major => 1,
);
-if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+if ($Request and $Request eq '2') {
%scver = (
id => 'hots',
name => 'Heart of the Swarm',
Html({
title => "$scver{title} unit cheat sheet",
- version => 'v1.1',
+ version => '1.1',
description => [
"Reference of $scver{game} unit properties,"
. " comparing various statistics of all the units in $scver{name}"
data => [$datafile],
});
-print "<h1>$scver{game} units</h1>\n\n";
+say "<h1>$scver{game} units</h1>\n";
my $units = do $datafile;
die "Cannot open unit data: $_\n" for $@ || $! || ();
my $patch = shift @{$units}
or die "Cannot open unit data: metadata not found\n";
-print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
-print "Also see the $_ table.\n" for join(', ',
+say "<p>Unit properties as seen or measured in $scver{name}\n$patch.";
+say "Also see the $_ table." for join(', ',
('<a href="/sc/2">StarCraft 2: HotS</a>') x ($scver{major} < 2),
('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
);
-print "</p>\n\n";
+say "</p>\n";
sub addupgrade {
- my ($ref, $increase) = @_;
+ my ($ref, $increase, $org) = @_;
if (ref $increase eq 'HASH') {
- addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+ addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
}
elsif (ref $increase eq 'ARRAY') {
- addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+ addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
}
+ ${$ref} //= $org;
${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
}
for my $upgrade (@{ $unit->{upgrade} }) {
while (my ($col, $increase) = each %{$upgrade}) {
defined $unit->{$col} or next;
- addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
+ addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
+ }
+ }
+ for my $special (@{ $unit->{special} }) {
+ for my $upgrade (@{ $special->{upgrade} }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $special->{$col} or next;
+ addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
+ }
}
}
}
<thead><tr>
<th></th>
<th><:= coltoggle('name', '') :></th>
- <th class="val min"><img src="/minerals.png" alt="min"></th>
- <th class="val gas"><img src="/gas.png" alt="gas"></th>
+ <th class="val min" title=minerals>cost</th>
+ <th class="val gas">gas</th>
<th class="val time"><:= coltoggle(qw'build cost') :></th>
- <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="2">attr</th>
<th class="val unit-hp">HP</th>
<th class="val unit-shield">shield</th>
<th class="val unit-armor" title="armor">⛨</th>
- <th class="val hurt" colspan=3>attack</th>
+ <th class="val hurt">attack</th>
<th class="hurt hurtrel"><:= coltoggle(qw'dps attack 1') :></th>
- <th class="val unit-range">range</th>
+ <th class="val unit-range" colspan=3>range</th>
<th class="val unit-sight">sight</th>
<th class="val unit-speed">speed</th>
<th class="unit-magic">specials</th>
sub showrange {
my ($min, $max) = @_;
return '' if not defined $min;
- $_ &&= int($_ + .5) for $min, $max; # round halves up
- return $min if not defined $max or $min == $max;
+ return $min || '-' if !$max or $min == $max;
return "$min-$max";
}
+sub showrangeint {
+ $_ &&= int($_ + .5) for @_; # round halves up
+ return showrange(@_);
+}
+
+ sub showcost {
+ my ($row, $unit) = @_;
+ return join(' ',
+ sprintf('cost %s%%', join '-',
+ map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
+ $unit->{energy},
+ $unit->{upgraded}->{energy},
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
+ map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ );
+ }
+
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
- or return '<td colspan=4 class="hurt">';
-
- my $out = '';
- $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
- $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
- $out .= '<td class="val hurt">';
+ or return '<td colspan=5 class="hurt">';
my $upattack = $row->{upgraded}->{attack}->[$area];
my $damage = $attack->{damage};
my $maxdamage = $upattack->{damage} // $damage;
- $damage = $damage->[0] if ref $damage;
- $maxdamage = $maxdamage->[-1] if ref $maxdamage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
- $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
+ my $out = '<td class="val hurt">';
+ $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
+ if $attack->{cost};
+ $out .= sprintf('<small>%s× </small>',
+ showrangeint($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
$out .= '<span class="unit-l" title="explosive">*</span>'
if $attack->{type} eq 'explosive';
$out .= '<span class="unit-s" title="implosive">~</span>'
if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
$out .= sprintf('<span class="%s" title="%s">≥</span>',
(map {
- $_ =~ /^light/ ? 'unit-s' :
+ $_ eq 'light' ? 'unit-s' :
$_ eq 'armored' ? 'unit-l' :
$_ eq 'organic' ? 'unit-o' :
- $_ =~ /^massive/ ? 'unit-h' :
+ $_ eq 'massive' ? 'unit-h' :
$_ eq 'shields' ? 'unit-shield' :
'',
- } join '_', keys %{ $attack->{bonus} }),
+ } join '_', @bonus),
join(', ', map {(
sprintf('+%s vs %s',
- (map {
- ref $_ ? showrange($_->[0], $_->[-1]) : $_
- } $attack->{bonus}->{$_}),
+ showrangeint(
+ $attack->{bonus}->{$_},
+ $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+ ),
$_,
),
- )} keys %{ $attack->{bonus} }),
- ) if $attack->{bonus};
- $out .= showrange($damage, $maxdamage);
+ )} @bonus),
+ );
+ }
+ $out .= '<span class="unit-pdd" title="projectile">•</span>'
+ if $attack->{type} eq 'projectile';
+
+ $out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
+ $out .= showrangeint($damage, $maxdamage);
+ $out .= '</span>' if $attack->{name};
$out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
- $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
) if $attack->{splash};
$out .= '<td class="val hurt hurtrel">';
- if ($attack->{cooldown}) {
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrangeint($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
if (my $type = $attack->{type}) {
if ($type eq 'explosive') {
$damage /= 2;
$damage *= ($attack->{count} // 1) / $attack->{cooldown};
if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
$maxdamage += $_ for max(
- map { ref $_ ? $_->[-1] : $_ } values %{$bonus}
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
);
}
$maxdamage *= ($upattack->{count} // $attack->{count} // 1)
/ ($upattack->{cooldown} // $attack->{cooldown});
- $out .= showrange($damage, $maxdamage);
+ $out .= showrangeint($damage, $maxdamage);
}
+ $out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+ $out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+
+ $out .= '<td class="val unit-range">' .
+ showrangeint($attack->{range}, $upattack->{range});
+
return $out;
}
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%%s',
- 100 * $_->{cost} / $row->{energy},
- defined $_->{maint} && sprintf('+%.1f%%/s',
- 100 * $_->{maint} / $row->{energy},
- ),
- ) : (),
- ) : '',
+ $_->{cost} ? showcost($_, $row) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
),
sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
} grep { defined $_->{abbr} } @{$specials};
my ($row) = @_;
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
- my $suitchar = '';
- if ($_->{attr}->{structure}) {
- $suitchar = 'b';
- }
- elsif ($_->{suit}) {
- $suitchar = [qw/? s m l/]->[$_->{suit}];
- }
- elsif ($_->{cargo} > 0) {
- $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
- }
- elsif ($_->{size}) {
- $suitchar = [qw/s m l h h h/]->[$_->{size}];
- }
- elsif ($_->{attr} and $_->{attr}->{light}) {
- $suitchar = 's';
- }
- elsif ($_->{attr} and $_->{attr}->{armored}) {
- $suitchar = 'l';
- }
return (
'<td class="val min">' . ($_->{min} // ''),
!!$_->{base} && '<span class="unit-composed">+</span>',
$_->{build} || '0',
),
- !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
- $suitchar, ucfirst $suitchar,
- $_->{attr}->{massive}
- && '<span class="unit-massive" title="massive">⚓</span>',
+ sprintf('<td class="unit unit-%s" title="%4$s%3$s">%s',
+ $_-> {cargo} < 0 ? ('supply', T => 'transport') :
+ $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') :
+ $_->{attr}->{flying} ? ('air', F => 'flying') :
+ $_->{attr}->{structure} ? ('x', B => 'building') :
+ (
+ [qw( x s m l l h h h h )]->[ $_->{cargo} ],
+ $_->{cargo} || '-',
+ $_->{cargo} ? 'transportable' : 'untransportable',
+ ),
+ defined $_->{size} && sprintf('⌀%.1f ', $_->{size}),
),
- '<td class="val unit">' . (
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ sprintf('<td class="val unit%s">%s',
+ defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
),
'<td class="unit unit-type">' . join('', grep { $_ }
(defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
&& '<span class="unit unit-l" title="armored">A</span>',
$_->{attr}->{light}
&& '<span class="unit unit-s" title="light">L</span>',
+ $_->{suit} && sprintf(
+ '<span class="unit unit-%s" title="%3$s">%s</span>',
+ map { @{$_} } [
+ [qw( x ? unknown )],
+ [qw( s S small )],
+ [qw( m M medium )],
+ [qw( l L large )],
+ ]->[ $_->{suit} ],
+ ),
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
),
'<td class="val unit-hp">' . $_->{hp} // '',
$_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
100 * $_->{shield} / $_->{hp}
) : '<td colspan=2',
' class="val unit-armor">' .
- showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showrangeint($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
- '<td class="val unit-range">' .
- showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_->{sight}, $_->{upgraded}->{sight})
+ showrangeint($_->{sight}, $_->{upgraded}->{sight})
+ ),
+ sprintf('<td class="val unit-speed"%2$s>%s',
+ showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed}, $_->{upgraded}->{speed}
+ ),
+ defined $_->{creep} && sprintf(' title="%s on creep"',
+ $_->{creep} == 1 ? 'same' : showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed} * $_->{creep},
+ $_->{upgraded}->{speed} && $_->{upgraded}->{speed} *
+ ($_->{upgraded}->{creep} // $_->{creep}),
+ ),
+ ),
),
- '<td class="val unit-speed">' .
- showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
- $_->{attr}->{flying}
- && qq'<span class="unit unit-jump" title="flying">↑</span>',
'<td class="unit-magic">' . showmagic($_),
!$_->{attack}->[1] ? () : (
- '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+ '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
+ ),
+ !$_->{attack}->[2] ? () : (
+ '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
),
"\n"
);
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = (
- $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ $_->{hp}/512 + $_->{min}/8192
) for @$units;
}
elsif ($get{order} eq 'cost') {
$_->{order} = (
- $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
) for @$units;
}
elsif ($get{order} eq 'attack') {
$_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
map {
- ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0])
+ ($_->{damage} + $_->{upgrade} * 3)
* ($_->{count} // 1) / ($_->{cooldown} // 1)
* ($_->{splash} ? 1.01 : 1)
* ($_->{type} eq 'implosive' ? .96 : 1)
my ($race, $cat) = ('', '');
for (@rows) {
if ($grouped) {
- printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
+ say sprintf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>',
$race = $_->{race}, ucfirst $race
unless $race eq $_->{race};
}
<dl>
<dt>cost
- <dd>minerals+gas required to create one unit
+ <dd>minerals and gas required to create one unit
<dd>includes total expenses if based on existing units
<dt>build
<dd>relative time needed to create at least one unit
<dd>excludes construction of dependencies such as buildings
and <span class="unit-composed">+</span>parent units
<dt>size
- <dd><:
-if ($scver{major} > 1) {
- :>transports can fit 8 <span class="unit unit-s">S</span>mall,
- 4 <span class="unit unit-m">M</span>edium,
- 2 <span class="unit unit-l">L</span>arge,
- or a single <span class="unit unit-h">H</span>uge unit
- <dd>massive <span class="unit-massive">⚓</span> units
- cannot be lifted or slowed and can break force fields<:
-} else {
- :>affected by <span class="unit unit-s">S</span>mall,
- <span class="unit unit-m">M</span>edium, or
- <span class="unit unit-l">L</span>arge unit damage<:
-} :>
- <dd>number of command points taken per unit
+ <dd><span class="unit unit-supply">T</span>ransports can fit upto
+ 8 non-<span class="unit unit-air">F</span>lying cargo units
+ <dd>number of command points taken while alive
<dd><:
if ($scver{major} > 1) {
:>received damage depends on
<span class="unit unit-p">ψ</span>(ps)ionic,
<span class="unit unit-s">L</span>ight, and
<span class="unit unit-l">A</span>rmored
- attributes<:
+ attributes
+ <dd>massive <span class="unit-massive">⚓</span> units
+ cannot be lifted or slowed and can break force fields<:
} else {
- :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+ :>abilities may hit only <span class="unit unit-o">o</span>rganic
+ or <span class="unit unit-u">m</span>echanic targets
+ <dd>affected by <span class="unit unit-s">S</span>mall,
+ <span class="unit unit-m">M</span>edium, or
+ <span class="unit unit-l">L</span>arge damage<:
} :>
-<dt>HP<dd>
- total number of hitpoints (including shields)
+<dt>HP
+ <dd>total number of hitpoints (including shields)
+ <dd>everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
<dt>shield
<dd>percentage of HP in shields
- <dd>shields always take full damage, irrelevant of unit size
- <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+ <dd><:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
<dt>armor
<dd>base unit armor
<dd>can be increased by upto 3 at various facilities
<dd>reduction applies to initial damage, before size penalties
<small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
<dt>attack
- <dd>targets <span class="hurt-g">▽</span> ground
- and/or <span class="hurt-a">△</span> air
- <dd>damage given per single hit
- <dd><span class="hurtrel">dps</span> indicates relative amount of damage
- done in 1 second of in-game time
- <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
- or in a straight line <span class="unit-splash">×</span>.
+ <dd>damage per single hit
+ <dd>some weapons fire multiple × times, multiplying armor penalties
+ <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
+ or in a straight line <span class="unit-splash">+</span>.
<dd><:
if ($scver{major} > 1) {
:>does not include <span>≥</span>bonus damage
- dealt to susceptible unit types<:
+ dealt to susceptible unit types
+ <dd><span class="unit-pdd">•</span>projectile shots are negated by
+ Point Defense Drones<:
} else {
:><span class="unit-l">*</span>explosive damage does only
- 50% damage to small units, 75% to medium, 100% to large
+ 50% damage to <span class="unit unit-s">S</span>mall units,
+ 75% to <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-l">L</span>arge
<dd><span class="unit-s">~</span>concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units<:
+ 25% to <span class="unit unit-l">L</span>arge,
+ 50% <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-s">S</span>mall units<:
} :>
+ <dd><span class="hurtrel">dps</span> indicates relative total amount of damage
+ done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
+ 'time on <em>Fast</em> game speed' :>
+ <dd>targets <span class="hurt-g">▽</span> ground
+ and/or <span class="hurt-a">△</span> air
+<dt>range
+ <dd>maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
<dt>sight
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
-<dt>range
- <dd>maximum range of weapon (note siege tank also has a minimum range)
<dt>speed
- <dd>relative speed of movement (when in full motion, startup speed ignored)
+ <dd>top movement speed in hex per second
+ <dd>acceleration and deceleration ignored
<dt>specials
- <dd>special abilities are usually casted manually, but some are <span class="magic-perma">always active</span>
<dd>parentheses () indicate that it needs to be researched first
+ <dd><span class="magic-perma">passive</span> abilities are always enabled
<dd>hover for description
- <dd>range is maximum range required to activate
- <dd>cost is percentage of total energy lost
+ <dd>range is maximum distance allowed to activate
+ <dd>cost describes energy loss percentage on spawn and when fully charged
</dl>
<p>
-When two values are given (1-2), second value indicates attribute after all
-possible upgrades.
+When two values are given (1-2), the second value indicates the attribute
+after all possible upgrades.
</p>
</div>