use strict;
use warnings;
-use Parse::Binary::Nested;
+use Parse::Binary::Nested qw(unpackf);
our %MAGICID = (
"WormEdit053\000LVL" => 53,
my @FORMAT = (
magic => 'a15',
version => 'C',
- name => 'Ca32',
- description => 'Ca64x256',
+ name => 'C/a32',
+ description => 'C/a64x256',
levelcount => [1,
single => 'C',
multi => 'C',
],
finish => [1,
type => 's',
- message => 'Ca255',
- code => 'Ca255',
+ message => 'C/a255',
+ code => 'C/a255',
reserved=> 'x256',
],
hiname => 'a3',
levels => ['*', # levelcount->total actually
- id => 'Ca22',
- name => 'Ca22',
+ id => 'C/a22',
+ name => 'C/a22',
size => 'C',
peas => 'C',
delay => 'C',
$fileversion += 100 if $fileversion < 90; # 93..95 came before 50..53
given ($fileversion) {
when (153) { } # current @FORMAT
- $FORMAT[7] = 'Ca64'; # no reserved space after description
+ $FORMAT[7] = 'C/a64'; # no reserved space after description
splice @{ $FORMAT[15] }, -2; # finish reserve
$FORMAT[-1]->[-1]->[0] = '32C'; # less objects
ref $_ and pop @$_ for @{ $FORMAT[11] }; # 9 moderefs
# convert to an easily accessible hash
push @FORMAT, -trail => 'a*';
- my $data = Parse::Binary::Nested->new(\@FORMAT)->unpackf($input);
+ my $data = unpackf(\@FORMAT, $input);
warn "Trailing data left unparsed\n" if length delete $data->{-trail};
$data->{format} = 'WormEdit';
return $data;
use List::Util qw(sum min max);
use Data::Dumper;
-use Parse::Binary::Nested;
+use Parse::Binary::Nested qw(unpackf);
sub read {
my ($self, $input) = @_;
}
}
- my $data = Parse::Binary::Nested->new(\@FORMAT)->unpackf($input);
+ my $data = unpackf(\@FORMAT, $input);
my $offset = 0;
$offsetbase += 1 + @{ $data->{sprite} } if $data->{sprite};
$data->{moderef}->{offset}->{single} == $offsetbase
unshift @varform, name => 'Z*' unless $variant eq 'single' or $version <= 91;
$varform[-1]->[0] = 1 if $variant eq 'race' and $version > 91;
$varform[-1]->[0] = 2 if $variant eq 'ctf';
+ push @varform, size => '=.';
my $parselevel = Parse::Binary::Nested->new(\@varform);
while ($offset < length $data->{leveldata}) {
+ 2 * ($level->{flags} ? ref $level->{flags} eq 'ARRAY' ? scalar @{$level->{flags}} : 1 : 0)
+ ($level->{sprite} ? scalar @{$level->{sprite}} : 0)
+ ($level->{balls} ? 3 * scalar @{$level->{balls}} : 0);
- $level->{size} = $size;
+ $level->{sizecalc} = $size;
$level->{offset} = $offset + $offsetbase;
# add objects until terminator
if ($version <= 91) {
ref $_ eq 'ARRAY' and push @{ $level->{objects} }, @$_
for map { delete $level->{"objects$_"} } 2, 3;
- $size += 1 + 4 * scalar @{ $level->{objects} };
}
else {
while (my $object = ord substr($data->{leveldata}, $offset+$size, 1)) {
# add parsed level and advance
push @{ $data->{levels} }, $level;
- $offset += ++$size;
+ $offset += $level->{size};
last if ++$data->{levelcount}->{$variant} >= $amount;
}