; Title : Wormy
-; Version : 95%
-; Release Date : summer 2001
+; Version : 96% (0.96.C21)
+; Release Date : UUHHhhh... soon?!?
; Filename : wormy.86p (5kb)
; Author(s) : Shiar
; Email Address : wormy@shiar.org
;----------- TO-DO -----------
;-----------------------------
-; 95% = DONE
+; 96% = DONE
-; [* internal levels ]
-; [ * check levels/gametype ]
-; [ * enough hiscore saves! ]
-; [* complete readme ]
+; * complete readme
; 1% * misc (pollish, bugs, &&&)
+; * mem at worm #4 (still 12 bytes or so.....)
+; * fix line proc (+large circles)
; * LINK
-; * fix first packet loss
-; 1% * transmit game/level data
-; 1% * 1/3 worms over link
-;;;1% * get g/o signal (l&l) working
-;;;1% * send new peas' positions
+; 1% * fix transmit game/level data
;100% = bugs fixed + levels done
+;>110%: sound, startpos
+;>120%: coop (DON'T COUNT ON IT)
+
;-----------------------------
;-----------------------------
-;--------- W O R M ---------
+;------- W O R M Y ---------
;-----------------------------
;-----------------------------
#define readymask ;"greys" out the field before starting a level
#define coolzgfx ;nice graphics for game over screen
+;#define intlevels ;internal levels
;#define readytext ;displays "prepare" before level starts
;#define invincible ;worms cannot die =)
;#define optdie ;in race games worms don't die when they run into each other
#include "asm86.h"
#include "ti86asm.inc"
-
_SHRACC = $4383 ;4x srl a
_SHLACC = $438B ;4x sll a
_divHLby10 = $4044 ;hl=hl/10
worm4 = $AC5D ;-AC77 (1F)
balls = $AC7C ;-ACFF (3x43d)
SinCosTable = $AD00 ;-AE00 (4*40)
- ;free $AE01 ;-AFFF (1FF)
+turn10 = $AE01 ;-AE01 (1) (counter)
+peaspos = $AE02 ;-AE05 (4) (peas)
+;free = $AE06 ;-AFFF (1FA)
worm1p = $B000 ;-B7FF (800) %1011O000
worm3p = $B800 ;-BBFF (400) %10111O00
- ;free $BF91 ;-BFFF (6F)
- ;program $D748 ;-EFFF (186D+4A)
+;free = $BF91 ;-BFFF (6F)
+;program = $D748 ;-EFFF (186D+4A)
worm4p = $F000 ;-F3FF (400) %11110O00
leveldata = $F400 ;-FA70 (<=671)
-
-turn10 = $AE01 ; (1) (counter)
-peaspos = $AE02 ;-AE05 (4) (peas)
+ ;can you believe i actually left $269 bytes of memory unused?!?
;MEM|8---9---A---B---C---D---E---F---|
; |..[------]||[]|......[-----]|[].|
;--- temporary
namelength = $BC00 ;(1) @menu
+datalink = $BC00 ;(8) @init
#ifdef buffer
DispBuffer = $BC00 ;(10x57d) @game
#else
;------- program start -------
;-----------------------------
-.org _asm_exec_ram
-
-wormVhost = 093
-wormVclient = 193
+ .org %1101011101001000
start:
nop
- jp Start
- .db 1
- nop
+ jp Start
+ ld bc,42
+ .org $-1 ;3y3 M 1337!
.dw WormTxt
.dw WormIcon
-
WormTxt:
- .db "WORMY by SHIAR -- beta 95%",0
+ ld d,a
+ ld c,a
+ ld d,d
+ ld c,l
+ ld e,c
+ jr nz,$+100
+ ld a,c
+ jr nz,$+$55
+ ld c,b
+ .dw 16713
+ .db %1010010
+ jr nz,$+47
+ dec l
+ .db " 96% C21",0
WormIcon:
.db 8,2
.db %00000000,%00111100
levelhead2 = 95 ;wormy levels header = "95"
int_handler:
- ex af,af'
- in a,($03)
+ ex af,af'
+ in a,($03)
bit 3,a
- jp z,$0039
+ jp z,$0039
res 0,a
out ($03),a
- jp $0039
+ jp $0039
int_end:
Start:
ldir
inc a ;ld a,$D4
ld i,a
- im 2
+ im 2 ;...it *does* work ;)
cal _RAM_PAGE_7
ld hl,$BFFF ;VAT start
ld a,255
ld (ix),a ;end mark
+#ifdef intlevels
ld ix,templevels-6
+#else
+ ld ix,templevels-3
+#endif
levelselectmenu:
psh ix ;offset
ld a,-2
jr dispnextlevel
readylevelfile: ;selected level at ahl
-; ld hl,templevels-3
+; ld hl,templevels-3/0
ld a,b
add a,3 ;sellev+3 (#0==-3)
ld e,a
cal _vputs
jr levselectmenu+1
__levselect:
+#ifdef intlevels
ld ix,templevels-6 ;reset 2 1st page
+#else
+ ld ix,templevels-3
+#endif
_levselect:
ld b,-2 ;level selected
jr levselect
;Mode|Level|Limit|Worms|worm #|controls
; jr dispmenucommon ;cal
+dispmenucommon_:
+ ld b,36*16/4
dispmenucommon:
ld de,$FD80 ;begin pos
- ld b,36*16/3
xor a
clroldmenuloop:
ld (de),a
inc de
ld (de),a
inc de
+ ld (de),a
+ inc de
dnz clroldmenuloop
- ld b,6
+ ld b,(ix)
dispmenuloop:
- ld d,(ix)
+ ld d,(ix+1)
inc ix
- ld e,(ix)
+ ld e,(ix+1)
inc ix
ld (_penCol),de
cal _vputs
hr: ;draw horizontal line at hl
ld b,16
- jp menuinvloop
+; jp menuinvloop ;shorter but not good for pausescreen
+hrloop:
+ ld (hl),-1
+ inc hl
+ dnz hrloop
+ ret
;--- menu loop ---
ld hl,txtoMenu
ld ix,posoMenu
;Back|Lives|Limit|Speed|Rotation|Growth
- cal dispmenucommon
+ cal dispmenucommon_
dispomenusets:
cal clrold
ld (ix+8),0 ;end mark
jp DisplayMenu
-;--proc
+;-----------------------------
+;------- procs-n-stuff -------
+;-----------------------------
ubergetkey:
halt ;woo hoo
skipflags:
ld a,(Gametype)
+ cp gamerace
+ jr z,skiplaps
cp gamectf
jr nz,noflagstoskip
inc hl
inc hl
+skiplaps:
inc hl
inc hl
noflagstoskip:
skipobjects:
- ld a,(hl)
- inc hl
- or a
+ xor a
+ or (hl)
+ inc hl ;nf
ret z ;0=end
inc hl
inc hl
ld a,$17 ;no exit
ld (CheckExit),a ;set exit state
- cal loadgamecar
- psh hl
- ld (wormbeglives),a
- inc hl ;nrworms
- ld a,(hl)
- ld (nrworms),a
- inc hl ;level
+setupworms:
+ ld hl,worm1set
+ ld de,worm1
+ ld a,4 ;4x (all worms)
+createwormsloop:
+ ex de,hl
+ ld bc,died ;0008
+ add hl,bc
+; ld b,0
+ ld (hl),b ;died=0
inc hl
- ld a,(hl)
- ld (customspeed),a
+ ld (hl),b ;score=0
inc hl
- ld a,(hl)
- ld (growspeed),a
+ ld (hl),b ;score+1=0
inc hl
- ld a,(hl)
- ld (turnleft),a
- ld (turnright),a ;more efficient
+ ld (hl),2 ;delay=2
inc hl
- ld l,(hl)
- ld h,0
- cal _HLTIMES10 ;hl=10*(hl)
- ld (scorelimit),hl
+ ld (hl),3 ;lives=x
+wormbeglives =$-1
+ inc hl
+ ex de,hl ;de=wormX+head
+ ld bc,18
+ ldir ;copy 18 bytes
+ dec a ;loop
+ jr nz,createwormsloop
- pop hl ;loadgamecar
+OhMyGodItsALabel: ;pj34r my coding skillz
+ cal loadgamecar
+ psh hl ;datatype
cal hlatlevel
-
- psh hl ;1st level
- ld a,(gameCar)
+ ex (sp),hl ;pop \ psh leveldata
+ psh hl ;psh loadgamecar
+ ld a,0
+gameCar =$-1
rra ;and _datalink
- jr nc,GameOver
+ jp nc,StartLevel ;&&&jr
+
+;--------- link ------------
+
+wormVhost = 095
+wormVclient = 195
linkmatch:
cal _clrWindow
host:
ld c,wormVclient
cal Qsend
- ld a,$18
- jr multiplayer
+ jr sethost
client:
ld hl,txtReceive
cal _puts
- ld a,$E6
-multiplayer:
- ld (SwapPos),a
-; ld a,2
-; ld (nrworms),a
-
-;-----------------------------
-;--------- game over ---------
-;-----------------------------
-
-GameOver:
- ld hl,worm1set
- ld de,worm1
- ld a,4 ;4x (all worms)
-createwormsloop:
+setclient:
+ ;name/keys: wormy#1 = link = 0 + link (name1)
+ ; 2 = worm #1 = #1 + local(name1)
+ ; 3 = link = 0 + link (name2)
+ ; 4 = worm #2 = #2 + local(name2)
+ ld de,worm2+left
+ ld hl,worm1+left
+ ldi ;keys worm#2 = worm#1
+ ldi ;+right
+ ld de,worm4+left
+ ldi ;keys worm#4 = worm#2
+ ldi
+ xor a
+ ld (worm1+left),a ;worm 1...
+ ld (worm3+left),a ;and worm 3 via link
+ ld hl,worm1+name
+ ld b,9
+ cal recvstuff
+ ld hl,worm2+name
+ ld b,9
+ cal sendstuff
+ pop hl ;loadgamecar
+ pop de ;leveldata
+ psh de
+ psh hl ;loadgamecar
+ ld b,8
+ cal sendstuff
+ ld hl,gameCar
+ ld b,1
+ cal sendstuff
+ ld hl,Gametype
+ ld b,1
+ cal sendstuff
ex de,hl
- ld bc,died ;8
- add hl,bc
-; ld b,0
- ld (hl),b ;died=0
+ ld b,168
+ cal sendstuff
+ jr StartLevel
+sendstuff:
+ psh de
+sendstuffloop:
+ psh bc
+ ld c,(hl)
inc hl
- ld (hl),b ;score=0
+ cal Qsend
+ pop bc
+ dnz sendstuffloop
+ pop de
+ ret
+recvstuff:
+ psh de
+recvstuffloop:
+ psh bc
+ cal Qrecv
+ ld (hl),c
inc hl
- ld (hl),b ;score+1=0
+ pop bc
+ dnz recvstuffloop
+ pop de
+ ret
+sethost:
+ ;name/keys: wormy#1 = worm #1 = ok
+ ; 2 = link = 0 + link (name1)
+ ; 3 = worm #2 = #2 + local(name2)
+ ; 4 = link = 0 + link (name2)
+ ld de,worm3+left
+ ld hl,worm2+left
+ ldi ;keys worm#3 = worm#2
+ ldi ;+right
+ xor a
+ ld (worm2+left),a ;worm 2+4..
+ ld (worm4+left),a ;..over link
+ ld hl,worm1+name
+ ld b,9
+ cal sendstuff
+ ld hl,worm2+name
+ ld b,9
+ cal recvstuff
+ pop hl ;loadgamecar
+ pop de ;leveldata
+ ld hl,templevels ;&&&&&&&
+ ld de,datalink
+ psh de
+ psh hl ;loadgamecar
+ ld b,8
+ cal recvstuff
+ ld hl,gameCar
+ ld b,1
+ cal recvstuff
+ ld hl,Gametype
+ ld b,1
+ cal recvstuff
+ ex de,hl
+ ld b,168
+ cal recvstuff
+
+;-------- load level ---------
+
+StartLevel:
+ pop hl ;loadgamecar
+ ld a,(hl)
+ ld (wormbeglives),a
+ inc hl ;nrworms
+ ld a,(hl)
+ ld (nrworms),a
+ inc hl ;level
inc hl
- ld (hl),2 ;delay=2
+ ld a,(hl)
+ ld (customspeed),a
inc hl
- ld (hl),3 ;lives=x
-wormbeglives =$-1
+ ld a,(hl)
+ ld (growspeed),a
inc hl
- ex de,hl ;de=wormX+head
- ld bc,18
- ldir ;copy 18 bytes
- dec a ;loop
- jr nz,createwormsloop
+ ld a,(hl)
+ ld (turnleft),a
+ ld (turnright),a ;more efficient
+ inc hl
+ ld l,(hl)
+ ld h,0
+ cal _HLTIMES10 ;hl=10*(hl)
+ ld (scorelimit),hl
-StartLevel:
+Nextlevel:
cal _clrWindow
pop hl ;begin of current level
ld a,(hl)
inc a ;=255?
- jp nz,nextlevel
+ jp nz,donextlevel
psh hl
ld hl,Level
psh bc ;where to go afterwards
inc hl ;location of ending-code
jp (hl) ;go there ("call")
-nextlevel:
+donextlevel:
ld a,(Gametype)
or a ;gamesingle
psh af
ld (hl),a ;y2
inc hl
ld (hl),a ;x2
+ inc hl
+ inc hl
+ ld (hl),a ;growH=0
- ld bc,(worm2-worm1)-5
+ ld bc,(worm2-worm1)-7
add hl,bc
pop bc ;<0
dnz worminit
;-------- draw level ---------
+initlevel:
ld a,(de)
inc de
sub 128
cal drawstuff
-;-----------------------------
+;--------- prepare -----------
+leveldone:
psh hl ; >> levelp new
cal forceshowstats
dec c
jr nz,maskloop
#endif
-
#ifdef readytext
ld hl,$FDE0
ld de,$FDE1
res 3,(iy+5)
#endif
- ld a,0
-gameCar =$-1
- rra ;and _datalink
- jr nc,initfinished ;no link
- xor a
-SwapPos: ;$18 xx -> $E6 xx
- ; jr xx -> and xx
- jr sethost
-setclient:
- ld (worm1+left),a ;worm 1...
- ld (worm3+left),a ;and worm 3 via link
- ld hl,worm1+name
- ld b,9
- cal recvstuff
- ld hl,worm2+name
- ld b,9
- cal sendstuff
- jr initfinished
-sendstuff:
- psh bc
- ld c,(hl)
- inc hl
- psh hl
- cal Qsend
- pop hl
- pop bc
- dnz sendstuff
- ret
-recvstuff:
- psh bc
- psh hl
- cal Qrecv
- pop hl
- ld (hl),c
- inc hl
- pop bc
- dnz recvstuff
- ret
-sethost:
- ld (worm2+left),a ;worm 2+4..
- ld (worm4+left),a ;..over link
- ld hl,worm1+name
- ld b,9
- cal sendstuff
- ld hl,worm2+name
- ld b,9
- cal recvstuff
-initfinished:
ld a,(gameCar)
and _datafood
jr z,nofood
out (1),a
in a,(1)
rla ;MORE?
- jr c,CheckExit
- ld bc,$0103
- out (c),b
- halt ;pause/off
- ld b,11
- out (c),b
-
+ jr nc,disppausemenu
CheckExit:
rla ;=$17 (c=EXIT-key)
;or$A7 (c=0)
jp c,GameLoop
- jr Exit
-
-WormDead:
-#ifdef invincible
- jp stopworm
-#else
- ld a,2
- ld (flashtime),a
- ld (ix+delay),respawndelay
+ jp Exit ;jr?
-thislevel =$+1
- ld hl,0
- ld de,0
-handledworm =$-2
- add hl,de
- add hl,de
- add hl,de
- ld a,(hl)
- inc hl
- ld (ix+heading),a
- ld a,(hl)
- ld (ix+pos),a ;y
- inc hl
- ld a,(hl)
- ld (ix+pos+1),a ;x
- xor a
- ld (ix+pos2),a ;y2
- ld (ix+pos2+1),a ;x2
+;------- pause menu -------
- inc (ix+died)
- dec (ix+lives)
+disppausemenu:
+ ld hl,txtpMenu
+ ld ix,pospMenu
+;Resume|Turn Off|Contrast|Exit||
+ ld b,25*16/4
+ cal dispmenucommon
+ ld hl,$FC00+$170 ;(*,23)
+ cal hr
+ ld hl,$FC00+$310 ;(*,49)
+ cal hr
+ cal menupos
+
+pauseMenu:
+ psh bc
+pmenuwaitkey:
+ cal ubergetkey
+ or a
+ jr z,pmenuwaitkey
+ pop bc ;GET_KEY
+ ld d,b ;c=new b
+ cp K_UP
+ jr nz,pmenunotup
+ dec d
+pmenunotup:
+ cp K_DOWN
+ jr nz,pmenunotdown
+ inc d
+pmenunotdown:
psh af
- ld de,10
- ld a,(Gametype)
- cp gamectf ;ctf no death penalty
- cal nz,DecScore
+ cal menupos
+ ld a,d ;new pos
+ and 3 ;0-3
+ ld b,a
+ cal menupos
pop af
- ret nz ;HandleWorm done
- ld a,(wormbeglives)
- or a ;0=no live limit
- ret z ;don't end game
- ld a,(gameCar)
- and _datatime
- jr z,anyworm ;quit at any worm's death
- ld a,(nrworms) ;timematch: all worms must've died
- ld b,a ;# of worms
- ld hl,worm1+lives-(worm2-worm1)
- ld de,worm2-worm1
- xor a ;check for 0 lives
-checklives:
- add hl,de ;next worm
- cp (hl) ;lives==0?
- ret nz ;any >0: don't exit
- dnz checklives
-anyworm:
- ld a,$A7 ;exit@end of turn
- ld (CheckExit),a ;set exit state
- ret ;finish turn
-#endif
+ cp K_ENTER
+ jr z,pselect
+ cp K_SECOND
+ jr nz,notpselect
+pselect:
+ ld a,b
+ or a ;1: continue
+ jr z,donepausing
+ dec a ;2: off
+ jr z,turnoff
+ dec a ;3: contrast
+ jr z,pauseMenu
+ jr Exit ;4: exit
+notpselect
+ cp K_EXIT
+ jr z,donepausing
+ ld hl,CONTRAST
+ sub K_LEFT
+ jr z,contrastdown
+ dec a ;K_RIGHT
+ jr nz,pauseMenu
+contrastup:
+ inc (hl)
+ jr setcontrast
+contrastdown:
+ dec (hl)
+setcontrast:
+ ld a,(hl)
+ out (2),a
+ jr pauseMenu
+
+turnoff:
+ ld bc,$0103
+ out (c),b
+ halt ;pause/off
+ ld b,11
+ out (c),b
+ ld b,1
+ jr pauseMenu
+
+donepausing:
+ cal releasekeys
+ jp GameLoop
Exit:
cal releasekeys
jr nz,unnamedlabel
cal saverespawncounter
removeworm:
- ld h,(ix+tail+1)
+ ld h,(ix+tail+1) ;&
ld l,(ix+tail)
ld d,(ix+head+1)
ld e,(ix+head)
cal res4pixels
pop hl
inc (ix+grow)
+ jr nz,DoesWormTailEqualsWormHead
+ inc (ix+grow+1) ;+256
DoesWormTailEqualsWormHead:
cal _cphlde
jr nz,removewormloop
ld a,0
beginsize =$-1
ld (ix+grow),a
+ ld (ix+grow+1),0 ;high
safewormsizedone:
;de=ix+head
ld l,c
ret
+;-----------------------------
;------- handle worm ---------
+;-----------------------------
HandleWorm:
xor a
ld e,(ix+pos2)
ld d,(ix+pos2+1)
+#ifdef optdie
psh hl
ld hl,previouspos
ld (hl),c
inc hl
ld (hl),d
pop hl
+#endif
;-------- move worm ----------
add a,15
peagrowth =$-1
ld (ix+grow),a
+ jr nc,wormset2grow
+ inc (ix+grow+1)
+wormset2grow:
cal NewPea
ld hl,Left
dec (hl)
pop hl ; << call
pop hl ; << call
ld (ix+delay),2
- jp StartLevel
+ jp Nextlevel
chkpeahit: ;bc=ownpos;hl=peapos (destr:ad)
ld a,(sprsize)
pop bc
ret
-#ifdef optdie
-checkhitotherworm:
- .db $dd,$7d ;ld a,lx
- cp worm2&255
- psh ix
- jr nz,chkworm2 ; ret nz
- ld ix,worm1
- jr chkworm
-chkworm2:
- ld ix,worm2
-
-chkworm:
- ld h,(ix+tail+1)
- ld l,(ix+tail)
- ld e,(ix+head)
- ld d,(ix+head+1)
- cal ChkWorm
- pop ix
- ret z ;not hit
- pop bc ;call
-#endif
-stopworm:
- ld bc,0
-previouspos =$-2
- ld de,0
- ld (ix+pos),c
- ld (ix+pos+1),b
- ld (ix+pos2),e
- ld (ix+pos2+1),d
- ret
-
;-------- draw worm ----------
Drawworm:
ld (ix+head),l
ld (ix+head+1),h
- ld a,(ix+grow)
- dec a
+ ld l,(ix+grow)
+ ld h,(ix+grow+1)
+ dec hl
+ ld a,h
+ or l
jr z,removetail
- ld (ix+grow),a
+ ld (ix+grow),l
+ ld (ix+grow+1),h
ret
removetail:
cal resbit
ld (ix+tail),l
ld (ix+tail+1),h
+ psh hl
+ cal res4pixels
+ pop hl
+ ld c,(hl)
+ inc hl
+ ld b,(hl)
+ jr set4pixels
res4pixels:
cal ResPixel
add a,2
ret
+WormDead:
+#ifdef invincible
+ jp stopworm
+#endif
+ ld a,2
+ ld (flashtime),a
+ ld (ix+delay),respawndelay
+
+thislevel =$+1
+ ld hl,0
+ ld de,0
+handledworm =$-2
+ add hl,de
+ add hl,de
+ add hl,de
+ ld a,(hl)
+ inc hl
+ ld (ix+heading),a
+ ld a,(hl)
+ ld (ix+pos),a ;y
+ inc hl
+ ld a,(hl)
+ ld (ix+pos+1),a ;x
+ xor a
+ ld (ix+pos2),a ;y2
+ ld (ix+pos2+1),a ;x2
+
+ inc (ix+died)
+ dec (ix+lives)
+ psh af
+ ld de,10
+ ld a,(Gametype)
+ cp gamectf ;ctf no death penalty
+ cal nz,DecScore
+ pop af
+ ret nz ;HandleWorm done
+ ld a,(wormbeglives)
+ or a ;0=no live limit
+ ret z ;don't end game
+ ld a,(gameCar)
+ and _datatime
+ jr z,anyworm ;quit at any worm's death
+ ld a,(nrworms) ;timematch: all worms must've died
+ ld b,a ;# of worms
+ ld hl,worm1+lives-(worm2-worm1)
+ ld de,worm2-worm1
+ xor a ;check for 0 lives
+checklives:
+ add hl,de ;next worm
+ cp (hl) ;lives==0?
+ ret nz ;any >0: don't exit
+ dnz checklives
+anyworm:
+ ld a,$A7 ;exit@end of turn
+ ld (CheckExit),a ;set exit state
+ ret ;finish turn
+
+#ifdef optdie
+checkhitotherworm:
+ .db $dd,$7d ;ld a,lx
+ cp worm2&255
+ psh ix
+ jr nz,chkworm2 ; ret nz
+ ld ix,worm1
+ jr chkworm
+chkworm2:
+ ld ix,worm2
+
+chkworm:
+ ld h,(ix+tail+1)
+ ld l,(ix+tail)
+ ld e,(ix+head)
+ ld d,(ix+head+1)
+ cal ChkWorm
+ pop ix
+ ret z ;not hit
+ pop bc ;call
+
+stopworm:
+ ld bc,0
+previouspos =$-2
+ ld de,0
+ ld (ix+pos),c
+ ld (ix+pos+1),b
+ ld (ix+pos2),e
+ ld (ix+pos2+1),d
+ ret
+#endif
+
CheckPea: ;@hl; destr:abcde
ld c,l
ld a,(sprsize)
jr z,DrawPea
ret
-sendnewpeaoverlink:
- ld a,(gameCar)
- rra ;and _datalink
- ret nc ;no link
- ld a,(ix+left)
- or a
- jr z,receivenewpeaoverlink
- ld c,l ;send pea's pos
- cal Qsend
- ld c,h
- jp Qsend ;&&&possible jr
-receivenewpeaoverlink:
- cal Qrecv ;Crecv
- ld l,c
- cal Qrecv ;Crecv
- ld h,c
- ret
-
NewPea:
ld a,(FieldWidth)
add a,127-4
;----------- score -----------
-timematchscore: ;piece of crap checking whether you've already won in timematch
+timematchscore:
+ ;piece of crap checking whether you've already won in timematch
ld a,(nrworms)
ld b,a ;# of worms
dec a
jr z,nneexxtt ;yourself
cp (hl)
ret nz ;someone else still alive
- dec hl ;+delay
+ dec hl ;+del0ay
dec hl ;+score+1
ld a,(hl)
cp (ix+score+1)
psh bc ;destr: a
psh hl
psh de
- ld a,d
- cp h
- jr c,lineOrdered
- ex de,hl
-lineOrdered:
+ ld a,d ;a=d=x
+ cp h ;h=xx
+ jr c,lineXincs ;if x>xx
+ ex de,hl ;make x<xx
+lineXincs: ;deltax=|deltax|
ld b,d
- ld c,e
- psh hl
- psh bc
- cal FindPixel
- pop bc
- pop de
-connectedLine:
- psh hl
- ld h,c
- ld c,a
- ld a,d
- sub b
- ld b,a
- ld a,e
- jr nz,LineNotPoint
- cp h
- jr nz,LineNotPoint
- pop hl
- jr DoneLine
-LineNotPoint:
- sub h
- ld de,32
- jr nc,LinePositiveY
- neg
- ld de,-32
-LinePositiveY:
- cp b
- jr nc,SteepLine
- add a,a
- ld (line2sm+1),a
+ ld c,e ;bc=x,y
+ psh hl ;hl=xx,yy
+ cal FindPixel ; (ahl=x+y)
+ ex (sp),hl ; :hl>
+ ld c,a ;c=mask (always)
+ ld a,h ;a=xx
+ sub b ;xx-x
+ ld b,a ;b=deltax (always>0)
+ ld a,l ;a=yy
+ jr nz,lineexists ;deltax!=0
+ cp e ;yy==y
+ jr nz,lineexists ;deltay!=0
+ pop hl ; :<hl
+ jr DoneLine ;line is 1 pixel
+lineexists:
+ sub e ;a=deltay
+ ld de,32 ;go down (def)
+ jr nc,lineYincs ;cf = deltay<0
+ neg ;a=|deltay|
+ ld de,-32 ;go up
+lineYincs: ;lets assume y incs as well
+ cp b
+ jr nc,SteepLine ;deltay<deltax?
+ ld (line2sm+1),a ;a=deltay
ld h,a
xor a
sub b
- add a,a
- ld (line1sm+1),a
- ld a,h
- sub b
- pop hl
-LineLoopGentle:
- psh af
+ ld (line1sm+1),a ;a=-deltax
+ rra
+ add a,h ;a=deltay-deltax/2
+ pop hl ; :<hl
+
+linedrawxloop:
+ psh af ;init z=dy-dx
ld a,(hl)
- or c
+ or c ;|c:hl
ld (hl),a
rrc c
jr nc,$+3
- inc hl
+ inc hl ;(x++,y)
pop af
- jp m,line2sm
+ jp m,line2sm ;z<0
line1sm:
- add a,0
- add hl,de
+ add a,0 ;z-=deltax
+ add hl,de ;(x,y++)
line2sm:
- add a,0
- dnz LineLoopGentle
+ add a,0 ;z+=deltay
+ dnz linedrawxloop ;|deltax| times
+
DoneLine:
ld a,(hl)
- or c
- ld (hl),a
+ or c ;|c:hl
+ ld (hl),a ;draw end
pop de
pop hl
pop bc
ret
+
SteepLine:
- ld h,a
- neg
- add a,a
+ ld h,a ;h=deltay
+ neg ;a=-deltay
ld (line3sm+1),a
ld a,b
- add a,a
- ld (line4sm+1),a
- sub h
- ld b,h
- pop hl
-LineLoopSteep:
- psh af
+ ld (line4sm+1),a ;a=deltax
+ sub h ;a=deltax-deltay
+ ld b,h ;b=deltay
+ pop hl ; :<hl
+linedrawyloop:
+ psh af ;init z=2(dx-dy)
ld a,(hl)
- or c
+ or c ;|c:hl
ld (hl),a
- add hl,de
+ add hl,de ;(x,y++)
pop af
- jp m,line4sm
+ jp m,line4sm ;z<0
line3sm:
- add a,0
+ add a,0 ;z-=deltay
rrc c
jr nc,$+3
- inc hl
+ inc hl ;(x++,y)
line4sm:
- add a,0
- dnz LineLoopSteep
+ add a,0 ;z+=deltax
+ dnz linedrawyloop ;|deltay| times
jr DoneLine
+
+;--- foo ---
+;wild insert
+receivenewpeaoverlink:
+ cal Qrecv ;Crecv
+ ld l,c
+ cal Qrecv ;Crecv
+ ld h,c
+ ret
+sendnewpeaoverlink:
+ ld a,(gameCar)
+ rra ;and _datalink
+ ret nc ;no link
+ ld a,(ix+left)
+ or a
+ jr z,receivenewpeaoverlink
+ ld c,l ;send pea's pos
+ cal Qsend
+ ld c,h
+; jr Qsend ;that's why it's here
+
+;..and last but not least..:
;-----------------------------
;----------- link ------------
;-----------------------------
-linkok:
- ld a,D0HD1H
- out (7),a ;raise both wires = link ok
- ret
-
timeout = $8000
lossout = 20
-checklink: ;load wires in A and check for timeout
- dec de ;decrease timer
- ld a,d
- or e
- jr nz,linkfine ;ok if de>0
-;de==0 = timeout
- cal linkok
- ld a,0 ;losses so far
-linklosses =$-1
- inc a ;and this is another one
- ld (linklosses),a
- pop de ;return from link
- cp lossout ;quit if too many errors
- ret c ;otherwise just continue
-linkerr:
- jp Exit
-linkfine:
- in a,(7)
- and %11
- ret
-
;---- SEND ----
-Csend:
- ld b,32
-csendwait:
- nop
- dnz csendwait
- cal Qsend
- jr c,Csend
- ret
-
-Qsend: ;try to send 8 bits in C; CF=error --- destr:abcde
+Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde ---
nop \ nop
- in a,(7)
- and %11 ;both wires low = exit signal
- jr z,linkerr ;error otherwise
+ cal linkfine
+ jr z,linkerr ;both wires low = exit signal
ld b,8 ;bits to send
sendloop:
ld de,timeout
;---- RECV ----
-Crecv: ;--- receive 8 bits into A/C --- destr:abcdehl ---
+Crecv: ;--- receive 8 bits into A/C --- destr:abCde ---
cal Qrecv
ret nc ;return if all went ok
jr Crecv ;and try again
-Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abcde ---
- in a,(7)
- and %11
+Qrecv: ;--- receive 8 bits into A/C; CF=error --- destr:abCde ---
+ cal linkfine
jr z,linkerr ;both low = error, quit
ld b,8 ;bits to receive
recvloop:
- ld de,timeout
+; ld de,timeout
recvwait:
- cal checklink
+ cal linktest ;checklink
cp %11
jr z,recvwait ;both high = nothing sent (yet)
+ ld de,timeout
rra ;received bit in cf
ld a,D0LD1H
jr c,received ;lower white wire as well
ld (linklosses),a ;reset number of losses
ret
+;---- COMMON ----
+
+linkok:
+ ld a,D0HD1H
+ out (7),a ;raise both wires = link ok
+ ret
+
+checklink: ;load wires in A and check for timeout
+ dec de ;decrease timer
+ ld a,d
+ or e
+ jr z,linktimeout ;timeout if de==0
+linktest:
+ ld a,$BF
+ out (1),a ;select keys
+ in a,(1) ;input
+ bit 6,a ;exit key
+ jp z,Exit ;break!
+linkfine:
+ in a,(7)
+ and %11
+ ret
+linktimeout: ;de==0
+ cal linkok
+ ld a,0 ;losses so far
+linklosses =$-1
+ inc a ;and this is another one
+ ld (linklosses),a
+ pop de ;return from link
+ cp lossout ;quit if too many errors
+ ret c ;otherwise just continue
+linkerr:
+ jp Exit
+
+#ifdef intlevels
;-----------------------------
;---------- levels -----------
.db 27,8,27,116
.db 0
+#endif
+
;-----------------------------
;---------- data -------------
;-----------------------------
-wtPicture:
+wtPicture: ;title
.db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000
.db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000
.db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000
.db %00011111,%11101111,%11110000,%00111111,%10000111,%00000001,%10000000,%00000011,%11111111,%11110000,%00111110,%00011110,%00010111,%01011101,%10010101,%01100101
.db %00001111,%10000011,%11100000,%00011111,%00000011,%00000001,%10000000,%00000000,%11111111,%11100000,%00000000,%00000000,%11100101,%01010101,%01000110,%01010011
-wtWormy:
+wtWormy: ;g/o
.db %00000110,%00111000,%00000000,%00111100,%00001111,%10001110,%00111100,%01111000,%00001100,%11011000,%11100011,%10000000,%00000000,%11111100,%00111000,%00000000
.db %00011001,%01000110,%11100000,%11000010,%00011100,%11011111,%01111110,%11111000,%00011110,%11011101,%11110111,%11000000,%00111111,%00000011,%01000110,%11100000
.db %00100000,%10000011,%00010001,%00110010,%00011000,%00010011,%01101010,%11000000,%00111011,%01001101,%10000110,%01000000,%11000000,%00000000,%10000001,%00010000
.db "Link",0 ;...
.db "Worms",0
.db "worm #",0
- .db 0
-posMenu: .dw $2418,$231E,$2824,$1F2A,$1730,$1936
+posMenu: .db 5
+ .dw $2418,$231E,$2824,$1F2A,$1730
txtMenuR: .db "controls",0
txtoMenu: .db "Back",0 ;1st menu item
.db "Lives",0 ;2nd
.db "Speed",0
.db "Rotation",0
.db "Growth",0
-posoMenu: .dw $2618,$251E,$2524,$222A,$1A30,$1C36
+posoMenu: .db 6
+ .dw $2618,$251E,$2524,$222A,$1A30,$1C36
+txtpMenu: .db "Resume",0 ;1st menu item
+ .db "Turn Off",0 ;2nd
+ .db "Contrast",$CF,5,0 ;...
+ .db "Exit",0
+pospMenu: .db 4
+ .dw $3418,$331E,$2F24,$3A2A
txtGame: .db "Singleplayer",0
txtGame1: .db "Peaworm",0
txtGame2: .db "Tron",0
txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0
#endif
+#ifdef intlevels
datalevels: .dw LevelDef, LevelDefM
.dw LevelDefT,LevelDefM
.dw LevelDefM,LevelDefM
.dw LevelDefR,LevelDefC
-nrlevels: .db 1,3,1,3,3,3,3,1 ;=defaults
+nrlevels: .db 0,3,1,3,3,3,3,1 ;=defaults
+#else
+datalevels: .dw 0,0,0,0,0,0,0,0
+nrlevels: .dw 0,0,0,0
+#endif
_datalink = %0000001 ;linkplay
_datafoodl = %0000010 ;left=0 limit
worm4name: .db "JIM ",0
defhiscrpos:
+#ifdef intlevels
.db 0,0,"SHI"
.db 0,0,"SHI"
.db 0,0,"SHI"
.db 0,0,"SHI"
.db 0,0,"SHI"
+#endif
Gametype: .db 0 ;last gamemode
tail = 15 ;also@next level
storepos = 17
reserv = 18 ;loop (race:lap|ctf:pea)
-input = 19
+input = 19 ;---currently unused afaik---
left = 20
right = 21
name = 22
respawndelay = 30
maxnamelength = 8+1
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db " wormy@shiar.org",0
-
defspritesz = 4
defspriteimg: .db %01100000
.db %11110000
.db %11110000
.db %01100000
+#ifdef intlevels
deflevels:
.db "Internal Levels",0
- .db "by SHIAR -- still t"
- .db "o be added...." ;,0
+ .db "by Shiar" ;,0
.db 0,deflevels/256,deflevels&255
+#endif
templevels:
;-----------------------------