<(common.inc.plp)><:
+my %scver = (
+ id => 'bw',
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft',
+ major => 1,
+);
+
+if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+ %scver = (
+ id => 'hots',
+ name => 'Heart of the Swarm',
+ title => 'starcraft2',
+ game => 'StarCraft II',
+ major => 2,
+ );
+}
+my $datafile = "sc-units-$scver{id}.inc.pl";
+
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => 'v1.1',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
reference software attributes properties
- '],
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
+ ],
stylesheet => [qw'light'],
+ raw => '<link rel="stylesheet" type="text/css" media="all" href="/sc.css?1.1" title="light">',
+ data => [$datafile],
});
-:>
-<h1>StarCraft units</h1>
+print "<h1>$scver{game} units</h1>\n\n";
-<p>
-Unit properties as seen or measured in Brood War
-<span title="no known changes as of v1.16.1">version≥1.08</span>.
-</p>
+my $units = do $datafile;
+die "Cannot open unit data: $_\n" for $@ || $! || ();
+my $patch = shift @{$units}
+ or die "Cannot open unit data: metadata not found\n";
-<style type="text/css">
- .units {
- border-collapse: separate;
- border-spacing: 0;
- margin: 0 auto;
- }
- .units th, .units td {
- border: 0;
- padding: 0 0.2em;
- background: transparent;
- text-align: left;
- }
- tr.alt td {
- font-size: 70%;
- border-top-style: dashed;
- }
- .units tr th:first-child {
- padding-left: 0;
- }
- .units tr:hover:not(.race) {
- background: #EEE;
- }
-
- table h2 {
- padding: 1ex 0;
- margin: 0;
- text-align: center;
- }
- .units th.cat {
- font-size: 70%;
- text-transform: uppercase;
- }
- .units thead th, .units tfoot th {
- font-size: 70%;
- font-weight: normal;
- }
+print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n</p>\n\n";
- .unit-o {color: #C08} /* organic */
- .unit-u {color: #44C} /* mechanic */
- img.unit-o, img.unit-u {
- margin-left: 0.2em;
- vertical-align: middle;
- }
- .unit {
- text-align: center;
- white-space: nowrap;
- }
- .unit.unit-s {color: #770}
- .unit.unit-m {color: #C70}
- .unit.unit-l {color: #D22}
- .hurt.unit-s::before {
- content: '~';
- color: #773;
- }
- .hurt.unit-l::before {
- content: '*';
- color: #C66;
- }
- .hurt .unit-splash {
- position: absolute;
- }
- .hurtrel, .units .hurtrel {
- padding-left: 1em;
- font-size: 70%;
- color: #778;
- }
- .unit-splash {
- color: #4A0;
- }
- .unit-detect::before {
- content: '!';
- color: #0A8;
- font-size: 70%;
- vertical-align: super;
- }
- .unit-magic {
- padding-left: 0.5em;
- }
-
- .units .val {
- text-align: right;
- }
-
- .legend dt {
- float: none;
- text-align: left;
- margin-top: 1ex;
- font-weight: bold;
- }
- .legend dd:before {
- content: '• ';
- }
- .legend dd {
- text-indent: -1em;
- margin-left: 1em;
- break-before: avoid;
- -webkit-column-break-before: avoid;
- }
-
- .units, .legend {
- display: table-cell;
- }
- .legend {
- min-width: 15em;
- padding-left: 2em;
- text-align: left;
- }
-</style>
-
-<:
sub coltoggle {
my ($name, $id) = @_;
return sprintf(
<thead><tr>
<th></th>
<th><:= coltoggle('name', '') :></th>
- <th class="val min"><img src="minerals.png" alt="min"></th>
- <th class="val gas"><img src="gas.png" alt="gas"></th>
+ <th class="val min"><img src="/minerals.png" alt="min"></th>
+ <th class="val gas"><img src="/gas.png" alt="gas"></th>
<th class="val time"><:= coltoggle(qw'build cost') :></th>
- <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
<th class="val unit-hp">HP</th>
<th class="val unit-shield">shield</th>
- <th class="val unit-armor">armor</th>
- <th class="val hurt" colspan="2">ground</th>
- <th class="val hurt" colspan="2">air</th>
+ <th class="val unit-armor" title="armor">⛨</th>
+ <th class="val hurt">ground</th>
+ <th class="hurt hurtrel">dps</th>
+ <th class="val hurt">air</th>
+ <th class="hurt hurtrel">dps</th>
<th class="val unit-range">range</th>
<th class="val unit-sight">sight</th>
<th class="val unit-speed">speed</th>
</tr></thead>
<:
sub showrange {
+ my ($min, $max) = @_;
+ $_ = int($_ + .5) for $min, $max; # round halves up
+ return $min == $max ? $min : "$min-$max";
+}
+
+sub showval {
my ($row, @elements) = @_;
my ($min, $max);
}
}
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{
- my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next;
+ if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
+ my $attack = $row->{ $elements[0] }->{ $elements[1] };
+ ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
+ my $type = $attack->{type} or next;
if ($type eq 'explosive') {
$min /= 2;
}
elsif ($type eq 'implosive') {
$min /= 4;
}
- $min = int($min + .5); # round halves up
}}
-
- return $min == $max ? $min : "$min-$max";
+ return showrange($min, $max);
}
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
+ my $attack = $row->{attack}->{$area};
+ if (not ref $attack) {
+ # reference to another area
+ $area = $attack;
+ $attack = $row->{attack}->{$area};
+ }
- return '<td colspan="2" class="hurt">' unless $_;
+ return '<td colspan="2" class="hurt">' unless $attack;
my $tagbase = '<td class="val hurt';
- if (ref $_ and $_->{type}) {
- if ($_->{type} eq 'explosive') {
+ if (ref $attack and $attack->{type}) {
+ if ($attack->{type} eq 'explosive') {
$tagbase .= ' unit-l';
}
- elsif ($_->{type} eq 'implosive') {
+ elsif ($attack->{type} eq 'implosive') {
$tagbase .= ' unit-s';
}
}
$tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $_->{splash};
- $out .= '<td class="val hurt hurtrel">' . showrange($row, 'attack', $area, 'cmp');
+ my $out = showval($row, 'attack', $area, 'damage');
+ $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $attack->{dps} = $attack->{cooldown} && [
+ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { ref $_ ? @{$_} : $_ }
+ $attack->{damage}
+ #TODO: upgrade (zergling)
+ ];
+ $out .= '<td class="val hurt hurtrel">' . showval($row, 'attack', $area, 'dps');
return $tagbase . $out;
}
my ($row) = @_;
my $specials = $row->{special} or return '';
return join ' ', map {
- sprintf '<span title="%s">%s</span>',
+ sprintf '<span%s title="%s">%s</span>',
+ $_->{duration} < 0 && ' class="magic-perma"',
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} ? sprintf(' (%s)', join ', ',
- "range $_->{range}",
-# "cost $_->{cost}",
+ $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ $_->{range} ? "range $_->{range}" : (),
+ $_->{cost} ? sprintf('cost %.0f%%',
+ 100 * $_->{cost} / $row->{energy}
+ ) : (),
) : '',
),
- $_->{abbr},
- } @$specials;
+ sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+ } grep { defined $_->{abbr} } @{$specials};
+ }
+
+ sub showunitcols {
+ my ($row) = @_;
+ local $_ = $row;
+ $_->{hp} += $_->{shield} if $_->{shield};
+ my $suitchar = '';
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
+ $suitchar = [qw/? s m l/]->[$_->{suit}];
+ }
+ elsif ($_->{cargo} > 0) {
+ $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
+ }
+ elsif ($_->{size}) {
+ $suitchar = [qw/s m l h h h/]->[$_->{size}];
+ }
+ elsif ($_->{attr} and $_->{attr}->{light}) {
+ $suitchar = 's';
+ }
+ elsif ($_->{attr} and $_->{attr}->{armored}) {
+ $suitchar = 'l';
+ }
+
+ return (
+ '<td class="val min">' . ($_->{min} // ''),
+ '<td class="val gas">' . ($_->{gas} || ''),
+ !defined $_->{build} ? '<td>' : sprintf('<td class="val time">%s%.0f',
+ !!$_->{base} && '<span class="unit-composed">+</span>',
+ $_->{build} || '0',
+ ),
+ !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s', $suitchar, ucfirst $suitchar),
+ '<td class="val unit">' . (
+ defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ ),
+ '<td class="unit unit-type">' . join('', grep { $_ }
+ (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+ && '<span class="unit-u" title="mechanic">m</span>',
+ ($_->{organic} || $_->{attr}->{organic})
+ && '<span class="unit-o" title="organic">o</span>',
+ $_->{attr}->{psionic}
+ && '<span class="unit-p" title="psionic">ψ</span>',
+ ),
+ '<td class="unit unit-attr">' . join('', grep { $_ }
+ $_->{attr}->{armored}
+ && '<span class="unit unit-l" title="armored">A</span>',
+ $_->{attr}->{light}
+ && '<span class="unit unit-s" title="light">L</span>',
+ ),
+ '<td class="val unit-hp">' . $_->{hp} // '',
+ $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
+ 100 * $_->{shield} / $_->{hp}
+ ) : '<td colspan=2',
+ ' class="val unit-armor">' . showval($_, 'armor'),
+ showattack($_, 'ground'),
+ showattack($_, 'air'),
+ '<td class="val unit-range">' . showval($_, 'attack', 'range'),
+ '<td class="val unit-sight">' . sprintf(
+ $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
+ showval($_, 'sight')
+ ),
+ '<td class="val unit-speed">' . showval($_, 'speed'),
+ $_->{attr}->{massive} && '<span class="unit-massive">☇</span>',
+ '<td class="unit-magic">' . showmagic($_),
+ "\n"
+ );
}
- my $units = do 'sc-units.inc.pl';
- die "Cannot open unit data: $_\n" for $! || $@ || ();
- my $grouped = !exists $get{order};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{size} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
}
elsif ($get{order} eq 'cost') {
$_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
- my $sizechar = [qw/? s m l/]->[$_->{size}];
+ if ($grouped) {
+ printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
'<tr>',
- sprintf('<t%s class="cat">%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '<td>' . $_->{name},
- '<td class="val min">' . ($_->{min} || '0'),
- '<td class="val gas">' . ($_->{gas} || ''),
- '<td class="val time">' . sprintf('%.0f', $_->{build} || '0'),
- sprintf('<td class="unit unit-%s">%s', $sizechar, ucfirst $sizechar),
- '<td class="val unit">' . join('',
- $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ',
- defined $_->{organic} && sprintf(
- '<img class="unit-%s" src="s%s.png" alt="%s">',
- $_->{organic} ? 'o' : 'u',
- $_->{race} . ($_->{organic} ? 'o' : ''),
- $_->{organic} ? 'o' : 'm'
- ),
- ),
- '<td class="val unit-hp">' . $_->{hp},
- '<td class="val unit-shield">' . ($_->{shield} ? $_->{shield}.'%' : ' '),
- '<td class="val unit-armor">' . showrange($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- '<td class="val unit-range">' . showrange($_, 'attack', 'range'),
- '<td class="val unit-sight">' . sprintf(
- $_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_, 'sight')
- ),
- '<td class="val unit-speed">' . showrange($_, 'speed'),
- '<td class="unit-magic">' . showmagic($_),
- "\n"
+ '<th class="cat">', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ '<td>', $_->{name},
+ showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- '<tr class="alt"><td class="cat"><td colspan="9">' . $alt->{alt},
- showattack($alt, 'ground'),
- showattack($alt, 'air'),
- '<td class="val unit-range">' . showrange($alt, 'attack', 'range'),
- '<td class="val unit-sight">' . sprintf(
- $alt->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($alt, 'sight')
- ),
- '<td class="val unit-speed">' . showrange($alt, 'speed'),
- '<td>',
- "\n",
+ '<tr class="alt"><td class="cat"><td>', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
<dl>
<dt>cost
<dd>minerals+gas required to create one unit
+ <dd>includes total expenses if based on existing units
<dt>build
<dd>relative time needed to create at least one unit
+ <dd>excludes construction of dependencies such as buildings
+ and <span class="unit-composed">+</span>parent units
<dt>size
- <dd><span class="unit unit-s">S</span>mall,
- <span class="unit unit-m">M</span>edium,
- or <span class="unit unit-l">L</span>arge unit damage
+ <dd><:
+if ($scver{major} > 1) {
+ :>transports can fit 8 <span class="unit unit-s">S</span>mall,
+ 4 <span class="unit unit-m">M</span>edium,
+ 2 <span class="unit unit-l">L</span>arge,
+ or a single <span class="unit unit-h">H</span>uge unit<:
+} else {
+ :>affected by <span class="unit unit-s">S</span>mall,
+ <span class="unit unit-m">M</span>edium, or
+ <span class="unit unit-l">L</span>arge unit damage<:
+} :>
<dd>number of command points taken per unit
- <dd><span class="unit unit-o">organic</span>/<span class="unit unit-u">mechanic</span> unit
+ <dd><:
+if ($scver{major} > 1) {
+ :>received damage depends on
+ <span class="unit unit-o">o</span>rganic,
+ <span class="unit unit-u">m</span>echanic,
+ <span class="unit unit-p">ψ</span>(ps)ionic,
+ <span class="unit unit-s">L</span>ight, and
+ <span class="unit unit-l">A</span>rmored
+ attributes<:
+} else {
+ :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+} :>
<dt>HP<dd>
total number of hitpoints (including shields)
<dt>shield
<dd>base unit armor
<dd>can be increased by upto 3 at various facilities
<dd>each point decreases damage per hit by one, upto a minimum of ½
- <dd>reduction applies to initial damage, before size penalties <small>(so a large plasma hit of 12 to 4 armor deals 2 damage, not ½)</small>
+ <dd>reduction applies to initial damage, before size penalties <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
<dt>ground/air
<dd>damage done per single attack against ground/air units
<dd>2nd column indicates relative amount of damage done in
- <span title="the time in which a dragoon fires a shot">a certain
- amount</span> of time
+ 1 second of fastest game time
<dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dt>speed
<dd>relative speed of movement (when in full motion, startup speed ignored)
<dt>specials
- <dd>special abilities
+ <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
<dd>parentheses () indicate that it needs to be researched first
<dd>hover for description
<dd>range is maximum range required to activate