sc: visibility of optional hellbat bonus damage
[sheet.git] / sc-units-hots.inc.pl
index 1809d09bbf3e1f4cd8e4f206637ecf8c608b2546..f17d203674cdc017c156c6ff222bdca20f404b31 100644 (file)
@@ -195,6 +195,7 @@ use strict;
        race => 'protoss',
        cat => 'base',
        name => 'Nexus',
+       pop => -10,
        min => 400,
        gas => 0,
        build => 100,
@@ -271,12 +272,17 @@ use strict;
                        min => 200,
                        gas => 200,
                        build => 140,
-                       speed => .5,
                        range => 4,
                        duration => 3.5,
                        cooldown => 10,
                },
        ],
+       upgrade => [
+               {
+                       name => 'Charge',
+                       speed => .5,
+               },
+       ],
 },
 
 {
@@ -1261,8 +1267,6 @@ use strict;
                        ],
                        duration => 15,
                },
-       ],
-       upgrade => [
                {
                        name => 'Concussive Shells',
                        abbr => 'cs',
@@ -1380,8 +1384,9 @@ use strict;
                {
                        name => 'Nuclear Strike',
                        abbr => 'ns',
-                       desc => 'guides a nuclear missile which will do 300 damage plus 200 to buildings',
+                       desc => 'guides a missile which will do 300 damage plus 200 to buildings',
                        duration => 20,
+                       cooldown => 20,
                        range => 12,
                },
        ],
@@ -1471,6 +1476,9 @@ use strict;
                        name => 'Napalm Spray',
                        damage => 18,
                        upgrade => 2,
+                       bonus => {
+                               light => 0, # visibility for upgrade
+                       },
                        splash => 1,
                        cooldown => 2,
                        range => 2,
@@ -1655,6 +1663,7 @@ use strict;
 #                      name => 'High Impact Payload',
                        damage => 24,
                        upgrade => 2,
+                       type => 'projectile',
                        cooldown => 2,
                        range => 10,
                },
@@ -2158,7 +2167,6 @@ use strict;
                flying => 1,
        },
        speed => 0.586,
-       creep => 0,
        sight => 11,
        special => [
                {
@@ -2208,7 +2216,6 @@ use strict;
                flying => 1,
        },
        speed => 1.875,
-       creep => 0,
        sight => 11,
        detect => 1,
        energy => 50,
@@ -2475,6 +2482,7 @@ use strict;
                        damage => 16,
                        upgrade => 2,
                        cooldown => 2.0,
+                       range => 4,
                },
        ],
        speed => 2.25,
@@ -2612,7 +2620,7 @@ use strict;
                        cost => 25,
                        range => 9,
                        duration => 30,
-                       build => 5,
+                       build => 4.8, # 5 normal but 3 faster
                        size => 0.75,
                        cargo => 0,
                        armor => 0,
@@ -2698,7 +2706,7 @@ use strict;
        special => [
                {
                        alt => 'Locust',
-                       build => 5,
+                       build => 4.8, # 5 normal but 3 faster
                        size => 0.75,
                        cargo => 0,
                        armor => 0,