static char lastadd;
-void MapKeys(char *newKeys)
+void handle_setkeys(char *newKeys)
{
int i, k, ch;
char used[256];
);
}
-void HandleOption(char tag, char *value)
+void handle_arg(char tag, char *value)
{
switch (tag) {
case 'a': //ascii
Sets.standout = value && !strcasecmp(value, "0") ? 1 : 0;
break;
case 'k': //keys
- MapKeys(value);
+ handle_setkeys(value);
break;
case 'H': //info
Header();
}
}
-void ReadConf(char *filename)
+void handle_conffile(char *filename)
{
FILE *file_in;
char buf[513];
sscanf(buf, "%80[^= \t] = %80[^\n]", tag, value);
for (i = 0; options[i].name; i++){
if (!strcasecmp(options[i].name, tag)) {
- HandleOption(options[i].val, value);
+ handle_arg(options[i].val, value);
break;
}
}
else {
fprintf(stderr, "Unable to open config file %s.\n", filename);
} //defaults
-
}
-int StartNewPiece(int scr, char shape)
+int game_piece(int scr, char shape)
{
Players[scr].score.pieces++;
{
return 1;
}
-void checkPaused(void)
+void game_setpaused(void)
{ //check whether anyone paused the game
int i;
if (paused) paused = 1;
}
-void StartGame(void)
+void game_reset(void)
{ //init new game
int i;
InitFields();
}
-void CheckClears(int scr)
+void game_clear(int scr)
{ //check for full lines
int linesCleared;
int linevalues[] = { 40, 100, 400, 1200, }; //= 50*lines! - 10*(lines==1)
} //lines cleared
}
-void OneGame(void)
+void game_loop(void)
{
bool changed = 0;
short gameStatus = 2; //2=loop; 1=new piece; 0=quit
else
Message(Players[me].flags & SCF_paused
? "You are not ready" : "You are ready");
- checkPaused();
+ game_setpaused();
if (game == GT_classicTwo)
SendPacket(me, NP_pause, 0, NULL);
ShowPause(me);
SendPacket(me, NP_msg, strlen(chatText) + 1, chatText);
}
- void GameKey(char key)
+ void handle_key(char key)
{
char *p;
}
}
handle_keycmd(key);
- } //GameKey
+ }
int oldPaused = 0;
- void GameNet(_netEvent net)
+ void handle_net(_netEvent net)
{
switch(net.type) {
case NP_newPiece:
{
memcpy(&Players[net.uid].nextShape, net.data,
sizeof(Players[0].nextShape));
- StartNewPiece(net.uid, Players[net.uid].curShape);
+ game_piece(net.uid, Players[net.uid].curShape);
break;
}
case NP_down:
DropPiece(net.uid);
break;
case NP_clear:
- CheckClears(net.uid);
+ game_clear(net.uid);
break;
case NP_insertJunk:
{
Players[i].flags |= SCF_paused;
} //reset players
}
- StartGame(); //reset everything
+ game_reset(); //reset everything
ShowTime(); //redraw timer while unpaused
- checkPaused(); //pause
+ game_setpaused(); //pause
oldPaused = 0; //reset pause
changed = 1;
gameStatus = 1;
Message("%s joined %s team", Players[net.uid].name,
teams[Players[net.uid].team]);
if (Players[net.uid].flags & SCF_paused) {
- checkPaused();
+ game_setpaused();
} //player has paused
// DrawField(net.uid);
// ShowPause(net.uid);
strcpy(s, Players[net.uid].flags&SCF_paused
? "is not ready" : "is ready");
Message("%s %s", Players[net.uid].name, s);
- checkPaused();
+ game_setpaused();
ShowPause(net.uid);
changed = 1;
break;
} //(un)pause
case NP_part:
// player left
- checkPaused();
+ game_setpaused();
oldPaused = 0;
Players[net.uid].alive = -1;
Message("%s left", Players[net.uid].name);
- checkPaused();
+ game_setpaused();
ShowPause(net.uid);
changed = 1;
break;
Message("\\%d%s fragged %s",
Players[i].team > 7 ? 7 : Players[i].team, Players[i].name,
Players[net.uid].name);
- checkPaused();
+ game_setpaused();
ShowPause(net.uid);
changed = 1;
break;
} //G/O
default:
break;
- } //E_net
- } //GameNet
+ }
+ }
MyEvent event;
long pauseTimeLeft;
int i;
- StartGame();
+ game_reset();
while (gameStatus) {
-GameLoop:
gameStatus = 2;
if (Players[me].alive > 0) {
- if (!StartNewPiece(me, ChooseOption(stdOptions))) {
- netint4 data[4];
+ if (!game_piece(me, ChooseOption(stdOptions))) {
+ netint4 data[4];
+
Players[me].alive = 0;
if (lastadd == me) Message("\\%dYou died",
Players[me].team > 7 ? 7 : Players[me].team);
if (spied) SendPacket(me, NP_down, 0, NULL);
break;
case E_key:
- GameKey(event.u.key);
+ handle_key(event.u.key);
break;
case E_net:
- GameNet(event.u.net);
+ handle_net(event.u.net);
break;
case E_lostConn:
goto gameOver;
} //(un)pause
} //game loop
Players[me].score.score++;
- CheckClears(me);
+ game_clear(me);
} //new piece loop
gameOver:
SetITimer(0, 0);
maxPlayer = 1;
Game.initspeed = DEFAULT_INTERVAL;
Game.gravity = 0;
- MapKeys(DEFAULT_KEYS);
+ handle_setkeys(DEFAULT_KEYS);
{
int i;
char *userName;
} //set defaults
// if (getopt(argc, argv, "f:") == 'f')
-// ReadConf(optarg);
+// handle_conffile(optarg);
// else
- ReadConf(CONFIG_FILE);
+ handle_conffile(CONFIG_FILE);
while ((ch = getopt_long(
argc, argv, "hHRk:c:n:oSCap:i:l:t:", options, NULL
)) != -1)
- HandleOption(ch, optarg);
+ handle_arg(ch, optarg);
if (optind < argc) {
Usage();
exit(1);
InitiateConnection(hostStr, port);
HandShake();
maxPlayer = me;
- checkPaused();
- OneGame();
+ game_setpaused();
+ game_loop();
} //client
else {
Game.seed = time(0);
me = 1;
memcpy(&Players[me], &Players[0], sizeof(_Player));
Players[me].team = 7;
- OneGame();
+ game_loop();
} //singleplay
return 0;
}