X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/c8b78d7e45756addbc07cc8591ff68ba95f538c3..e9ee5e5e683bffd3ffef39896a2735fde7117eb1:/sc.plp
diff --git a/sc.plp b/sc.plp
index 4105bec..e1132b8 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,160 +1,93 @@
<(common.inc.plp)><:
+use List::Util qw(max sum);
+
+my %scver = (
+ id => 'bw',
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft',
+ major => 1,
+);
-my $datafile = 'sc-units.inc.pl';
if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
- $datafile = 'sc2-units.inc.pl';
+ %scver = (
+ id => 'hots',
+ name => 'Heart of the Swarm',
+ title => 'starcraft2',
+ game => 'StarCraft II',
+ major => 2,
+ );
}
+my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => 'v1.1',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
reference software attributes properties
- '],
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
+ ],
stylesheet => [qw'light'],
+ raw => ' ',
data => [$datafile],
});
-:>
-
StarCraft units
-
-
-Unit properties as seen or measured in Brood War
-versionâ¥1.08 .
-
+print "$scver{game} units \n\n";
-
+}
-<:
sub coltoggle {
- my ($name, $id) = @_;
+ my ($name, $id, $nolink) = @_;
return sprintf(
(defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s â¼'
- : '%s ',
+ : $nolink ? '%2$s' : '%s ',
$id && "order=$id", $name
);
}
@@ -165,89 +98,110 @@ sub coltoggle {
<:= coltoggle(qw'build cost') :>
- <:= coltoggle(qw'size size') :>
+ <:= coltoggle(qw'size size') :>
HP
shield
- armor
- ground
- air
- range
+ â¨
+ attack
+ <:= coltoggle(qw'dps attack 1') :>
+ range
sight
speed
specials
<:
sub showrange {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if ($row->{upgrade}) {
- for (@{ $row->{upgrade} }) {
- my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
- $increase = $increase->[-1] if ref $increase eq 'ARRAY';
- $max += $increase if $increase;
- }
- }
-
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->{ $elements[1] };
- ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
- my $type = $attack->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- }}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ my ($min, $max) = @_;
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
sub showattack {
my ($row, $area) = @_;
- my $attack = $row->{attack}->{$area};
- if (not ref $attack) {
- # reference to another area
- $area = $attack;
- $attack = $row->{attack}->{$area};
- }
+ my $attack = $row->{attack}->[$area]
+ or return '';
+
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
- return ' ' unless $attack;
+ my $out = ' ';
+ $out .= sprintf('%sà ',
+ showrange($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
+ $out .= '* '
+ if $attack->{type} eq 'explosive';
+ $out .= '~ '
+ if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
+ $out .= sprintf('≥ ',
+ (map {
+ $_ eq 'light' ? 'unit-s' :
+ $_ eq 'armored' ? 'unit-l' :
+ $_ eq 'organic' ? 'unit-o' :
+ $_ eq 'massive' ? 'unit-h' :
+ $_ eq 'shields' ? 'unit-shield' :
+ '',
+ } join '_', @bonus),
+ join(', ', map {(
+ sprintf('+%s vs %s',
+ showrange(
+ $attack->{bonus}->{$_},
+ $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+ ),
+ $_,
+ ),
+ )} @bonus),
+ );
+ }
+ $out .= '⢠'
+ if $attack->{type} eq 'projectile';
- my $tagbase = ' ', $attack->{name} if $attack->{name};
+ $out .= showrange($damage, $maxdamage);
+ $out .= '' if $attack->{name};
+ $out .= sprintf('%s ',
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', 'â')
+ ) if $attack->{splash};
+
+ $out .= ' ';
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrange($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
}
- elsif ($attack->{type} eq 'implosive') {
- $tagbase .= ' unit-s';
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+ $maxdamage += $_ for max(
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
+ );
}
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
}
- $tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '+ ' if $attack->{splash};
- $attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
- map { ref $_ ? @{$_} : $_ }
- $attack->{damage}
- ];
- $out .= ' ' . showrange($row, 'attack', $area, 'dps');
- return $tagbase . $out;
+ $out .= ' ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' ' . 'â³' x !!($attack->{anti} & 2);
+
+ $out .= ' ' .
+ showrange($attack->{range}, $upattack->{range});
+
+ return $out;
}
sub showmagic {
@@ -259,12 +213,17 @@ sub showrange {
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%',
- 100 * $_->{cost} / $row->{energy}
- ) : (),
- ) : '',
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
+ ) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
),
sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
} grep { defined $_->{abbr} } @{$specials};
@@ -275,9 +234,24 @@ sub showrange {
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
- if ($_->{suit}) {
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
+ elsif ($_->{cargo} > 0) {
+ $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
+ }
+ elsif ($_->{size}) {
+ $suitchar = [qw/s m l h h h/]->[$_->{size}];
+ }
+ elsif ($_->{attr} and $_->{attr}->{light}) {
+ $suitchar = 's';
+ }
+ elsif ($_->{attr} and $_->{attr}->{armored}) {
+ $suitchar = 'l';
+ }
return (
' ' . ($_->{min} // ''),
@@ -286,68 +260,112 @@ sub showrange {
!!$_->{base} && '+ ',
$_->{build} || '0',
),
- !$suitchar ? ' ' : sprintf(' %s', $suitchar, ucfirst $suitchar),
- ' ' . join('',
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit},
- defined $_->{organic} && sprintf(
- '%s ',
- $_->{organic} ? 'o' : 'u',
- $_->{organic} ? 'organic' : 'mechanic',
- $_->{organic} ? 'o' : 'm',
- ),
+ !$suitchar ? ' ' : sprintf(' %s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && 'â ',
),
- ' ' . $_->{hp} // '',
- ' ' . (
- $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
+ ' ' . (
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop}
),
- ' ' . showrange($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- ' ' . showrange($_, 'attack', 'range'),
+ ' ' . join('', grep { $_ }
+ (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+ && 'm ',
+ ($_->{organic} || $_->{attr}->{organic})
+ && 'o ',
+ $_->{attr}->{psionic}
+ && 'Ï ',
+ ),
+ ' ' . join('', grep { $_ }
+ $_->{attr}->{armored}
+ && 'A ',
+ $_->{attr}->{light}
+ && 'L ',
+ ),
+ ' ' . $_->{hp} // '',
+ $_->{shield} ? sprintf(' %.0f%% {shield} / $_->{hp}
+ ) : ' ' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showattack($_, 0),
' ' . sprintf(
$_->{detect} ? '%s ' : '%s',
- showrange($_, 'sight')
+ showrange($_->{sight}, $_->{upgraded}->{sight})
),
- ' ' . showrange($_, 'speed'),
+ ' ' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
+ $_->{attr}->{jump}
+ && qq'â ',
+ $_->{attr}->{flying}
+ && qq'â ',
' ' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ ' ', showattack($_, 1), ' '
+ ),
+ !$_->{attack}->[2] ? () : (
+ ' ', showattack($_, 2), ' '
+ ),
"\n"
);
}
- my $units = do $datafile;
- die "Cannot open unit data: $_\n" for $@ || $! || ();
- my $grouped = !exists $get{order};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ $_->{order} = (
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @$units;
}
elsif ($get{order} eq 'cost') {
- $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ $_->{order} = (
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
+ ) for @$units;
+ }
+ elsif ($get{order} eq 'attack') {
+ $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+ map {
+ ($_->{damage} + $_->{upgrade} * 3)
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ * ($_->{splash} ? 1.01 : 1)
+ * ($_->{type} eq 'implosive' ? .96 : 1)
+ * ($_->{type} eq 'explosive' ? .98 : 1)
+ } @{ $_->{attack} }
+ ) for @$units;
}
else {
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf ' %s '."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
+ if ($grouped) {
+ printf '%s '."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
'',
- sprintf('%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '' . $_->{name},
+ ' ', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ ' ', $_->{name},
showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- ' ' . $alt->{alt},
- showunitcols($alt),
+ ' ', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
@@ -366,11 +384,32 @@ sub showrange {
excludes construction of dependencies such as buildings
and + parent units
size
- affected by S mall,
- M edium,
- or L arge unit damage
+ <:
+if ($scver{major} > 1) {
+ :>transports can fit 8 S mall,
+ 4 M edium,
+ 2 L arge,
+ or a single H uge unit
+ massive â units
+ cannot be lifted or slowed and can break force fields<:
+} else {
+ :>affected by S mall,
+ M edium, or
+ L arge unit damage<:
+} :>
number of command points taken per unit
- o rganic/m echanic unit
+ <:
+if ($scver{major} > 1) {
+ :>received damage depends on
+ o rganic,
+ m echanic,
+ Ï (ps)ionic,
+ L ight, and
+ A rmored
+ attributes<:
+} else {
+ :>o rganic/m echanic unit<:
+} :>
HP
total number of hitpoints (including shields)
shield
@@ -381,26 +420,38 @@ sub showrange {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
- reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
- ground/air
- damage done per single attack against ground/air units
- 2nd column indicates relative amount of damage done in
- 1 second of fastest game time
- splash damage+ hits nearby objects as well
- explosive damage does only
+ reduction applies to initial damage, before size penalties
+ (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
+ attack
+ damage given per single hit
+ dps indicates relative amount of damage
+ done in 1 second of in-game time
+ splash damage hits all objects nearby â
+ or in a straight line + .
+ <:
+if ($scver{major} > 1) {
+ :>does not include ≥ bonus damage
+ dealt to susceptible unit types
+ ⢠projectile shots are negated by
+ Point Defense Drones<:
+} else {
+ :>* explosive damage does only
50% damage to small units, 75% to medium, 100% to large
- concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units
+ ~ concussive/plasma damage does
+ 25% to large, 50% medium, 100% to small units<:
+} :>
+ targets â½ ground
+ and/or â³ air
+ range
+ maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
- range
- maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials
- special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first
+ passive abilities are always enabled
hover for description
range is maximum range required to activate
cost is percentage of total energy lost