X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/de64283eddcfa5e620386896983841f47b1de8d4..f5e535f48dc60fdcaa93b9b6ee523801448b9f82:/sc.plp
diff --git a/sc.plp b/sc.plp
index 45a9f7b..09ae989 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,4 +1,5 @@
<(common.inc.plp)><:
+use List::Util qw(max sum);
my %scver = (
id => 'bw',
@@ -46,38 +47,47 @@ die "Cannot open unit data: $_\n" for $@ || $! || ();
my $patch = shift @{$units}
or die "Cannot open unit data: metadata not found\n";
-print "
Unit properties as seen or measured in $scver{name}\n$patch.\n
\n\n";
+print "Unit properties as seen or measured in $scver{name}\n$patch.\n";
+print "Also see the $_ table.\n" for join(', ',
+ ('StarCraft 2: HotS') x ($scver{major} < 2),
+ ('original SC: Brood War') x ($scver{major} > 1),
+);
+print "
\n\n";
+
+sub addupgrade {
+ my ($ref, $increase, $org) = @_;
+ if (ref $increase eq 'HASH') {
+ addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
+ }
+ elsif (ref $increase eq 'ARRAY') {
+ addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
+ }
+ ${$ref} //= $org;
+ ${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
+}
for my $unit (@{$units}) {
- for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) {
+ for my $upgrade (@{ $unit->{upgrade} }) {
while (my ($col, $increase) = each %{$upgrade}) {
defined $unit->{$col} or next;
-
- if (ref $increase eq 'ARRAY') {
- for my $incrow (0 .. $#{$increase}) {
- while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) {
- $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
- //= ref $unit->{$col}->[$incrow]->{$inccol}
- ? $unit->{$col}->[$incrow]->{$inccol}->[-1]
- : $unit->{$col}->[$incrow]->{$inccol};
- $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
- += ref $subinc ? $subinc->[-1] : $subinc;
- }
- }
- }
- elsif ($increase =~ /^-?[0-9.]+/) {
- $unit->{upgraded}->{$col} //= $unit->{$col};
- $unit->{upgraded}->{$col} += $increase;
+ addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
+ }
+ }
+ for my $special (@{ $unit->{special} }) {
+ for my $upgrade (@{ $special->{upgrade} }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $special->{$col} or next;
+ addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
}
}
}
}
sub coltoggle {
- my ($name, $id) = @_;
+ my ($name, $id, $nolink) = @_;
return sprintf(
(defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s â¼'
- : '%s',
+ : $nolink ? '%2$s' : '%s',
$id && "order=$id", $name
);
}
@@ -92,9 +102,9 @@ sub coltoggle {
HP |
shield |
⨠|
- attack |
- dps |
- range |
+ attack |
+ <:= coltoggle(qw'dps attack 1') :> |
+ range |
sight |
speed |
specials |
@@ -102,76 +112,96 @@ sub coltoggle {
<:
sub showrange {
my ($min, $max) = @_;
- $_ = int($_ + .5) for $min, $max; # round halves up
- return $min == $max ? $min : "$min-$max";
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
-sub showval {
- my ($row, @elements) = @_;
- my ($min, $max);
+ sub showattack {
+ my ($row, $area) = @_;
+ my $attack = $row->{attack}->[$area]
+ or return '';
- my $value = $row;
- $value = ref $value eq 'HASH' ? $value->{$_}
- : ref $value eq 'ARRAY' && $value->[$_] or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
- if (my $increase = $row->{upgraded}) {
- $increase = ref $increase eq 'HASH' ? $increase->{$_}
- : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements;
- $max = $increase if $increase;
+ my $out = ' | ';
+ $out .= sprintf('%sà ',
+ showrange($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
+ $out .= '*'
+ if $attack->{type} eq 'explosive';
+ $out .= '~'
+ if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
+ $out .= sprintf('≥',
+ (map {
+ $_ eq 'light' ? 'unit-s' :
+ $_ eq 'armored' ? 'unit-l' :
+ $_ eq 'organic' ? 'unit-o' :
+ $_ eq 'massive' ? 'unit-h' :
+ $_ eq 'shields' ? 'unit-shield' :
+ '',
+ } join '_', @bonus),
+ join(', ', map {(
+ sprintf('+%s vs %s',
+ showrange(
+ $attack->{bonus}->{$_},
+ $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+ ),
+ $_,
+ ),
+ )} @bonus),
+ );
}
+ $out .= 'â¢'
+ if $attack->{type} eq 'projectile';
- if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->[ $elements[1] ];
- my $type = $attack->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- }}
- return showrange($min, $max);
-}
-
- sub showattack {
- my ($row, $area) = @_;
- my $attack = $row->{attack}->[$area]
- or return ' | ';
+ $out .= sprintf '', $attack->{name} if $attack->{name};
+ $out .= showrange($damage, $maxdamage);
+ $out .= '' if $attack->{name};
+ $out .= sprintf('%s',
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', 'â')
+ ) if $attack->{splash};
- my $tagbase = '';
- $tagbase .= ' | ' . 'â½' x !!($attack->{anti} & 1);
- $tagbase .= ' | ' . 'â³' x !!($attack->{anti} & 2);
- $tagbase .= ' | ';
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrange($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
}
- elsif ($attack->{type} eq 'implosive') {
- $tagbase .= ' unit-s';
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+ $maxdamage += $_ for max(
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
+ );
}
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
}
- $tagbase .= '">';
- my $out = showval($row, 'attack', $area, 'damage');
- $out .= sprintf('%s',
- $attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
- ) if $attack->{splash};
- $attack->{dps} = $attack->{cooldown} && [
- map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
- map { ref $_ ? @{$_} : $_ }
- $attack->{damage}
- #TODO: upgrade (zergling)
- ];
- $out .= ' | ' . showval($row, 'attack', $area, 'dps');
- return $tagbase . $out;
+ $out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+
+ $out .= ' | ' .
+ showrange($attack->{range}, $upattack->{range});
+
+ return $out;
}
sub showmagic {
@@ -183,15 +213,17 @@ sub showval {
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
$_->{cost} ? sprintf('cost %.0f%%%s',
100 * $_->{cost} / $row->{energy},
defined $_->{maint} && sprintf('+%.1f%%/s',
100 * $_->{maint} / $row->{energy},
),
- ) : (),
- ) : '',
+ ) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
),
sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
} grep { defined $_->{abbr} } @{$specials};
@@ -233,8 +265,9 @@ sub showval {
$_->{attr}->{massive}
&& 'â',
),
- ' | ' . (
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ sprintf(' | %s',
+ defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
),
' | ' . join('', grep { $_ }
(defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
@@ -254,21 +287,25 @@ sub showval {
$_->{shield} ? sprintf(' | %.0f%% | {shield} / $_->{hp}
) : ' | ' . showval($_, 'armor'),
+ ' class="val unit-armor">' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
- ' | ' . showval($_, 'attack', 0, 'range'),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showval($_, 'sight')
+ showrange($_->{sight}, $_->{upgraded}->{sight})
),
- ' | ' . showval($_, 'speed'),
+ ' | ' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'â',
$_->{attr}->{flying}
&& qq'â',
' | ' . showmagic($_),
!$_->{attack}->[1] ? () : (
- ' | ', showattack($_, 1), ' | '
+ ' |
', showattack($_, 1), ' | '
+ ),
+ !$_->{attack}->[2] ? () : (
+ ' |
', showattack($_, 2), ' | '
),
"\n"
);
@@ -279,10 +316,26 @@ sub showval {
$grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ $_->{order} = (
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @$units;
}
elsif ($get{order} eq 'cost') {
- $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ $_->{order} = (
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
+ ) for @$units;
+ }
+ elsif ($get{order} eq 'attack') {
+ $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+ map {
+ ($_->{damage} + $_->{upgrade} * 3)
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ * ($_->{splash} ? 1.01 : 1)
+ * ($_->{type} eq 'implosive' ? .96 : 1)
+ * ($_->{type} eq 'explosive' ? .98 : 1)
+ } @{ $_->{attack} }
+ ) for @$units;
}
else {
$units->[$_]->{order} = $_ for 0 .. $#$units;
@@ -371,27 +424,35 @@ if ($scver{major} > 1) {
reduction applies to initial damage, before size penalties
(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
- targets â½ ground
- and/or â³ air
damage given per single hit
- dps indicates relative amount of damage done in
- 1 second of in-game time
- splash damage hits all objects nearby +
- or in a straight line Ã.
- explosive damage does only
+ dps indicates relative amount of damage
+ done in 1 second of in-game time
+ splash damage hits all objects nearby â
+ or in a straight line +.
+ <:
+if ($scver{major} > 1) {
+ :>does not include ≥bonus damage
+ dealt to susceptible unit types
+ â¢projectile shots are negated by
+ Point Defense Drones<:
+} else {
+ :>*explosive damage does only
50% damage to small units, 75% to medium, 100% to large
- concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units
+ ~concussive/plasma damage does
+ 25% to large, 50% medium, 100% to small units<:
+} :>
+ targets â½ ground
+ and/or â³ air
+range
+ maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
-range
- maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials
- special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first
+ passive abilities are always enabled
hover for description
range is maximum range required to activate
cost is percentage of total energy lost
|