|
<:= coltoggle('name', '') :> |
- |
- |
+ cost |
+ gas |
<:= coltoggle(qw'build cost') :> |
- <:= coltoggle(qw'size size') :> |
+ <:= coltoggle(qw'size size') :> |
+ attr |
HP |
shield |
⨠|
- attack |
- dps |
- range |
+ attack |
+ <:= coltoggle(qw'dps attack 1') :> |
+ range |
sight |
speed |
specials |
@@ -104,43 +115,67 @@ sub showrange {
my ($min, $max) = @_;
return '' if not defined $min;
$_ &&= int($_ + .5) for $min, $max; # round halves up
- return $min if not defined $max or $min == $max;
+ return $min || '-' if not defined $max or $min == $max;
return "$min-$max";
}
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
- or return '';
-
- my $out = '';
- $out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
- $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
- $out .= ' | ';
+ or return ' | ';
my $upattack = $row->{upgraded}->{attack}->[$area];
- my $maxdamage =
my $damage = $attack->{damage};
- ($damage, $maxdamage) = ($damage->[0], $upattack->{damage} // $damage->[-1])
- if ref $damage;
+ my $maxdamage = $upattack->{damage} // $damage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
- $out .= "$attack->{count}Ã " if $attack->{count} > 1;
+ my $out = ' | ';
+ $out .= sprintf('%sà ',
+ showrange($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
+ $out .= '*'
+ if $attack->{type} eq 'explosive';
+ $out .= '~'
+ if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
+ $out .= sprintf('≥',
+ (map {
+ $_ eq 'light' ? 'unit-s' :
+ $_ eq 'armored' ? 'unit-l' :
+ $_ eq 'organic' ? 'unit-o' :
+ $_ eq 'massive' ? 'unit-h' :
+ $_ eq 'shields' ? 'unit-shield' :
+ '',
+ } join '_', @bonus),
+ join(', ', map {(
+ sprintf('+%s vs %s',
+ showrange(
+ $attack->{bonus}->{$_},
+ $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+ ),
+ $_,
+ ),
+ )} @bonus),
+ );
+ }
+ $out .= 'â¢'
+ if $attack->{type} eq 'projectile';
+
+ $out .= sprintf '', $attack->{name} if $attack->{name};
$out .= showrange($damage, $maxdamage);
+ $out .= '' if $attack->{name};
$out .= sprintf('%s',
- $attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', 'â')
) if $attack->{splash};
$out .= ' | ';
- if ($attack->{cooldown}) {
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrange($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
if (my $type = $attack->{type}) {
if ($type eq 'explosive') {
$damage /= 2;
@@ -150,11 +185,23 @@ sub showrange {
}
}
$damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+ $maxdamage += $_ for max(
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
+ );
+ }
$maxdamage *= ($upattack->{count} // $attack->{count} // 1)
/ ($upattack->{cooldown} // $attack->{cooldown});
$out .= showrange($damage, $maxdamage);
}
+ $out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+
+ $out .= ' | ' .
+ showrange($attack->{range}, $upattack->{range});
+
return $out;
}
@@ -167,15 +214,17 @@ sub showrange {
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
$_->{cost} ? sprintf('cost %.0f%%%s',
100 * $_->{cost} / $row->{energy},
defined $_->{maint} && sprintf('+%.1f%%/s',
100 * $_->{maint} / $row->{energy},
),
- ) : (),
- ) : '',
+ ) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
),
sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
} grep { defined $_->{abbr} } @{$specials};
@@ -185,25 +234,6 @@ sub showrange {
my ($row) = @_;
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
- my $suitchar = '';
- if ($_->{attr}->{structure}) {
- $suitchar = 'b';
- }
- elsif ($_->{suit}) {
- $suitchar = [qw/? s m l/]->[$_->{suit}];
- }
- elsif ($_->{cargo} > 0) {
- $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
- }
- elsif ($_->{size}) {
- $suitchar = [qw/s m l h h h/]->[$_->{size}];
- }
- elsif ($_->{attr} and $_->{attr}->{light}) {
- $suitchar = 's';
- }
- elsif ($_->{attr} and $_->{attr}->{armored}) {
- $suitchar = 'l';
- }
return (
' | ' . ($_->{min} // ''),
@@ -212,13 +242,21 @@ sub showrange {
!!$_->{base} && '+',
$_->{build} || '0',
),
- !$suitchar ? ' | ' : sprintf(' | %s%s',
- $suitchar, ucfirst $suitchar,
- $_->{attr}->{massive}
- && 'â',
+ sprintf(' | %s',
+ $_-> {cargo} < 0 ? ('supply', T => 'transport') :
+ $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
+ $_->{attr}->{flying} ? ('air', F => 'flying') :
+ $_->{attr}->{structure} ? ('x', B => 'building') :
+ (
+ [qw( x s m l l h h h h )]->[ $_->{cargo} ],
+ $_->{cargo} || '-',
+ $_->{cargo} ? 'transportable' : 'untransportable',
+ ),
+ defined $_->{size} && sprintf('â%.1f ', $_->{size}),
),
- ' | ' . (
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ sprintf(' | %s',
+ defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
),
' | ' . join('', grep { $_ }
(defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
@@ -233,6 +271,17 @@ sub showrange {
&& 'A',
$_->{attr}->{light}
&& 'L',
+ $_->{suit} && sprintf(
+ '%s',
+ map { @{$_} } [
+ [qw( x ? unknown )],
+ [qw( s S small )],
+ [qw( m M medium )],
+ [qw( l L large )],
+ ]->[ $_->{suit} ],
+ ),
+ $_->{attr}->{massive}
+ && 'â',
),
' | ' . $_->{hp} // '',
$_->{shield} ? sprintf(' | %.0f%% | ' .
showrange($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
- ' | ' .
- showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
showrange($_->{sight}, $_->{upgraded}->{sight})
@@ -251,11 +298,12 @@ sub showrange {
showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'â',
- $_->{attr}->{flying}
- && qq'â',
' | ' . showmagic($_),
!$_->{attack}->[1] ? () : (
- ' |