X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/bd7288335390bc941dde7a1ad728bc0000d8386a..c09dbeb9c62930fc46ec793d4f18eda815cd8c34:/sc.plp
diff --git a/sc.plp b/sc.plp
index 873c75b..0534c04 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,146 +1,53 @@
<(common.inc.plp)><:
+my %scver = (
+ id => 'bw',
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft',
+ major => 1,
+);
+
+if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+ %scver = (
+ id => 'hots',
+ name => 'Heart of the Swarm',
+ title => 'starcraft2',
+ game => 'StarCraft II',
+ major => 2,
+ );
+}
+my $datafile = "sc-units-$scver{id}.inc.pl";
+
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => 'v1.1',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
reference software attributes properties
- '],
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
+ ],
stylesheet => [qw'light'],
+ raw => '',
+ data => [$datafile],
});
-:>
-
StarCraft units
+print "
$scver{game} units
\n\n";
-
-Unit properties as seen or measured in Brood War
-versionâ¥1.08.
-
+my $units = do $datafile;
+die "Cannot open unit data: $_\n" for $@ || $! || ();
+my $patch = shift @{$units}
+ or die "Cannot open unit data: metadata not found\n";
-
-
-<:
sub coltoggle {
my ($name, $id) = @_;
return sprintf(
@@ -156,7 +63,7 @@ sub coltoggle {
<:= coltoggle(qw'build cost') :>
-
<:= coltoggle(qw'size size') :>
+
<:= coltoggle(qw'size size') :>
HP
shield
armor
@@ -169,6 +76,12 @@ sub coltoggle {
<:
sub showrange {
+ my ($min, $max) = @_;
+ $_ = int($_ + .5) for $min, $max; # round halves up
+ return $min == $max ? $min : "$min-$max";
+}
+
+sub showval {
my ($row, @elements) = @_;
my ($min, $max);
@@ -192,8 +105,10 @@ sub showrange {
}
}
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{
- my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next;
+ if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
+ my $attack = $row->{ $elements[0] }->{ $elements[1] };
+ ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
+ my $type = $attack->{type} or next;
if ($type eq 'explosive') {
$min /= 2;
}
@@ -201,31 +116,40 @@ sub showrange {
$min /= 4;
}
}}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ return showrange($min, $max);
}
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
+ my $attack = $row->{attack}->{$area};
+ if (not ref $attack) {
+ # reference to another area
+ $area = $attack;
+ $attack = $row->{attack}->{$area};
+ }
- return '
' unless $_;
+ return '
' unless $attack;
my $tagbase = '
';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '+' if $_->{splash};
- $out .= '
'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
- my $suitchar = [qw/? s m l/]->[$_->{suit}];
+ if ($grouped) {
+ printf '
excludes construction of dependencies such as buildings
and +parent units
size
-
affected by Small,
+
<:
+if ($scver{major} > 1) {
+ :>transports can fit 8 Small,
+ 4 Medium,
+ 2 Large,
+ or a single Huge unit<:
+} else {
+ :>affected by Small,
Medium,
- or Large unit damage
+ or Large unit damage<:
+} :>
number of command points taken per unit
organic/mechanic unit
HP
@@ -355,8 +323,7 @@ sub showrange {
ground/air
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in
- a certain
- amount of time
+ 1 second of fastest game time
splash damage+ hits nearby objects as well
explosive damage does only
50% damage to small units, 75% to medium, 100% to large
@@ -370,7 +337,7 @@ sub showrange {
speed
relative speed of movement (when in full motion, startup speed ignored)
specials
-
special abilities
+
special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first