- <dd>reduction applies to initial damage, before size penalties <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
-<dt>ground/air
- <dd>damage done per single attack against ground/air units
- <dd>2nd column indicates relative amount of damage done in
- 1 second of fastest game time
- <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
+ <dd>reduction applies to initial damage, before size penalties
+ <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
+<dt>attack
+ <dd>targets <span class="hurt-g">▽</span> ground
+ and/or <span class="hurt-a">△</span> air
+ <dd>damage given per single hit
+ <dd><em>dps</em> indicates relative amount of damage done in
+ 1 second of in-game time
+ <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+ or in a straight line <span class="unit-splash">×</span>.