$tagbase .= '">';
my $out = showval($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+ $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+ ) if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
map { ref $_ ? @{$_} : $_ }
$attack->{damage}
#TODO: upgrade (zergling)
!!$_->{base} && '<span class="unit-composed">+</span>',
$_->{build} || '0',
),
- !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s', $suitchar, ucfirst $suitchar),
+ !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
+ ),
'<td class="val unit">' . (
defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
),
showval($_, 'sight')
),
'<td class="val unit-speed">' . showval($_, 'speed'),
- $_->{attr}->{massive} && '<span class="unit-massive">☇</span>',
+ $_->{attr}->{jump}
+ && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
+ $_->{attr}->{flying}
+ && qq'<span class="unit unit-jump" title="flying">↑</span>',
'<td class="unit-magic">' . showmagic($_),
"\n"
);
:>transports can fit 8 <span class="unit unit-s">S</span>mall,
4 <span class="unit unit-m">M</span>edium,
2 <span class="unit unit-l">L</span>arge,
- or a single <span class="unit unit-h">H</span>uge unit<:
+ or a single <span class="unit unit-h">H</span>uge unit
+ <dd>massive <span class="unit-massive">⚓</span> units are immune to certain spells<:
} else {
:>affected by <span class="unit unit-s">S</span>mall,
<span class="unit unit-m">M</span>edium, or
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
1 second of fastest game time
- <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
+ <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+ or in a straight line <span class="unit-splash">×</span>.
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="hurt unit-s">concussive/plasma</span> damage does