- <dd>shields always take full damage, irrelevant of unit size
- <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+ <dd><:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>