print "</p>\n\n";
sub addupgrade {
- my ($ref, $increase) = @_;
+ my ($ref, $increase, $org) = @_;
if (ref $increase eq 'HASH') {
- addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase};
+ addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase};
}
elsif (ref $increase eq 'ARRAY') {
- addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase};
+ addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase};
}
+ ${$ref} //= $org;
${$ref} += $increase if $increase =~ /^-?[0-9.]+/;
}
for my $upgrade (@{ $unit->{upgrade} }) {
while (my ($col, $increase) = each %{$upgrade}) {
defined $unit->{$col} or next;
- addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase);
+ addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col});
+ }
+ }
+ for my $special (@{ $unit->{special} }) {
+ for my $upgrade (@{ $special->{upgrade} }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $special->{$col} or next;
+ addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col});
+ }
}
}
}
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
- or return '<td colspan=4 class="hurt">';
+ or return '<td colspan=5 class="hurt">';
my $upattack = $row->{upgraded}->{attack}->[$area];
my $damage = $attack->{damage};
my $maxdamage = $upattack->{damage} // $damage;
- $damage = $damage->[0] if ref $damage;
- $maxdamage = $maxdamage->[-1] if ref $maxdamage;
+ $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
my $out = '<td class="val hurt">';
- $out .= "<small>$attack->{count}× </small>" if $attack->{count} > 1;
+ $out .= sprintf('<small>%s× </small>',
+ showrange($attack->{count}, $upattack->{count}),
+ ) if $attack->{count} > 1;
$out .= '<span class="unit-l" title="explosive">*</span>'
if $attack->{type} eq 'explosive';
$out .= '<span class="unit-s" title="implosive">~</span>'
if $attack->{type} eq 'implosive';
+ if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) {
$out .= sprintf('<span class="%s" title="%s">≥</span>',
(map {
- $_ =~ /^light/ ? 'unit-s' :
+ $_ eq 'light' ? 'unit-s' :
$_ eq 'armored' ? 'unit-l' :
$_ eq 'organic' ? 'unit-o' :
- $_ =~ /^massive/ ? 'unit-h' :
+ $_ eq 'massive' ? 'unit-h' :
$_ eq 'shields' ? 'unit-shield' :
'',
- } join '_', keys %{ $attack->{bonus} }),
+ } join '_', @bonus),
join(', ', map {(
sprintf('+%s vs %s',
- (map {
- ref $_ ? showrange($_->[0], $_->[-1]) : $_
- } $attack->{bonus}->{$_}),
+ showrange(
+ $attack->{bonus}->{$_},
+ $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
+ ),
$_,
),
- )} keys %{ $attack->{bonus} }),
- ) if $attack->{bonus};
+ )} @bonus),
+ );
+ }
$out .= '<span class="unit-pdd" title="projectile">•</span>'
if $attack->{type} eq 'projectile';
$out .= showrange($damage, $maxdamage);
$out .= '</span>' if $attack->{name};
$out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
- $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+ $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
) if $attack->{splash};
$out .= '<td class="val hurt hurtrel">';
- if ($attack->{cooldown}) {
+ if ($attack->{dps}) {
+ # precalculated dps, do not touch
+ $out .= showrange($attack->{dps}->[0],
+ $upattack->{dps}->[-1] // $attack->{dps}->[-1]
+ );
+ }
+ elsif ($attack->{cooldown}) {
if (my $type = $attack->{type}) {
if ($type eq 'explosive') {
$damage /= 2;
$damage *= ($attack->{count} // 1) / $attack->{cooldown};
if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
$maxdamage += $_ for max(
- map { ref $_ ? $_->[-1] : $_ } values %{$bonus}
+ map { $bonus->{$_} + $bonus->{"-$_"} * 3 }
+ grep { !/^-/ } keys %{$bonus}
);
}
$maxdamage *= ($upattack->{count} // $attack->{count} // 1)
$out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
$out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+ $out .= '<td class="val unit-range">' .
+ showrange($attack->{range}, $upattack->{range});
+
return $out;
}
my ($row) = @_;
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
- my $suitchar = '';
- if ($_->{attr}->{structure}) {
- $suitchar = 'b';
- }
- elsif ($_->{suit}) {
- $suitchar = [qw/? s m l/]->[$_->{suit}];
- }
- elsif ($_->{cargo} > 0) {
- $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
- }
- elsif ($_->{size}) {
- $suitchar = [qw/s m l h h h/]->[$_->{size}];
- }
- elsif ($_->{attr} and $_->{attr}->{light}) {
- $suitchar = 's';
- }
- elsif ($_->{attr} and $_->{attr}->{armored}) {
- $suitchar = 'l';
- }
return (
'<td class="val min">' . ($_->{min} // ''),
!!$_->{base} && '<span class="unit-composed">+</span>',
$_->{build} || '0',
),
- !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
- $suitchar, ucfirst $suitchar,
- $_->{attr}->{massive}
- && '<span class="unit-massive" title="massive">⚓</span>',
+ sprintf('<td class="unit unit-%s" title="%3$s">%s',
+ $_->{cargo} < 0 ? ('supply', T => 'transport') :
+ $_->{attr}->{flying} ? ('air', F => 'flying') :
+ $_->{attr}->{structure} ? ('x', B => 'building') :
+ ([qw( x s m l l h h h h )]->[ $_->{cargo} ], $_->{cargo} || '-', ''),
),
- '<td class="val unit">' . (
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ sprintf('<td class="val unit%s">%s',
+ defined $_->{pop} && $_->{pop} < 0 && ' unit-supply',
+ defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop},
),
'<td class="unit unit-type">' . join('', grep { $_ }
(defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
&& '<span class="unit unit-l" title="armored">A</span>',
$_->{attr}->{light}
&& '<span class="unit unit-s" title="light">L</span>',
+ $_->{suit} && sprintf(
+ '<span class="unit unit-%s" title="%3$s">%s</span>',
+ map { @{$_} } [
+ [qw( x ? unknown )],
+ [qw( s S small )],
+ [qw( m M medium )],
+ [qw( l L large )],
+ ]->[ $_->{suit} ],
+ ),
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
),
'<td class="val unit-hp">' . $_->{hp} // '',
$_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
' class="val unit-armor">' .
showrange($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
- '<td class="val unit-range">' .
- showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
showrange($_->{sight}, $_->{upgraded}->{sight})
&& qq'<span class="unit unit-jump" title="flying">↑</span>',
'<td class="unit-magic">' . showmagic($_),
!$_->{attack}->[1] ? () : (
- '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+ '<tr><td colspan=12>', showattack($_, 1), '<td colspan=3>'
+ ),
+ !$_->{attack}->[2] ? () : (
+ '<tr><td colspan=12>', showattack($_, 2), '<td colspan=3>'
),
"\n"
);
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = (
- $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ $_->{hp}/512 + $_->{min}/8192
) for @$units;
}
elsif ($get{order} eq 'cost') {
$_->{order} = (
- $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
+ $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8
) for @$units;
}
elsif ($get{order} eq 'attack') {
$_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
map {
- ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0])
+ ($_->{damage} + $_->{upgrade} * 3)
* ($_->{count} // 1) / ($_->{cooldown} // 1)
* ($_->{splash} ? 1.01 : 1)
* ($_->{type} eq 'implosive' ? .96 : 1)
<dd>excludes construction of dependencies such as buildings
and <span class="unit-composed">+</span>parent units
<dt>size
- <dd><:
-if ($scver{major} > 1) {
- :>transports can fit 8 <span class="unit unit-s">S</span>mall,
- 4 <span class="unit unit-m">M</span>edium,
- 2 <span class="unit unit-l">L</span>arge,
- or a single <span class="unit unit-h">H</span>uge unit
- <dd>massive <span class="unit-massive">⚓</span> units
- cannot be lifted or slowed and can break force fields<:
-} else {
- :>affected by <span class="unit unit-s">S</span>mall,
- <span class="unit unit-m">M</span>edium, or
- <span class="unit unit-l">L</span>arge unit damage<:
-} :>
+ <dd><span class="unit unit-supply">T</span>ransports can fit upto
+ <span class="unit unit-s">8</span>
+ non-<span class="unit unit-air">F</span>lying units
<dd>number of command points taken per unit
<dd><:
if ($scver{major} > 1) {
<span class="unit unit-p">ψ</span>(ps)ionic,
<span class="unit unit-s">L</span>ight, and
<span class="unit unit-l">A</span>rmored
- attributes<:
+ attributes
+ <dd>massive <span class="unit-massive">⚓</span> units
+ cannot be lifted or slowed and can break force fields<:
} else {
- :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+ :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
+ <dd>affected by <span class="unit unit-s">S</span>mall,
+ <span class="unit unit-m">M</span>edium, or
+ <span class="unit unit-l">L</span>arge unit damage<:
} :>
<dt>HP<dd>
total number of hitpoints (including shields)
<dd>damage given per single hit
<dd><span class="hurtrel">dps</span> indicates relative amount of damage
done in 1 second of in-game time
- <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
- or in a straight line <span class="unit-splash">×</span>.
+ <dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
+ or in a straight line <span class="unit-splash">+</span>.
<dd><:
if ($scver{major} > 1) {
:>does not include <span>≥</span>bonus damage