+ <dd>damage per single hit
+ <dd>some weapons fire multiple × times, multiplying armor penalties
+ <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
+ or in a straight line <span class="unit-splash">+</span>.
+ <dd><:
+if ($scver{major} > 1) {
+ :>does not include <span>≥</span>bonus damage
+ dealt to susceptible unit types
+ <dd><span class="unit-pdd">•</span>projectile shots are negated by
+ Point Defense Drones<:
+} else {
+ :><span class="unit-l">*</span>explosive damage does only
+ 50% damage to <span class="unit unit-s">S</span>mall units,
+ 75% to <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-l">L</span>arge
+ <dd><span class="unit-s">~</span>concussive/plasma damage does
+ 25% to <span class="unit unit-l">L</span>arge,
+ 50% <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-s">S</span>mall units<:
+} :>
+ <dd><span class="hurtrel">dps</span> indicates relative total amount of damage
+ done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
+ 'time on <em>Fast</em> game speed' :>