X-Git-Url: http://git.shiar.net/sheet.git/blobdiff_plain/864eed9b3a51a0a7c0f21f7cf1fdf78c4b937676..e9ee5e5e683bffd3ffef39896a2735fde7117eb1:/sc.plp
diff --git a/sc.plp b/sc.plp
index cd07f24..e1132b8 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,138 +1,93 @@
<(common.inc.plp)><:
+use List::Util qw(max sum);
+
+my %scver = (
+ id => 'bw',
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft',
+ major => 1,
+);
+
+if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+ %scver = (
+ id => 'hots',
+ name => 'Heart of the Swarm',
+ title => 'starcraft2',
+ game => 'StarCraft II',
+ major => 2,
+ );
+}
+my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => 'v1.1',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
reference software attributes properties
- '],
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
+ ],
stylesheet => [qw'light'],
+ raw => ' ',
+ data => [$datafile],
});
-:>
-
<:
sub showrange {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if ($row->{upgrade}) {
- for (@{ $row->{upgrade} }) {
- my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
- $increase = $increase->[-1] if ref $increase eq 'ARRAY';
- $max += $increase if $increase;
- }
- }
-
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{
- my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- $min = int($min + .5); # round halves up
- }}
-
- return $min == $max ? $min : "$min-$max";
+ my ($min, $max) = @_;
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
+ my $attack = $row->{attack}->[$area]
+ or return '';
+
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
- return ' ' unless $_;
+ my $out = ' ';
+ $out .= sprintf('%sà ',
+ showrange($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
+ $out .= '* '
+ if $attack->{type} eq 'explosive';
+ $out .= '~ '
+ if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
+ $out .= sprintf('≥ ',
+ (map {
+ $_ eq 'light' ? 'unit-s' :
+ $_ eq 'armored' ? 'unit-l' :
+ $_ eq 'organic' ? 'unit-o' :
+ $_ eq 'massive' ? 'unit-h' :
+ $_ eq 'shields' ? 'unit-shield' :
+ '',
+ } join '_', @bonus),
+ join(', ', map {(
+ sprintf('+%s vs %s',
+ showrange(
+ $attack->{bonus}->{$_},
+ $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+ ),
+ $_,
+ ),
+ )} @bonus),
+ );
+ }
+ $out .= '⢠'
+ if $attack->{type} eq 'projectile';
- my $tagbase = ' ', $attack->{name} if $attack->{name};
+ $out .= showrange($damage, $maxdamage);
+ $out .= '' if $attack->{name};
+ $out .= sprintf('%s ',
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', 'â')
+ ) if $attack->{splash};
+
+ $out .= ' ';
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrange($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
}
- elsif ($_->{type} eq 'implosive') {
- $tagbase .= ' unit-s';
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+ $maxdamage += $_ for max(
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
+ );
}
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
}
- $tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '+ ' if $_->{splash};
- $out .= ' ' . showrange($row, 'attack', $area, 'cmp');
- return $tagbase . $out;
+ $out .= ' ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' ' . 'â³' x !!($attack->{anti} & 2);
+
+ $out .= ' ' .
+ showrange($attack->{range}, $upattack->{range});
+
+ return $out;
}
sub showmagic {
my ($row) = @_;
my $specials = $row->{special} or return '';
return join ' ', map {
- sprintf '%s ',
+ sprintf '%s ',
+ $_->{duration} < 0 && ' class="magic-perma"',
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} ? sprintf(' (%s)', join ', ',
- "range $_->{range}",
-# "cost $_->{cost}",
- ) : '',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
+ $_->{range} ? "range $_->{range}" : (),
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
+ ) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
),
- $_->{abbr},
- } @$specials;
+ sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
+ } grep { defined $_->{abbr} } @{$specials};
}
- my $units = do 'sc-units.inc.pl';
- die "Cannot open unit data: $_\n" for $! || $@ || ();
- my $grouped = !exists $get{order};
+ sub showunitcols {
+ my ($row) = @_;
+ local $_ = $row;
+ $_->{hp} += $_->{shield} if $_->{shield};
+ my $suitchar = '';
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
+ $suitchar = [qw/? s m l/]->[$_->{suit}];
+ }
+ elsif ($_->{cargo} > 0) {
+ $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
+ }
+ elsif ($_->{size}) {
+ $suitchar = [qw/s m l h h h/]->[$_->{size}];
+ }
+ elsif ($_->{attr} and $_->{attr}->{light}) {
+ $suitchar = 's';
+ }
+ elsif ($_->{attr} and $_->{attr}->{armored}) {
+ $suitchar = 'l';
+ }
+
+ return (
+ ' ' . ($_->{min} // ''),
+ ' ' . ($_->{gas} || ''),
+ !defined $_->{build} ? ' ' : sprintf(' %s%.0f',
+ !!$_->{base} && '+ ',
+ $_->{build} || '0',
+ ),
+ !$suitchar ? ' ' : sprintf(' %s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && 'â ',
+ ),
+ ' ' . (
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop}
+ ),
+ ' ' . join('', grep { $_ }
+ (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+ && 'm ',
+ ($_->{organic} || $_->{attr}->{organic})
+ && 'o ',
+ $_->{attr}->{psionic}
+ && 'Ï ',
+ ),
+ ' ' . join('', grep { $_ }
+ $_->{attr}->{armored}
+ && 'A ',
+ $_->{attr}->{light}
+ && 'L ',
+ ),
+ ' ' . $_->{hp} // '',
+ $_->{shield} ? sprintf(' %.0f%% {shield} / $_->{hp}
+ ) : ' ' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showattack($_, 0),
+ ' ' . sprintf(
+ $_->{detect} ? '%s ' : '%s',
+ showrange($_->{sight}, $_->{upgraded}->{sight})
+ ),
+ ' ' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
+ $_->{attr}->{jump}
+ && qq'â ',
+ $_->{attr}->{flying}
+ && qq'â ',
+ ' ' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ ' ', showattack($_, 1), ' '
+ ),
+ !$_->{attack}->[2] ? () : (
+ ' ', showattack($_, 2), ' '
+ ),
+ "\n"
+ );
+ }
+
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{size} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ $_->{order} = (
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @$units;
}
elsif ($get{order} eq 'cost') {
- $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ $_->{order} = (
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
+ ) for @$units;
+ }
+ elsif ($get{order} eq 'attack') {
+ $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+ map {
+ ($_->{damage} + $_->{upgrade} * 3)
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ * ($_->{splash} ? 1.01 : 1)
+ * ($_->{type} eq 'implosive' ? .96 : 1)
+ * ($_->{type} eq 'explosive' ? .98 : 1)
+ } @{ $_->{attack} }
+ ) for @$units;
}
else {
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf '