From 56f9a1a65e1a4f6f90a3534d72319ff6f15fd8e7 Mon Sep 17 00:00:00 2001 From: Mischa POSLAWSKY Date: Sun, 4 Mar 2007 08:55:56 +0100 Subject: [PATCH] move main (user end) game code to client.c --- Makefile | 2 +- README | 2 +- TODO | 1 + game.c => client.c | 0 netris.h | 2 +- 5 files changed, 4 insertions(+), 3 deletions(-) rename game.c => client.c (100%) diff --git a/Makefile b/Makefile index 48062e9..0baead2 100644 --- a/Makefile +++ b/Makefile @@ -8,7 +8,7 @@ PROG = netris SPROG = netrisserver HEADERS = netris.h -SRCS = game.c curses.c board.c util.c inet.c +SRCS = client.c curses.c board.c util.c inet.c SSRCS = server.c util.c OBJS = $(SRCS:.c=.o) diff --git a/README b/README index 53d78b1..337262c 100644 --- a/README +++ b/README @@ -128,6 +128,6 @@ This version at least partially supports robots. A rough description of the protocol is in "robot_desc", and a sample robot is in sr.c. The source code should be viewed with tab stops set every 4 columns, -eg, "less -x4 game.c". +eg, "less -x4 client.c". # vi: tw=70 diff --git a/TODO b/TODO index d14eb01..e914410 100644 --- a/TODO +++ b/TODO @@ -36,6 +36,7 @@ asap * time-based singleplayer leveling? * fix -f (both client+server) * more server options (field size..) + * save hiscores distant future diff --git a/game.c b/client.c similarity index 100% rename from game.c rename to client.c diff --git a/netris.h b/netris.h index df459eb..f92817f 100644 --- a/netris.h +++ b/netris.h @@ -195,7 +195,7 @@ EXT _Game Game; EXT GameType game; // => Game.type -EXT short port; // => just in game.c, parameter to inet connect +EXT short port; // => just in client.c, parameter to inet connect #endif //__NETRIS_H -- 2.30.0