<dt>attack
<dd>damage given per single hit
<dd><span class="hurtrel">dps</span> indicates relative amount of damage
- done in 1 second of in-game time
+ done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
+ 'time on <em>Fast</em> game speed' :>
<dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
or in a straight line <span class="unit-splash">+</span>.
<dd><:
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
<dt>speed
- <dd>relative speed of movement (when in full motion, startup speed ignored)
+ <dd>top movement speed in hex per second
+ <dd>acceleration and deceleration ignored
<dt>specials
<dd>parentheses () indicate that it needs to be researched first
<dd><span class="magic-perma">passive</span> abilities are always enabled