X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/dd526b56391929a69bb47a5f7d4b911b61f463f8..f18c74928ccf255c0c03f352732dd674efd73040:/sc.plp?ds=sidebyside
diff --git a/sc.plp b/sc.plp
index a1dc143..b5d81ec 100644
--- a/sc.plp
+++ b/sc.plp
@@ -9,7 +9,7 @@ my %scver = (
major => 1,
);
-if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+if ($Request and $Request eq '2') {
%scver = (
id => 'hots',
name => 'Heart of the Swarm',
@@ -22,7 +22,7 @@ my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
title => "$scver{title} unit cheat sheet",
- version => 'v1.1',
+ version => '1.1',
description => [
"Reference of $scver{game} unit properties,"
. " comparing various statistics of all the units in $scver{name}"
@@ -40,19 +40,19 @@ Html({
data => [$datafile],
});
-print "
$scver{game} units
\n\n";
+say "$scver{game} units
\n";
my $units = do $datafile;
die "Cannot open unit data: $_\n" for $@ || $! || ();
my $patch = shift @{$units}
or die "Cannot open unit data: metadata not found\n";
-print "Unit properties as seen or measured in $scver{name}\n$patch.\n";
-print "Also see the $_ table.\n" for join(', ',
+say "
Unit properties as seen or measured in $scver{name}\n$patch.";
+say "Also see the $_ table." for join(', ',
('StarCraft 2: HotS') x ($scver{major} < 2),
('original SC: Brood War') x ($scver{major} > 1),
);
-print "
\n\n";
+say "\n";
sub addupgrade {
my ($ref, $increase, $org) = @_;
@@ -114,11 +114,15 @@ sub coltoggle {
sub showrange {
my ($min, $max) = @_;
return '' if not defined $min;
- $_ &&= int($_ + .5) for $min, $max; # round halves up
return $min || '-' if !$max or $min == $max;
return "$min-$max";
}
+sub showrangeint {
+ $_ &&= int($_ + .5) for @_; # round halves up
+ return showrange(@_);
+}
+
sub showcost {
my ($row, $unit) = @_;
return join(' ',
@@ -151,7 +155,7 @@ sub showrange {
$out .= sprintf '¤ ', showcost($attack, $row)
if $attack->{cost};
$out .= sprintf('%sà ',
- showrange($attack->{count}, $upattack->{count}),
+ showrangeint($attack->{count}, $upattack->{count}),
) if $attack->{count} > 1;
$out .= '*'
if $attack->{type} eq 'explosive';
@@ -169,7 +173,7 @@ sub showrange {
} join '_', @bonus),
join(', ', map {(
sprintf('+%s vs %s',
- showrange(
+ showrangeint(
$attack->{bonus}->{$_},
$attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
),
@@ -182,7 +186,7 @@ sub showrange {
if $attack->{type} eq 'projectile';
$out .= sprintf '', $attack->{name} if $attack->{name};
- $out .= showrange($damage, $maxdamage);
+ $out .= showrangeint($damage, $maxdamage);
$out .= '' if $attack->{name};
$out .= sprintf('%s',
$attack->{splash} eq 'line' ? ('linear', '+') : ('splash', 'â')
@@ -191,7 +195,7 @@ sub showrange {
$out .= '';
if ($attack->{dps}) {
# precalculated dps, do not touch
- $out .= showrange($attack->{dps}->[0],
+ $out .= showrangeint($attack->{dps}->[0],
$upattack->{dps}->[-1] // $attack->{dps}->[-1]
);
}
@@ -213,14 +217,14 @@ sub showrange {
}
$maxdamage *= ($upattack->{count} // $attack->{count} // 1)
/ ($upattack->{cooldown} // $attack->{cooldown});
- $out .= showrange($damage, $maxdamage);
+ $out .= showrangeint($damage, $maxdamage);
}
$out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
$out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
$out .= ' | ' .
- showrange($attack->{range}, $upattack->{range});
+ showrangeint($attack->{range}, $upattack->{range});
return $out;
}
@@ -303,14 +307,26 @@ sub showrange {
100 * $_->{shield} / $_->{hp}
) : ' | ' .
- showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showrangeint($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showrange($_->{sight}, $_->{upgraded}->{sight})
+ showrangeint($_->{sight}, $_->{upgraded}->{sight})
+ ),
+ sprintf(' | %s',
+ showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed}, $_->{upgraded}->{speed}
+ ),
+ defined $_->{creep} && sprintf(' title="%s on creep"',
+ $_->{creep} == 1 ? 'same' : showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed} * $_->{creep},
+ $_->{upgraded}->{speed} && $_->{upgraded}->{speed} *
+ ($_->{upgraded}->{creep} // $_->{creep}),
+ ),
+ ),
),
- ' | ' .
- showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'â',
' | ' . showmagic($_),
@@ -360,7 +376,7 @@ sub showrange {
my ($race, $cat) = ('', '');
for (@rows) {
if ($grouped) {
- printf ' | %s'."\n",
+ say sprintf ' |
---|
%s',
$race = $_->{race}, ucfirst $race
unless $race eq $_->{race};
}
@@ -391,7 +407,7 @@ sub showrange {
- cost
-
- minerals+gas required to create one unit
+
- minerals and gas required to create one unit
- includes total expenses if based on existing units
- build
- relative time needed to create at least one unit
@@ -399,9 +415,8 @@ sub showrange {
and +parent units
- size
- Transports can fit upto
- 8
- non-Flying units
-
- number of command points taken per unit
+ 8 non-Flying cargo units
+
- number of command points taken while alive
- <:
if ($scver{major} > 1) {
:>received damage depends on
@@ -414,17 +429,31 @@ if ($scver{major} > 1) {
- massive â units
cannot be lifted or slowed and can break force fields<:
} else {
- :>organic/mechanic unit
+ :>abilities may hit only organic
+ or mechanic targets
- affected by Small,
Medium, or
- Large unit damage<:
+ Large damage<:
} :>
-
- HP
-
- total number of hitpoints (including shields)
+
- HP
+
- total number of hitpoints (including shields)
+
- everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
- shield
- percentage of HP in shields
-
- shields always take full damage, irrelevant of unit size
-
- does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+
- <:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+
- <:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+
- <:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
- armor
- base unit armor
- can be increased by upto 3 at various facilities
@@ -432,9 +461,8 @@ if ($scver{major} > 1) {
- reduction applies to initial damage, before size penalties
(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
- attack
-
- damage given per single hit
-
- dps indicates relative amount of damage
- done in 1 second of in-game time
+
- damage per single hit
+
- some weapons fire multiple à times, multiplying armor penalties
- splash damage hits all objects nearby â
or in a straight line +.
- <:
@@ -445,30 +473,38 @@ if ($scver{major} > 1) {
Point Defense Drones<:
} else {
:>*explosive damage does only
- 50% damage to small units, 75% to medium, 100% to large
+ 50% damage to Small units,
+ 75% to Medium,
+ 100% to Large
- ~concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units<:
+ 25% to Large,
+ 50% Medium,
+ 100% to Small units<:
} :>
+
- dps indicates relative total amount of damage
+ done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' :
+ 'time on Fast game speed' :>
- targets â½ ground
and/or â³ air
- range
-
- maximum range of weapon (note Sieged Tank also has a minimum range)
+
- maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
- sight
- range in which the unit detects other units
- emphasis indicates ability to detect cloaked units
- speed
-
- relative speed of movement (when in full motion, startup speed ignored)
+
- top movement speed in hex per second
+
- acceleration and deceleration ignored
- specials
- parentheses () indicate that it needs to be researched first
- passive abilities are always enabled
- hover for description
-
- range is maximum range required to activate
-
- cost is energy loss percentage on spawn and when fully charged
+
- range is maximum distance allowed to activate
+
- cost describes energy loss percentage on spawn and when fully charged
-When two values are given (1-2), second value indicates attribute after all
-possible upgrades.
+When two values are given (1-2), the second value indicates the attribute
+after all possible upgrades.
|
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