{min} // ''),
!!$_->{base} && '<span class="unit-composed">+</span>',
$_->{build} || '0',
),
- !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
- $suitchar, ucfirst $suitchar,
- $_->{attr}->{massive}
- && '<span class="unit-massive" title="massive">⚓</span>',
+ sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
+ $_-> {cargo} < 0 ? ('supply', T => 'transport') :
+ $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
+ $_->{attr}->{flying} ? ('air', F => 'flying') :
+ $_->{attr}->{structure} ? ('x', B => 'building') :
+ (
+ [qw( x s m l l h h h h )]->[ $_->{cargo} ],
+ $_->{cargo} || '-',
+ $_->{cargo} ? 'transportable' : 'untransportable',
+ ),
+ defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
),
- '<td class="val unit">' . (
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ sprintf('<td class="val unit%s">%s',
+ defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
),
'<td class="unit unit-type">' . join('', grep { $_ }
(defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
&& '<span class="unit unit-l" title="armored">A</span>',
$_->{attr}->{light}
&& '<span class="unit unit-s" title="light">L</span>',
+ $_->{suit} && sprintf(
+ '<span class="unit unit-%s" title="%3$s">%s</span>',
+ map { @{$_} } [
+ [qw( x ? unknown )],
+ [qw( s S small )],
+ [qw( m M medium )],
+ [qw( l L large )],
+ ]->[ $_->{suit} ],
+ ),
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
),
'<td class="val unit-hp">' . $_->{hp} // '',
$_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
- $_->{attr}->{flying}
- && qq'<span class="unit unit-jump" title="flying">↑</span>',
'<td class="unit-magic">' . showmagic($_),
!$_->{attack}->[1] ? () : (
'<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = (
- $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ $_->{hp}/512 + $_->{min}/8192
) for @$units;
}
elsif ($get{order} eq 'cost') {
$_->{order} = (
- $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
) for @$units;
}
elsif ($get{order} eq 'attack') {
<dd>excludes construction of dependencies such as buildings
and <span class="unit-composed">+</span>parent units
<dt>size
- <dd><:
-if ($scver{major} > 1) {
- :>transports can fit 8 <span class="unit unit-s">S</span>mall,
- 4 <span class="unit unit-m">M</span>edium,
- 2 <span class="unit unit-l">L</span>arge,
- or a single <span class="unit unit-h">H</span>uge unit
- <dd>massive <span class="unit-massive">⚓</span> units
- cannot be lifted or slowed and can break force fields<:
-} else {
- :>affected by <span class="unit unit-s">S</span>mall,
- <span class="unit unit-m">M</span>edium, or
- <span class="unit unit-l">L</span>arge unit damage<:
-} :>
+ <dd><span class="unit unit-supply">T</span>ransports can fit upto
+ <span class="unit unit-s">8</span>
+ non-<span class="unit unit-air">F</span>lying units
<dd>number of command points taken per unit
<dd><:
if ($scver{major} > 1) {
<span class="unit unit-p">ψ</span>(ps)ionic,
<span class="unit unit-s">L</span>ight, and
<span class="unit unit-l">A</span>rmored
- attributes<:
+ attributes
+ <dd>massive <span class="unit-massive">⚓</span> units
+ cannot be lifted or slowed and can break force fields<:
} else {
- :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+ :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
+ <dd>affected by <span class="unit unit-s">S</span>mall,
+ <span class="unit unit-m">M</span>edium, or
+ <span class="unit unit-l">L</span>arge unit damage<:
} :>
<dt>HP<dd>
total number of hitpoints (including shields)