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sc: separate base damage from upgrade bonus
[sheet.git]
/
sc-units-hots.inc.pl
diff --git
a/sc-units-hots.inc.pl
b/sc-units-hots.inc.pl
index 5cedf2e5f4bc2e0c3971a275d425073bbc19769a..5d558d101e92bba77ffc8c738408a34b225d79bf 100644
(file)
--- a/
sc-units-hots.inc.pl
+++ b/
sc-units-hots.inc.pl
@@
-90,7
+90,8
@@
use strict;
{
anti => 1,
name => 'Repulsor Cannon',
{
anti => 1,
name => 'Repulsor Cannon',
- damage => [8 .. 11],
+ damage => 8,
+ upgrade => 1,
type => 'projectile',
cooldown => 0.85,
range => 5,
type => 'projectile',
cooldown => 0.85,
range => 5,
@@
-150,7
+151,8
@@
use strict;
{
anti => 3,
name => 'Purifier beams',
{
anti => 3,
name => 'Purifier beams',
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
cooldown => 2.21,
count => 6,
range => 7,
cooldown => 2.21,
count => 6,
range => 7,
@@
-249,7
+251,8
@@
use strict;
{
anti => 1,
name => 'Psi blades',
{
anti => 1,
name => 'Psi blades',
- damage => [8 .. 11],
+ damage => 8,
+ upgrade => 1,
cooldown => 1.2,
count => 2,
range => 0,
cooldown => 1.2,
count => 2,
range => 0,
@@
-296,7
+299,8
@@
use strict;
{
anti => 3,
name => 'Disruption beam',
{
anti => 3,
name => 'Disruption beam',
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
cooldown => 1.0,
range => 5,
},
cooldown => 1.0,
range => 5,
},
@@
-355,7
+359,8
@@
use strict;
{
anti => 3,
name => 'Particle disruptors',
{
anti => 3,
name => 'Particle disruptors',
- damage => [10 .. 13],
+ damage => 10,
+ upgrade => 1,
bonus => {
armored => 4,
},
bonus => {
armored => 4,
},
@@
-449,7
+454,8
@@
use strict;
{
anti => 1,
name => 'Warp blade',
{
anti => 1,
name => 'Warp blade',
- damage => [45, 50, 55, 60],
+ damage => 45,
+ upgrade => 5,
cooldown => 1.694,
range => 0,
},
cooldown => 1.694,
range => 0,
},
@@
-488,9
+494,11
@@
use strict;
{
anti => 3,
name => 'Psionic shockwave',
{
anti => 3,
name => 'Psionic shockwave',
- damage => [25, 28, 31, 34],
+ damage => 25,
+ upgrade => 3,
bonus => {
bonus => {
- organic => [10 .. 13],
+ organic => 10,
+ -organic => 1,
},
splash => 1,
cooldown => 1.754,
},
splash => 1,
cooldown => 1.754,
@@
-522,9
+530,11
@@
use strict;
{
anti => 1,
name => 'Phase disruptors',
{
anti => 1,
name => 'Phase disruptors',
- damage => [20, 22, 24, 26],
+ damage => 20,
+ upgrade => 2,
bonus => {
bonus => {
- armored => [30, 33, 36, 39],
+ armored => 30,
+ -armored => 3,
},
cooldown => 1.45,
range => 6,
},
cooldown => 1.45,
range => 6,
@@
-565,7
+575,8
@@
use strict;
{
anti => 1,
name => 'Thermal Lances',
{
anti => 1,
name => 'Thermal Lances',
- damage => [15, 17, 19, 21],
+ damage => 15,
+ upgrade => 2,
splash => 'line',
cooldown => 1.65,
count => 2,
splash => 'line',
cooldown => 1.65,
count => 2,
@@
-690,7
+701,8
@@
use strict;
{
anti => 2,
name => 'Ion Cannons',
{
anti => 2,
name => 'Ion Cannons',
- damage => [5 .. 8],
+ damage => 5,
+ upgrade => 1,
bonus => {
light => 5,
},
bonus => {
light => 5,
},
@@
-750,9
+762,11
@@
use strict;
{
anti => 3,
name => 'Prismatic beam',
{
anti => 3,
name => 'Prismatic beam',
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
bonus => {
bonus => {
- armored => [4 .. 7],
+ armored => 4,
+ -armored => 1,
},
cooldown => 0.5,
range => 6, # keeps firing until range 8
},
cooldown => 0.5,
range => 6, # keeps firing until range 8
@@
-770,7
+784,7
@@
use strict;
attack => [
{
bonus => {
attack => [
{
bonus => {
- armored => 6,
# total +10 .. 13
+ armored => 6,
},
},
],
},
},
],
@@
-860,9
+874,11
@@
use strict;
{
anti => 2,
name => 'Kinetic Overload',
{
anti => 2,
name => 'Kinetic Overload',
- damage => [30, 33, 36, 39],
+ damage => 30,
+ upgrade => 3,
bonus => {
bonus => {
- massive => [14, 16, 18, 20],
+ massive => 14,
+ -massive => 2,
},
type => 'projectile',
cooldown => 3.3,
},
type => 'projectile',
cooldown => 3.3,
@@
-871,7
+887,8
@@
use strict;
{
anti => 1,
name => 'Resonance Coil',
{
anti => 1,
name => 'Resonance Coil',
- damage => [30, 33, 36, 39],
+ damage => 30,
+ upgrade => 3,
type => 'projectile',
cooldown => 3.3,
range => 15,
type => 'projectile',
cooldown => 3.3,
range => 15,
@@
-902,8
+919,10
@@
use strict;
},
attack => [
{
},
attack => [
{
+ anti => 3,
+ count => 8,
range => 8, # leash range 14
range => 8, # leash range 14
- dps => [
13.3
, undef, undef, 42.6],
+ dps => [
26.7
, undef, undef, 42.6],
cooldown => 0.5,
},
],
cooldown => 0.5,
},
],
@@
-930,7
+949,8
@@
use strict;
{
anti => 3,
name => 'Interceptor Beams',
{
anti => 3,
name => 'Interceptor Beams',
- damage => [5 .. 8],
+ damage => 5,
+ upgrade => 1,
cooldown => 3.0,
count => 2,
range => 2,
cooldown => 3.0,
count => 2,
range => 2,
@@
-1137,7
+1157,8
@@
use strict;
{
anti => 3,
name => 'C-14 rifle',
{
anti => 3,
name => 'C-14 rifle',
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
cooldown => 0.8608,
range => 5,
},
cooldown => 0.8608,
range => 5,
},
@@
-1164,7
+1185,8
@@
use strict;
attack => [
{
anti => 3,
attack => [
{
anti => 3,
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
cooldown => 0.5739,
range => 5,
},
cooldown => 0.5739,
range => 5,
},
@@
-1195,9
+1217,11
@@
use strict;
{
anti => 1,
name => 'Punisher grenades',
{
anti => 1,
name => 'Punisher grenades',
- damage => [10 .. 13],
+ damage => 10,
+ upgrade => 1,
bonus => {
bonus => {
- armored => [10 .. 13],
+ armored => 10,
+ -armored => 1,
},
type => 'projectile',
cooldown => 1.5,
},
type => 'projectile',
cooldown => 1.5,
@@
-1216,9
+1240,11
@@
use strict;
attack => [
{
anti => 1,
attack => [
{
anti => 1,
- damage => [10 .. 13],
+ damage => 10,
+ upgrade => 1,
bonus => {
bonus => {
- armored => [10 .. 13],
+ armored => 10,
+ -armored => 1,
},
type => 'projectile',
cooldown => 1.0,
},
type => 'projectile',
cooldown => 1.0,
@@
-1264,7
+1290,8
@@
use strict;
{
anti => 1,
name => 'P-45 Reaper pistol',
{
anti => 1,
name => 'P-45 Reaper pistol',
- damage => [4 .. 7],
+ damage => 4,
+ upgrade => 1,
cooldown => 1.1,
count => 2,
range => 4.5,
cooldown => 1.1,
count => 2,
range => 4.5,
@@
-1302,9
+1329,11
@@
use strict;
{
anti => 3,
name => 'C-10 rifle',
{
anti => 3,
name => 'C-10 rifle',
- damage => [10 .. 13],
+ damage => 10,
+ upgrade => 1,
bonus => {
bonus => {
- light => [10 .. 13],
+ light => 10,
+ -light => 1,
},
cooldown => 1.5,
range => 6,
},
cooldown => 1.5,
range => 6,
@@
-1369,9
+1398,11
@@
use strict;
{
anti => 1,
name => 'Infernal flamethrower',
{
anti => 1,
name => 'Infernal flamethrower',
- damage => [8 .. 11],
+ damage => 8,
+ upgrade => 1,
bonus => {
bonus => {
- light => [6 .. 9],
+ light => 6,
+ -light => 1,
},
splash => 'line',
cooldown => 2.5,
},
splash => 'line',
cooldown => 2.5,
@@
-1396,9
+1427,11
@@
use strict;
build => 110,
attack => [
{
build => 110,
attack => [
{
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
bonus => {
bonus => {
- light => [5, 5, 5, 5], # total [11 .. 14]
+ light => 5,
+ -light => 0,
},
},
],
},
},
],
@@
-1427,7
+1460,8
@@
use strict;
{
anti => 1,
name => 'Napalm Spray',
{
anti => 1,
name => 'Napalm Spray',
- damage => [18, 20, 22, 24],
+ damage => 18,
+ upgrade => 2,
splash => 1,
cooldown => 2,
range => 2,
splash => 1,
cooldown => 2,
range => 2,
@@
-1452,7
+1486,8
@@
use strict;
attack => [
{
bonus => {
attack => [
{
bonus => {
- light => [12 .. 15],
+ light => 12,
+ -light => 1,
},
},
],
},
},
],
@@
-1523,9
+1558,11
@@
use strict;
{
anti => 1,
name => '90 mm twin cannon',
{
anti => 1,
name => '90 mm twin cannon',
- damage => [15, 17, 19, 21],
+ damage => 15,
+ upgrade => 2,
bonus => {
bonus => {
- armored => [10 .. 13],
+ armored => 10,
+ -armored => 1,
},
cooldown => 1.04,
range => 7,
},
cooldown => 1.04,
range => 7,
@@
-1541,9
+1578,11
@@
use strict;
{
anti => 1,
name => '120 mm shock cannon',
{
anti => 1,
name => '120 mm shock cannon',
- damage => [35, 38, 41, 44],
+ damage => 35,
+ upgrade => 3,
bonus => {
bonus => {
- armored => [15, 17, 19, 21],
+ armored => 15,
+ -armored => 2,
},
splash => 1,
cooldown => 3,
},
splash => 1,
cooldown => 3,
@@
-1579,7
+1618,8
@@
use strict;
{
anti => 1,
name => "Thor's Hammer",
{
anti => 1,
name => "Thor's Hammer",
- damage => [30, 33, 36, 39],
+ damage => 30,
+ upgrade => 3,
cooldown => 1.28,
range => 7,
count => 2,
cooldown => 1.28,
range => 7,
count => 2,
@@
-1588,9
+1628,11
@@
use strict;
anti => 2,
name => 'Javelin Missiles',
# name => 'Explosive Payload',
anti => 2,
name => 'Javelin Missiles',
# name => 'Explosive Payload',
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
bonus => {
bonus => {
- 'light air' => [6 .. 9],
+ light => 6,
+ -light => 1,
},
splash => 1,
type => 'projectile',
},
splash => 1,
type => 'projectile',
@@
-1602,7
+1644,8
@@
use strict;
anti => 2,
name => 'Punisher Cannons',
# name => 'High Impact Payload',
anti => 2,
name => 'Punisher Cannons',
# name => 'High Impact Payload',
- damage => [24, 26, 28, 30],
+ damage => 24,
+ upgrade => 2,
cooldown => 2,
range => 10,
},
cooldown => 2,
range => 10,
},
@@
-1632,7
+1675,8
@@
use strict;
{
anti => 2,
name => 'Lanzer torpedoes',
{
anti => 2,
name => 'Lanzer torpedoes',
- damage => [10 .. 13],
+ damage => 10,
+ upgrade => 1,
bonus => {
armored => 4,
},
bonus => {
armored => 4,
},
@@
-1653,7
+1697,8
@@
use strict;
{
anti => 1,
name => 'Twin gatling cannon',
{
anti => 1,
name => 'Twin gatling cannon',
- damage => [12 .. 15],
+ damage => 12,
+ upgrade => 1,
cooldown => 1,
range => 6,
},
cooldown => 1,
range => 6,
},
@@
-1733,7
+1778,8
@@
use strict;
{
anti => 1,
name => 'Backlash rockets',
{
anti => 1,
name => 'Backlash rockets',
- damage => [12 .. 15],
+ damage => 12,
+ upgrade => 1,
type => 'projectile',
cooldown => 1.25,
count => 2,
type => 'projectile',
cooldown => 1.25,
count => 2,
@@
-1930,7
+1976,8
@@
use strict;
{
anti => 1,
name => 'ATS laser batteries',
{
anti => 1,
name => 'ATS laser batteries',
- damage => [8 .. 11],
+ damage => 8,
+ upgrade => 1,
cooldown => 0.225,
type => 'projectile',
range => 6,
cooldown => 0.225,
type => 'projectile',
range => 6,
@@
-1938,7
+1985,8
@@
use strict;
{
anti => 2,
name => 'ATS laser batteries',
{
anti => 2,
name => 'ATS laser batteries',
- damage => [6 .. 9],
+ damage => 6,
+ upgrade => 1,
cooldown => 0.225,
type => 'projectile',
range => 6,
cooldown => 0.225,
type => 'projectile',
range => 6,
@@
-2028,7
+2076,8
@@
use strict;
{
anti => 1,
name => 'Claws',
{
anti => 1,
name => 'Claws',
- damage => [4 .. 7],
+ damage => 4,
+ upgrade => 1,
cooldown => 1.0,
type => 'projectile', # except if range < 3
range => 5,
cooldown => 1.0,
type => 'projectile', # except if range < 3
range => 5,
@@
-2037,7
+2086,8
@@
use strict;
{
anti => 2,
name => 'Acid Spines',
{
anti => 2,
name => 'Acid Spines',
- damage => [9 .. 12],
+ damage => 9,
+ upgrade => 1,
cooldown => 1.0,
type => 'projectile', # except if range < 3
range => 7,
cooldown => 1.0,
type => 'projectile', # except if range < 3
range => 7,
@@
-2307,7
+2357,8
@@
use strict;
{
anti => 1,
name => 'Claws',
{
anti => 1,
name => 'Claws',
- damage => [5 .. 8],
+ damage => 5,
+ upgrade => 1,
cooldown => 0.696,
},
],
cooldown => 0.696,
},
],
@@
-2359,10
+2410,13
@@
use strict;
{
anti => 1,
name => 'Volatile Burst',
{
anti => 1,
name => 'Volatile Burst',
- damage => [20, 22, 24, 26],
+ damage => 20,
+ upgrade => 2,
bonus => {
bonus => {
- light => [15, 17, 19, 21],
- structure => [60, 63, 66, 69],
+ light => 15,
+ -light => 2,
+ structure => 60,
+ -structure => 3,
},
splash => 1,
range => 0,
},
splash => 1,
range => 0,
@@
-2403,7
+2457,8
@@
use strict;
{
anti => 1,
name => 'Acid Saliva', # Claws melee
{
anti => 1,
name => 'Acid Saliva', # Claws melee
- damage => [16, 18, 20, 22],
+ damage => 16,
+ upgrade => 2,
cooldown => 2.0,
},
],
cooldown => 2.0,
},
],
@@
-2461,7
+2516,8
@@
use strict;
{
anti => 3,
name => 'Needle spines', # Scythe melee
{
anti => 3,
name => 'Needle spines', # Scythe melee
- damage => [12 .. 15],
+ damage => 12,
+ upgrade => 1,
type => 'projectile', # except melee
cooldown => 0.75,
range => 5,
type => 'projectile', # except melee
cooldown => 0.75,
range => 5,
@@
-2612,9
+2668,12
@@
use strict;
attack => [
{
anti => 1,
attack => [
{
anti => 1,
- dps => [
27.9, 30.2, 32.5, 34.8],
+ dps => [
16.7, undef, undef, 20.8], # 20/.6 * 2 /60*25
type => 'projectile',
type => 'projectile',
- cooldown => 0.86,
+ count => 2,
+ cooldown => 60,
+ duration => 25,
+ range => 3*25, # locust speed * duration = theoretical walk limit
},
],
speed => 2.95,
},
],
speed => 2.95,
@@
-2636,7
+2695,8
@@
use strict;
{
anti => 1,
name => 'Acid Spit',
{
anti => 1,
name => 'Acid Spit',
- damage => [12 .. 15],
+ damage => 12,
+ upgrade => 1,
type => 'projectile',
cooldown => 0.6,
range => 3,
type => 'projectile',
cooldown => 0.6,
range => 3,
@@
-2684,7
+2744,8
@@
use strict;
{
anti => 3,
name => 'Glaive Wurm',
{
anti => 3,
name => 'Glaive Wurm',
- damage => [9 .. 12],
+ damage => 9,
+ upgrade => 1,
splash => 'bounce',
psionic => 1,
cooldown => 1.5246,
splash => 'bounce',
psionic => 1,
cooldown => 1.5246,
@@
-2723,9
+2784,11
@@
use strict;
{
anti => 2,
name => 'Parasite Spores',
{
anti => 2,
name => 'Parasite Spores',
- damage => [14 .. 17],
+ damage => 14,
+ upgrade => 1,
bonus => {
bonus => {
- massive => [6 .. 9],
+ massive => 6,
+ -massive => 1,
},
type => 'projectile',
cooldown => 1.9,
},
type => 'projectile',
cooldown => 1.9,
@@
-2768,7
+2831,8
@@
use strict;
{
anti => 1,
name => 'Broodling Strike',
{
anti => 1,
name => 'Broodling Strike',
- damage => [20, 22, 24, 26],
+ damage => 20,
+ upgrade => 2,
cooldown => 2.5,
range => 9.5,
},
cooldown => 2.5,
range => 9.5,
},
@@
-2796,7
+2860,8
@@
use strict;
{
anti => 1,
name => 'Claws',
{
anti => 1,
name => 'Claws',
- damage => [4 .. 7],
+ damage => 4,
+ upgrade => 1,
cooldown => 0.6455,
range => 0,
},
cooldown => 0.6455,
range => 0,
},
@@
-2886,7
+2951,8
@@
use strict;
{
anti => 1,
name => 'Kaiser Blades',
{
anti => 1,
name => 'Kaiser Blades',
- damage => [35, 38, 41, 44],
+ damage => 35,
+ upgrade => 3,
splash => 1,
cooldown => 0.861,
range => 1,
splash => 1,
cooldown => 0.861,
range => 1,