X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/bb11561d64e299ad7f4a25e689063b99264a16fb..e470e0cee0b52f5fc0d9849018e6a1b880ce86ea:/sc.plp
diff --git a/sc.plp b/sc.plp
index fc3156c..06e377f 100644
--- a/sc.plp
+++ b/sc.plp
@@ -66,9 +66,11 @@ sub coltoggle {
<:= coltoggle(qw'size size') :> |
HP |
shield |
- armor |
- ground |
- air |
+ ⨠|
+ ground |
+ dps |
+ air |
+ dps |
range |
sight |
speed |
@@ -142,7 +144,9 @@ sub showval {
$tagbase .= '">';
my $out = showval($row, 'attack', $area, 'damage');
- $out .= '+' if $attack->{splash};
+ $out .= sprintf('%s',
+ $attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
+ ) if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
map { ref $_ ? @{$_} : $_ }
@@ -164,8 +168,11 @@ sub showval {
$_->{desc} ? ": $_->{desc}" : '',
$_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%',
- 100 * $_->{cost} / $row->{energy}
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
) : (),
) : '',
),
@@ -178,7 +185,10 @@ sub showval {
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
- if ($_->{suit}) {
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
elsif ($_->{cargo} > 0) {
@@ -220,10 +230,10 @@ sub showval {
&& 'L',
),
'' . $_->{hp} // '',
- ' | ' . (
- $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
- ),
- ' | ' . showval($_, 'armor'),
+ $_->{shield} ? sprintf(' | %.0f%% | {shield} / $_->{hp}
+ ) : ' | ' . showval($_, 'armor'),
showattack($_, 'ground'),
showattack($_, 'air'),
' | ' . showval($_, 'attack', 'range'),
@@ -232,7 +242,8 @@ sub showval {
showval($_, 'sight')
),
' | ' . showval($_, 'speed'),
- $_->{attr}->{massive} && 'â',
+ $_->{attr}->{massive}
+ && 'â',
' | ' . showmagic($_),
"\n"
);
@@ -335,7 +346,8 @@ if ($scver{major} > 1) {
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in
1 second of fastest game time
- splash damage+ hits nearby objects as well
+ splash damage hits all objects nearby +
+ or in a straight line Ã.
explosive damage does only
50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does
|