print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
+sub addupgrade {
+ my ($ref, $increase) = @_;
+ if (ref $increase eq 'HASH') {
+ addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+ }
+ elsif (ref $increase eq 'ARRAY') {
+ addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+ }
+ ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
+
for my $unit (@{$units}) {
- for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) {
+ for my $upgrade (@{ $unit->{upgrade} }) {
while (my ($col, $increase) = each %{$upgrade}) {
defined $unit->{$col} or next;
-
- if (ref $increase eq 'ARRAY') {
- for my $incrow (0 .. $#{$increase}) {
- while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) {
- $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
- //= ref $unit->{$col}->[$incrow]->{$inccol}
- ? $unit->{$col}->[$incrow]->{$inccol}->[-1]
- : $unit->{$col}->[$incrow]->{$inccol};
- $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
- += ref $subinc ? $subinc->[-1] : $subinc;
- }
- }
- }
- elsif ($increase =~ /^-?[0-9.]+/) {
- $unit->{upgraded}->{$col} //= $unit->{$col};
- $unit->{upgraded}->{$col} += $increase;
- }
+ addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
}
}
}
my $attack = $row->{attack}->[$area]
or return '<td colspan=4 class="hurt">';
- my $tagbase = '';
- $tagbase .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
- $tagbase .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
- $tagbase .= '<td class="val hurt';
- if (ref $attack and $attack->{type}) {
- if ($attack->{type} eq 'explosive') {
- $tagbase .= ' unit-l';
- }
- elsif ($attack->{type} eq 'implosive') {
- $tagbase .= ' unit-s';
- }
- }
- $tagbase .= '">';
+ my $out = '';
+ $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+ $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+ $out .= '<td class="val hurt">';
my $upattack = $row->{upgraded}->{attack}->[$area];
- my $maxdamage =
my $damage = $attack->{damage};
- ($damage, $maxdamage) = ($damage->[0], $upattack->{damage} // $damage->[-1])
- if ref $damage;
+ my $maxdamage = $upattack->{damage} // $damage;
+ $damage = $damage->[0] if ref $damage;
+ $maxdamage = $maxdamage->[-1] if ref $maxdamage;
- my $out = showrange($damage, $maxdamage);
+ $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
+ $out .= '<span class="unit-l" title="explosive">*</span>'
+ if $attack->{type} eq 'explosive';
+ $out .= '<span class="unit-s" title="implosive">~</span>'
+ if $attack->{type} eq 'implosive';
+ $out .= showrange($damage, $maxdamage);
$out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
$attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
) if $attack->{splash};
$out .= showrange($damage, $maxdamage);
}
- return $tagbase . $out;
+ return $out;
}
sub showmagic {
1 second of in-game time
<dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
or in a straight line <span class="unit-splash">×</span>.
- <dd><span class="hurt unit-l">explosive</span> damage does only
+ <dd><span class="unit-l">*</span>explosive damage does only
50% damage to small units, 75% to medium, 100% to large
- <dd><span class="hurt unit-s">concussive/plasma</span> damage does
+ <dd><span class="unit-s">~</span>concussive/plasma damage does
25% to large, 50% medium, 100% to small units
<dt>sight
<dd>range in which the unit detects other units