}
tr.alt td {
font-size: 70%;
- border-top-style: dashed;
+ padding-left: 0.5em;
}
.units tr th:first-child {
padding-left: 0;
}
- .units tr:hover:not(.race) {
+ .units tbody tr:hover:not(.race) {
background: #EEE;
}
.unit-o {color: #C08} /* organic */
.unit-u {color: #44C} /* mechanic */
- img.unit-o, img.unit-u {
- margin-left: 0.2em;
- vertical-align: middle;
- }
.unit-composed {
color: #C88;
font-size: 70%;
}
- .unit {
- text-align: center;
- white-space: nowrap;
- }
.unit.unit-s {color: #770}
.unit.unit-m {color: #C70}
.unit.unit-l {color: #D22}
.unit-magic {
padding-left: 0.5em;
}
+ .magic-perma {
+ text-decoration: underline;
+ }
.units .val {
+ white-space: nowrap;
text-align: right;
}
.legend dd {
text-indent: -1em;
margin-left: 1em;
- break-before: avoid;
- -webkit-column-break-before: avoid;
}
- .units, .legend {
- display: table-cell;
- }
.legend {
+ display: table-cell;
min-width: 20em;
text-align: left;
}
padding-bottom: 1em;
margin-right: 2em;
}
- .footer {
- clear: left;
- }
</style>
<:
</tr></thead>
<:
sub showrange {
+ my ($min, $max) = @_;
+ $_ = int($_ + .5) for $min, $max; # round halves up
+ return $min == $max ? $min : "$min-$max";
+}
+
+sub showval {
my ($row, @elements) = @_;
my ($min, $max);
$min /= 4;
}
}}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ return showrange($min, $max);
}
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
- if (not ref $_) {
+ my $attack = $row->{attack}->{$area};
+ if (not ref $attack) {
# reference to another area
- $area = $_;
- $_ = $row->{attack}->{$area};
+ $area = $attack;
+ $attack = $row->{attack}->{$area};
}
- return '<td colspan="2" class="hurt">' unless $_;
+ return '<td colspan="2" class="hurt">' unless $attack;
my $tagbase = '<td class="val hurt';
- if (ref $_ and $_->{type}) {
- if ($_->{type} eq 'explosive') {
+ if (ref $attack and $attack->{type}) {
+ if ($attack->{type} eq 'explosive') {
$tagbase .= ' unit-l';
}
- elsif ($_->{type} eq 'implosive') {
+ elsif ($attack->{type} eq 'implosive') {
$tagbase .= ' unit-s';
}
}
$tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $_->{splash};
- $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'dps');
+ my $out = showval($row, 'attack', $area, 'damage');
+ $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $attack->{dps} = $attack->{cooldown} && [
+ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { ref $_ ? @{$_} : $_ }
+ $attack->{damage}
+ #TODO: upgrade (zergling)
+ ];
+ $out .= '<td class="val hurt hurtrel">' . showval($row, 'attack', $area, 'dps');
return $tagbase . $out;
}
my ($row) = @_;
my $specials = $row->{special} or return '';
return join ' ', map {
- sprintf '<span title="%s">%s</span>',
+ sprintf '<span%s title="%s">%s</span>',
+ $_->{duration} < 0 && ' class="magic-perma"',
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} ? sprintf(' (%s)', join ', ',
- "range $_->{range}",
-# "cost $_->{cost}",
+ $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ $_->{range} ? "range $_->{range}" : (),
+ $_->{cost} ? sprintf('cost %.0f%%',
+ 100 * $_->{cost} / $row->{energy}
+ ) : (),
) : '',
),
- $_->{abbr},
- } @$specials;
+ sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+ } grep { defined $_->{abbr} } @{$specials};
}
sub showunitcols {
my ($row) = @_;
local $_ = $row;
+ $_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
if ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
'<td class="val unit-shield">' . (
$_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
),
- '<td class="val unit-armor">' . showrange($_, 'armor'),
+ '<td class="val unit-armor">' . showval($_, 'armor'),
showattack($_, 'ground'),
showattack($_, 'air'),
- '<td class="val unit-range">' . showrange($_, 'attack', 'range'),
+ '<td class="val unit-range">' . showval($_, 'attack', 'range'),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_, 'sight')
+ showval($_, 'sight')
),
- '<td class="val unit-speed">' . showrange($_, 'speed'),
+ '<td class="val unit-speed">' . showval($_, 'speed'),
'<td class="unit-magic">' . showmagic($_),
"\n"
);
my $units = do $datafile;
die "Cannot open unit data: $_\n" for $@ || $! || ();
- my $grouped = !exists $get{order};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
- $_->{hp} += $_->{shield};
+ if ($grouped) {
+ printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
'<tr>',
- sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
+ sprintf('<t%s class="cat">%s',
+ $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')
+ ),
'<td>' . $_->{name},
showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- '<tr class="alt"><td class="cat"><td>' . $alt->{alt},
- showunitcols($alt),
+ '<tr class="alt"><td class="cat"><td>' . $subrow->{alt},
+ showunitcols($subrow),
);
}
}
<dt>ground/air
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
- <span title="the time in which a dragoon fires a shot">a certain
- amount</span> of time
+ 1 second of fastest game time
<dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dt>speed
<dd>relative speed of movement (when in full motion, startup speed ignored)
<dt>specials
- <dd>special abilities
+ <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
<dd>parentheses () indicate that it needs to be researched first
<dd>hover for description
<dd>range is maximum range required to activate