major => 1,
);
-if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+if ($Request and $Request eq '2') {
%scver = (
id => 'hots',
name => 'Heart of the Swarm',
Html({
title => "$scver{title} unit cheat sheet",
- version => 'v1.1',
+ version => '1.1',
description => [
"Reference of $scver{game} unit properties,"
. " comparing various statistics of all the units in $scver{name}"
data => [$datafile],
});
-print "<h1>$scver{game} units</h1>\n\n";
+say "<h1>$scver{game} units</h1>\n";
my $units = do $datafile;
die "Cannot open unit data: $_\n" for $@ || $! || ();
my $patch = shift @{$units}
or die "Cannot open unit data: metadata not found\n";
-print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
-print "Also see the $_ table.\n" for join(', ',
+say "<p>Unit properties as seen or measured in $scver{name}\n$patch.";
+say "Also see the $_ table." for join(', ',
('<a href="/sc/2">StarCraft 2: HotS</a>') x ($scver{major} < 2),
('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
);
-print "</p>\n\n";
+say "</p>\n";
sub addupgrade {
my ($ref, $increase, $org) = @_;
<thead><tr>
<th></th>
<th><:= coltoggle('name', '') :></th>
- <th class="val min"><img src="/minerals.png" alt="min"></th>
- <th class="val gas"><img src="/gas.png" alt="gas"></th>
+ <th class="val min" title=minerals>cost</th>
+ <th class="val gas">gas</th>
<th class="val time"><:= coltoggle(qw'build cost') :></th>
<th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
<th class="unit" colspan="2">attr</th>
sub showrange {
my ($min, $max) = @_;
return '' if not defined $min;
- $_ &&= int($_ + .5) for $min, $max; # round halves up
- return $min if not defined $max or $min == $max;
+ return $min || '-' if !$max or $min == $max;
return "$min-$max";
}
+sub showrangeint {
+ $_ &&= int($_ + .5) for @_; # round halves up
+ return showrange(@_);
+}
+
+ sub showcost {
+ my ($row, $unit) = @_;
+ return join(' ',
+ sprintf('cost %s%%', join '-',
+ map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ }
+ $unit->{energy},
+ $unit->{upgraded}->{energy},
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-',
+ map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_,
+ $unit->{capacity},
+ $unit->{upgraded}->{capacity},
+ ),
+ );
+ }
+
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
$maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3;
my $out = '<td class="val hurt">';
+ $out .= sprintf '<span title="%s">¤</span> ', showcost($attack, $row)
+ if $attack->{cost};
$out .= sprintf('<small>%s× </small>',
- showrange($attack->{count}, $upattack->{count}),
+ showrangeint($attack->{count}, $upattack->{count}),
) if $attack->{count} > 1;
$out .= '<span class="unit-l" title="explosive">*</span>'
if $attack->{type} eq 'explosive';
} join '_', @bonus),
join(', ', map {(
sprintf('+%s vs %s',
- showrange(
+ showrangeint(
$attack->{bonus}->{$_},
$attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3,
),
if $attack->{type} eq 'projectile';
$out .= sprintf '<span title="%s">', $attack->{name} if $attack->{name};
- $out .= showrange($damage, $maxdamage);
+ $out .= showrangeint($damage, $maxdamage);
$out .= '</span>' if $attack->{name};
$out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
$attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜')
$out .= '<td class="val hurt hurtrel">';
if ($attack->{dps}) {
# precalculated dps, do not touch
- $out .= showrange($attack->{dps}->[0],
+ $out .= showrangeint($attack->{dps}->[0],
$upattack->{dps}->[-1] // $attack->{dps}->[-1]
);
}
}
$maxdamage *= ($upattack->{count} // $attack->{count} // 1)
/ ($upattack->{cooldown} // $attack->{cooldown});
- $out .= showrange($damage, $maxdamage);
+ $out .= showrangeint($damage, $maxdamage);
}
$out .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
$out .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
$out .= '<td class="val unit-range">' .
- showrange($attack->{range}, $upattack->{range});
+ showrangeint($attack->{range}, $upattack->{range});
return $out;
}
(map { $_ && " ($_)" } join ', ',
#TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%%s',
- 100 * $_->{cost} / $row->{energy},
- defined $_->{maint} && sprintf('+%.1f%%/s',
- 100 * $_->{maint} / $row->{energy},
- ),
- ) :
+ $_->{cost} ? showcost($_, $row) :
$_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
),
),
100 * $_->{shield} / $_->{hp}
) : '<td colspan=2',
' class="val unit-armor">' .
- showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showrangeint($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
- showrange($_->{sight}, $_->{upgraded}->{sight})
+ showrangeint($_->{sight}, $_->{upgraded}->{sight})
+ ),
+ sprintf('<td class="val unit-speed"%2$s>%s',
+ showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed}, $_->{upgraded}->{speed}
+ ),
+ defined $_->{creep} && sprintf(' title="%s on creep"',
+ $_->{creep} == 1 ? 'same' : showrange(
+ map { $_ && sprintf '%.1f', $_ }
+ $_->{speed} * $_->{creep},
+ $_->{upgraded}->{speed} && $_->{upgraded}->{speed} *
+ ($_->{upgraded}->{creep} // $_->{creep}),
+ ),
+ ),
),
- '<td class="val unit-speed">' .
- showrange($_->{speed}, $_->{upgraded}->{speed}),
$_->{attr}->{jump}
&& qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
'<td class="unit-magic">' . showmagic($_),
my ($race, $cat) = ('', '');
for (@rows) {
if ($grouped) {
- printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
+ say sprintf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>',
$race = $_->{race}, ucfirst $race
unless $race eq $_->{race};
}
<dl>
<dt>cost
- <dd>minerals+gas required to create one unit
+ <dd>minerals and gas required to create one unit
<dd>includes total expenses if based on existing units
<dt>build
<dd>relative time needed to create at least one unit
and <span class="unit-composed">+</span>parent units
<dt>size
<dd><span class="unit unit-supply">T</span>ransports can fit upto
- <span class="unit unit-s">8</span>
- non-<span class="unit unit-air">F</span>lying units
- <dd>number of command points taken per unit
+ 8 non-<span class="unit unit-air">F</span>lying cargo units
+ <dd>number of command points taken while alive
<dd><:
if ($scver{major} > 1) {
:>received damage depends on
<dd>massive <span class="unit-massive">⚓</span> units
cannot be lifted or slowed and can break force fields<:
} else {
- :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
+ :>abilities may hit only <span class="unit unit-o">o</span>rganic
+ or <span class="unit unit-u">m</span>echanic targets
<dd>affected by <span class="unit unit-s">S</span>mall,
<span class="unit unit-m">M</span>edium, or
- <span class="unit unit-l">L</span>arge unit damage<:
+ <span class="unit unit-l">L</span>arge damage<:
} :>
-<dt>HP<dd>
- total number of hitpoints (including shields)
+<dt>HP
+ <dd>total number of hitpoints (including shields)
+ <dd>everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
<dt>shield
<dd>percentage of HP in shields
- <dd>shields always take full damage, irrelevant of unit size
- <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+ <dd><:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
<dt>armor
<dd>base unit armor
<dd>can be increased by upto 3 at various facilities
<dd>reduction applies to initial damage, before size penalties
<small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
<dt>attack
- <dd>damage given per single hit
- <dd><span class="hurtrel">dps</span> indicates relative amount of damage
- done in 1 second of in-game time
+ <dd>damage per single hit
+ <dd>some weapons fire multiple × times, multiplying armor penalties
<dd>splash damage hits all objects nearby <span class="unit-splash">⁜</span>
or in a straight line <span class="unit-splash">+</span>.
<dd><:
Point Defense Drones<:
} else {
:><span class="unit-l">*</span>explosive damage does only
- 50% damage to small units, 75% to medium, 100% to large
+ 50% damage to <span class="unit unit-s">S</span>mall units,
+ 75% to <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-l">L</span>arge
<dd><span class="unit-s">~</span>concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units<:
+ 25% to <span class="unit unit-l">L</span>arge,
+ 50% <span class="unit unit-m">M</span>edium,
+ 100% to <span class="unit unit-s">S</span>mall units<:
} :>
+ <dd><span class="hurtrel">dps</span> indicates relative total amount of damage
+ done in 1 second of <:= $scver{major} > 1 ? '<em>Normal</em> in-game time' :
+ 'time on <em>Fast</em> game speed' :>
<dd>targets <span class="hurt-g">▽</span> ground
and/or <span class="hurt-a">△</span> air
<dt>range
- <dd>maximum range of weapon (note siege tank also has a minimum range)
+ <dd>maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
<dt>sight
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
<dt>speed
- <dd>relative speed of movement (when in full motion, startup speed ignored)
+ <dd>top movement speed in hex per second
+ <dd>acceleration and deceleration ignored
<dt>specials
<dd>parentheses () indicate that it needs to be researched first
<dd><span class="magic-perma">passive</span> abilities are always enabled
<dd>hover for description
- <dd>range is maximum range required to activate
- <dd>cost is percentage of total energy lost
+ <dd>range is maximum distance allowed to activate
+ <dd>cost describes energy loss percentage on spawn and when fully charged
</dl>
<p>
-When two values are given (1-2), second value indicates attribute after all
-possible upgrades.
+When two values are given (1-2), the second value indicates the attribute
+after all possible upgrades.
</p>
</div>