'^u'=> "run right up\nnumpad 5 9",
'g' => "run until interest",
- 'm' => "m$sign{_}ove blind\nno pickup",
- 'G' => "g any$sign{_}where\nfollow branches",
+ 'm' => "m<>ove blind\nno pickup",
+ 'G' => "g any<>where\nfollow branches",
'?' => "help menu",
'+?'=> "more help",
'/' => "explain symbol",
- '&' => "tell com$sign{_}m$sign{_}and",
+ '&' => "tell com<>m<>and",
'<' => "climb up ladder",
- '>' => "desc$sign{_}ent ladder",
+ '>' => "desc<>ent ladder",
'.' => "rest (noop)",
'_' => "travel to",
- '+2'=> "two$sign{_}weapon toggle",
+ '+2'=> "two<>weapon toggle",
'a' => "apply tool",
'A' => "remove all armor",
- '^a'=> "redo comm$sign{_}and\nAgain",
- '+a'=> "adjust inv$sign{_}ent$sign{_}ory",
+ '^a'=> "redo comm<>and\nAgain",
+ '+a'=> "adjust inv<>ent<>ory",
'c' => "close door",
'C' => "call monster",
'+c'=> "chat",
'^d'=> "kick",
'+d'=> "dip",
'e' => "eat food",
- 'E' => "en$sign{_}grave",
+ 'E' => "en<>grave",
'+e'=> "weapon skills\nEnhance",
'f' => "fire quiver",
'F' => "fight monster",
'+f'=> "force lock",
- 'i' => "invent$sign{_}ory",
- 'I' => "invent$sign{_}ory part",
+ 'i' => "invent<>ory",
+ 'I' => "invent<>ory part",
'+i'=> "invoke object",
'+j'=> "jump",
'+l'=> "loot",
- '+m'=> "mons$sign{_}ter abil$sign{_}ity",
- '+n'=> "name item$sign{_}(s)",
+ '+m'=> "mons<>ter abil<>ity",
+ '+n'=> "name item<>(s)",
'o' => "open door",
'O' => "options",
'+o'=> "offer sacrifice",
's' => "search secrets",
'S' => "save game",
'+s'=> "sit down",
- 't' => "throw$sign{_}/shoot",
+ 't' => "throw<>/shoot",
'T' => "remove armor",
'^t'=> "teleport",
'+t'=> "turn undead",
'v' => "version",
'V' => "verbose version",
'+v'=> "compile details",
- 'w' => "wield weap$sign{_}on",
+ 'w' => "wield weap<>on",
'W' => "wear armor",
'+w'=> "wipe face",
'x' => "swap weapons\nXchange",
'^z'=> "suspend game",
':' => "look here",
- ';' => "look else$sign{_}where",
+ ';' => "look else<>where",
',' => "pick up",
- '@' => "toggle pick$sign{_}up",
+ '@' => "toggle pick<>up",
'^' => "show trap",
')' => "show weapon",
'[' => "show armor",
'=' => "show rings",
'"' => "show amulet",
'(' => "show tools",
- '*' => "show equip$sign{_}ment",
+ '*' => "show equip<>ment",
'$' => "count gold",
'+' => "list spells",
- '\\'=> "discover$sign{_}ed obj$sign{_}ects",
+ '\\'=> "discover<>ed obj<>ects",
'!' => "shell escape",
- '#' => "more comm$sign{_}ands",
+ '#' => "more comm<>ands",
'DB' => 'drop blessed',
'DU' => 'drop uncursed',
'DC' => 'drop cursed',
'DX' => 'drop unknown',
'Da' => 'drop all',
- 'Di' => "invent$sign{_}ory",
+ 'Di' => "invent<>ory",
'Du' => 'drop unpaid',
'Dm' => 'drop any',
'D%' => 'drop more',
},
flag => {
- pm => [direction => "Direction to move to or target a command ($sign{motion})."],
- po => [move => "Other character movement."],
- co => [act => "Direct action command: takes a turn."],
- mi => [info => "Informational command: shows/does something without ending the turn."],
- mo => [invertory => "Display invertory menu."],
- mv => [menu => "Enters some other menu."],
+ g2 => [direction => "Direction to move to or target a command (<motion>)."],
+ g3 => [move => "Other character movement."],
+ g4 => [act => "Direct action command: takes a turn."],
+ g6 => [info => "Informational command: shows/does something without ending the turn."],
+ g7 => [invertory => "Display invertory menu."],
+ g8 => [menu => "Enters some other menu."],
- arg => ["key$sign{arg}" => "Commands with a dot need at least one argument afterwards."],
- argi => ["key$sign{argi}" => "Asks for an inventory item."],
- argm => ["key$sign{argm}" => "Requires a direction afterwards."],
+ arg => ["key<arg>" => "Commands with a dot need at least one argument afterwards."],
+ argi => ["key<argi>" => "Asks for an inventory item."],
+ argm => ["key<argm>" => "Requires a direction afterwards."],
},
}