major => 1,
);
-if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
+if ($Request and $Request eq '2') {
%scver = (
id => 'hots',
name => 'Heart of the Swarm',
Html({
title => "$scver{title} unit cheat sheet",
- version => 'v1.1',
+ version => '1.1',
description => [
"Reference of $scver{game} unit properties,"
. " comparing various statistics of all the units in $scver{name}"
data => [$datafile],
});
-print "<h1>$scver{game} units</h1>\n\n";
+say "<h1>$scver{game} units</h1>\n";
my $units = do $datafile;
die "Cannot open unit data: $_\n" for $@ || $! || ();
my $patch = shift @{$units}
or die "Cannot open unit data: metadata not found\n";
-print "<p>Unit properties as seen or measured in $scver{name}\n$patch.\n";
-print "Also see the $_ table.\n" for join(', ',
+say "<p>Unit properties as seen or measured in $scver{name}\n$patch.";
+say "Also see the $_ table." for join(', ',
('<a href="/sc/2">StarCraft 2: HotS</a>') x ($scver{major} < 2),
('<a href="/sc">original SC: Brood War</a>') x ($scver{major} > 1),
);
-print "</p>\n\n";
+say "</p>\n";
sub addupgrade {
my ($ref, $increase, $org) = @_;
my ($race, $cat) = ('', '');
for (@rows) {
if ($grouped) {
- printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
+ say sprintf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>',
$race = $_->{race}, ucfirst $race
unless $race eq $_->{race};
}
<span class="unit unit-m">M</span>edium, or
<span class="unit unit-l">L</span>arge damage<:
} :>
-<dt>HP<dd>
- total number of hitpoints (including shields)
+<dt>HP
+ <dd>total number of hitpoints (including shields)
+ <dd>everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
<dt>shield
<dd>percentage of HP in shields
- <dd>shields always take full damage, irrelevant of unit size
- <dd>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+ <dd><:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+ <dd><:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
<dt>armor
<dd>base unit armor
<dd>can be increased by upto 3 at various facilities