-; Title : Wormy
-; Version : 96% (0.96.C14)
-; Release Date : UUHHhhh... soon?!?
-; Filename : wormy.86p (5kb)
-; Author(s) : Shiar
-; Email Address : wormy@shiar.org
-; Web Page : www.shiar.org
-; Description : ruling Nibbles-like game 1-4 players
-; Where to get this game : www.shiar.org (home of Wormy)
-; Other games by author(s) : Nemesis beta
-; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98)
-; Jonah Cohen (helped writing worm)
-
-;-----------------------------
-;----------- TO-DO -----------
-;-----------------------------
-
-; 96% = DONE
-
-; [* internal levels ]
-; [ * check levels/gametype ]
-; [ * enough hiscore saves! ]
-; [* complete readme ]
-; 1% * misc (pollish, bugs, &&&)
-; 1% * long length save (level#6)
-; * mem at worm #4
-; * LINK
-; 1% * transmit game/level data
-; Xfirst packet loss?? or vti onlyXXXXX
-; X1/3 worms over linkXXXX
-; Xsend new peas' positionsXXXXX
-
-;100% = bugs fixed + levels done
-
-; MAYBE: sound
-; NO: coop
-
-;-----------------------------
-;-----------------------------
-;------- W O R M Y ---------
-;-----------------------------
-;-----------------------------
-
-#define buffer ;use display buffer (otherwise write directly to screen)
-#define readymask ;"greys" out the field before starting a level
-#define coolzgfx ;nice graphics for game over screen
-
-;#define readytext ;displays "prepare" before level starts
-;#define invincible ;worms cannot die =)
-;#define optdie ;in race games worms don't die when they run into each other
-
-#define cal call
-#define psh push
-#define dnz djnz
+;___����________________________________________________________����____________
+; ���� �����
+; ��� ���� ����
+;��� ����� �������� ����� ���� ���� ��� �����
+;��� ������� ����������� ������� ������������� �� ��� ���
+;�� ��� ��� ����� ���� ���� ��� ��� ���� ��� ��� ���� ���
+;�� �� �� �� � ��� ���� ��� ������ ��� ��� ��� ��
+;�� �� �� �� �� ��� ��� ��� ���� ��� ��� ��� ���� ��
+;�� ��� ��� �� �� �� ��� ������� ��� �� ������� ��
+;�� ��� ��� ��� �� �� �� �� ��� ��� ��� ����� ���
+;��� ��� ��� ��� �� �� ��� �� ���� ���� ��� ���
+;��� ����� ��� ��� ��� ��� �� �������� ��� ���
+; ��� ��� ��� ��� ��� ��� ��� ������ ��� ���
+; ���� ������� ���� ��� ��� ���� ��� ����� ����
+; �������� �������� ��������� ��� ��� ���������������
+; ����� ����� ������� �� ��� �����������
+;_______________________________________________________________________________
+;
+; Version : 98% (0.98.118)
+; Release Date : 2002 January 18
+; Author(s) : Shiar
+; Email Address : wormy@shiar.org
+; Web Page : www.shiar.org
+; Description : perfect Nibbles game with free movement, nine
+; game modes, for 1-4 players
+; Where to get this game : www.shiar.org
+; Other games by author(s) : Nemesis beta
+; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98
+; Jonah Cohen : helped writing worm
+; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca
+; wormy.86p (6512) : efef32a8c541b4585087f55deb31f51d
+;_______________________________________________________________________________
+
+;--- notes ---------------------------------------------------------------------
+
+; * Game README is wormy.txt
+; * Use for LEARNING practises ONLY!
+; * Don't _ever_ release altered code w/o permission!
+; * Give me credits when you use stuff inhere
+; * I'm not responsible for any damage this might cause, yada yada...
+; * Although I've commented & labeled quite some stuff, due to
+; crazy optimizations and weird coding, it may be harder to
+; understand than the average blob of code. This is probably _not_
+; the best source to learn z80 from. w00t the Shyer Way (tm).
+; * Email me. If you've got suggestions, tell me.
+; * Don't scroll down if you get scared easily.
+
+;--- index ---------------------------------------------------------------------
+
+;-* TO_DO
+; | future features
+;--* #INCLUDE
+;---* STORAGE
+; | permanent
+; | temporary
+; | layout
+;----* PROG_START
+; | search levels
+;-----* LEV_SELECT
+;------* MORE_INIT
+; | trig tables
+;-------* MAIN_MENU
+; | draw menu
+; | options menu
+; | main menu
+; | display current settings
+; | handle menukeys
+; | change name
+;--------* MISC_PROCS
+;---------* START_GAME
+; | link
+; | client
+; | set/send worms
+; | host
+; | load game
+; | draw level
+; | prepare
+;----------* GAME_LOOP
+;-----------* KEYS
+; | pause menu
+;------------* GAME_OVER
+; | who won?
+; | display worms
+; | quit
+;-------------* WORM_STUFF
+;--------------* WORM_ALIVE
+; | move worm
+; | draw worm
+;---------------* BOUNCYBALL
+;----------------* WORMY_HIT
+; | multifood
+; | ctf
+; | main
+; | foodmatch|SP
+; | take pea
+; | misc
+;-----------------* PROCS
+;------------------* SCORE
+;-------------------* DISPLAY
+;--------------------* DRAW
+; | pixel
+; | findpixel
+; | objects
+; | circle
+; | box
+; | fatline
+; | line
+;---------------------* LINK!
+; | multiple bytes
+; | foo
+; | send
+; | recv
+; | common
+;----------------------* INT_LEVELS
+;-----------------------* DATA
+; | graphics
+; | menus
+; | text
+; | foo
+; | game settings
+;------------------------* THAT'S_ALL
+
+;_______________________________________________________________________________
+; _______ _____ ______ _____
+; | | | | \ | |
+; | |_____| ____ |_____/ |_____|
+;_______________________________________________________________________________
+
+; 97% = PREVIOUS
+; X [15] lives >9 dispay
+; X [15] sp modes not configurable
+; X [16] LVL: episode #2: 10 sp levels
+; X [17] lives stats for every liveslimited game (also !dm)
+; X [18] LINK: fix transmit game/level data
+; X [19] datalevels+nrlevels not in program if !intlevels
+; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?)
+; X [19] alter level editor to use new address and set level id #97
+; X [19A] team score!
+; X [19A] autogrowth doesn't always work -> init (turn)
+; X [111] ED: disabled objects counted causing CRASH when writing hiscore!
+; X [111] LINK: init+multiple pea transmit seems to work..
+; X [111] LINK: host/client swapped (host now sends level config)
+; X [111] LINK: optimize transmit (most initcode same for client+host)
+; X [113] menu limit in multifm not x10
+; X [113] wormhit procedure seperate (called now)
+; X [114] LINK: peas sent again :P
+; X [114] internal level check and sprite storage removed
+; X [115] layout data stuff at bottom
+; X [115] ED: init place bar fixed
+; X [115] ED: keys also usable together with mouse
+; X [115] ED: improved version handling
+; X [115] LINK: receive message not needed anymore afaik
+; X [115A] $D8 used for spacing at g/o screen. i rule B)
+; X [115A] exit at g/o goes back to menu
+; X [115A] more in menu lets you reselect the levelfile
+; X [115A] LINK: fixed waiting mode (minor display problem)
+; X [116] incs at skiplevels effectively replaced by add (-4 bytes)
+; X [116] another 2 bytes shaved off
+; X [116] LINK: received gamemode now displayed correctly at g/o
+; X [116] gamecar right after gametype saves about 20 bytes
+; X [116] LINK: minimize sent data
+; X [116] remove +input in worm storage
+; X [116] head position init uses same data as tail (-4 bytes)
+; X [116] fix bug at no levels (115A intro)
+; X [117] saved 6 bytes by hardcoding some empty bytes in title graphics
+; X [117] two pieces of duplicate code removed
+; X [117] combined temporary storage for _D_HL_DECI and temp hiscore
+; X [117] more repetitious code shortened
+; X [117] wrong stack handling in checkpea, and unnecessary bloat
+; X [117] stopworm after eating pea (pea|wall overwrite fixed!)
+; X [117] old code removed from hitworm
+; X [117] replace jps by jrs (moved code around a bit)
+; X [117] scorebar doesn't diplay 1st wormname char anymore
+; X [117] scorebar can display both lives and score when appropriate
+; X [118] look at init-z in line routine again -> fixed steepline init-z
+; X [118] snake86 findpixel (saves 1 byte)
+; X [118] removed flash at new level start
+; X [118] begin growth set in normal worm init loop
+; X [118] bad code and potentially bad code reviewed and optimized
+; X [118] final sourcecode layout ((sub)captions, index, indents, etc)
+; 98% = CURRENT
+; X [119] ED: new 53 file format with support for 128 objects instead of 32
+; X [119] LVL: episode #4: 10 hard sp levels (ordered XO-XO-XO-X)
+; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh*
+; * LVL: episode #1: add 2-3 circle- and line levels.
+; * LVL: episode #3: 6x5 multiplayer levels
+; * LVL: episode #5: 10 easy sp levels (do i _have_ to?)
+; * LVL: Eric? (ep#5?)
+; * LVL: Wormage
+; * LVL: Free Bird
+; * LVL: Jonah?
+; 1% * fix any bugs that come up
+
+;--- future features -----------------------------------------------------------
+
+;just a maybe-list; NO guarantees!
+;
+; * correct team winners
+; * level compression
+; * arrow to offscreen peas
+; * sound
+; * startpos
+; * pause in linkplay
+; * coop (DON'T COUNT ON IT)
+
+;_______________________________________________________________________________
+; _/_/_____ __ _ _______ _ _ ______ _______
+; _/_/ | | \ | | | | | | \ |______
+; / / __|__ | \_| |_____ |_____ |_____| |_____/ |______
+;_______________________________________________________________________________
#include "asm86.h"
#include "ti86asm.inc"
+ #define cal call
+ #define psh push
+ #define dnz djnz
+
_SHRACC = $4383 ;4x srl a
_SHLACC = $438B ;4x sll a
_divHLby10 = $4044 ;hl=hl/10
_writeb_inc_ahl = $5567 ;ld (ahl++),c
_jforce = $409C ;TI-OS stack restored
_EXLP = $4493 ;swap (hl),(de) b times
-_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl
-
-;-----------------------------
-;------- data storage -------
-;-----------------------------
-
-;--- permanent
-
-ScrBuffer = $8820 ;-A7FF (20*FF=1FE0)
+_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl
+
+ #define buffer ;use display buffer (otherwise write directly to screen)
+ #define readymask ;"greys" out the field before starting a level
+ #define coolzgfx ;nice graphics for game over screen
+ #define spprotect ;options not changable for singleplayer modes
+;#define intlevels ;-internal levels
+;#define readytext ;-displays "prepare" before level starts
+;#define invincible ;-worms cannot die =)
+
+;_______________________________________________________________________________
+; _______ _______ _____ ______ _______ ______ _______
+; |______ | | | |_____/ |_____| | ____ |______
+; ______| | |_____| | \_ | | |_____| |______
+;_______________________________________________________________________________
+
+;--- permanent -----------------------------------------------------------------
+
+ScrBuffer = $8420 ;-A3FF (20*FF=1FE0)
+worm4p = $A400 ;-A5FF (200) %101001O0
+;free = $A600 ;-A7FF (200)
worm2p = $A800 ;-ABFF (400) %10101O00
-worm1 = $AC00 ;-AC1D (31d)
-worm2 = $AC1F ;-AC3B (1F)
-worm3 = $AC3E ;-AC59 (1F)
-worm4 = $AC5D ;-AC77 (1F)
-balls = $AC7C ;-ACFF (3x43d)
-SinCosTable = $AD00 ;-AE00 (4*40)
- ;free $AE01 ;-AFFF (1FF)
+SinCosTable = $AC00 ;-AD00 (4*40)
+worm1 = $AD01 ;-AD1E (1E)
+worm2 = $AD1F ;-AD3C (1E)
+worm3 = $AD3D ;-AD5A (1E)
+worm4 = $AD5B ;-AD78 (1E)
+balls = $AD79 ;-AE00 (<=3x2D) (bb<=45)
+turn10 = $AE01 ;-AE01 (1) (counter)
+peaspos = $AE02 ;-AF05 (4-260) (peas)
+;free = $AF06 ;-AFFF (F9)
worm1p = $B000 ;-B7FF (800) %1011O000
worm3p = $B800 ;-BBFF (400) %10111O00
- ;free $BF91 ;-BFFF (6F)
- ;program $D748 ;-EFFF (186D+4A)
-worm4p = $F000 ;-F3FF (400) %11110O00
-leveldata = $F400 ;-FA70 (<=671)
-
-turn10 = $AE01 ; (1) (counter)
-peaspos = $AE02 ;-AE05 (4) (peas)
+;buffer = $BC00 ;-BF90 (390)
+;free = $BF91 ;-BFFF (6F)
+;program = $D748 ;-EFFF (186D+4A) ;6327
+leveldata = $F080 ;-F9FF (<=97F)
+#ifndef intlevels
+datalevels = $FA00 ;-FA11 (12) (>=$C000)
+nrlevels = $FA12 ;-FA1B (A) (<$FA70)
+defspr = $F078 ;-F07F (8)
+#endif
-;MEM|8---9---A---B---C---D---E---F---|
-; |..[------]||[]|......[-----]|[].|
-; | SCREEN 2* 13 PRGM 4LV |
+;MEM|8---9---A---B---C---D---E---F---| ;there's something wrong
+; |..[------]||[]|......[-----]|[].| ;if you still understand < OUTDATED <
+; | SCREEN 2* 13 PRGM 4LV | ;after looking at this
-;--- temporary
+;--- temporary -----------------------------------------------------------------
namelength = $BC00 ;(1) @menu
datalink = $BC00 ;(8) @init
#else
DispBuffer = $FC70
#endif
-
-;-----------------------------
-;------- program start -------
-;-----------------------------
-
-.org _asm_exec_ram
-
-wormVhost = 095
-wormVclient = 195
-
-start:
- nop
+linklevel = $AECC ;(<=134) @game+init
+lefttotalb = $BF91 ;(1) @game
+drawctfpea1 = peaspos+4
+drawctfpea2 = peaspos+6
+
+;--- layout --------------------------------------------------------------------
+
+;(wormN) set:
+heading = 0 ;level*
+pos = 2 ;level*
+pos2 = 4 ;level
+grow = 6 ;level
+died = 8 ;game:
+score = 9
+delay = 11
+lives = 12
+head = 13
+ ; �15B (wormNset)
+tail = 15 ; |also@next level
+storepos = 17 ; |
+reserv = 18 ; |loop (race:lap|ctf:pea)
+left = 19 ; |
+right = 20 ; |
+name = 21 ; |_
+
+wormsize = 30 ;^mark^
+
+;_______________________________________________________________________________
+; _____ ______ _____ ______ _______ _______ _______ ______ _______
+; |_____] |_____/ | | | ____ |______ | |_____| |_____/ |
+; | | \_ |_____| |_____| _____ ______| | | | | \_ |
+;_______________________________________________________________________________
+
+ .org %1101011101001000
+
+start: ;turn back NOW!
+ nop ;and so it begins...
jp Start
- .db 1
- nop
- .dw WormTxt
- .dw WormIcon
-
-WormTxt:
- .db "WORMY by SHIAR -- 96% C14",0
+ ld bc,$5242
+ rst 10h
+ .dw WormIcon
+ ld d,a
+ ld c,a
+ ld d,d
+ ld c,l
+ ld e,c
+ jr nz,$+100
+ ld a,c
+ jr nz,$+$55
+ ld c,b
+ .dw 16713
+ .db %1010010
+ jr nz,$+47
+ dec l
+ .db " 98% .118",0
WormIcon:
- .db 8,2
- .db %00000000,%00111100
- .db %00000000,%01010010
- .db %00000000,%01100001
- .db %01100011,%10011001
- .db %10010100,%01101001
- .db %10011001,%00011001
- .db %01000010,%11000001
- .db %00111100,%00111110
+ .db 8,2
+ .db %00000000,%00111100
+ .db %00000000,%01010010
+ .db %00000000,%01100001
+ .db %01100011,%10011001
+ .db %10010100,%01101001
+ .db %10011001,%00011001
+ .db %01000010,%11000001
+ .db %00111100,%00111110
levelhead = 'w'
-levelhead2 = 95 ;wormy levels header = "95"
+levelhead2 = 97 ;wormy levels header = "97"
int_handler:
ex af,af'
ldir
inc a ;ld a,$D4
ld i,a
- im 2
+ im 2 ;...it *does* work ;)
+
+;--- search levels -------------------------------------------------------------
+restart:
cal _RAM_PAGE_7
ld hl,$BFFF ;VAT start
ld ix,templevels
jr z,stringfound
searchnext:
pop hl
- dec hl ;5x
- dec hl
- dec hl
- dec hl
- dec hl
+ ld de,-5
+ add hl,de
ld b,(hl) ;name size
inc b
skipname:
inc ix
_searchnext:
cal _RAM_PAGE_7
- jr searchnext
+ jr searchnext
loadgametype:
psh de
inc bc
pop af
pop de ;counter
- dec d ;8x
+ dec d ;9x
jr nz,loadgametype
ret
+;_______________________________________________________________________________
+; _______ _ _ _______ _______ _______ _______ _______
+; | |______ \ / |______ |______ | |______ | |
+; |_____ |______ \/ _____ ______| |______ |_____ |______ |_____ |
+;_______________________________________________________________________________
+
searchcomplete:
ld a,255
ld (ix),a ;end mark
+#ifdef intlevels
ld ix,templevels-6
-levelselectmenu:
+#else
+ ld ix,templevels-3
+#endif
+ cp (ix+3) ;1st=255
+ jp z,ExitNoStats ;->no lvls
+ cp (ix+6) ;2nd=255
+ jr z,loadlevel1 ;->1 lvl
+levelselectmenu: ;load next page
psh ix ;offset
ld a,-2
ld (availevels),a
ld hl,$FC00+(2*16)
ld b,16*9
cal menuinvloop
- ld hl,$FC00+(56*16)
+ ld hl,$FC00+$380 ;(*,56)
cal hr
ld hl,$0601 ;x=1
ld (_penCol),hl
dispnextlevel:
- ld a,(ix+3)
+ ld de,3
+ add ix,de
+ ld a,(ix)
ld b,a
inc a ;cp 255
jr z,__levselect
ld (hl),a ;y+6
cp 49 ;bottom of screen
jr nc,_levselect
- ld de,3
- add ix,de
ld hl,availevels
inc (hl)
ld a,b ;(ix+0)
cal _vputs
jr dispnextlevel
+loadlevel1:
+ psh ix
+ pop hl
+ ld b,-2
+ jr loadlevel
+
readylevelfile: ;selected level at ahl
-; ld hl,templevels-3
+; ld hl,templevels-3/0
ld a,b
add a,3 ;sellev+3 (#0==-3)
ld e,a
cal _vputs
jr levselectmenu+1
__levselect:
+#ifdef intlevels
ld ix,templevels-6 ;reset 2 1st page
+#else
+ ld ix,templevels-3
+#endif
_levselect:
ld b,-2 ;level selected
jr levselect
loadlevel:
cal readylevelfile
+#ifdef intlevels
or a ;levelfile on page 0 (=internal)
jr z,levelloaded
+#endif
cal skiptitle ;skip description
cal _Get_Word_ahl
ld (leveldataSize),de
- ld d,8 ;counter
+ ld d,9 ;counter
ld bc,datalevels
cal loadgametype
ld (hilvlposa),a ;singleplayer levels
ld (hilvlposhl),hl
- ld d,4
+ ld d,5
cal loadgametype
cal _SET_ABS_SRC_ADDR ;levelsstart
add hl,de ;next
dnz setdeflevels
-;-----------------------------
-;----- build trig tables -----
-;-----------------------------
+;_______________________________________________________________________________
+; _______ _____ ______ _______ _____ __ _ _____ _______
+; | | | | | |_____/ |______ | | \ | | |
+; | | | |_____| | \_ |______ _____ __|__ | \_| __|__ |
+;_______________________________________________________________________________
- ld hl,TrigPrecalc
- ld de,SinCosTable
- psh de
- ld bc,65
- ldir
+;--- trig tables ---------------------------------------------------------------
+
+ ld hl,trigtable ;I believe this
+ ld de,SinCosTable ;is one of the few
+ psh de ;pieces of original
+ ld bc,65 ;Peaworm code still
+ ldir ;left intact..
dec hl
ld b,63
MirrorSineWave:
inc de
dnz NegativeSineWave
-;-----------------------------
-;---------- menu -------------
-;-----------------------------
+;_______________________________________________________________________________
+; _______ _______ _____ __ _ _______ _______ __ _ _ _
+; | | | |_____| | | \ | | | | |______ | \ | | |
+; | | | | | __|__ | \_| _____ | | | |______ | \_| |_____|
+;_______________________________________________________________________________
+
+;--- draw menu -----------------------------------------------------------------
-DisplayMenu: ;---draw menu---
+DisplayMenu:
cal linkok
cal _clrWindow
ld de,$FC40 ;(0,4)
ld hl,wtPicture
- ld bc,16*16
+ ld a,3
+optimize__w00t: ;may look like crap, but actually saves 3 bytes!
+ ldi
+ ld bc,6
+ ex de,hl
+ add hl,bc
+ ex de,hl ;add de,6
+ ld c,16-7 ;=bc
+ ldir
+ dec a
+ jr nz,optimize__w00t
+ ld c,13*16 ;=bc
ldir
ld hl,$FC00+$010 ;(*,01)
cal hr
ld hl,$FC00+$3E0 ;(*,62)
cal hr
dispmainmenu:
- ld hl,Gametype
- ld a,(hl)
+ ld a,(gametype)
dec a ;will be inced @changegame
- and 7
- ld (hl),a
+ cal changedgame
ld hl,changegame ;dispmenusets ;mainMenu
psh hl ;jump here after ret
ld hl,txtMenu
ld ix,posMenu
-;Mode|Level|Limit|Worms|worm #|controls
+;Mode|Level|Link|Worms|worm #|controls
; jr dispmenucommon ;cal
dispmenucommon_:
ld de,$FD80 ;begin pos
xor a
clroldmenuloop:
+ ld c,4
ld (de),a
inc de
- ld (de),a
- inc de
- ld (de),a
- inc de
- ld (de),a
- inc de
+ dec c
+ jr nz,clroldmenuloop+2
dnz clroldmenuloop
ld b,(ix)
; ld b,0 ;b=menu#
ret
-;hr: ;draw horizontal line at hl
-; ld b,16
-; jp menuinvloop
-
-hr:
+hr: ;draw horizontal line at hl
ld b,16
+; jp menuinvloop ;shorter but not good for pausescreen
hrloop:
ld (hl),-1
inc hl
dnz hrloop
ret
-;--- menu loop ---
+;--- options menu --------------------------------------------------------------
dispoptionmenu:
ld hl,txtoMenu
cal dispmenucommon_
dispomenusets:
+#ifdef spprotect
+ ld a,(gamecar)
+ rra ;and _datasingl
+ jp nc,LetsGetThisPartyOn ;SP -> start game
+#endif
cal clrold
ld hl,$1E3E
ld (_penCol),hl
cal loadgamecar
psh hl
- cal cshowA0 ;lives
+ cal cshowA ;lives
ld hl,$2A3E
ld (_penCol),hl
cal _vputs
jr dispspeeddone
dispspeed:
- cal cshowA0
+ cal cshowA
dispspeeddone:
ld hl,$363E
psh hl
ld a,(hl) ;(growth)
inc a ;-1=None; 0..98->1..99
- cal cshowA0
+ cal cshowA
ld hl,$303E
ld (_penCol),hl
cal _vputs
jr dispturndone
dispturn:
- cal cshowA0 ;turn speed
+ cal cshowA ;turn speed
dispturndone:
ld hl,$243E
ld a,(hl) ;(scorelimit)
or a
psh af
- cal cshowA0 ;limit
+ cal cshowA ;limit
pop af ;a==0?
jr z,optionMenu ;do not display 0 behind 'None'
+ ld a,c ;(gamecar)
+ rla ;and _dataPmult
+ jr nz,optionMenu ;in multifood limit == #peas
ld a,'0'
cal _vputmap ;x10
jr z,__optionMenu ;<-1
jr changedgrowth
-;---
+;--- main menu -----------------------------------------------------------------
mainMenu:
cal menupos
dec a ;6th: controls
jp z,changekeys
jp LetsGetThisPartyOn ;otherwise
+
+changenrworms:
+ cal change4spOnly
+ ld a,(hl) ;hl=nrworms
+ inc a
+ cp 7
+ jr nc,mainMenu ;may not be >4+2
+changednrworms:
+ ld (hl),a
+ jr _dispmenusets ;mainMenu
+
notselect
cp K_EXIT
jp z,ExitNoStats
+ cp K_MORE
+ jp z,restart
psh af
cal menupos
cal loadgamecar
; jr z,changecurworm
changecurworm:
-; hl=nrworms
- ld a,(curworm)
- cp (hl)
- jr nc,mainMenu ;may not become >(nrworms)
- inc a
-changedcurworm:
- ld (curworm),a
+ ld hl,curworm
+ ld a,(hl)
+ cp 4
+ jr nc,mainMenu ;may not become >4
+ inc (hl)
jr _dispmenusets ;mainMenu
selleft:
; jr z,bchangecurworm
bchangecurworm:
- ld a,(curworm)
- dec a ;0-3
- jr nz,changedcurworm ;save >0
+ ld hl,curworm
+ ld a,(hl)
+ dec (hl) ;0-3
+ jr nz,_dispmenusets ;save >0
+ inc (hl)
+_mainMenu:
jr mainMenu
-changenrworms:
- cal change4spOnly
- ld a,(hl) ;hl=nrworms
- inc a
- cp 5
- jr nc,mainMenu ;may not be >4
-changednrworms:
- ld (hl),a
- jr _dispmenusets ;mainMenu
-changenrwormsInit:
- ld a,(Gametype)
- cp 3
- ld a,(hl) ;hl=nrworms
- ret
bchangenrworms:
cal change4spOnly
ld a,(hl) ;hl=nrworms
- dec a ;0-3
+ dec a ;0-(3+2)
cp 2
jr nc,changednrworms ;save >=2
-_mainMenu:
- jr mainMenu
+ jr _mainMenu
change4spOnly:
- ld a,(Gametype)
+ ld a,(gametype)
cp 3
ret nc
pop hl ;cal
bchangelink:
cal change4spOnly
dec hl ;inced earlier
- dec hl ;gameCar
+ dec hl ;gamecar
ld a,1 ;change LS-bit (=link)
xor (hl) ;0=1; 1=0
ld (hl),a
jr dispmenusets ;mainMenu
changegame:
- ld a,(Gametype)
+ ld a,(gametype)
inc a
cal changedgame
jr z,changegame
jr dispmenusets ;mainMenu
changedgame:
- and 7 ;mod 8
- ld (Gametype),a
+ cp 9
+ jr c,changedgameok
+ sub 255-8 ;-1 -> 8
+ jr nc,changedgameok
+ xor a ;9 -> 0
+changedgameok:
+ ld (gametype),a
cal getnrlevels
xor a
cp (hl)
ret
bchangegame:
- ld a,(Gametype)
+ ld a,(gametype)
dec a
cal changedgame
jr z,bchangegame
jr _mainMenu
getnrlevels: ;for current gametype at hl
- ld hl,Gametype
+ ld hl,gametype
ld d,0
ld e,(hl)
ld hl,nrlevels
changekeys:
cal getwormname
- ld hl,txtKeyleft
+ ld hl,txtKleft
cal getcustomkey ;left
cal getcustomkey ;right
; jr dispmenusets
-;---display current settings---
+;--- display current settings --------------------------------------------------
dispmenusets:
- cal clrold
ld de,$183E
ld (_penCol),de
- ld d,0
- ld a,(Gametype)
- ld e,a
- ld hl,posGame
- add hl,de ;hl=posGame+(Gametype)
- ld a,(hl) ;str.offset
- ld e,a ;^d=0^
- ld hl,txtGame
- add hl,de ;txtGameX
- ld (CURtxtGame),hl ;save for g/o
- cal _vputs ;Singleplayer
+ cal clrold
+ cal loadtxtgame
+ cal _vputs ;Singleplayer or smtn
ld hl,$2A3E ;worms
ld (_penCol),hl
psh hl
inc hl
ld a,(hl)
+ dec a ;0-5
+ and 3 ;0-3
+ inc a ;1-4
add a,'0'
cal _vputmap
+ ld a,(hl)
+ cp 5
+ ld hl,txtteamed
+ cal nc,_vputs
ld hl,$243E
ld (_penCol),hl
- rr c ;(gameCar)
+ rr c ;(gamecar)
ld hl,txtNo
jr nc,displink
ld hl,txtYes
psh bc
ld d,0
cal hlatlevel
- ld a,(Gametype)
+ ld a,(gametype)
or a ;gamesingle
jr nz,displvlname
ld a,(Level)
- cal cshowA0
+ cal cshowA00
jr lvldisped
displvlname:
cal _vputs
cal _vputs
jp mainMenu
-;--- handle menukeys ---
+;--- handle menukeys -----------------------------------------------------------
menucall:
psh bc
ld b,a
jr menupos
-;--- change name ---
-; of worm#(curworm)
+;--- change name ---------------------------------------------------------------
getwormname: ;of (curworm)
ld a,(curworm)
- add a,a ;2x
ld e,a
+ add a,a ;2x
add a,a ;4x
add a,a ;8x
add a,a ;16x
- add a,e ;18x
+ sub e ;15x
ld e,a
ld d,0 ;de=a
- ld ix,worm1name-18
+ ld ix,worm1name-15
add ix,de
ret
ld (hl),' '
inc hl
dnz emptyname
- ld a,maxnamelength
+ ld a,maxnamesize
ld (namelength),a
enternameloop:
ld hl,$FF07 ;begin pos
jr nz,continue
backspace:
ld a,(hl)
- cp maxnamelength
+ cp maxnamesize
jr nc,nokeypressed
inc (hl)
dec ix
dec (hl) ;(namelength)
jr z,nameentered
- ld hl,chartable
+ ld hl,chartable-1
ld e,a
ld d,0
add hl,de
cal releasekeys
jr enternameloop
-chartable:
- .db 0,".<>!",0,0,0,0 ;down,L,R,up
- .db 0,"XTOJE0",0 ;enter..clear
- .db " WSNID9",0 ;(-)..custom
- .db "ZVRMHC8",0 ;dot..del
- .db "YUQLGB7#" ;0..xvar
- .db $D9,"-PKFA6'" ;on..alpha
- .db "54321*",0,$D0 ;F5..more
+chartable: ;("!@#$%,0" also used in _D_HL_DECI)
+ .db ".<>!" ;down|L|R|up|-|-|-|-
+ .db "w00t!" ;(makes code look way better)
+ .db "XTOJE0",-2 ;enter|+|-|*|/|^|clear|-
+ .db " WSNID9",-3 ;(-)|3|6|9|)|tan|custom|-
+ .db "ZVRMHC8",-4 ;.|2|5|8|(|cos|prgm|del
+ .db "YUQLGB7#" ;0|1|4|7|ee|sin|table|xvar
+ .db $D9,"-PKFA6'" ;on|sto|,|x2|ln|log|graph|alpha
+ .db "54321*",-5,$D0 ;F5|F4|F3|F2|F1|2nd|exit|more
nameentered:
pop ix ;stringbegin
ld (ix+8),0 ;end mark
jp DisplayMenu
-;-----------------------------
-;------- procs-n-stuff -------
-;-----------------------------
+;_______________________________________________________________________________
+; _______ _____ _______ _______ _____ ______ _____ _______ _______
+; | | | | |______ | |_____] |_____/ | | | |______
+; | | | __|__ ______| |_____ _____ | | \_ |_____| |_____ ______|
+;_______________________________________________________________________________
ubergetkey:
halt ;woo hoo
halt ;save them batteries! yeah!
jp GET_KEY
-clrold:
+clrold: ;destr:acdehl (acd=0)
ld hl,$FD97 ;begin pos
ld a,35 ;nr of lines
clroldcustom:
hlatlevel: ;d must be 0
psh hl ;loadgamecar
- ld a,(Gametype) ;8bytes -> 7bytes
- ld e,a
- add a,a ;nc
- add a,e
- add a,a ;8->2bytes
- add a,24+1 ;go to datalevels
+ ld a,(gametype)
+ add a,a
ld e,a ;=de
- sbc hl,de ;datalevels
+ ld hl,datalevels
+ add hl,de ;+2*mode
cal _ldHLind ;ld hl,(hl)
- pop de ;de=loadgamecar
- inc de \ inc de
- ld a,(de) ;(curlevel)
+ ex (sp),hl ;hl=loadgamecar
+ ld e,2 ;=de
+ add hl,de
+ ld a,(hl) ;(curlevel)
ld (Level),a
- ld d,a ;begin level
+ ld c,a ;begin level
+ pop hl ;@level1
skiplevelloop:
- dec d ;levels to skip
+ dec c ;levels to skip
ret z
cal skiplevel
jr skiplevelloop
jr nz,skiplvltitle
ret
-skiplevel: ;@hl - destr:ab - alter:hl
- ld a,(Gametype)
+skiplevel: ;@hl; de=2 - destr:ab - alter:hl
+ ld a,(gametype)
or a ;gamesingle
psh af
cal nz,skiplvltitle
- inc hl
- inc hl
- inc hl
- inc hl ;skip 4
+ add hl,de
+ add hl,de ;skip 4
ld b,(hl) ;spritesize
inc b
skipsprite:
ld b,(hl) ;balls
inc b
inc b ;skip 6
- pop af ;cp (Gametype),0
- jr z,skipworms
+ pop af ;cp (gametype),0
+ jr z,skipstuff
inc b ;multiplayer lvl
inc b
inc b ;skip other 3 worms (9 bytes)
-skipworms:
- ld a,b
- add a,a
- add a,b
- ld b,a ;3x(balls+2)
-skipballs:
- inc hl
- dnz skipballs
-
-skipflags:
- ld a,(Gametype)
- cp gamectf
- jr nz,noflagstoskip
- inc hl
- inc hl
- inc hl
- inc hl
-noflagstoskip:
-
+skipstuff:
+ add hl,de
+ inc hl ;3x(balls+2)
+ dnz skipstuff
+ sub gamerace ;a=(gametype)
+ jr z,skiplaps
+ dec a ;gamectf
+ jr nz,skipobjects
+ add hl,de
+skiplaps:
+ add hl,de
skipobjects:
xor a
or (hl)
inc hl ;nf
ret z ;0=end
- inc hl
- inc hl
- inc hl
- inc hl
+ add hl,de
+ add hl,de
jr skipobjects
loadgamecar:
-;in: (Gametype)
+;in: (gametype)
;out: hl=dataTYPE
-;build: c=(gameCar)=(hl-1)
+;build: c=(gamecar)=(hl-1)
; a=(wormbeglives)=(hl)
;destr: acdehl
ld hl,datasingle
- ld a,(Gametype)
+ ld a,(gametype)
add a,a
add a,a
add a,a ;8 bytes per mode
ld d,0
add hl,de
ld a,(hl)
- ld (gameCar),a
+ ld (gamecar),a
ld c,a
inc hl
ld a,(hl)
ld (wormbeglives),a
ret
-;-----------------------------
-;-------- start game ---------
-;-----------------------------
+;_______________________________________________________________________________
+; _______ _______ _______ ______ _______ ______ _______ _______ _______
+; |______ | |_____| |_____/ | | ____ |_____| | | | |______
+; ______| | | | | \_ | _____ |_____| | | | | | |______
+;_______________________________________________________________________________
LetsGetThisPartyOn:
ld a,$17 ;no exit
ld (CheckExit),a ;set exit state
+setupworms:
+ ld hl,worm1set
+ ld de,worm1
+ ld a,4 ;4x (all worms)
+createwormsloop:
+ ex de,hl
+ ld bc,died ;0008
+ add hl,bc
+; ld b,0
+ ld (hl),b ;+died=0
+ inc hl
+ ld (hl),b ;+score=0
+ inc hl
+ ld (hl),b ;+score+1=0
+ inc hl
+ ld c,2
+ ld (hl),c ;+delay=2
+ inc hl
+ ld (hl),3 ;+lives=x
+wormbeglives =$-1
+ inc hl
+ ex de,hl ;de=wormX+head
+ ldir ;+head=+tail (2)
+ dec hl
+ dec hl
+ ld c,wormsize-tail ;=bc
+ ldir ;copy 15 bytes
+ dec a ;loop
+ jr nz,createwormsloop
+
+OhMyGodItsALabel: ;pj34r my coding skillz
cal loadgamecar
- psh hl
+ psh hl ;datatype
cal hlatlevel
ex (sp),hl ;pop \ psh leveldata
psh hl ;psh loadgamecar
- ld a,0
-gameCar =$-1
- rra ;and _datalink
- jp nc,StartLevel ;&&&jr
+ ld a,(gamecar)
+ and _datalink
+ jr z,_StartLevel
+
+;--- link ----------------------------------------------------------------------
-;--------- link ------------
+wormVhost = 095
+wormVclient = 195
linkmatch:
cal _clrWindow
ld c,wormVhost
cal Qsend
- ld hl,txtWaiting
+ ld hl,txtWaitn
cal _puts
cal Crecv
ld a,c
cp wormVclient
- jr z,client
- cp wormVhost
- jr z,host
+ jr nz,host
+
+;--- client --------------------------------------------------------------------
+
+client:
+; ld hl,txtReceiv
+; cal _puts ;shouldnt be necessary since this part always seems to work afaik
+
+ ;name/keys: wormy#1 = worm #1 = ok
+ ; 2 = link = 0 + link (name1)
+ ; 3 = worm #2 = #2 + local(name2)
+ ; 4 = link = 0 + link (name2)
+ ld e,worm3+left&255
+ cal moveworm2 ;3=2
+ ld l,worm1+name&255
+ cal sendworm
+ ld l,worm2+left&255
+ cal linkworm ;worm2+4 over link
+ pop hl ;loadgamecar
+ pop de ;leveldata
+ ld de,linklevel
+ ld hl,datalink
+ psh de
+ psh hl ;loadgamecar
+ ld b,8
+ cal recvstuff ;game setup
+ ld hl,gametype ;+gamecar
+ ld b,2
+ cal recvstuff ;transmit game
+ ex de,hl
+ ld b,168
+ cal recvstuff ;level
+ ld d,b
+ cal loadtxtgame ;set CURtxtGame
+
+_StartLevel:
+ jr StartLevel
+
+linkerror:
pop hl ;error
jp DisplayMenu ;return to menu
+;--- set/send worms ------------------------------------------------------------
+
+moveworm2:
+ ld hl,worm2+left
+moveworm: ;hl=wormN+left
+ ld d,worm1/256
+ ld bc,11
+ ldir ;keys+name worm(de) = worm(hl)
+ ret
+linkworm: ;hl=wormN+left
+ ld (hl),0 ;worm1|2+left
+ inc hl
+ inc hl ;+name
+ ld b,9
+ cal recvstuff
+ ld bc,worm3-worm1-11 ;+2
+ add hl,bc ;b=0
+ ld (hl),b ;worm3|4+left
+ inc hl
+ inc hl ;+name
+ ld b,9
+ jp recvstuff
+sendworm: ;hl=wormN+name
+ ld b,9
+ cal sendstuff
+ ld bc,worm3-worm1-9
+ add hl,bc ;worm(N+2)+name
+ ld b,9
+ jp sendstuff
+
+;--- host ----------------------------------------------------------------------
+
host:
+ cp wormVhost
+ jr nz,linkerror
ld c,wormVclient
cal Qsend
- jr sethost
-client:
- ld hl,txtReceive
- cal _puts
-setclient:
+
;name/keys: wormy#1 = link = 0 + link (name1)
; 2 = worm #1 = #1 + local(name1)
; 3 = link = 0 + link (name2)
; 4 = worm #2 = #2 + local(name2)
- ld de,worm2+left
+ ld e,worm4+left&255
+ cal moveworm2 ;4=2
+ ld e,worm2+left&255
ld hl,worm1+left
- ldi ;keys worm#2 = worm#1
- ldi ;+right
- ld de,worm4+left
- ldi ;keys worm#4 = worm#2
- ldi
- xor a
- ld (worm1+left),a ;worm 1...
- ld (worm3+left),a ;and worm 3 via link
- ld hl,worm1+name
- ld b,9
- cal recvstuff
- ld hl,worm2+name
- ld b,9
- cal sendstuff
- pop hl
- pop de
+ cal moveworm ;2=1
+ ld l,worm1+left&255
+ cal linkworm ;worm1+3 over link
+ ld l,worm2+name&255
+ cal sendworm
+ pop hl ;loadgamecar
+ pop de ;leveldata
psh de
- psh hl
- ld b,168
- cal sendstuff
- ex de,hl
+ psh hl ;loadgamecar
ld b,8
- cal sendstuff
- jr StartLevel
-sendstuff:
- psh de
-sendstuffloop:
- psh bc
- ld c,(hl)
- inc hl
- cal Qsend
- pop bc
- dnz sendstuffloop
- pop de
- ret
-recvstuff:
- psh de
-recvstuffloop:
- psh bc
- cal Qrecv
- ld (hl),c
- inc hl
- pop bc
- dnz recvstuffloop
- pop de
- ret
-sethost:
- ;name/keys: wormy#1 = worm #1 = ok
- ; 2 = link = 0 + link (name1)
- ; 3 = worm #2 = #2 + local(name2)
- ; 4 = link = 0 + link (name2)
- ld de,worm3+left
- ld hl,worm2+left
- ldi ;keys worm#3 = worm#2
- ldi ;+right
- xor a
- ld (worm2+left),a ;worm 2+4..
- ld (worm4+left),a ;..over link
- ld hl,worm1+name
- ld b,9
- cal sendstuff
- ld hl,worm2+name
- ld b,9
- cal recvstuff
- pop hl
- pop de
- ld hl,templevels
- ld de,datalink
- psh de
- psh hl
- ld b,168
- cal recvstuff
+ cal sendstuff ;setup
+ ld hl,gametype ;+gamecar
+ ld b,2
+ cal sendstuff ;game
ex de,hl
- ld b,8
- cal recvstuff
+ ld b,168
+ cal sendstuff ;level
-;-------- load level ---------
+;--- load level ----------------------------------------------------------------
StartLevel:
pop hl ;loadgamecar
ld a,(hl)
ld (wormbeglives),a
inc hl ;nrworms
+ ld b,$11 ;=ignore (ld)
ld a,(hl)
+ cp 5
+ jr c,teamset
+ sub 2
+ ld b,$CD ;=continue (call)
+teamset:
ld (nrworms),a
+ ld a,b
+ ld (doteam),a ;do team score (CD) or not (11)
inc hl ;level
inc hl
ld a,(hl)
inc hl
ld a,(hl)
ld (growspeed),a
+ ld (turn),a
inc hl
ld a,(hl)
ld (turnleft),a
inc hl
ld l,(hl)
ld h,0
+ ld a,(gamecar)
+ rla
+ ld a,h ;(Left)=256
+ jr nc,setscorelimit
+ ld a,l
+ ld l,h
+setscorelimit:
+ ld (customleft),a
cal _HLTIMES10 ;hl=10*(hl)
ld (scorelimit),hl
-setupworms:
- ld hl,worm1set
- ld de,worm1
- ld a,4 ;4x (all worms)
-createwormsloop:
- ex de,hl
- ld bc,died ;8
- add hl,bc
-; ld b,0
- ld (hl),b ;died=0
- inc hl
- ld (hl),b ;score=0
- inc hl
- ld (hl),b ;score+1=0
- inc hl
- ld (hl),2 ;delay=2
- inc hl
- ld (hl),3 ;lives=x
-wormbeglives =$-1
- inc hl
- ex de,hl ;de=wormX+head
- ld bc,18
- ldir ;copy 18 bytes
- dec a ;loop
- jr nz,createwormsloop
-
Nextlevel:
cal _clrWindow
pop hl ;begin of current level
inc hl ;location of ending-code
jp (hl) ;go there ("call")
donextlevel:
- ld a,(Gametype)
+ ld bc,gametype
+ ld a,(bc)
or a ;gamesingle
psh af
cal nz,skiplvltitle
- ld de,Left
- ldi
+ ld a,(hl)
+ and 127
+ jr nz,setleft
+customleft =$+1
+ ld a,0
+setleft:
+ ld (Left),a
+ inc a
+ ld (lefttotal),a
+ dec a
+ xor (hl) ;bit (hl),7
+ inc bc ;gamecar
+ ld a,(bc)
+ jr z,leftloaded
+ or 128+32
+leftloaded:
+ ld (bc),a
+ inc de
+ inc hl
ld de,Speed
ld a,0
customspeed =$-1
inc hl
ld de,peagrowth
ldi
- ld a,(hl)
- ld (worm1+grow),a
- ld (worm2+grow),a
- ld (worm3+grow),a
- ld (worm4+grow),a
- ld (beginsize),a
- inc hl
+ ld de,growsize
+ ldi
ld a,(hl)
inc hl
add hl,bc ;hl=behind sprite
jr setsprite
defaultsprite:
- ld a,defspritesz
+#ifndef intlevels
+ ld a,42 ;always overwritten
+#else
+ ld a,defsprsz
+#endif
defsprsize =$-1
defsprite =$+1
- ld de,defspriteimg
+ ld de,defspr
setsprite: ;de=@sprite ;a=sprsize
ld (sprsize),a
ld (spritepos),de
#endif
ld hl,worm1
- pop af ;cp (Gametype),0
+ pop af ;cp (gametype),0
ld b,1
jr z,worminit
ld b,4
worminit:
psh bc ;>1
ex de,hl
- ldi ;d
+ ldi ;+d
ld a,SinCosTable/256
ld (de),a
inc de
- ldi ;y
- ldi ;x
+ ldi ;+y
+ ldi ;+x
ex de,hl
xor a
- ld (hl),a ;y2
+ ld (hl),a ;+y2
+ inc hl
+ ld (hl),a ;+x2
+ inc hl
+ ld a,(growsize)
+ ld (hl),a ;+growL
inc hl
- ld (hl),a ;x2
+ xor a
+ ld (hl),a ;+growH=0
- ld bc,(worm2-worm1)-5
+ ld bc,(worm2-worm1)-7
add hl,bc
pop bc ;<0
dnz worminit
inc a ;ld a,1
ld (turn10),a
- inc a ;ld a,2
ld (flashtime),a
-;-------- draw level ---------
+;--- draw level ----------------------------------------------------------------
initlevel:
ld a,(de)
psh de ; >> levelp
ld a,l ;pop
sub 5
- ld l,a
- ld h,0
- add hl,hl
- add hl,hl
- add hl,hl
- add hl,hl
- add hl,hl ;32=scr.width
+ cal ldhl32a
ex de,hl
ld hl,ScrBuffer
pop hl ; << levelp
- ld a,(Gametype)
+ ld a,(gametype)
cp gamerace ;or gamectf
jr c,levelhasbeensetup
ld de,peaspos
cal drawstuff
-;--------- prepare -----------
+;--- prepare -------------------------------------------------------------------
leveldone:
psh hl ; >> levelp new
res 3,(iy+5)
#endif
- ld a,(gameCar)
- and _datafood
- jr z,nofood
- ld ix,worm1
- cal NewPea
+ ld a,(gamecar)
+ rla ;bit __bitPmult,a
+ cal c,multnewpea ;a=0
+ rla ;bit __bitfood,a
+ cal nc,NewPea
nofood:
ld bc,(worm1+pos)
cal DisplayField
dnz ReadyDelay
cal releasekeys
-;-----------------------------
-;----------- LOOP ------------
-;-----------------------------
+;_______________________________________________________________________________
+; ______ _______ _______ _______ _____ _____ _____
+; | ____ |_____| | | | |______ | | | | | |_____]
+; |_____| | | | | | |______ _____ |_____ |_____| |_____| |
+;_______________________________________________________________________________
GameLoop:
ld bc,(worm1+pos) ;camera worm #1
inc a ;-1
jr z,nextturnok
dec (hl)
- dec a ;0 (now <0)
+ dec a ;>=0
jr nz,nextturnok
growspeed =$+1
- ld (hl),$FF
+ ld (hl),$FF ;reset
nextturnok:
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr z,nodispupdate
ld hl,turn10
cal forceshowstats ;update score
nodispupdate:
- ld a,(Gametype)
+ ld a,(gametype)
cp gamectf
jr nz,noctfpeas2draw
ld de,drawctfpea1
inc (hl) ;0..nrworms-1
dnz handleworms
-;-----------------------------
-;---------- keys -------------
-;-----------------------------
+;_______________________________________________________________________________
+; _ _ _______ __ __ _______
+; |____/ |______ \_/ |______
+; | \_ |______ | ______|
+;_______________________________________________________________________________
HandleKeys:
ld a,%10111111
jp c,GameLoop
jp Exit ;jr?
-;------- pause menu -------
+;--- pause menu ----------------------------------------------------------------
disppausemenu:
ld hl,txtpMenu
cal releasekeys
jp GameLoop
+;_______________________________________________________________________________
+; ______ _______ _______ _______ _____ _ _ _______ ______
+; | ____ |_____| | | | |______ | | \ / |______ |_____/
+; |_____| | | | | | |______ _____ |_____| \/ |______ | \_
+;_______________________________________________________________________________
+
Exit:
cal releasekeys
ld sp,0 ;pop all
ld hl,$FC10
ld b,16*11
cal menuinvloop ;invert
- ld hl,$FD80
+ ld hl,$FC00+$180
cal hr ;menuinvloop w/ b=16
- ld hl,$FCE0
+ ld hl,$FC00+$E0
cal hr
ld hl,_curRow
ld (hl),2
ld hl,$FC00
ld b,16*8
cal menuinvloop ;invert
- inc h ;$FD80
+ inc h ;$FC00+$180
cal hr ;menuinvloop w/ b=16
- ld hl,$FCE0
+ ld hl,$FC00+$E0
cal hr
ld hl,_curRow
inc (hl)
ld (_penCol),de
ld hl,txtName
cal _vputs ;Name
- ld a,$3D
+ ld a,$3C
ld (_penCol),a
cal _vputs ;Died Score
ld de,$0004
ld (_curRow),de
+;--- who won? ------------------------------------------------------------------
+
findwinner:
ld hl,(worm1+score)
ld (winnerscore),hl
dnz finddmwinner
ld (dmwinner),a
-;---display worms---
+;--- display worms -------------------------------------------------------------
+
+;x123456789012345678901
+;>>>>>> GAME OVER <<<<<
+;2Multiplayer
+;3Level 01
+;4 Died Score:
+;5NameName 03 00070
+;6Worm#02 @ 05 00120
+;7Worm#03 15 00030
+;8Snaky @ 00 04820
ld a,(nrworms)
ld b,a
ld bc,left-died
add hl,bc ;+left
xor a
- cp (hl) ;input=0 = link
+ cp (hl) ;left=0 = link
jr nz,NoLinkIndic
ld a,9
ld (_curCol),a
pop hl
psh hl
- ld a,(Gametype)
+ ld a,(gametype)
cp gamedeathm
jr nz,nodmwinner ;deathmatch?
ld a,0 ;winner's deaths
psh hl
inc hl ;worm+score
cal _ldHLind
- cal showHL
+ cal _D_HL_DECI
+ cal _puts ;showHL
pop hl
ld bc,worm2-worm1
pop bc
dnz displayWormStats
- ld a,(Gametype)
+ ld de,gametype
+ ld a,(de)
or a ;singleplayer (0) only
jr nz,hilevelcheckdone
checkhilevel:
cal _writeb_inc_ahl ;ld (ahl),c
hilevelcheckdone:
- ld a,(gameCar)
- and _datasingl
- jr z,hiscorecheckdone ;no SP
+ inc de
+ ld a,(de) ;gamecar
+ rra ;and _datasingl
+ jr c,hiscorecheckdone ;no SP
checkhiscore:
- cal loadhiscoreposinahl
+ cal loadhiscoreposinahl ;cf=0 (and)
cal _SET_ABS_SRC_ADDR ;from ahl (lvlfile)
+;-wild insertation-
xor a
- ld hl,highsave
+ ;Be Root to fix a Unix problem
+ ld hl,savestr
+ ;ReBoot to fix a Windows problem
cal _SET_ABS_DEST_ADDR ;to local
- ld hl,5 ;5 bytes
- cal _MM_LDIR_SET_SIZE ;get old score+name
- cal _RAM_PAGE_1
-
- ld de,(highsave) ;de=prev. hiscore
+ ;W00t W00t to fix an assembly problem
+ cal mmldir5 ;get old score+name
+ ld de,(savestr) ;de=prev. hiscore
ld hl,(worm1+score) ;hl=worm1's score
cal _cphlde ;sub hl,de
jr c,NotNewHigh ;new<old
jr z,NotNewHigh ;new<=old
-newhigh: ;New>Old
- ld (highsave),hl ;store new hiscore
- ld de,highsave+2 ;to
+newhigh: ;New>Old
+ ld (savestr),hl ;store new hiscore
+ ld de,savestr+2 ;to
ld hl,worm1+name ;from
ld bc,3 ;3 chars
ldir ;store new hiname
- cal loadhiscoreposinahl
+ cal loadhiscoreposinahl ;cf=0 (jr c)
cal _SET_ABS_DEST_ADDR ;to ahl
xor a
- ld hl,highsave
+ ld hl,savestr
cal _SET_ABS_SRC_ADDR ;from local
- ld hl,5
- cal _MM_LDIR_SET_SIZE ;save new
- cal _RAM_PAGE_1
+ cal mmldir5 ;save new score+name
ld hl,_curRow
dec (hl)
cal iswinner
cal _vputs
ld hl,$0C07
ld (_curRow),hl
- ld hl,highsave+2
+ ld hl,savestr+2
cal _puts
- ld hl,(highsave)
- cal showHL
+ ld hl,_curCol
+ inc (hl)
+ ld hl,(savestr)
+ cal _D_HL_DECI
+ cal _puts ;showHL
hiscorecheckdone:
waitkey:
+ ld hl,DisplayMenu
+ psh hl ;main menu
+waitkeyloop:
cal ubergetkey
cp K_ENTER
- jp z,DisplayMenu
+ ret z
cp K_SECOND
- jp z,DisplayMenu
+ ret z
cp K_EXIT
- jr nz,waitkey
-
-;x123456789012345678901
-;>>>>>> GAME OVER <<<<<
-;2Multiplayer
-;3Level 01
-;4 Died Score:
-;5NameName 03 00070
-;6Worm#02 @ 05 00120
-;7Worm#03 15 00030
-;8Snaky @ 00 04820
-
-ExitNoStats:
- cal linkok
- ld hl,_asapvar
- rst 20h ;_ABS_MOV10TOOP1
- rst 10h ;_FINDSYM
- ld hl,savestart-_asm_exec_ram+4
- xor a
- add hl,de
- adc a,b ;ahl=bde+4
- cal _SET_ABS_DEST_ADDR
-
- xor a
- ld hl,savestart
- cal _SET_ABS_SRC_ADDR
- ld hl,saveend-savestart
- cal _MM_LDIR_SET_SIZE
-
- cal releasekeys
- res 4,(iy+9)
- set 2,(iy+13)
- im 1 ;remove keyfix
- jp _clrWindow
+ jr nz,waitkeyloop
+ ret
loadhiscoreposinahl:
- ld hl,0 ;for peaworm and singleplayer
- ld a,(Gametype)
+ sbc hl,hl ;cf=0
+ ld a,(gametype)
or a ;Singleplayer?
jr z,hi__
dec a ;peaworm?
hiscrposa =$+1
adc a,0 ;ahl=saveloc
ret
-highsave:
- .db 0,0,"WOR ",0
+savestr: ;hiscore (00AAA) _D_HL_DECI (00000)
+ .db $BB,"w00t",0
iswinner:
ld a,10
ld a,'*'
jp _putc ;..then put *
-;-----------------------------
-;----------- worm ------------
-;-----------------------------
+;--- quit ----------------------------------------------------------------------
+
+ExitNoStats:
+ cal linkok
+ ld hl,_asapvar
+ rst 20h ;_ABS_MOV10TOOP1
+ rst 10h ;_FINDSYM
+ ld hl,savestart-_asm_exec_ram+4
+ xor a
+ add hl,de
+ adc a,b ;ahl=bde+4
+ cal _SET_ABS_DEST_ADDR
+
+ xor a
+ ld hl,savestart
+ cal _SET_ABS_SRC_ADDR
+ ld hl,saveend-savestart
+ cal _MM_LDIR_SET_SIZE
+
+ cal releasekeys
+ res 4,(iy+9)
+ set 2,(iy+13)
+ im 1 ;remove keyfix
+ jp _clrWindow
+
+;_______________________________________________________________________________
+; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______
+; | | | | | |_____/ | | | |______ | | | |______ |______
+; |__|__| |_____| | \_ | | | _____ ______| | |_____| | |
+;_______________________________________________________________________________
respawncheck:
- cp respawndelay-1
+ cp rspawndelay-1
jr nz,unnamedlabel
cal saverespawncounter
removeworm:
- ld h,(ix+tail+1) ;&
+ ld h,(ix+tail+1)
ld l,(ix+tail)
ld d,(ix+head+1)
ld e,(ix+head)
jr DoesWormTailEqualsWormHead ;chk4 size=0
removewormloop:
- ld c,(hl)
- inc hl
- ld b,(hl)
- inc hl
- cal resbit
- psh hl
- cal res4pixels
- pop hl
+ cal removetailbit
inc (ix+grow)
+ jr nz,DoesWormTailEqualsWormHead
+ inc (ix+grow+1) ;+256
DoesWormTailEqualsWormHead:
cal _cphlde
- jr nz,removewormloop
+ jr nz,removewormloop ;head=tail/size=0
- ld a,(gameCar)
- and _datasingl
- jr nz,safewormsizedone
+ ld a,(gamecar)
+ rra ;and _datasingl
+ jr nc,savetailpos
+ ld (ix+grow+1),a ;=0
ld a,0
-beginsize =$-1
+growsize =$-1
ld (ix+grow),a
-safewormsizedone:
- ;de=ix+head
- ld (ix+tail+1),d
- ld (ix+tail),e ;head=tail/size=0
+savetailpos:
+ ld (ix+tail+1),h
+ ld (ix+tail),l
ret
unnamedlabel:
or a
jr z,inlink ;input by link
cal inkeys ;input by keys
- ld a,(gameCar)
- rra ;and _datalink
- ret nc ;no link
+ ld a,(gamecar)
+ and _datalink
+ ret z ;no link
ld c,l ;send our keys
jp Qsend
inlink:
ld l,c
ret
-;-----------------------------
-;------- handle worm ---------
-;-----------------------------
+;_______________________________________________________________________________
+; _ _ _ _____ ______ _______ _______ _____ _ _ _______
+; | | | | | |_____/ | | | |_____| | | \ / |______
+; |__|__| |_____| | \_ | | | _____ | | |_____ __|__ \/ |______
+;_______________________________________________________________________________
HandleWorm:
xor a
inc (ix+grow)
nogrow:
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr z,notimescore
ld e,1
ld e,(ix+pos2)
ld d,(ix+pos2+1)
- psh hl
- ld hl,previouspos
- ld (hl),c
- inc hl
- ld (hl),b
- inc hl
- inc hl
- ld (hl),e
- inc hl
- ld (hl),d
- pop hl
-
-;-------- move worm ----------
+;--- move worm -----------------------------------------------------------------
-Wormmove:
- psh bc ; >> pos
+wormmove:
+ psh bc ;pos
ld a,(hl)
add a,a
add a,d
notmoveY: ;bc=newpos
ld (ix+pos2),e
ld (ix+pos2+1),d
- ld (ix+pos),c
- ld (ix+pos+1),b
;-check-
- pop hl ; << pos (old)
+ pop hl ;pos (old)
ld a,h
- sub b
- and 1
+ sub b ;Xold-Xnew
+ and 1 ;abs
ld h,a
ld a,l
sub c
- and 1
- add a,h
- ld d,4
+ and 1 ;|Yold-Ynew|
+ add a,h ;pixels moved |Dx|+|Dy|
+ ld d,4 ;same pos = 4of4 bytes drawn
jr z,GotFour
- xor 3
- ld d,a
+ xor 3 ;1 pixel = 2of4 blank; 2 pixels = 3of4 blank
+ ld d,a ;#pixels that should be drawn
GotFour:
- cal chk4pixels
- rl d
- jp nc,Drawworm
+ cal chk4pixels ;d-=pixels at b,c
+ rl d ;<0 meaning there were >d pixels
+ cal c,hitworm ;so that wasn't us
-;--------- worm hit ----------
+;--- draw worm -----------------------------------------------------------------
-Hitworm:
- ld a,(gameCar)
- ld h,a
-#ifdef optdie
- and _datadie
- cal z,checkhitotherworm
- ld a,h
-#endif
- and _datamultpeas ;&&bit
- jr nz,chkctfpeas
- ld a,h
- and _datafood
- jp z,WormDead ;no food
+drawworm:
+ ld (ix+pos),c
+ ld (ix+pos+1),b
- ld hl,0
-PeaY =$-2
-PeaX =$-1
- cal chkpeahit
- jp nc,WormDead
- cal DrawPea ;remove pea
- ld a,(ix+grow)
- add a,15
-peagrowth =$-1
- ld (ix+grow),a
- cal NewPea
- ld hl,Left
- dec (hl)
- psh af
- ld e,10
- cal IncScore
- pop af
- jp nz,Drawworm ;continue
- ld a,(gameCar)
- and _datafoodl
- jp z,Drawworm
- ld a,(Gametype)
- or a
- jp nz,Exit ;stack restored
+ ld a,(gametype)
+ cp gamerace
+ cal z,checkhitlapline
- ld hl,Level
- ld a,(hl)
- inc (hl)
- ld l,a ;hl=Level
- ld h,0
- add hl,hl
- add hl,hl
- cal _HLTIMES10
- ex de,hl
- cal _IncScore ;score+(40*level)
- cal removeworm
- pop hl ; << call
- pop hl ; << call
- ld (ix+delay),2
- jp Nextlevel
+ cal set4pixels
+ dec c
+ ld a,(growspeed)
+ or a ;0=tron
+ ret z ;keep tail in "Tron"
-chkpeahit: ;bc=ownpos;hl=peapos (destr:ad)
- ld a,(sprsize)
- inc a
- ld d,a
- ld a,b
- sub h
- inc a
- cp d ;=(sprsize)+1
- ret nc ;nc=no pea
- ld a,c
- sub l
- inc a
- cp d
- ret ;c=pea
+ ld l,(ix+head)
+ ld h,(ix+head+1)
+ ld (hl),c
+ inc hl
+ ld (hl),b
+ inc hl
+ cal resbit
+ ld (ix+head),l
+ ld (ix+head+1),h
-chkctfpeas:
- ld hl,(peaspos) ;1st pea
- ld a,(ix+reserv)
- ld e,a ;push a
- and %01 ;ourpea (0|1)
- jr z,sel_otherpea
- ld hl,(peaspos+2) ;2nd pea ;&&&ex de,hl?
-sel_otherpea:
- cal chkpeahit
- jr c,hitflag
-;no peas hit:
- ld a,e ;peek a (that's x86asm for pop\push ;)
- bit 1,a ;%10 = carrying flag?
- jp z,WormDead ;if not just die
- xor %11 ;drop flag
- ld (ix+reserv),a
- psh af
- cal WormDead
- pop af ;which flag? (=and %1)
- ld hl,drawctfpea1 ;restore #1
- jr z,nottheotherflag
- ld hl,drawctfpea2 ;restore #2
-nottheotherflag:
- ld (hl),3 ;draw delay 3 turns
+ ld l,(ix+grow)
+ ld h,(ix+grow+1)
+ dec hl
+ ld a,h
+ or l
+ jr z,removetail
+ ld (ix+grow),l
+ ld (ix+grow+1),h
ret
-drawctfpea1: .db 0
-drawctfpea2: .db 0
+removetail:
+ ld l,(ix+tail)
+ ld h,(ix+tail+1)
+ cal removetailbit
+ cal savetailpos ;ld (ix+tail),hl
+ ld c,(hl)
+ inc hl
+ ld b,(hl)
+ jr set4pixels ;redraw new last bit
-hitflag: ;correct pea hit
- ld a,e ;pop a
- xor %11 ;invert flag taken + ownflag
- ld (ix+reserv),a
- and %10 ;just returned?
- psh af ;safe z-flag
- cal DrawPea ;remove
- pop af
- jr nz,Drawworm ;flag taken, continue game
- psh hl
- ld e,20 ;flag captured+returned
- cal IncScore
- pop hl
- ld a,3 ;draw delay
- ld (drawctfpea1),a ;redraw..
- ld (drawctfpea2),a ;..both flags
- jr Drawworm
-
-;-----------------------------
-
-nextotherwormbit:
- ld a,c
- sub (hl)
- inc hl
- inc a
- cp 4
- jr nc,nothit1 ;no
- ld a,b
- sub (hl)
- inc a
- cp 4
- ret c ;nz ;yes
-nothit1:
- inc hl
- cal resbit
-ChkWorm:
- cal _cphlde
- jr nz,nextotherwormbit
- ret ;z
-
-checkhitlapline:
- ld a,(peaspos) ;63
- sub b ;x==63
- jr z,nextlaphalf
- inc a
- ret nz
-nextlaphalf:
- ld a,(peaspos+1) ;yline
- cp c ;ypos
- ld a,1
- jr nc,checklap ;y>yline -> a=1
- xor a ;y<yline -> a=0
-checklap:
- cp (ix+reserv)
- ret z ;same as before
- ld (ix+reserv),a ;1st time
- ld e,a
- ld a,(handledworm)
- and 1 ;group 0 (1,3) or 1 (2,4)
- xor e
- ret z ;(group 0 and y<yline) or (group 1 and y>yline)
- psh bc
- ld e,20
- cal IncScore ;lap!
- pop bc
- ret
-
-#ifdef optdie
-checkhitotherworm:
- .db $dd,$7d ;ld a,lx
- cp worm2&255
- psh ix
- jr nz,chkworm2 ; ret nz
- ld ix,worm1
- jr chkworm
-chkworm2:
- ld ix,worm2
-
-chkworm:
- ld h,(ix+tail+1)
- ld l,(ix+tail)
- ld e,(ix+head)
- ld d,(ix+head+1)
- cal ChkWorm
- pop ix
- ret z ;not hit
- pop bc ;call
-#endif
-stopworm:
- ld bc,0
-previouspos =$-2
- ld de,0
- ld (ix+pos),c
- ld (ix+pos+1),b
- ld (ix+pos2),e
- ld (ix+pos2+1),d
- ret
-
-;-------- draw worm ----------
-
-Drawworm:
- ld c,(ix+pos)
- ld b,(ix+pos+1)
-
- ld a,(Gametype)
- cp gamerace
- cal z,checkhitlapline
-
- cal set4pixels
- dec c
- ld a,(growspeed)
- or a ;0=tron
- ret z ;keep tail in "Tron"
-
- ld l,(ix+head)
- ld h,(ix+head+1)
- ld (hl),c
- inc hl
- ld (hl),b
- inc hl
- cal resbit
- ld (ix+head),l
- ld (ix+head+1),h
-
- ld a,(ix+grow)
- dec a
- jr z,removetail
- ld (ix+grow),a
- ret
-
-removetail:
- ld l,(ix+tail)
- ld h,(ix+tail+1)
+removetailbit:
ld c,(hl)
inc hl
ld b,(hl)
inc hl
cal resbit
- ld (ix+tail),l
- ld (ix+tail+1),h
+ psh hl
+ cal res4pixels ;rm last bit
+ pop hl
+ ret
res4pixels:
cal ResPixel
ld (hl),a
ret
-;-----------------------------
-;---------- ball -------------
-;-----------------------------
+;_______________________________________________________________________________
+; ______ _____ _ _ __ _ _______ __ __ ______ _______
+; |_____] | | | | | \ | | \_/ |_____] |_____| | |
+; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____
+;_______________________________________________________________________________
handlethoseneatlittleballs:
ld hl,balls
pop de
ret
-;-----------------------------
-;----------- procs -----------
-;-----------------------------
+;_______________________________________________________________________________
+; _ _ _ _____ ______ _______ __ __ _ _ _____ _______
+; | | | | | |_____/ | | | \_/ |_____| | |
+; |__|__| |_____| | \_ | | | | _____ | | __|__ |
+;_______________________________________________________________________________
+
+;--- multifood -----------------------------------------------------------------
+
+chkmultpeas:
+ ld de,peaspos-1
+ ld hl,lefttotalb
+lefttotal =$+1
+ ld (hl),0
+chkmultpealoop:
+ ex de,hl
+ inc hl
+ ld e,(hl)
+ inc hl
+ ld d,(hl)
+ ex de,hl
+ psh de
+ cal chkpeahit
+ pop de
+ jr c,pickmultpea
+ ld hl,lefttotalb
+ dec (hl)
+ jr nz,chkmultpealoop
+ jr _wormdead
+pickmultpea:
+ ld a,247
+ ld (de),a
+ dec de
+ ld (de),a
+ jp pickedpea
+
+;--- ctf -----------------------------------------------------------------------
+
+chkctfpeas: ;ctf
+ ld hl,(peaspos) ;1st pea
+ ld a,(ix+reserv)
+ ld e,a ;push a
+ and %01 ;ourpea (0|1)
+ jr z,sel_otherpea
+ ld hl,(peaspos+2) ;2nd pea
+sel_otherpea:
+ cal chkpeahit
+ jr c,hitflag
+;no peas hit:
+ ld a,e ;peek a (that's x86asm for pop\push ;)
+ bit 1,a ;%10 = carrying flag?
+ jr z,_wormdead ;if not just die
+ xor %11 ;drop flag
+ ld (ix+reserv),a
+ ld hl,drawctfpea1 ;restore #1
+ jr z,nottheotherflag ;which flag? (=and %1)
+ inc hl ;ld hl,drawctfpea2
+ inc hl ;restore #2
+nottheotherflag:
+ ld (hl),3 ;draw delay 3 turns
+_wormdead:
+ jp wormdead
+
+hitflag: ;correct pea hit
+ ld a,e ;pop a
+ xor %11 ;invert flag taken + ownflag
+ ld (ix+reserv),a
+ and %10 ;just returned?
+ psh af ;safe z-flag
+ psh bc ;safe position
+ cal DrawPea ;remove
+ ld e,20 ;flag captured+returned
+ cal z,IncScore
+ pop bc
+ pop af
+ ret nz ;flag taken: continue game ;drawworm
+ ld a,3 ;draw delay
+ ld (drawctfpea1),a ;redraw..
+ ld (drawctfpea2),a ;..both flags
+ ret ;drawworm
+
+;--- main ----------------------------------------------------------------------
+
+hitworm:
+ ld a,(gamecar)
+ bit __bitPctf,a
+ jr nz,chkctfpeas
+ rla ;and _dataPmult
+ jr c,chkmultpeas
+ rla ;and _datafood
+ jr c,_wormdead ;no food
+
+;--- foodmatch|SP --------------------------------------------------------------
+
+ ld hl,0
+PeaY =$-2
+PeaX =$-1
+ cal chkpeahit
+ jr nc,_wormdead
+
+;--- take pea ------------------------------------------------------------------
+
+ psh hl
+ cal NewPea
+ pop hl
+pickedpea:
+ cal DrawPea ;remove pea
+ ld a,(ix+grow) ;grow
+ add a,15
+peagrowth =$-1
+ ld (ix+grow),a
+ jr nc,wormset2grow
+ inc (ix+grow+1)
+wormset2grow:
+ ld hl,Left
+ dec (hl) ;dec left _before_ display
+ psh af
+ ld e,10
+ cal IncScore
+ pop af
+ ld c,(ix+pos) ;same position
+ ld b,(ix+pos+1) ;we'll just leave pos2 - doubt anybody will care|notice..
+ ret nz ;(Left)>0 ;drawworm
+ ld a,(gametype)
+ or a
+ jp nz,Exit ;stack restored
+
+ ld hl,Level
+ ld a,(hl)
+ inc (hl)
+ ld l,a ;hl=Level
+ ld h,0
+ add hl,hl
+ add hl,hl
+ cal _HLTIMES10
+ ex de,hl
+ cal _IncScore ;score+(40*level)
+ cal removeworm
+ pop hl ;<<call hitworm
+ pop hl ;<<call HandleWorm
+ pop hl ;<<$some other call
+ ld (ix+delay),2
+ jp Nextlevel
+
+chkpeahit: ;bc=ownpos;hl=peapos (destr:ad)
+ ld a,(sprsize)
+ inc a
+ ld d,a
+ ld a,b
+ sub h
+ inc a
+ cp d ;=(sprsize)+1
+ ret nc ;nc=no pea
+ ld a,c
+ sub l
+ inc a
+ cp d
+ ret ;c=pea
+
+;--- misc ----------------------------------------------------------------------
+
+checkhitlapline:
+ ld a,(peaspos) ;63
+ sub b ;x==63
+ jr z,nextlaphalf
+ inc a
+ ret nz
+nextlaphalf:
+ ld a,(peaspos+1) ;yline
+ cp c ;ypos
+ ld a,1
+ jr nc,checklap ;y>yline -> a=1
+ xor a ;y<yline -> a=0
+checklap:
+ cp (ix+reserv)
+ ret z ;same as before
+ ld (ix+reserv),a ;1st time
+ ld e,a
+ ld a,(handledworm)
+ and 1 ;group 0 (1,3) or 1 (2,4)
+ xor e
+ ret z ;(group 0 and y<yline) or (group 1 and y>yline)
+ psh bc
+ ld e,20
+ cal IncScore ;lap!
+ pop bc
+ ret
+
+;_______________________________________________________________________________
+; _____ ______ _____ _______ _______
+; |_____] |_____/ | | | |______
+; | | \_ |_____| |_____ ______|
+;_______________________________________________________________________________
releasekeys:
halt
add a,2
ret
+ldhl32a:
+ ld l,a
+ ld h,0 ;=hl
+ add hl,hl
+ add hl,hl
+ add hl,hl
+ add hl,hl
+ add hl,hl ;32=scr.width
+ ret ;ld hl,32*a
+
+mmldir5:
+ ld hl,5 ;=ahl
+ cal _MM_LDIR_SET_SIZE
+ jp _RAM_PAGE_1
+
+wormdead:
+ pop hl ;<<call
WormDead:
#ifdef invincible
jp stopworm
-#else
+#endif
ld a,2
ld (flashtime),a
- ld (ix+delay),respawndelay
+ ld (ix+delay),rspawndelay
thislevel =$+1
ld hl,0
inc (ix+died)
dec (ix+lives)
psh af
- ld de,10
- ld a,(Gametype)
+ ld a,(gametype)
cp gamectf ;ctf no death penalty
- cal nz,DecScore
+ cal nz,DecScore10
pop af
ret nz ;HandleWorm done
ld a,(wormbeglives)
or a ;0=no live limit
ret z ;don't end game
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr z,anyworm ;quit at any worm's death
ld a,(nrworms) ;timematch: all worms must've died
ld a,$A7 ;exit@end of turn
ld (CheckExit),a ;set exit state
ret ;finish turn
-#endif
+
+loadtxtgame: ;in:d=0; out:hl=txtGame+(gametype); destr:ade
+ ld a,(gametype)
+ ld e,a
+ ld hl,posGame
+ add hl,de ;hl=posGame+(gametype)
+ ld a,(hl) ;str.offset
+ ld e,a ;^d=0^
+ ld hl,txtGame
+ add hl,de ;txtGameX
+ ld (CURtxtGame),hl ;save for g/o
+ ret
CheckPea: ;@hl; destr:abcde
ld c,l
jr z,DrawPea
ret
-sendnewpeaoverlink:
- ld a,(gameCar)
- rra ;and _datalink
- ret nc ;no link
- ld a,(ix+left)
- or a
- jr z,receivenewpeaoverlink
- ld c,l ;send pea's pos
- cal Qsend
- ld c,h
- jp Qsend ;&&&possible jr
-receivenewpeaoverlink:
- cal Qrecv ;Crecv
- ld l,c
- cal Qrecv ;Crecv
- ld h,c
+multnewpea:
+ ld de,peaspos
+ ld a,(Left)
+ ld b,a
+multpealoop:
+ psh bc
+ psh de
+ cal NewPea
+ pop de
+ ld hl,PeaY
+ ldi
+ ldi
+ pop bc
+ dnz multpealoop
+ ld a,-1
ret
NewPea:
DrawPea: ;hl=(PeaY)
ld b,h
ld c,l
+drawpea_:
ld de,0
spritepos =$-2
; jp PutSprite
dnz sprloopy
ret
-;----------- score -----------
+;_______________________________________________________________________________
+; _______ _______ _____ ______ _______
+; |______ | | | |_____/ |______
+; ______| |_____ |_____| | \_ |______
+;_______________________________________________________________________________
-timematchscore:
- ;piece of crap checking whether you've already won in timematch
- ld a,(nrworms)
- ld b,a ;# of worms
- dec a
- ret z ;singleplayer
- ld hl,worm1+lives
- ld de,worm2-worm1
+addteamscore:
ld a,(handledworm)
- ld c,a ;wormcounter
-chktimematchover:
- xor a
- cp c
- jr z,nneexxtt ;yourself
- cp (hl)
- ret nz ;someone else still alive
- dec hl ;+delay
- dec hl ;+score+1
- ld a,(hl)
- cp (ix+score+1)
- jr c,nneexxtt_ ;you>him
- ret nz ;not highest
- dec hl ;+score
- ld a,(hl)
- cp (ix+score)
- ret nc ;you<=him
- inc hl
-nneexxtt_:
- inc hl
- inc hl
-nneexxtt:
- dec c
+ cp 2
+ ld de,worm3-worm1
+ jr c,bla
+ ld de,worm1-worm3
+bla:
+ psh ix
+ add ix,de
+ ex de,hl
+ cal ldscoreinhl
+ pop ix
add hl,de
- dnz chktimematchover
- jp anyworm ;g/o
+ ret
_divHLby1000:
psh hl
pop hl
ret
+DecScore10:
+ cal ldscoreinhl
+ ld de,-10
+ add hl,de
+ jr nc,showstats ;<0=0
+ jr scorecommon
+
extralives:
cal _divHLby1000
ld c,a
inc (ix+lives)
jr scorecommon
-DecScore: ;&&&
- ld h,(ix+score+1)
- ld l,(ix+score)
- or a
- sbc hl,de
- jr c,showstats ;<0=0
- jr scorecommon
+timematchscore:
+ ;piece of crap checking whether you've already won in timematch
+ ld a,(nrworms)
+ ld b,a ;# of worms
+ dec a
+ ret z ;singleplayer
+ ld hl,worm1+lives
+ ld de,worm2-worm1
+ ld a,(handledworm)
+ ld c,a ;wormcounter
+chktimematchover:
+ xor a
+ cp c
+ jr z,nneexxtt ;yourself
+ cp (hl)
+ ret nz ;someone else still alive
+ dec hl ;+del0ay
+ dec hl ;+score+1
+ ld a,(hl)
+ cp (ix+score+1)
+ jr c,nneexxtt_ ;you>him
+ ret nz ;not highest
+ dec hl ;+score
+ ld a,(hl)
+ cp (ix+score)
+ ret nc ;you<=him
+ inc hl
+nneexxtt_:
+ inc hl
+ inc hl
+nneexxtt:
+ dec c
+ add hl,de
+ dnz chktimematchover
+ jp anyworm ;g/o
IncScore: ;inc score by e
ld d,0
_IncScore ; inc by de
- ld h,(ix+score+1)
- ld l,(ix+score)
- ld a,(Gametype)
+ cal ldscoreinhl
+ ld a,(gametype)
or a ;if singleplayer...
jr z,extralives
add hl,de ;score+=de
scorecommon:
ld (ix+score+1),h
ld (ix+score),l ;save
+doteam:
+ cal addteamscore ;cal=CD | ld de,*=11
ld de,0
scorelimit =$-2
ld a,d
jp nc,Exit
showstats:
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr nz,timematchscore ;no disp for timematches
- ld hl,$FC00 ;&&&only necessary in deathmatch
- ld b,6*16-1
-clearstats:
- ld (hl),a ;=0
- inc hl
- dnz clearstats
forceshowstats:
psh ix
- ld h,0
- ld l,h
+ and a
+ sbc hl,hl ;hl=0
ld (_penCol),hl
ld a,(nrworms)
ld b,a
ld ix,worm1
- ld a,(gameCar)
- and _datasingl
- jr nz,showstatsS
+ ld a,(gamecar)
+ rra ;and _datasingl
+ jr nc,showstatsS
showstatloop:
- psh bc
+#ifdef gamenames
#ifdef longnames
+ psh bc
ld b,3
psh ix
shownameloop: ;1st 3 chars
ld a,':'
cal _vputmap
pop ix
+ pop bc
#else
ld a,(ix+name)
cal __vputmap
ld a,':'
cal __vputmap
#endif
- cal showstat
+#endif
+ ld a,(wormbeglives)
+ or a
+ cal nz,showlives ;lives when initlives>0
+ ld a,' '
+ cal __vputmap ;small div
+ ld a,(gametype)
+ cp gamedeathm
+ cal nz,showscore ;score in !dm
+ ld a,$D8
+ cal __vputmap ;div
+
ld de,worm2-worm1
add ix,de ;next
- ld hl,_penCol
- ld a,(hl)
- add a,4 ;div
- ld (hl),a
- pop bc
dnz showstatloop
pop ix
ret
-showstat: ;(multiplayer)
- ld a,(Gametype)
- cp gamedeathm
- jr z,showlives
showscore:
- ld h,(ix+score+1)
- ld l,(ix+score)
+ cal ldscoreinhl
+ psh bc
cal _D_HL_DECI
+ pop bc
jr __vputs
+
+cshowA: ;small w/ leading 0; 0='none'
+ or a ;destr. ahl
+ jr nz,cshowA00
+ ld hl,txtNone
+ jp _vputs
+
showlives:
ld a,(ix+lives)
-showA: ;small w/o leading 0 (&&&combine w/ cshowA0??)
- cp 10
- jr c,showleastsign
+cshowA00: ;small w/ leading 0
ld l,a
ld h,0
cal _divHLby10
add a,'0'
cal __vputmap
pop af
-showleastsign:
+cshowA0:
add a,'0'
__vputmap:
psh ix
cal __vputs
ld a,0
Level =$-1
- cal showA
+ cp 10
+ psh af
+ cal c,cshowA0
+ pop af
+ cal nc,cshowA00
- ld a,98
+ ld a,97
ld (_penCol),a
cal showscore
ld a,123
ld (_penCol),a
- cal showlives
- ld a,(gameCar)
+ ld a,(ix+lives)
+ cal cshowA0 ;showlives
+ ld a,(gamecar)
and _datafoodl
pop ix
ret z
showleft:
- ld a,31
+ ld a,33
ld (_penCol),a
ld a,0
Left =$-1
- cal cshowA0
+ cal cshowA
ld hl,txtLeft
__vputs:
add a,'0'
jp _putc
-cshowA0: ;small w/ leading 0
- or a
- jr nz,cshowavalue
- ld hl,txtNone
- jp _vputs
-cshowavalue:
- ld l,a
- ld h,0
- cal _divHLby10
- psh af
- ld a,l
- add a,'0'
- cal __vputmap
- pop af
- add a,'0'
- jp __vputmap
-
-showHL:
- cal _D_HL_DECI
- jp _puts
-
_D_HL_DECI:
- ld de,savestr+4
+ ld de,savestr+5
ld b,5
ldhld:
cal _divHLby10
add a,'0'
- ld (de),a
dec de
+ ld (de),a
dnz ldhld
- ld hl,savestr
+ ex de,hl ;ld hl,savestr
ret
-savestr:
- .db "00000",0
-;-----------------------------
+ldscoreinhl:
+ ld h,(ix+score+1)
+ ld l,(ix+score)
+ ret
-DisplayField:
- ld a,c
- sub 29
+;_______________________________________________________________________________
+; ______ _____ _______ _____ _______ __ __
+; | \ | |______ |_____] | |_____| \_/
+; |_____/ __|__ ______| | |_____ | | |
+;_______________________________________________________________________________
+
+DisplayField: ;all done by Jonah Cohen iirc. (-scrolling is scary-)
+ ld a,c ;not the fastest routine outthere, but it does get the job done.
+ sub 29 ;if something doesn't work, I probably _did_ alter it ;)
jr nc,NotMinYScroll
xor a
NotMinYScroll:
jr c,NotMaxYScroll
ld a,(FieldHeight)
NotMaxYScroll:
- ld l,a
- ld h,0
- add hl,hl
- add hl,hl
- add hl,hl
- add hl,hl
- add hl,hl
+ cal ldhl32a
psh bc ; >> 1
psh de ; >> 2
ld de,ScrBuffer
ld c,$37 ;scf
ret
-;----------- draw ------------
+;_______________________________________________________________________________
+; ______ ______ _______ _ _ _
+; | \ |_____/ |_____| | | |
+; |_____/ | \_ | | |__|__|
+;_______________________________________________________________________________
-;--- pixel ---
+;--- pixel ---------------------------------------------------------------------
-chk4pixels: ;&&
+chk4pixels:
cal CheckPixel
inc b
cal CheckPixel
dec d
ret
-;CLEM's FIND_PIXEL (131+? cycles; 28+4 bytes)
-;(b,c) to hl:a; "destroyes" ahl
+;--- findpixel -----------------------------------------------------------------
+;Based on Snake86's findpixel
+;160-262 cycles; 31 bytes
FindPixel: ;(b,c) to hl:a
+ psh bc
ld h,0
- ld l,c ;hl=y
+ ld l,c ;hl=y
add hl,hl
add hl,hl
- ld a,b ;a=x
+ ld a,b ;a=x
rra
add hl,hl
rra
add hl,hl
- add hl,hl ;hl=32*y
- rra ;a=x/8
+ add hl,hl ;hl=32y
+ rra ;a=x/8
or l
ld l,a
- ld a,b
+ ld a,b ;x
and 7
- cpl
- rlca
- rlca
- rlca
- ld (FP_Bit),a
- xor a
-FP_Bit =$+1
- set 0,a
-
- psh de ;&&&
- ld de,ScrBuffer
- add hl,de
- pop de
+ inc a
+ ld b,a
+ ld a,1
+pixelloop:
+ rrca
+ dnz pixelloop
+ ld bc,ScrBuffer
+ add hl,bc
+ pop bc ;destr:none
ret
-;--- objects ---
+;--- objects -------------------------------------------------------------------
drawstuff:
ld a,(hl)
; dec a ;4 = circle
; jp z,drawcircle
+;--- circle --------------------------------------------------------------------
+
+;IMHO, one weery nice routine. Oh lemme be proud just *once*.
+;Not perfect since it uses a screwy lineroutine to draw stuff
+;but, just _look_ at it. Ain't it grand? Z80 at its best.
+;Nice comments, also. So here we go: Shiar's Circle Routine:
+;(using the Bresenham method)
+
drawcircle: ;(d,e),h ;de=x,y; h=z
ld c,h ;c=yy=z
ld a,h
ld b,c
ld c,a ;ex b,c
pop hl
- ret
+ ret ;thats it
+
+;--- box -----------------------------------------------------------------------
drawbox: ;(d,e)-(h,l)
ld b,l ;Delta-y
dnz boxloop
ret
+;--- fatline -------------------------------------------------------------------
+
drawfatline:
cal drawline
inc d
dec h
; jp drawline
-;LINE (d,e)-(h,l)
-;destroyes a
+;--- line ----------------------------------------------------------------------
+
+;A lot like Scabby's line routine in Wonderworm (dunno whether he wrote it
+;himself tho.) I did make a few optimizations and commented the thing.
+;A nice routine (also Bresenham), but for Wormy not perfect since really
+;large lines (>128 pixels in length or something) won't be flawless.
drawline: ;(d,e)-(h,l)
psh bc ;destr: a
psh hl
psh de
- ld a,d
- cp h
- jr c,lineOrdered
- ex de,hl
-lineOrdered:
+ ld a,d ;a=d=x
+ cp h ;h=xx
+ jr c,lineXincs ;if x>xx
+ ex de,hl ;make x<xx
+lineXincs: ;deltax=|deltax|
ld b,d
- ld c,e
- psh hl
- psh bc
- cal FindPixel
- pop bc
- pop de
-connectedLine:
- psh hl
- ld h,c
- ld c,a
- ld a,d
- sub b
- ld b,a
- ld a,e
- jr nz,LineNotPoint
- cp h
- jr nz,LineNotPoint
- pop hl
- jr DoneLine
-LineNotPoint:
- sub h
- ld de,32
- jr nc,LinePositiveY
- neg
- ld de,-32
-LinePositiveY:
- cp b
- jr nc,SteepLine
- add a,a
- ld (line2sm+1),a
+ ld c,e ;bc=x,y
+ psh hl ;hl=xx,yy
+ cal FindPixel ; (ahl=x+y)
+ ex (sp),hl ; :hl>
+ ld c,a ;c=mask (always)
+ ld a,h ;a=xx
+ sub b ;xx-x
+ ld b,a ;b=deltax (always>0)
+ ld a,l ;a=yy
+ jr nz,lineexists ;deltax!=0
+ cp e ;yy==y
+ jr nz,lineexists ;deltay!=0
+ pop hl ; :<hl
+ jr DoneLine ;line is 1 pixel
+lineexists:
+ sub e ;a=deltay
+ ld de,32 ;go down (def)
+ jr nc,lineYincs ;cf = deltay<0
+ neg ;a=|deltay|
+ ld de,-32 ;go up
+lineYincs: ;lets assume y incs as well
+ cp b
+ jr nc,SteepLine ;deltay<deltax?
+ ld (line2sm+1),a ;a=deltay
ld h,a
xor a
sub b
- add a,a
- ld (line1sm+1),a
- ld a,h
- sub b
- pop hl
-LineLoopGentle:
- psh af
+ ld (line1sm+1),a ;a=-deltax
+ rra
+ add a,h ;a=deltay-deltax/2
+ pop hl ; :<hl
+
+linedrawxloop:
+ psh af ;init z=2dy-dx
ld a,(hl)
- or c
+ or c ;|c:hl
ld (hl),a
rrc c
jr nc,$+3
- inc hl
+ inc hl ;(x++,y)
pop af
- jp m,line2sm
+ jp m,line2sm ;z<0
line1sm:
- add a,0
- add hl,de
+ add a,0 ;z-=deltax
+ add hl,de ;(x,y++)
line2sm:
- add a,0
- dnz LineLoopGentle
+ add a,0 ;z+=deltay
+ dnz linedrawxloop ;|deltax| times
+
DoneLine:
ld a,(hl)
- or c
- ld (hl),a
+ or c ;|c:hl
+ ld (hl),a ;draw end
pop de
pop hl
pop bc
ret
+
SteepLine:
- ld h,a
+ ld l,a
neg
- add a,a
- ld (line3sm+1),a
+ ld (line3sm+1),a ;=-deltay
+ rra
+ ld h,a ;h=-deltay/2
ld a,b
- add a,a
- ld (line4sm+1),a
- sub h
- ld b,h
- pop hl
-LineLoopSteep:
- psh af
+ ld (line4sm+1),a ;=deltax
+ add a,h ;a=deltax-deltay/2
+ ld b,l ;b=deltay
+ pop hl ; :<hl
+linedrawyloop:
+ psh af ;init z=2dx-dy
ld a,(hl)
- or c
+ or c ;|c:hl
ld (hl),a
- add hl,de
+ add hl,de ;(x,y++)
pop af
- jp m,line4sm
+ jp m,line4sm ;z<0
line3sm:
- add a,0
+ add a,0 ;z-=deltay
rrc c
jr nc,$+3
- inc hl
+ inc hl ;(x++,y)
line4sm:
- add a,0
- dnz LineLoopSteep
+ add a,0 ;z+=deltax
+ dnz linedrawyloop ;|deltay| times
jr DoneLine
+
;..and last but not least..:
-;-----------------------------
-;----------- link ------------
-;-----------------------------
+;_______________________________________________________________________________
+; _____ __ _ _ _ /
+; | | | \ | |____/ /
+; |_____ __|__ | \_| | \_ .
+;_______________________________________________________________________________
timeout = $8000
lossout = 20
-linkok:
- ld a,D0HD1H
- out (7),a ;raise both wires = link ok
+;--- multiple bytes ------------------------------------------------------------
+
+sendstuff:
+ psh de
+sendstuffloop:
+ psh bc
+ ld c,(hl)
+ inc hl
+ cal Qsend
+ pop bc
+ dnz sendstuffloop
+ pop de
+ ret
+recvstuff:
+ psh de
+recvstuffloop:
+ psh bc
+ cal Qrecv
+ ld (hl),c
+ inc hl
+ pop bc
+ dnz recvstuffloop
+ pop de
ret
-checklink: ;load wires in A and check for timeout
- dec de ;decrease timer
- ld a,d
- or e
- jr z,linktimeout ;timeout if de==0
-linktest:
- ld a,$BF
- out (1),a ;select keys
- in a,(1) ;input
- bit 6,a ;exit key
- jp z,Exit ;break!
-linkfine:
- in a,(7)
- and %11
+;--- foo -----------------------------------------------------------------------
+
+receivenewpeaoverlink:
+ cal Qrecv ;Crecv
+ ld l,c
+ cal Qrecv ;Crecv
+ ld h,c
ret
-linktimeout: ;de==0
- cal linkok
- ld a,0 ;losses so far
-linklosses =$-1
- inc a ;and this is another one
- ld (linklosses),a
- pop de ;return from link
- cp lossout ;quit if too many errors
- ret c ;otherwise just continue
-linkerr:
- jp Exit
+sendnewpeaoverlink:
+ ld a,(gamecar)
+ and _datalink
+ ret z ;no link
+ ld a,(worm1+left)
+ or a
+ jr z,receivenewpeaoverlink
+ ld c,l ;send pea's pos
+ cal Qsend
+ ld c,h
+; jr Qsend ;that's why it's here
-;---- SEND ----
+;--- send ----------------------------------------------------------------------
Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde ---
nop \ nop
ld (linklosses),a ;reset number of losses
ret ;=ok
-;---- RECV ----
+;--- recv ----------------------------------------------------------------------
Crecv: ;--- receive 8 bits into A/C --- destr:abCde ---
cal Qrecv
ld (linklosses),a ;reset number of losses
ret
+;--- common --------------------------------------------------------------------
+
+linkok:
+ ld a,D0HD1H
+ out (7),a ;raise both wires = link ok
+ ret
+
+checklink: ;load wires in A and check for timeout
+ dec de ;decrease timer
+ ld a,d
+ or e
+ jr z,linktimeout ;timeout if de==0
+linktest:
+ ld a,$BF
+ out (1),a ;select keys
+ in a,(1) ;input
+ bit 6,a ;exit key
+ jp z,Exit ;break!
+linkfine:
+ in a,(7)
+ and %11
+ ret
+linktimeout: ;de==0
+ cal linkok
+ ld a,0 ;losses so far
+linklosses =$-1
+ inc a ;and this is another one
+ ld (linklosses),a
+ pop de ;return from link
+ cp lossout ;quit if too many errors
+ ret c ;otherwise just continue
+linkerr:
+ jp Exit
-;-----------------------------
-;---------- levels -----------
-;-----------------------------
+#ifdef intlevels
+;_______________________________________________________________________________
+; _____ __ _ _______ _______ _ _ _______ _______
+; | | \ | | | |______ \ / |______ | |______
+; __|__ | \_| | _____ |_____ |______ \/ |______ |_____ ______|
+;_______________________________________________________________________________
-;&&&&& 99%
LevelDef:
.db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls
.db 0,2,63 ;start d, y, x
LevelDefM:
.db "Empty Arena",0
- .db 8,4,15,15,0,0
+ .db 5,4,15,15,0,0
.db $40,30,2,$C0,30,125, $00,2,64,$80,54,64
.db 128,57
.db 0
.db "Fast Fun :))",0
- .db 8,0,18,12,5
+ .db 8+128,0,18,12,5
.db %1110000,%10001000,%10001000,%10001000,%1110000,0
.db $40,30,2,$C0,30,125, $00,2,64,$80,54,64
.db 128,57
.db 27,8,27,116
.db 0
-;-----------------------------
-;---------- data -------------
-;-----------------------------
+#endif
+
+;_______________________________________________________________________________
+; ______ _______ _______ _______
+; | \ |_____| | |_____|
+; |_____/ | | | | |
+;_______________________________________________________________________________
+
+;--- graphics ------------------------------------------------------------------
wtPicture: ;title
-.db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000
-.db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000
-.db %01110000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000
+; %00000000,%00000000,%00000000,%00000000,%00000000,%00000000,
+.db %00011110, %00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000
+.db %00111110, %00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000
+.db %01110000, %00000000,%01110000,%00111000,%00001100,%00110001,%00110100,%01100011,%01000000,%00010000
.db %01100000,%01111100,%00000001,%11111111,%00000000,%11110000,%01111001,%11100000,%00110000,%01111100,%00010001,%11001001,%00001000,%00100000,%10000010,%00010000
.db %11100000,%11111110,%00000011,%11111111,%10000011,%11111000,%11111111,%11110000,%00110000,%11101100,%00010001,%11000100,%10000001,%00000100,%10001110,%00001000
.db %11000001,%11000111,%00000111,%00000001,%11000111,%10011001,%11001111,%00111000,%00110000,%11000110,%00001100,%00000010,%01100010,%10011100,%00010001,%00001000
;.db %00000000,%00000001,%10000000,%00000000,%00001111,%10000000
-txtMenu: .db "Mode",0 ;1st menu item
- .db "Level",0 ;2nd
- .db "Link",0 ;...
- .db "Worms",0
- .db "worm #",0
-posMenu: .db 5
- .dw $2418,$231E,$2824,$1F2A,$1730
-txtMenuR: .db "controls",0
-txtoMenu: .db "Back",0 ;1st menu item
- .db "Lives",0 ;2nd
- .db "Limit",0 ;...
- .db "Speed",0
- .db "Rotation",0
- .db "Growth",0
-posoMenu: .db 6
- .dw $2618,$251E,$2524,$222A,$1A30,$1C36
-txtpMenu: .db "Resume",0 ;1st menu item
- .db "Turn Off",0 ;2nd
- .db "Contrast",$CF,5,0 ;...
- .db "Exit",0
-pospMenu: .db 4
- .dw $3418,$331E,$2F24,$3A2A
-txtGame: .db "Singleplayer",0
-txtGame1: .db "Peaworm",0
-txtGame2: .db "Tron",0
-txtGame3: .db "Deathmatch",0
-txtGame4: .db "Foodmatch",0
-txtGame5: .db "Timematch",0
-txtGame6: .db "Race",0
-txtGame7: .db "CTF" ;,0
-
-posGame: .db 0
- .db txtGame1-txtGame
- .db txtGame2-txtGame
- .db txtGame3-txtGame
- .db txtGame4-txtGame
- .db txtGame5-txtGame
- .db txtGame6-txtGame
- .db txtGame7-txtGame
-
-txtNone: .db "None",0
-txtDef: .db "Default",0
-txtYes: .db "Yes",0
-txtNo: .db "No",0
-txtKeyleft: .db ":left",0
-txtKeyright:.db "/right",0
-posLevsel = $0320
-txtLevsel: .db $CF," SELECT LEVELS ",5,0
-txtWaiting: .db "Waiting...",0
-txtReceive: .db "Receiving..." ;,0
-
-TrigPrecalc:
-.db 0, 3, 6, 9, 12, 15, 18, 21
-.db 24, 27, 30, 33, 36, 39, 42, 45
-.db 48, 51, 54, 57, 59, 62, 65, 67
-.db 70, 73, 75, 78, 80, 82, 85, 87
-.db 89, 91, 94, 96, 98,100,102,103
-.db 105,107,108,110,112,113,114,116
-.db 117,118,119,120,121,122,123,123
-.db 124,125,125,126,126,126,126,126
-.db 127
-
-txtLevel: .db "Level ",0
-txtWorms: .db "Worms: 0",0 ;follows txtLevel
-txtName: .db "Name",0
-txtWinner: .db "Wins " ;follows txtName
-txtDied: .db "Died " ;follows txtWinner
-txtScore: .db "Score",0 ;follows txtDied
-txtLeft: .db " left",0 ;follows txtScore
-txthiscore:.db "HiScore:",0
-#ifdef readytext
-txtReady: .db "Prepare!",0
-txtposReady = 7
-#endif
#ifndef coolzgfx
txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0
#endif
-datalevels: .dw LevelDef, LevelDefM
- .dw LevelDefT,LevelDefM
- .dw LevelDefM,LevelDefM
- .dw LevelDefR,LevelDefC
-nrlevels: .db 0,3,1,3,3,3,3,1 ;=defaults
-
-_datalink = %0000001 ;linkplay
-_datafoodl = %0000010 ;left=0 limit
-_datasingl = %0000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel)
-_datamultpeas = %0001000 ;multiple peas=1
-_datatime = %0010000 ;time incs score (timematch)
-_datafood = %0100000 ;food present
-_datadie = %1000000 ;worm dies on impact
-;reserved %10000000 ;for future use
-
-savestart: ; �game info (see above)
- ; | �lives (0=unlimited)
- ; | | �nrworms (can be altered by user)
- ; | | | �level (reset to 1 at startup)
- ; | | | | �speed/delay (-1=def)
- ; | | | | | �grow speed (-1=none; 0=continuous)
- ; | | | | | | �turn speed (8=def)
- ; | | | | | | | �score limit (0=none)
-gamesingle = 0 ;used | | | | | | | |
-datasingle: .db %1100110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
-gamepeas = 1
-datapeas: .db %1100100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live)
-gametron = 2
-datatron: .db %1010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
-gamedeathm = 3 ;used
-datadeathm: .db %1000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth)
-gamefoodm = 4
-datafoodm: .db %1100000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
-gametimem = 5
-datatimem: .db %1010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score)
-gamerace = 6 ;used
-datarace: .db %0000000,0,2,1,-1,-1, 8,10 ;Race (100 score, no collision)
-gamectf = 7 ;used
-datactf: .db %1001000,0,4,1,-1,-1, 8,10 ;CTF (100 score)
-
-worm1set: .dw worm1p,worm1p
- .db %11110111,1,-01,K_RIGHT,K_LEFT
-worm1name: .db "WORMY ",0
-worm2set: .dw worm2p,worm2p
- .db %11111011,0,-01,K_F2,K_F1
-worm2name: .db "VIPER ",0
-worm3set: .dw worm3p,worm3p
- .db %11111011,1,-01,K_COMMA,K_STO
-worm3name: .db "NIBBLER ",0
-worm4set: .dw worm4p,worm4p
- .db %11111011,0,-01,K_PLUS,K_ENTER
-worm4name: .db "JIM ",0
+;--- menus ---------------------------------------------------------------------
+
+txtMenu: .db "Mode",0 ;1st menu item
+ .db "Level",0 ;2nd
+ .db "Link",0 ;...
+ .db "Worms",0
+ .db "worm #",0
+posMenu: .db 5
+ .dw $2418,$231E,$2824,$1F2A,$1730
+txtteamed: .db " vs 2",0 ;4th tail
+txtMenuR: .db "controls",0 ;6th
+
+txtoMenu: .db "Back",0 ;1st menu item
+ .db "Lives",0 ;2nd
+ .db "Limit",0 ;...
+ .db "Speed",0
+ .db "Rotation",0
+ .db "Growth",0
+posoMenu: .db 6
+ .dw $2618,$251E,$2524,$222A,$1A30,$1C36
+
+txtpMenu: .db "Resume",0 ;1st menu item
+ .db "Turn Off",0 ;2nd
+ .db "Contrast",$CF,5,0 ;...
+ .db "Exit",0
+pospMenu: .db 4
+ .dw $3418,$331E,$2F24,$3A2A
+
+;--- text ----------------------------------------------------------------------
+
+txtGame: .db "Singleplayer",0
+txtGame1: .db "Peaworm",0
+txtGame2: .db "Tron",0
+txtGame3: .db "Deathmatch",0
+txtGame4: .db "Foodmatch",0
+txtGame5: .db "Multifoodmatch",0
+txtGame6: .db "Timematch",0
+txtGame7: .db "Race",0
+txtGame8: .db "CTF";,0
+posGame: .db 0
+ .db txtGame1-txtGame
+ .db txtGame2-txtGame
+ .db txtGame3-txtGame
+ .db txtGame4-txtGame
+ .db txtGame5-txtGame
+ .db txtGame6-txtGame
+ .db txtGame7-txtGame
+ .db txtGame8-txtGame
+
+txtNone: .db "None",0
+txtDef: .db "Default",0
+txtYes: .db "Yes",0
+txtNo: .db "No",0
+txtKleft: .db ":left",0
+txtKright: .db "/right",0
+posLevsel = $0320
+txtLevsel: .db $CF," SELECT LEVELS ",5,0
+txtWaitn: .db "Waiting";"...",0
+txtReceiv: .db "...",0
+#ifdef readytext
+txtReady: .db "Prepare!",0
+txtposReady = 7
+#endif
+txtLevel: .db "Level ",0
+txtWorms: .db "Worms: 0",0 ;follows txtLevel
+txtName: .db "Name",0
+txtWinner: .db "Wins",$D8 ;follows txtName
+txtDied: .db "Died",$D8 ;follows txtWinner
+txtScore: .db "Score",0 ;follows txtDied
+txtLeft: .db " left",0 ;follows txtScore
+txthiscore:.db "HiScore:";,0
+
+;--- foo -----------------------------------------------------------------------
+
+trigtable: .db 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45
+ .db 48, 51, 54, 57, 59, 62, 65, 67, 70, 73, 75, 78, 80, 82, 85, 87
+ .db 89, 91, 94, 96, 98,100,102,103,105,107,108,110,112,113,114,116
+ .db 117,118,119,120,121,122,123,123,124,125,125,126,126,126,126,126
+ .db 127
+
+#ifdef intlevels
+datalevels:.dw LevelDef,LevelDefM,LevelDefT,LevelDefM,LevelDefM
+ .dw LevelDefM,LevelDefM,LevelDefR,LevelDefC
+nrlevels: .db 2,3,1,3,3,3,3,3,1,0
defhiscrpos:
- .db 0,0,"SHI"
- .db 0,0,"SHI"
- .db 0,0,"SHI"
- .db 0,0,"SHI"
- .db 0,0,"SHI"
-
-Gametype: .db 0 ;last gamemode
-
-saveend:
-
- ;set:
-heading = 0 ;level*
-pos = 2 ;level*
-pos2 = 4 ;level
-grow = 6 ;level
-died = 8 ;game
-score = 9 ;game
-delay = 11 ;game
- ;19B @game
-lives = 12
-head = 13 ;4B (head=tail)
-tail = 15 ;also@next level
-storepos = 17
-reserv = 18 ;loop (race:lap|ctf:pea)
-input = 19 ;---currently unused afaik---
-left = 20
-right = 21
-name = 22
-wormsize = 31
-
-startdelay = 30
-respawndelay = 30
-maxnamelength = 8+1
-
-;bla space (reserved for internal levels)
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db "WWW.SHIAR.ORG WWW.SHIAR.ORG "
-.db " wormy@shiar.org",0
-
-defspritesz = 4
-defspriteimg: .db %01100000
- .db %11110000
- .db %11110000
- .db %01100000
-
-deflevels:
- .db "Internal Levels",0
- .db "by SHIAR -- still t"
- .db "o be added...." ;,0
-
- .db 0,deflevels/256,deflevels&255
+ .db 0,0,"SHI",0,0,"SHI",0,0,"SHI",0,0,"SHI",0,0,"SHI"
+#else
+defhiscrpos = -42
+#endif
+
+;--- game settings -------------------------------------------------------------
+
+savestart:;---
+
+worm1set: .dw worm1p
+ .db %11110111,1,K_RIGHT,K_LEFT
+worm1name: .db "WORMY ",0 ;15 bytes
+worm2set: .dw worm2p
+ .db %11111011,0,K_F2,K_F1
+worm2name: .db "VIPER ",0
+worm3set: .dw worm3p
+ .db %11111011,1,K_COMMA,K_STO
+worm3name: .db "NIBBLER ",0
+worm4set: .dw worm4p
+ .db %11111101,0,K_PLUS,K_ENTER
+worm4name: .db "JIM ",0
+
+_datasingl = %00000001 ;singleplayer=0 (=hiscore+keep_length+nextlevel)
+_datafoodl = %00000010 ;left=0 limit
+_datalink = %00000100 ;linkplay (1!)
+_dataPctf = %00001000 ;ctf peas=1
+__bitPctf = 3
+_datatime = %00010000 ;time incs score (timematch)
+;reserved %00100000 ;for future use
+_datafood = %01000000 ;food present=0 (6!)
+_dataPmult = %10000000 ;multiple peas=1 (no _datafood) (7!)
+
+ ; �game info (see above)
+ ; | �lives (0=unlimited)
+ ; | | �nrworms (can be altered by user)
+ ; | | | �level (reset to 1 at startup)
+ ; | | | | �speed/delay (-1=def)
+ ; | | | | | �grow speed (-1=none; 0=continuous)
+ ; | | | | | | �turn speed (8=def)
+ ; | | | | | | | �score limit (0=none)
+gamesingle = 0 ; | | | | | | | |
+datasingle:.db %00000010,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
+gamepeas = 1
+datapeas: .db %00000000,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth)
+gametron = 2
+datatron: .db %01010000,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
+gamedeathm = 3
+datadeathm:.db %01000001,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth)
+gamefoodm = 4
+datafoodm: .db %00000001,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
+gamemfoodm = 5
+datamfoodm:.db %11000011,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)
+gametimem = 6
+datatimem: .db %01010001,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth)
+gamerace = 7
+datarace: .db %01000001,0,2,1,-1,-1, 8,10 ;Race (100 score)
+gamectf = 8
+datactf: .db %01001001,0,6,1,-1,-1, 8,10 ;CTF (100 score)
+
+gametype: .db 0 ;last gamemode
+gamecar: ;made before needed (not saved)
+
+saveend:;---
+
+startdelay = 17
+rspawndelay = 31
+maxnamesize = 8+1
+
+#ifdef intlevels
+ .db $42 ;gamecar
+defsprsz = 4
+defspr: .db %01100000
+ .db %11110000
+ .db %11110000
+ .db %01100000
+
+deflevels: .db "Internal Levels",0
+ .db "by Shiar";,0
+
+ .db 0,deflevels/256,deflevels&255
+#endif
templevels:
-;-----------------------------
-;----------- end -------------
-;-----------------------------
+;_______________________________________________________________________________
+; _______ _ _ _______ _______ . _______ _______
+; | |_____| |_____| | ' |______ |_____| | |
+; | | | | | | ______| _____ | | |_____ |_____
+;_______________________________________________________________________________
.end