X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/bb11561d64e299ad7f4a25e689063b99264a16fb..e470e0cee0b52f5fc0d9849018e6a1b880ce86ea:/sc.plp diff --git a/sc.plp b/sc.plp index fc3156c..06e377f 100644 --- a/sc.plp +++ b/sc.plp @@ -66,9 +66,11 @@ sub coltoggle { <:= coltoggle(qw'size size') :> HP shield - armor - ground - air + ⛨ + ground + dps + air + dps range sight speed @@ -142,7 +144,9 @@ sub showval { $tagbase .= '">'; my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; $attack->{dps} = $attack->{cooldown} && [ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } map { ref $_ ? @{$_} : $_ } @@ -164,8 +168,11 @@ sub showval { $_->{desc} ? ": $_->{desc}" : '', $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%', - 100 * $_->{cost} / $row->{energy} + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), ) : (), ) : '', ), @@ -178,7 +185,10 @@ sub showval { local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; my $suitchar = ''; - if ($_->{suit}) { + if ($_->{attr}->{structure}) { + $suitchar = 'b'; + } + elsif ($_->{suit}) { $suitchar = [qw/? s m l/]->[$_->{suit}]; } elsif ($_->{cargo} > 0) { @@ -220,10 +230,10 @@ sub showval { && 'L', ), '' . $_->{hp} // '', - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' - ), - '' . showval($_, 'armor'), + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . showval($_, 'armor'), showattack($_, 'ground'), showattack($_, 'air'), '' . showval($_, 'attack', 'range'), @@ -232,7 +242,8 @@ sub showval { showval($_, 'sight') ), '' . showval($_, 'speed'), - $_->{attr}->{massive} && '☇', + $_->{attr}->{massive} + && '⚓', '' . showmagic($_), "\n" ); @@ -335,7 +346,8 @@ if ($scver{major} > 1) {
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in 1 second of fastest game time -
splash damage+ hits nearby objects as well +
splash damage hits all objects nearby + + or in a straight line ×.
explosive damage does only 50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does