<thead><tr>
<th></th>
<th><:= coltoggle('name', '') :></th>
- <th class="val min"><img src="/minerals.png" alt="min"></th>
- <th class="val gas"><img src="/gas.png" alt="gas"></th>
+ <th class="val min" title=minerals>cost</th>
+ <th class="val gas">gas</th>
<th class="val time"><:= coltoggle(qw'build cost') :></th>
- <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="2">attr</th>
<th class="val unit-hp">HP</th>
<th class="val unit-shield">shield</th>
<th class="val unit-armor" title="armor">⛨</th>
my ($min, $max) = @_;
return '' if not defined $min;
$_ &&= int($_ + .5) for $min, $max; # round halves up
- return $min if not defined $max or $min == $max;
+ return $min || '-' if !$max or $min == $max;
return "$min-$max";
}
+ sub showcost {
+ my ($row, $unit) = @_;
+ return join(' ',
+ sprintf('cost %s%%', join '-',
+ map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
+ $unit->{energy},
+ $unit->{upgraded}->{energy},
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
+ map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ );
+ }
+
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
$maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
my $out = '<td class="val hurt">';
+ $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
+ if $attack->{cost};
$out .= sprintf('<small>%s× </small>',
showrange($attack->{count}, $upattack->{count}),
) if $attack->{count} > 1;
(map { $_ && " ($_)" } join ', ',
#TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%%s',
- 100 * $_->{cost} / $row->{energy},
- defined $_->{maint} && sprintf('+%.1f%%/s',
- 100 * $_->{maint} / $row->{energy},
- ),
- ) :
+ $_->{cost} ? showcost($_, $row) :
$_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
),
),
<dd><span class="magic-perma">passive</span> abilities are always enabled
<dd>hover for description
<dd>range is maximum range required to activate
- <dd>cost is percentage of total energy lost
+ <dd>cost is energy loss percentage on spawn and when fully charged
</dl>
<p>