X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/f1c776e1a305b40451b2e66410beeb904f53a3ef..7914537c1fda7796579fee5f8b9bb8791d93d546:/sc.plp
diff --git a/sc.plp b/sc.plp
index ac78eb6..b20e51d 100644
--- a/sc.plp
+++ b/sc.plp
@@ -9,7 +9,7 @@ my %scver = (
major => 1,
);
-if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+if ($Request and $Request eq '2') {
%scver = (
id => 'hots',
name => 'Heart of the Swarm',
@@ -22,7 +22,7 @@ my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
title => "$scver{title} unit cheat sheet",
- version => 'v1.1',
+ version => '1.1',
description => [
"Reference of $scver{game} unit properties,"
. " comparing various statistics of all the units in $scver{name}"
@@ -40,19 +40,19 @@ Html({
data => [$datafile],
});
-print "
$scver{game} units
\n\n";
+say "$scver{game} units
\n";
my $units = do $datafile;
-die "Cannot open unit data: $_\n" for $@ || $! || ();
+Abort("Cannot open unit data", 501, $_) for $@ || $! || ();
my $patch = shift @{$units}
- or die "Cannot open unit data: metadata not found\n";
+ or Abort("Cannot open unit data: metadata not found", 501);
-print "Unit properties as seen or measured in $scver{name}\n$patch.\n";
-print "Also see the $_ table.\n" for join(', ',
- ('StarCraft 2: HotS') x ($scver{major} < 2),
- ('original SC: Brood War') x ($scver{major} > 1),
+say "
Unit properties as seen or measured in $scver{name}\n$patch.";
+say "Also see the $_ table." for join(', ',
+ (showlink('StarCraft 2: HotS', '/sc/2')) x ($scver{major} < 2),
+ (showlink('original SC: Brood War', '/sc')) x ($scver{major} > 1),
);
-print "
\n\n";
+say "\n";
sub addupgrade {
my ($ref, $increase, $org) = @_;
@@ -85,29 +85,27 @@ for my $unit (@{$units}) {
sub coltoggle {
my ($name, $id, $nolink) = @_;
- return sprintf(
- (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s â¼'
- : $nolink ? '%2$s' : '%s',
- $id && "order=$id", $name
- );
+ return "$name â¼" if defined $get{order} ? $get{order} eq $id : !$id;
+ return $name if $nolink;
+ return showlink($name, '?'.($id && "order=$id"));
}
:>
- |
- <:= coltoggle('name', '') :> |
- cost |
+ <:= coltoggle(exists $get{order} ? 'race' : 'source' => '') :> |
+ <:= coltoggle(name => 'name') :> |
+ <:= coltoggle(cost => 'cost') :> |
gas |
- <:= coltoggle(qw'build cost') :> |
+ build |
<:= coltoggle(qw'size size') :> |
attr |
- HP |
+ <:= coltoggle(HP => 'hp') :> |
shield |
⨠|
- attack |
- <:= coltoggle(qw'dps attack 1') :> |
+ <:= coltoggle(attack => 'attack') :> |
+ dps |
range |
sight |
- speed |
+ <:= coltoggle(speed => 'speed') :> |
specials |
<:
@@ -340,43 +338,56 @@ sub showrangeint {
);
}
+ my @rows = @{$units};
my $grouped = 1; # race headers
if (exists $get{order}) {
$grouped = 0;
$get{order} ||= '';
- if ($get{order} eq 'size') {
+ if ($get{order} eq 'name') {
+ @rows = sort {$a->{name} cmp $b->{name}} @rows;
+ }
+ elsif ($get{order} eq 'hp') {
$_->{order} = (
- $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
- + $_->{hp}/512 + $_->{min}/8192
- ) for @$units;
+ $_->{hp}*1.01 + $_->{armor} + $_->{shield} + $_->{size}/1024,
+ ) for @rows;
}
elsif ($get{order} eq 'cost') {
$_->{order} = (
$_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
- ) for @$units;
+ ) for @rows;
+ }
+ elsif ($get{order} eq 'size') {
+ $_->{order} = (
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @rows;
}
elsif ($get{order} eq 'attack') {
$_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
map {
- ($_->{damage} + $_->{upgrade} * 3)
- * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ ($_->{dps} ? $_->{dps}->[-1] :
+ ($_->{damage} + $_->{upgrade} * 3)
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ )
* ($_->{splash} ? 1.01 : 1)
* ($_->{type} eq 'implosive' ? .96 : 1)
* ($_->{type} eq 'explosive' ? .98 : 1)
} @{ $_->{attack} }
- ) for @$units;
+ ) for @rows;
}
- else {
- $units->[$_]->{order} = $_ for 0 .. $#$units;
+ elsif ($get{order} eq 'speed') {
+ $_->{order} = (
+ ($_->{upgraded}->{speed} // $_->{speed}*1.01)
+ + $_->{sight}/1024 + $_->{detect}/2048
+ ) for @rows;
}
+ @rows = sort {$a->{order} <=> $b->{order}} @rows if exists $rows[0]->{order};
}
- my @rows = @{$units};
- @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
if ($grouped) {
- printf '%s'."\n",
+ say sprintf ' |
---|
%s',
$race = $_->{race}, ucfirst $race
unless $race eq $_->{race};
}
@@ -407,7 +418,7 @@ sub showrangeint {
- cost
-
- minerals+gas required to create one unit
+
- minerals and gas required to create one unit
- includes total expenses if based on existing units
- build
- relative time needed to create at least one unit
@@ -415,9 +426,8 @@ sub showrangeint {
and +parent units
- size
- Transports can fit upto
- 8
- non-Flying units
-
- number of command points taken per unit
+ 8 non-Flying cargo units
+
- number of command points taken while alive
- <:
if ($scver{major} > 1) {
:>received damage depends on
@@ -430,17 +440,31 @@ if ($scver{major} > 1) {
- massive â units
cannot be lifted or slowed and can break force fields<:
} else {
- :>organic/mechanic unit
+ :>abilities may hit only organic
+ or mechanic targets
- affected by Small,
Medium, or
- Large unit damage<:
+ Large damage<:
} :>
-
- HP
-
- total number of hitpoints (including shields)
+
- HP
+
- total number of hitpoints (including shields)
+
- everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
- shield
- percentage of HP in shields
-
- shields always take full damage, irrelevant of unit size
-
- does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+
- <:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+
- <:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+
- <:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
- armor
- base unit armor
- can be increased by upto 3 at various facilities
@@ -448,10 +472,8 @@ if ($scver{major} > 1) {
- reduction applies to initial damage, before size penalties
(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
- attack
-
- damage given per single hit
-
- dps indicates relative amount of damage
- done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' :
- 'time on Fast game speed' :>
+
- damage per single hit
+
- some weapons fire multiple à times, multiplying armor penalties
- splash damage hits all objects nearby â
or in a straight line +.
- <:
@@ -462,14 +484,21 @@ if ($scver{major} > 1) {
Point Defense Drones<:
} else {
:>*explosive damage does only
- 50% damage to small units, 75% to medium, 100% to large
+ 50% damage to Small units,
+ 75% to Medium,
+ 100% to Large
- ~concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units<:
+ 25% to Large,
+ 50% Medium,
+ 100% to Small units<:
} :>
+
- dps indicates relative total amount of damage
+ done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' :
+ 'time on Fast game speed' :>
- targets â½ ground
and/or â³ air
- range
-
- maximum range of weapon (note Sieged Tank also has a minimum range)
+
- maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
- sight
- range in which the unit detects other units
- emphasis indicates ability to detect cloaked units
@@ -480,13 +509,13 @@ if ($scver{major} > 1) {
- parentheses () indicate that it needs to be researched first
- passive abilities are always enabled
- hover for description
-
- range is maximum range required to activate
-
- cost is energy loss percentage on spawn and when fully charged
+
- range is maximum distance allowed to activate
+
- cost describes energy loss percentage on spawn and when fully charged
-When two values are given (1-2), second value indicates attribute after all
-possible upgrades.
+When two values are given (1-2), the second value indicates the attribute
+after all possible upgrades.
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