}
#endif
switch (Sets.drawstyle) {
- case 2:
- switch (type & 192) {
- case 64: //right neighbour
- addstr("[[");
- break;
- case 128: //left
- addstr("]]");
- break;
- default: //both/none
- addstr("[]");
- break;
- } //horizontal stickiness
- break; //ascii horizontally grouped
- case 3:
- switch (type & 240) {
- case 48:
- addstr("||"); break; //middle
- case 64: case 80: case 96:
- addstr("[="); break; //left end
- case 112:
- addstr("|="); break;
- case 128: case 144: case 160:
- addstr("=]"); break; //right end
- case 176:
- addstr("=|"); break;
- case 192: case 208: case 224:
- addstr("=="); break;
- default:
- addstr("[]"); break; //top/bottom/mid
- } //neighbours
- break; //ascii semi-grouped
- case 7:
- switch (type & 240) {
- case 16: addch(ACS_ULCORNER); addch(ACS_URCORNER); break;//top end
- case 32: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break;//bottom end
- case 48: addch(ACS_VLINE); addch(ACS_VLINE); break; //vertical middle
- case 64: addch(' '); addch(ACS_HLINE); break; //left end
- case 80: addch(ACS_ULCORNER); addch(ACS_TTEE); break; //top left corner
- case 96: addch(ACS_LLCORNER); addch(ACS_BTEE); break; //bottom left corner
- case 112: addch(ACS_LTEE); addch(ACS_PLUS); break; //vertical+right
- case 128: addch(ACS_HLINE); addch(' '); break; //right end
- case 144: addch(ACS_TTEE); addch(ACS_URCORNER); break; //top right corner
- case 160: addch(ACS_BTEE); addch(ACS_LRCORNER); break; //bottom right corner
- case 176: addch(ACS_PLUS); addch(ACS_RTEE); break; //vertical+left
- case 192: addch(ACS_HLINE); addch(ACS_HLINE); break; //horizontal middle
- case 208: addch(ACS_TTEE); addch(ACS_TTEE); break; //horizontal+down
- case 224: addch(ACS_BTEE); addch(ACS_BTEE); break; //horizontal+up
- default: addstr("[]"); break;
- } //neighbours
- break; //curses grouped
+ case 2:
+ switch (type & 192) {
+ case 64: //right neighbour
+ addstr("[["); break;
+ case 128: //left
+ addstr("]]"); break;
+ default: //both/none
+ addstr("[]"); break;
+ } //horizontal stickiness
+ break; //ascii horizontally grouped
+ case 3:
+ switch (type & 240) {
+ case 48:
+ addstr("||"); break; //middle
+ case 64: case 80: case 96:
+ addstr("[="); break; //left end
+ case 112:
+ addstr("|="); break;
+ case 128: case 144: case 160:
+ addstr("=]"); break; //right end
+ case 176:
+ addstr("=|"); break;
+ case 192: case 208: case 224:
+ addstr("=="); break;
default:
- addstr("[]");
- break; //ascii non-grouped
+ addstr("[]"); break; //top/bottom/mid
+ } //neighbours
+ break; //ascii semi-grouped
+ case 7:
+ switch (type & 240) {
+ case 16: addch(ACS_ULCORNER); addch(ACS_URCORNER); break;//top end
+ case 32: addch(ACS_LLCORNER); addch(ACS_LRCORNER); break;//bottom end
+ case 48: addch(ACS_VLINE); addch(ACS_VLINE); break; //vertical middle
+ case 64: addch(' '); addch(ACS_HLINE); break; //left end
+ case 80: addch(ACS_ULCORNER); addch(ACS_TTEE); break; //top left corner
+ case 96: addch(ACS_LLCORNER); addch(ACS_BTEE); break; //bottom left corner
+ case 112: addch(ACS_LTEE); addch(ACS_PLUS); break; //vertical+right
+ case 128: addch(ACS_HLINE); addch(' '); break; //right end
+ case 144: addch(ACS_TTEE); addch(ACS_URCORNER); break; //top right corner
+ case 160: addch(ACS_BTEE); addch(ACS_LRCORNER); break; //bottom right corner
+ case 176: addch(ACS_PLUS); addch(ACS_RTEE); break; //vertical+left
+ case 192: addch(ACS_HLINE); addch(ACS_HLINE); break; //horizontal middle
+ case 208: addch(ACS_TTEE); addch(ACS_TTEE); break; //horizontal+down
+ case 224: addch(ACS_BTEE); addch(ACS_BTEE); break; //horizontal+up
+ default: addstr("[]"); break;
+ } //neighbours
+ break; //curses grouped
+ default:
+ addstr("[]");
+ break; //ascii non-grouped
} //draw block
#ifdef HAVE_NCURSES
if (Sets.standout) standend();
void HandleOption(char tag, char *value)
{
switch (tag) {
- case 'a': //ascii
- if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
- else Sets.ascii = 1;
- break;
- case 'c': //connect
- game = GT_classicTwo;
- hostStr = value;
- break;
- case 'p': //port
- port = atoi(value);
- break;
- case 'i': //speed (of level 1)
- Game.initspeed = atof(value) * 1e6;
- break;
- case 'l': //level
- if ((Players[0].score.level = atof(value)) < 1)
- Players[0].score.level = 1;
- if (Players[0].score.level > 15)
- Players[0].score.level = 15;
- break;
- case 'n': //nick
- memcpy(Players[0].name, value, strlen(value) + 1);
- break;
- case 't': //team
- Players[0].team = atoi(value);
- break;
- case 'd': //dropmode
- Sets.dropmode = atoi(value);
- break;
- case 'C': //color
- if (value && !strcasecmp(value, "1")) Sets.color = 1;
- else Sets.color = 0;
- break;
- case 'S': //slowterm
- if (value && !strcasecmp(value, "1")) Sets.standout = 1;
- else Sets.standout = 0;
- break;
- case 'k': //keys
- MapKeys(value);
- break;
- case 'H': //info
- Header();
- DistInfo();
- exit(0);
- case 'R': //rules
- Rules();
- exit(0);
- case 'h': //help
- Usage();
- exit(0);
- default:
- Usage();
- exit(1);
+ case 'a': //ascii
+ if (value && !strcasecmp(value, "0")) Sets.ascii = 0;
+ else Sets.ascii = 1;
+ break;
+ case 'c': //connect
+ game = GT_classicTwo;
+ hostStr = value;
+ break;
+ case 'p': //port
+ port = atoi(value);
+ break;
+ case 'i': //speed (of level 1)
+ Game.initspeed = atof(value) * 1e6;
+ break;
+ case 'l': //level
+ if ((Players[0].score.level = atof(value)) < 1)
+ Players[0].score.level = 1;
+ if (Players[0].score.level > 15)
+ Players[0].score.level = 15;
+ break;
+ case 'n': //nick
+ memcpy(Players[0].name, value, strlen(value) + 1);
+ break;
+ case 't': //team
+ Players[0].team = atoi(value);
+ break;
+ case 'd': //dropmode
+ Sets.dropmode = atoi(value);
+ break;
+ case 'C': //color
+ if (value && !strcasecmp(value, "1")) Sets.color = 1;
+ else Sets.color = 0;
+ break;
+ case 'S': //slowterm
+ if (value && !strcasecmp(value, "1")) Sets.standout = 1;
+ else Sets.standout = 0;
+ break;
+ case 'k': //keys
+ MapKeys(value);
+ break;
+ case 'H': //info
+ Header();
+ DistInfo();
+ exit(0);
+ case 'R': //rules
+ Rules();
+ exit(0);
+ case 'h': //help
+ Usage();
+ exit(0);
+ default:
+ Usage();
+ exit(1);
}
}
if (Players[me].alive <= 0 && key != KT_quit) return;
if (paused && key < KT_pause) return;
switch (key) {
- case KT_left:
- if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
- break;
- case KT_right:
- if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
- break;
- case KT_rotleft:
- if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
- break;
- case KT_rotright:
- if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
- break;
- case KT_down:
- SetITimer(Game.speed, Game.speed);
- if (MovePiece(me, -1, 0)) {
- if (spied) SendPacket(me, NP_down, 0, NULL);
- } //move one down
- else
- gameStatus = 1; //completely dropped
- break;
- case KT_drop:
- SetITimer(Game.speed, Game.speed);
- if (DropPiece(me)) {
- if (spied) SendPacket(me, NP_drop, 0, NULL);
- if (!Sets.dropmode) gameStatus = 1; //instadrop
- }
- else gameStatus = 1; //dropped
- dropMode = Sets.dropmode > 1;
- break;
- case KT_faster:
- if (game != GT_onePlayer) break;
- if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
- Game.speed = SPEEDMINIMUM;
- SetITimer(Game.speed, SetITimer(0, 0));
- Players[me].score.level++;
- ShowScore(me, Players[me].score);
- changed = 1;
- break;
- case KT_pause:
- Players[me].flags ^= SCF_paused;
- if (Game.started > 1)
- Message(Players[me].flags & SCF_paused
- ? "You paused the game" : "You unpaused the game");
- else
- Message(Players[me].flags & SCF_paused
- ? "You are not ready" : "You are ready");
- checkPaused();
- if (game == GT_classicTwo)
- SendPacket(me, NP_pause, 0, NULL);
- ShowPause(me);
- changed = 1;
- break;
- case KT_redraw:
- clear();
- InitFields();
-// ScheduleFullRedraw();
- refresh();
- break;
- case KT_quit:
- ShowPause(me);
- refresh();
- gameStatus = 0;
- break;
+ case KT_left:
+ if (MovePiece(me, 0, -1) && spied) SendPacket(me, NP_left, 0, NULL);
+ break;
+ case KT_right:
+ if (MovePiece(me, 0, 1) && spied) SendPacket(me, NP_right, 0, NULL);
+ break;
+ case KT_rotleft:
+ if (RotatePiece(me, -1) && spied) SendPacket(me, NP_rotleft, 0, NULL);
+ break;
+ case KT_rotright:
+ if (RotatePiece(me, 1) && spied) SendPacket(me, NP_rotright, 0, NULL);
+ break;
+ case KT_down:
+ SetITimer(Game.speed, Game.speed);
+ if (MovePiece(me, -1, 0)) {
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ } //move one down
+ else
+ gameStatus = 1; //completely dropped
+ break;
+ case KT_drop:
+ SetITimer(Game.speed, Game.speed);
+ if (DropPiece(me)) {
+ if (spied) SendPacket(me, NP_drop, 0, NULL);
+ if (!Sets.dropmode) gameStatus = 1; //instadrop
+ }
+ else gameStatus = 1; //dropped
+ dropMode = Sets.dropmode > 1;
+ break;
+ case KT_faster:
+ if (game != GT_onePlayer) break;
+ if ((Game.speed /= SPEEDINC) < SPEEDMINIMUM)
+ Game.speed = SPEEDMINIMUM;
+ SetITimer(Game.speed, SetITimer(0, 0));
+ Players[me].score.level++;
+ ShowScore(me, Players[me].score);
+ changed = 1;
+ break;
+ case KT_pause:
+ Players[me].flags ^= SCF_paused;
+ if (Game.started > 1)
+ Message(Players[me].flags & SCF_paused
+ ? "You paused the game" : "You unpaused the game");
+ else
+ Message(Players[me].flags & SCF_paused
+ ? "You are not ready" : "You are ready");
+ checkPaused();
+ if (game == GT_classicTwo)
+ SendPacket(me, NP_pause, 0, NULL);
+ ShowPause(me);
+ changed = 1;
+ break;
+ case KT_redraw:
+ clear();
+ InitFields();
+// ScheduleFullRedraw();
+ refresh();
+ break;
+ case KT_quit:
+ ShowPause(me);
+ refresh();
+ gameStatus = 0;
+ break;
} //E_key
if (dropMode && DropPiece(me) > 0) {
SetITimer(Game.speed, Game.speed);
if (playercount < 1) gameStatus = 0;
}
switch (WaitMyEvent(&event, EM_any)) {
- case E_alarm:
- if (!paused && Players[me].alive > 0)
- if (!MovePiece(me, -1, 0)) //move down
- gameStatus = 1; //new piece
- else
- if (spied) SendPacket(me, NP_down, 0, NULL);
- break;
- case E_key:
- GameKey(event.u.key);
- break;
- case E_net:
- GameNet(event.u.net);
- break;
- case E_lostConn:
- goto gameOver;
+ case E_alarm:
+ if (!paused && Players[me].alive > 0)
+ if (!MovePiece(me, -1, 0)) //move down
+ gameStatus = 1; //new piece
+ else
+ if (spied) SendPacket(me, NP_down, 0, NULL);
+ break;
+ case E_key:
+ GameKey(event.u.key);
+ break;
+ case E_net:
+ GameNet(event.u.net);
+ break;
+ case E_lostConn:
+ goto gameOver;
} //handle event
if (paused != oldPaused) {
if (paused) {