- #################
- Title : ### W O R M Y ###
- #################
- Version : 86%
- Release Date : hopefully before may 2000
- File(s) : wormy.86p (4kB)
- wormlvl.86s (1kB)
- wormy.txt
- Author : Shiar
- Email Address : shiar@mailroom.com
- ICQ UIN : #43840958
- Web Page : www.games3.net/shiar
- Description : singleplayer/multiplayer Nibbles-like game
- Where to get this game : games3.net/shiar (home of Wormy)
- Other games by author : Nemesis (beta)
- Additional Credits to : Matthew Shepcar (wrote original Peaworm)
- Jonah Cohen (wrote some parts of Worm)
-
-*** MAIN MENU
-
-*** GAME
-Avoid your worm from crashing by it turning left/right. The controls are:
-1) left/right 2) F1/F2 3) sto/, 4) enter/+
-EXIT : exits to the stats-screen.
-MORE : turns your calc off (pauses).
-
-*** STATS-SCREEN
-At the end of each game, the stats-screen will be displayed. It shows
-the score and deaths for each worm. Hit enter to return to the main menu.
-
-*** SINGLEPLAYER
-Move your worm (left/right) over the "food". When you ate enough food
-you advance to the next, more difficult, level.
-On the top of the screen you can see in which level you are, how many
-peas you still have to eat, your score and your lives left.
-
-*** PEAWORM
-Get as many peas possible in a single level.
-
-*** DEATHMATCH
-A multiplayer game where you have to kill the other worm(s) before they
-kill you. When you have no lives left, the game ends. The number of lives
-left for each player are displayed on the top of the screen. You can play
-with 2-4 humans.
-
-*** FOODMATCH
-Like deathmatch, with the difference that your objective is to score 100
-points. You'll get 10 points for taking a pea. If you die however, you
-lose 10.
-
-*** HUNTING
-In this game, the hunter (player 1) has to "catch" the prey (2). The hunter
-must hit the prey with his head, killing the prey and scoring 10 points.
-However, the prey gains 5 points for every 250 turns he's alive. The first
-one scoring 100 points wins.
-
-*** RACE
-In this gametype, all worms have to move around like race-cars. The first
-one to complete 3 laps wins.
-
-*** CTF
-Each player has to capture the enemy flag, and return it to its own flag.
-
-*** DOMINATION
-There are several control points which you have to control. Every ten turns
-each player is given one point for each control point he/she controls.
-The first one scoring 100 points wins.
-
-*** LEVELS &&&
-The file WORMLVL.Z80 can be altered to create your own levels. Compile this
-file by running WORMLVL.BAT. Levels may be distributed freely, but I would
-appreciate it if you send me a copy of your levels.
-
-*** CREDITS
-This game was made by SHIAR. Please contact me at shiar@mailroom.com, or
-ICQ UIN #43840958.
-Also visit the home of Wormy at www.games3.net/shiar (come.to/shiar) for the
-latest news about Wormy and other games by me.
-
-You may not release an altered version of this program, and all files must
-be included with any distribution.
-
-*** TNX2
-Matthew Shepcar - for writing the original Peaworm
-Jonah Cohen - wrote some parts of Worm
-
-.
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+
+Version: 0.96.C24 (released end 2001)
+ Author: SHIAR (wormy@shiar.org - www.shiar.org)
+ File(s): wormy.86p (main program, 6kB)
+ wormy001.86s (levels, 1kB)
+ wormy.txt (readme); wormedit.exe (level editor)
+ Description: Free-movement Nibbles game, 1-4 players.
+ Where to get this game: shiar.org, the official home of Wormy
+ Additional Credits to: Matthew Shepcar and Jonah Cohen
+
+ -= [THE BEGINNING] =-
+
+ First you'll want to upload wormy.86p to your calculator (or emu),
+ together with a levelfile like wormy001.86s. Then you simply run
+ Wormy by typing Asm(wormy or using a shell (except for AShell.)
+ When multiple levelfiles are present, you have to choose one
+ first. You'll get in the main menu. Here you can alter
+ game settings with the arrow keys (game mode, level,
+ linkplay, and players (+names and controls).
+ Select (enter/2nd) the level to customize
+ multiplayer games (lives, score-
+ limit, game speed, rotation
+ speed and auto-growth).
+ When you're ready, press
+ enter/2nd to start the game.
+
+-= [DON'T DIE] =-
+
+ Playing wormy is quite simple actually. Just avoid
+ your worm from crashing (into walls or yourself)
+ by turning it left/right. Default controls are:
+ [1] left/right [2] F1/F2 [3] sto/, [4] enter/+
+ but they can be altered to anything except EXIT
+ (which always exits to the stats-screen) and MORE
+ (which pauses and allows you to change contrast.)
+
+ -= [WELL DONE] =-
+
+ At the end of each game, the stats-screen will
+ be displayed. It shows the score and deaths for
+ each worm, and hiscore for singleplayer games.
+ The winner(s) of multiplayer games will
+ be denoted with an *. Hit enter
+ to return to the main menu.
+
+ -= [GAME MODES] =-
+
+ SINGLEPLAYER
+ Get all the food
+ to proceed to the next
+ PEAWORM level. You can start in
+ Like Scabby's any level you have been before.
+ TRON original Peaworm;
+ DEATH- Your just get as many
+ FOODMATCH MATCH tail peas as you can
+ Deathmatch Multiplay- doesn't in a single level.
+ with food. er game in go away.
+ The one who which u try Try to sur-
+ reaches the to kill the vive as long
+ score-limit other worm(s) as possible.
+ first, wins. before they kill
+ you. There's no food,
+ TIMEMATCH but by defauly worms slowly
+ Try to stay get larger over time.
+ alive longer RACE
+ than the other All worms
+ players. If the have to move
+ growth is set to 1 aound like race-cars.
+ you will get a nice For each completed lap
+ multiplayer Tron-game. you'll get 20 points.
+ CTF
+ BTW Get the
+ Unless enemy flag
+ specified and return it
+ otherwise, to your own flag.
+ you'll loose You won't loose points
+ 10 points for for dieing, and players 1+3
+ dieing, but earn and 2+4 are teamed together.
+ 10 for eating a pea.
+
+ -=[LEVELS]=-
+
+ Wormy comes together with WORMEDIT,
+ the Wormy level editor for DOS I wrote.
+ Start wormedit.exe and make some kick-ass
+ levels! (Please do.) Also send me your levels
+ so I can put them on my page. More info at shiar.org.
+
+ -=[OF COURSE]=-
+
+ Argh, a disclaimer :( Just note Wormy was a non-profit project
+ which took a lot of my (spare) time, so please don't go demand
+ stuff (fixes, features..) or sue me (f)or anything. By default
+ I am not responsible for any damage Wormy causes. Furthermore,
+ you may not: release an altered version of Wormy (the source
+ has been included for learning practises ONLY), distribute
+ it w/o this readme file included (plz leave the zipfile
+ intact), nor may you charge money for it. Thanks.
+
+ -=[HISTORY]=-
+
+ This is a short historical overview of Worm(y):
+ (facts may not match reality)
+ * End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form
+ * Scabby didnt release another version with levels and vertical scrolling
+ * End 1999: I (Shiar) got his permission to entirely screw up his Worm >:)
+ * Jonah Cohen helped me for a while, but soon he either died or got bored
+ * June 2000: Worm just didn't want to work correctly (linkplay problems
+ mostly), so I decided to take a break to continue later..
+ * Feb 2001: After a huge break I figured it's time to complete WormY
+* End 2001: Completed at last, and everyone lived happily ever after
+
+-=[CREDITS]=-
+
+ EMAiL wormy@shiar.org Please send me comments, fanmail and your levels!
+ WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc
+ iRC shiar @ #ti [efnet] Idling here.
+
+ Matthew Shepcar - for writing the original Peaworm and Wonderworm
+ Jonah Cohen - wrote some parts of Worm (like scrolling)
+ Free Bird - (forced) calc2calc linkplay testing
+ Willyslice - some excellent betatesting
+ John Nesler - more betatesting
+ Many More - betatesters
+ too much.. - to list
+ Aaron Curtis - doesn't fit in layout yet :(
+______________________________________________________________________________
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