X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/e3a4e7122f945a204fadfc845e83e0d6d6ad36fa..fca15486bf1ed0fec0d792d34783bbe3c41d4ff8:/sc.plp
diff --git a/sc.plp b/sc.plp
index 06e377f..aa14604 100644
--- a/sc.plp
+++ b/sc.plp
@@ -48,6 +48,26 @@ my $patch = shift @{$units}
print "
Unit properties as seen or measured in $scver{name}\n$patch.\n
\n\n";
+sub addupgrade {
+ my ($ref, $increase) = @_;
+ if (ref $increase eq 'HASH') {
+ addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+ }
+ elsif (ref $increase eq 'ARRAY') {
+ addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+ }
+ ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
+
+for my $unit (@{$units}) {
+ for my $upgrade (@{ $unit->{upgrade} }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $unit->{$col} or next;
+ addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
+ }
+ }
+}
+
sub coltoggle {
my ($name, $id) = @_;
return sprintf(
@@ -67,9 +87,7 @@ sub coltoggle {
HP |
shield |
⨠|
- ground |
- dps |
- air |
+ attack |
dps |
range |
sight |
@@ -79,82 +97,72 @@ sub coltoggle {
<:
sub showrange {
my ($min, $max) = @_;
- $_ = int($_ + .5) for $min, $max; # round halves up
- return $min == $max ? $min : "$min-$max";
-}
-
-sub showval {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if ($row->{upgrade}) {
- for (@{ $row->{upgrade} }) {
- my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
- $increase = $increase->[-1] if ref $increase eq 'ARRAY';
- $max += $increase if $increase;
- }
- }
-
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->{ $elements[1] };
- ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
- my $type = $attack->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- }}
- return showrange($min, $max);
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
sub showattack {
my ($row, $area) = @_;
- my $attack = $row->{attack}->{$area};
- if (not ref $attack) {
- # reference to another area
- $area = $attack;
- $attack = $row->{attack}->{$area};
- }
+ my $attack = $row->{attack}->[$area]
+ or return '';
- return ' | ' unless $attack;
+ my $out = '';
+ $out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+ $out .= ' | ';
- my $tagbase = ' | ';
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $damage = $damage->[0] if ref $damage;
+ $maxdamage = $maxdamage->[-1] if ref $maxdamage;
- my $out = showval($row, 'attack', $area, 'damage');
+ $out .= "$attack->{count}Ã " if $attack->{count} > 1;
+ $out .= '*'
+ if $attack->{type} eq 'explosive';
+ $out .= '~'
+ if $attack->{type} eq 'implosive';
+ $out .= sprintf('≥',
+ (map {
+ $_ =~ /^light/ ? 'unit-s' :
+ $_ eq 'armored' ? 'unit-l' :
+ $_ eq 'organic' ? 'unit-o' :
+ $_ =~ /^massive/ ? 'unit-h' :
+ '',
+ } join '_', keys %{ $attack->{bonus} }),
+ join(', ', map {(
+ sprintf('+%s vs %s',
+ (map {
+ ref $_ ? showrange($_->[0], $_->[-1]) : $_
+ } $attack->{bonus}->{$_}),
+ $_,
+ ),
+ )} keys %{ $attack->{bonus} }),
+ ) if $attack->{bonus};
+ $out .= showrange($damage, $maxdamage);
$out .= sprintf('%s',
$attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
) if $attack->{splash};
- $attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
- map { ref $_ ? @{$_} : $_ }
- $attack->{damage}
- #TODO: upgrade (zergling)
- ];
- $out .= ' | ' . showval($row, 'attack', $area, 'dps');
- return $tagbase . $out;
+
+ $out .= ' | ';
+ if ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
+ }
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
+ }
+
+ return $out;
}
sub showmagic {
@@ -211,7 +219,11 @@ sub showval {
!!$_->{base} && '+',
$_->{build} || '0',
),
- !$suitchar ? ' | ' : sprintf(' | %s', $suitchar, ucfirst $suitchar),
+ !$suitchar ? ' | ' : sprintf(' | %s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && 'â',
+ ),
' | ' . (
defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
),
@@ -233,18 +245,25 @@ sub showval {
$_->{shield} ? sprintf(' | %.0f%% | {shield} / $_->{hp}
) : ' | ' . showval($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- ' | ' . showval($_, 'attack', 'range'),
+ ' class="val unit-armor">' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showattack($_, 0),
+ ' | ' .
+ showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showval($_, 'sight')
+ showrange($_->{sight}, $_->{upgraded}->{sight})
),
- ' | ' . showval($_, 'speed'),
- $_->{attr}->{massive}
- && 'â',
+ ' | ' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
+ $_->{attr}->{jump}
+ && qq'â',
+ $_->{attr}->{flying}
+ && qq'â',
' | ' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ ' | ', showattack($_, 1), ' | '
+ ),
"\n"
);
}
@@ -287,7 +306,7 @@ sub showval {
for my $subrow (@{ $_->{special} }) {
$subrow->{alt} or next;
print(
- ' |
| ', $subrow->{alt},
+ ' |
| ', $subrow->{alt},
showunitcols($subrow),
);
}
@@ -312,7 +331,9 @@ if ($scver{major} > 1) {
:>transports can fit 8 Small,
4 Medium,
2 Large,
- or a single Huge unit<:
+ or a single Huge unit
+ massive â units
+ cannot be lifted or slowed and can break force fields<:
} else {
:>affected by Small,
Medium, or
@@ -341,16 +362,19 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
- reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
-ground/air
- damage done per single attack against ground/air units
- 2nd column indicates relative amount of damage done in
- 1 second of fastest game time
+ reduction applies to initial damage, before size penalties
+ (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
+attack
+ targets â½ ground
+ and/or â³ air
+ damage given per single hit
+ dps indicates relative amount of damage
+ done in 1 second of in-game time
splash damage hits all objects nearby +
or in a straight line Ã.
- explosive damage does only
+ *explosive damage does only
50% damage to small units, 75% to medium, 100% to large
- concussive/plasma damage does
+ ~concussive/plasma damage does
25% to large, 50% medium, 100% to small units
sight
range in which the unit detects other units
|
---|